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Indie Nation #38: RunMan's Monster Fracas
In retrospect, I probably should have saved last week’s Indie Nation, Cottage of Doom, for today. Then again, I forgot today was Halloween until this morning, when I decided to dress up as Tim from Braid (this involves wearing a suit and jogging backwards a lot). RunMan’s Monster Fracas is a beautifully simple game. The premise is incredibly simple -- run away from a Monster -- but surprisingly fun and addictive, given its great controls, fluid animation, and the sheer fun inherent in being chased. While exhibiting neither the mechanical nor artistic depth of many other Indie Nation titles, RunMan’s Monster Fracas is straightforward, undistilled fun. Get the game for free here, or hit the jump for more of my thoughts on it. The first thing that endeared RMF to me is the fact that its title includes the word “fracas.” The second thing was the graphics. Though they look lazy and ugly in screenshots, the game is gorgeous in motion; the MS Paint-esque main character is animated with such care and fluidity that it becomes a joy just to watch him cycle through his various jumping animations. The titular monster, who only seems to have two frames of animation (“OM” and “NOM”), visually contrasts with the RunMan. But that’s all aesthetic stuff. Irrelevant. What’s truly worthwhile about RunMan’s Monster Fracas, and what makes it so fun, is the elegance of its chase gameplay. By jumping over obstacles and sliding down slopes to gain speed, the game almost feels like a 2D, simplified Mirror’s Edge. That may sound ridiculous, and it kind of is, but RunMan’s Monster Fracas’s gameplay is just as focused on building a sense of momentum as the game whose demo you’ve probably been replaying over and over today. Every downward slope is a speed boost, every obstacle holds the potential to screw up your acceleration. That said, the Monster speed, especially in relation to your own, can be a double-edged sword. The entire first section of the game is way too easy: so long as you don’t run into every obstacle you see, you’ll build up enough speed that the Monster will be roughly a mile behind you. The game only gets legitimately challenging once the sun sets and the Monster’s speed increases, along with the obstacle frequency. Rather than feeling like a constantly exhilarating chase with the Monster right behind RunMan, perpetually at the ready to gobble him up should the player make one mistake too many, you’ll probably spend around 80% of the game with the Monster nowhere to be found. That is, until the game turns to night and, whether due to boredom or carelessness, you hit a couple of obstacles and spend the remaining 20% of the game with the Monster a few inches behind you. That 20% will be sphincter-tighteningly intense, and I wish the rest of the game had a difficulty curve to match the pacing of that 20%, but considering the game’s simplicity, accessibility, and addictiveness, it’s an easily forgivable flaw. It won’t change your life, but you might be surprised to see yourself playing a quick round of RunMan’s Monster Fracas in those oh-so-frequent moments when you want to play a game, but don’t have time to load anything terribly complex or resource-intensive. If you’re waiting for the bus or for something to finish downloading, RunMan’s Monster Fracas might be an entertaining way to fill the time. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)What the hell is with the penny arcade is better than fallout 3, anthony? Not that I disagree, but it's a weird place to find a comment like that and totally awesome at the same time. his engagements; they were numerous, yet by dint of system, he classed cheap rocaltrol 6:00 PM on 05.05.2013 Breakout and permadeath combine to create 2x0ngClassic games like Arkanoid and Breakout are always a blast to play. I think one of my first "mobile games" was one of their clones, before smartphones were the phenomenon they are today, of course. I've j...
12:00 PM on 02.03.2013 This is what happens when SRPGs and Football combineIt's SuperBowl Sunday, making it the most appropriate time ever to talk about Footbrawl Quest, a free football SRPG with randomly generated maps. So if you don't care whether or not birds are better than gold hunters (they ar...
6:00 PM on 01.18.2013 Indie Nation: A Fistful of GunA Fistful of Gun is a combination of a classic beat-'em-up like Turtles in Time and a shoot-'em-up like Jamestown. So naturally, I'm deeming it a sheat-'em-up. No, wait, that sounds terrible. A boot-'em-up? Better, but still not that great... How about a boosh-'em-up? Yeah, I'll go with that one. A Fistful of Gun is the best goddamn boosh-'em-up of all time.
6:00 PM on 12.08.2012 Indie Nation: EvolandVideogames sure have come a long way, haven't they? Well, then again, maybe they haven't. Sure, games now are way more advanced than they were twenty years ago. But what about the untapped potential within the medium? Videoga...
4:00 PM on 11.03.2012 Indie Nation: ZinethJet Grind Radio is my favorite game of all time. I don't care that people think it no longer holds up -- its place is solidified in my mind as number one. It's a decade old and still has more style and better character design...
4:00 PM on 10.13.2012 Indie Nation: Venus Patrol gamesVenus Patrol is a great idea. An indie-focused website hosted by none other than Brandon Boyer who, among other things, is the chairman of the Independent Game Festival. There's a subscription model for Venus Patrol that nets...
4:00 PM on 09.10.2012 Indie Nation: Inside a Star-filled SkyThe concept of infinity can be hard to grasp. Other than the Energizer Bunny, space, and Buzz Lightyear, there is not much regular exposure to the concept of something that goes on forever and ever and doesn't stop. Our puny ...
4:00 PM on 08.25.2012 Indie Nation: To the Moon[That's right, Indie Nation is back! Every so often, we'll highlight some of the best independent games available.] I know, I know. There has been next to no coverage of the indie adventure game To the Moon on this site. On b...
3:00 PM on 08.31.2009 Indie Nation: 78641 - A Targ AdventureOur "Indie Nation" series highlights worthwhile, independently-produced games. Oh hello I did not see you come in! You have played with the Barkley, Shut Up and Jam: Gaiden game and enjoyed, yes? Good news! GZ Storm...
12:00 PM on 08.29.2009 Indie Nation: Ergon/LogosOur Indie Nation series highlights cool independent games.What is this? An interactive poem? A fast-paced Choose Your Own Adventure? A smarmy existentialist critique of videogames and the status quo? A silly bit of conceptual...
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