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Indie Nation #32: Iji

4:23 PM on 09.19.2008   |   Anthony Burch


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There hasn't been a balls-out action title highlighted on Indie Nation as of recent, and more than a few people have suggested spotlighting Daniel Remar's Iji.

Though it doesn't do anything particularly new, what it does it does pretty well. The protagonist has a crapton of different skills she can upgrade, all of which can drastically change how one plays through the game. Wanna be a badass martial arts fighter? Go ahead. A gun-toting Rambo? Put some points in weapons. A hacker and safecracker who hoards items and weapons to use on the baddies? It's all there.

Iji is a linear game that allows for a surprising amount of player choice. It is also quite pretty, resembling a slightly more active Out of this World.

You can get the game  free from here, or hit the jump and hear more of my thoughts on it.

Iji's not bad. It's not great, and it's not my favorite Indie Nation game I've ever highlighted, but it's a fun diversion for a little while. The stat upgrades and nonlinear paths are very welcome design choices, but they don't go as far as I would have liked them to.

For instance, at the beginning of the game I decided I didn't feel like running around looking for ammo all the time. Rather than investing in weapon points, I figured it'd be more fun to turn Iji into a martial arts master by maxing out her fighting stats. Upon trying to take down a few troopers, however, I found my main complaint with the game: the levelling is based on a sort of binary, "you've got it or you don't" system.

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If you don't have, say, three points in fighting, you can't attack a certain type of guard. It's not that you don't do much damage, or that you can't knock him down -- it's that you literally can't attack him. Your kicks simply do nothing, as he blasts away at your health bar. Only after putting the requisite amount of points into your skills can you screw with certain guards, and even after adding more points, you don't do any more damage to those guards. One type of guard, once you've got enough points to attack him, will take three kicks to die no matter how high you've leveled your physical combat stat.

Now, on the one hand, this keeps the game decently balanced (I say "decently" because the protagonist has a ludicrous amount of health which compensates for whatever balance issues there might have been), but it also makes levelling the player's individual stats feel less like you're actually improving your character and more like you're simply collecting keys to unlock doors. If you have five points and upgrade weapons three times but only upgrade hacking twice, and you find a crate that requires a hacking skill of three, then you're simply out of luck: the game doesn't make the hacking challenge harderdue to your lower skill, it just locks the player out of accessing it at all.

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This personally lead to a sort of all-or-nothing point distribution, where I was so afraid of wasting a few points on a new stat that might leave me incapable of punching a bigger robot with my fighting stats, that I just spent the first third of the game only levelling up my fighting ability, then only my hacking. Though stuff like health and weapon efficiency operate the way you would expect stats to do, the stats that actually affects which routes you can take and when feel far too absolute, in my opinion.

But I'm bitching about specifics of a game which is, for all intents and purposes, a fun way to waste an hour or so. It got a little repetitive for me after about an hour (if you've beaten the game and it gets really good and/or different near the end, please do let me know), but the controls are very fluid, the graphics are pretty interesting, and it's really goddamn polished. Definitely worth a try, at the very least.

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Also, I didn't pay any attention to the story as it was delivered through little text speech bubbles and I fear my soul has become so corrupted by seamless ingame storytelling that I now have no patience whatsoever. I know there's something about robot guards, or something, and then these aliens who come and fight you and the robot guards. And the sky is a weird color, so it's probably the past-future or something. I dunno. Just try it.








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17 comments | showing # 1 to 17
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Darren Nakamura's Avatar - Comment posted on 09/19/2008 16:30
Darren Nakamura
You didn't do a great job at selling this one. Maybe sometime later if I'm extremely bored and not listening to RFGo!
Dead Movie Star's Avatar - Comment posted on 09/19/2008 16:41
Dead Movie Star
That's a clever use of alt-text you got there, sir. Very clever.
Rockvillian's Avatar - Comment posted on 09/19/2008 16:42
Rockvillian
@Dexter

FREE and GUN-TOTING RAMBO wasn't enough for you? You do like games, right?
mikeyed's Avatar - Comment posted on 09/19/2008 16:58
mikeyed
I played it for a bit. The dialog's a bit stiff, but I'm definitely interested in the seeing where it goes.
Wedge's Avatar - Comment posted on 09/19/2008 17:37
Wedge
You can't be arsed to read text boxes but you'll highlight cuntswatching pretentious text adventure games? Excellent move that one.

The game is probably as long as Cave Story if you actually played through it. Doesn't have quite the same level of gameplay, but there's a lot of secrets and variety if you want to give it a chance. My only real complaint is playing through the game as a pacifist is damn near impossible, as there are virtually no non-violent means of dealing with enemies at all. In any case, it's certainly the best Gamemaker game ever made ever. Ever.
Chaosye's Avatar - Comment posted on 09/19/2008 17:48
Chaosye
That looks neat.
I might try it.


(Dwarves in Fortresses?)
Shoop's Avatar - Comment posted on 09/19/2008 18:43
Shoop
The game actually gives you a lot of stuff to do when you beat it, too. And I thought it was more then a cute little one-hour diversion kinda thing-- it was really fun, and I invested a solid day or so playing it.

Also, it reaaaaaaally doesn't screenshot well D:
John B's Avatar - Comment posted on 09/19/2008 18:44
John B
"Another visitor! Stay awhile! Stay FOREVER!"

Sorry. Some of those screen captures gave me a C64 flashback.
Sidar's Avatar - Comment posted on 09/19/2008 19:16
Sidar
out of this world.
Flash back.
Those 2 games... come to mind when i look at the screens
(Damn you Flash back for having a stupid ending T_T)
Druid 01's Avatar - Comment posted on 09/19/2008 19:23
Druid 01
hey rev, their are a lot of pretty epic and awesome flash games out their, got any favorites out their that might make it into indie nation
Brian Szabelski's Avatar - Comment posted on 09/19/2008 21:29
Brian Szabelski
This game's pretty insane. I'd heard things about it before that made me check it out, and while not perfect, it's decent.
KaL YoshiKa's Avatar - Comment posted on 09/20/2008 00:35
KaL YoshiKa
This reminds me vaguely of The Cleaner which is an incredibly good Gamemaker game. Takes a similar stat angle but it's more focus on picking the weapons you want rather then character style. Also shares a graphic style with Out of this World (and the storytelling technique of very little dialogue).
aimlesssoybeanplant's Avatar - Comment posted on 09/20/2008 07:22
aimlesssoybeanplant
I hate to tell you this Rev but your missing out on the best part of the game by not playing it all the way though, as the games ending changes based on how violent you've been...
Zeno's Avatar - Comment posted on 09/20/2008 10:06
Zeno
Oh come on, it's not like it takes more than a few hours to beat anyway.

I've beaten it once (with only 6 kills, including bosses), and then did something really stupid and hilarious on my second, violent hard-mode playthrough that's keeping me from beating the last boss.
Lsage's Avatar - Comment posted on 09/20/2008 10:18
Lsage
This game was pretty enjoyable and the story was nice enough to keep me playing til finish.
Therum's Avatar - Comment posted on 09/20/2008 15:49
Therum
Anthony, you missed a ton by not reading the story. Seriously. Imagine Cave Story without the text. That wouldn't be anywhere near as good as the game truly is. I put Iji somewhere between "Seiklus" and "Cave Story" on my list of "fucking amazing indie games" - it's nowhere near perfect - some people find the art style bland (I love it) and the writing starts off slow (gets great, though) but I'm willing to say that Iji is a masterpiece despite all its flaws.
Sharpless's Avatar - Comment posted on 09/24/2008 17:18
Sharpless
Wow, this post is kind of a failure. Sorry, but I've got to agree with Wedge for once. This is one of the better games you've featured on here and you basically just shrug it off as "Well, here's something. Play it. Or don't. Whatever. I didn't pay attention." You've jizzed for much, much worse. This game is definitely worth people's time. Surprisingly so.

And does anyone know how to beat the "Invincible" boss at the end? I realize I have to kick him in his second mode, but it's taking forever and he always finishes me off with his melee attacks. Am I doing it wrong?
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