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Indie Nation #36: Karoshi 2

9:02 PM on 10.17.2008   |   Anthony Burch


erere

Karoshi 2.0 is the following things:

-Insane

-Clever

-Hilarious

-Rule-breaking

-Free, and downloadable here.

Since much of Karoshi 2.0's charm comes from its ability to consistently surprise and befuddle the player, I won't say anything more. It's really fun, really original, and the best Karoshi game ever (in other words, don't bother with the first one, Karoshi Factory, or the online flash adaptation until you've finished Karoshi 2.0).

Hit the jump for a more detailed explanation of why this game kicks butt, but be warned -- you will be spoiling a lot of the fun for yourself, should you do so.

The sequel to Karoshi (Japanese for "death by overwork"), Karoshi 2.0 has one goal, spread throughout 42 levels and a boss fight: kill yourself. Find a way to throw yourself on spikes, shoot yourself in the face, or crush yourself under some boxes. Whatever you gotta do to end your own life, that's how you win.

The first half of the game plays almost exactly like the original Karoshi, which is to say it's full of cute block pushing, switch pulling, and bullet bouncing puzzles. That's great and all, and was definitely fun enough to sustain the original Karoshi's humble running time, but Karoshi 2.0 thankfully begins to get rather bored with itself about a dozen rooms in.

For no apparent reason, and with little to no explanation, Karoshi 2.0 devotes the rest of its levels to breaking the fourth wall whenever and however possible.

And it's awesome.

Since all but one of the game rules (namely, the suicide goal) begin changing from room to room, the player is put in a state of constant, bemused confusion. You'll trek across a level full of pits and small platforms just to get to a blue button which, when pressed, will teleport you back to the beginning of the level. You'll be given cryptic instructions which seem to make no real sense until you actually begin to follow them. You'll even have to use the damned pause menu to solve certain levels.

ere

Karoshi doesn't really adhere to a particular design philosophy or even deliver consistent gameplay, and that's what makes it so enthralling. It's a game that hates conventional rules and limitations: so what if custom dictates you shouldn't have to insert a music CD into your disk drive in order to solve a puzzle? Even if it's so mind-bending a solution that you might not think of it without a walkthrough, it's weird, unexpected, and startlingly imaginative, so Karoshi 2.0 does it. By comparison, other puzzle games seem square.

The only problem, I think, might be that the solutions are so off-the-wall that many players will resign themselves to assuming that whenever they come across a particularly difficult puzzle, it involves some degree of insanely lateral thinking like editing the command line of the game's executable or something, and will quickly rush to a walkthrough and have all the magic spoiled for them.

I'd be lying if I said I didn't end up running to a walkthrough after getting about 60% through the game, and, as is always the case with walkthroughs, I became far too reliant on the guide and used my own skills of deduction less and less as the puzzles got harder and harder. I feel like it's possible I would never have solved something like the music CD puzzle without looking it up online, but I have a sneaking suspicion that I'm just trying to comfort myself from the reality that if I had, it'd be one of the most brick-shittingly awesome solutions to a videogame puzzle I'd ever encountered.

erere

Either way, Karoshi 2.0 is one of the only games of its ilk I can think of. The next Karoshi game, Karoshi Factory, reverts to the traditional puzzles of the first game only you control several characters instead of just one. I really love fourth-wall-breaking gameplay, though, and I'd really love to see more of it (I pray that, given the plot and marketing campaign, Matt Hazard will include a lot of this metagaming awesomeness). 

Once again, get Karoshi 2.0 here.








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21 comments | showing # 1 to 21
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Aaron Mxy Yost's Avatar - Comment posted on 10/17/2008 21:04
Aaron Mxy Yost
Okay, I so have to check this one out.
DaedHead8's Avatar - Comment posted on 10/17/2008 21:38
DaedHead8
I downloaded it and did the speed run twice but I can only get through 14 deaths before my 7 minutes is up. I'm gonna keep trying though, it seems like I'm only just getting to the good stuff.
SWE3tMadness's Avatar - Comment posted on 10/17/2008 21:41
SWE3tMadness
I played the flash version of this the other day. Never knew there was a full, downloadable one. Definitely will be checking this out.
Druid 01's Avatar - Comment posted on 10/17/2008 21:47
Druid 01
yea i played a flash ver on newgrounds was alot fun guess ill dl this too
the GAMEGOBLIN's Avatar - Comment posted on 10/17/2008 22:06
the GAMEGOBLIN


Nice chat bro.
the GAMEGOBLIN's Avatar - Comment posted on 10/17/2008 22:09
the GAMEGOBLIN
Also all editors should do this. That'd be amazing
bigfatton's Avatar - Comment posted on 10/17/2008 23:44
bigfatton
I remember when I first played this game. It was so amazing, the CD puzzle blew my fucking mind!!! or the one where it opens a command prompt, oh god, i want more!
mispelt's Avatar - Comment posted on 10/18/2008 00:54
mispelt
Far be it from me to suggest a game for one of these, but I'm going to suggest a game: n. Not the n+ that everyone knows and loves, but the game that shuts down a conversation when someone says, "Have you seen this game called n+?"
and I say, "I don't want to see it after almost throwing my computer through the window playing n."
and they're like, "Yeah, n+."
and I'm all, "No. Just n."

Download for free here.
Syn's Avatar - Comment posted on 10/18/2008 02:42
Syn
$#!t I download, it says file is corrupted, I try to play on yoyo and it says file is corrupted! I can not has game u.u
Wedge's Avatar - Comment posted on 10/18/2008 03:49
Wedge
Ha ha, this was pretty fun. I was trying to get waaaay to detailed with the console command one though, that was the only thing I had to look up, coz' I was trying to enter DOS commands and run executables and shit XD.
Brian Szabelski's Avatar - Comment posted on 10/18/2008 11:05
Brian Szabelski
I'll give this little game a shot.
Catmurderer's Avatar - Comment posted on 10/18/2008 13:56
Catmurderer
wow that was better than Braid...
tsunamikitsune's Avatar - Comment posted on 10/18/2008 15:58
tsunamikitsune
The ending was pretty great. I'm happy to say I only had to check a guide for a few of the levels. The CD one being one of them. :/
A New Challenger's Avatar - Comment posted on 10/19/2008 00:24
A New Challenger
The ending was awesome. I'd say more but I'm afraid of spoiling it.

And dammit, I read the article before I got to the CD puzzle, so I had one in the drive ready to go when I came to it. Ah well, did the rest without knowing what to do :)
Amayirot Akago's Avatar - Comment posted on 10/19/2008 02:39
Amayirot Akago
Downloaded and finished it last night all by myself, it's fucking brilliant. We need more mindscrew-y fourth wall breaking games like this.
Holyetheline's Avatar - Comment posted on 10/19/2008 09:11
Holyetheline
I love the fact that this game is all about suicide. It's a very unique take on gaming!
gamadaya's Avatar - Comment posted on 10/19/2008 15:00
gamadaya
Well that ended in disappointment. I got stuck on the CD level. Not because I didn't know how to beat it, but because I own no music containing CDs. What the fuck.
Darren Nakamura's Avatar - Comment posted on 10/20/2008 00:20
Darren Nakamura
Just finished the game. I loved it.

But I must have missed the music CD puzzle. Was it the one with the boombox? That one solved itself on its own for some reason...
GohanGVO's Avatar - Comment posted on 10/25/2008 23:06
GohanGVO
I beat the flash version yesterday (albeit with some help for 3 or 4 of the puzzles)). DLed this for later play. Excitement is high!
Citizen Erased's Avatar - Comment posted on 11/01/2008 12:58
Citizen Erased
As soon as I read that it was unconventional I went and downloaded it without reading the rest of the article...I then completed it in one sitting with NO help (not even the CD puzzle motherfuckers).
Because, yes, I am THAT awesome.

It was totally brilliant...I loved every second...well most seconds...I didn't like it when it relied on accurate jumps.
But other than that...awesome.
ThirteenXXXVII's Avatar - Comment posted on 11/27/2009 01:25
ThirteenXXXVII
No one has mentioned staying after the credits. DOIT.
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