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Indie Nation #3: Platform

6:03 PM on 01.25.2008   |   Anthony Burch


wrwr

Platform is a damned remarkable game. Not only does it combine pimpass platforming puzzles with a Lost Vikings-esque character separation mechanic, but it's also the only episodic series I can think of which manages to be just as prolific as most webcomics.

Since May 2nd, 2007, Platform's creator released a new level every Sunday (more or less) until this most recent one, wherein he finally completed the game. 

Truth be told, I wish I could have spotlighted Platform when it was still incomplete so you could look forward to it on a weekly basis; still, though, it's nice that the game can now be played from beginning to end in one sitting. You should go here and play it immediately, for reasons I shall explain after the jump.

Super Mario plus Lost Vikings plus Portal equals Platform. This noble little flash game takes the great platforming of Mario, mixes it up by forcing the player to simultaneously control two different characters to complete multiple tasks, and sets it in an impersonal, alien, and sterilized world which should be familiar to all disciples of GLadDOS.

WEW

The two protagonists, a blonde and a brunette, wake up in some sort of testing chamber with no memory of who they are or how they got there. Having nothing better to do than trudge onward and explore, the two set out to find some answers.

Platform controls very simply: arrow keys move, Z key jumps, and spacebar switches characters. Initially, the rooms are pretty safe and easy to get through: rooms 1-3 don't really require that much timing or cooperativity so much as they force the player to engage in some mildly challenging platforming with one character, then switch to the other and do it all again. As each level is only a single screen, repetetiveness is never really a problem.

After the player acclimates himself to the player-switching mechanic, however, the creator begins to really explore its possibilities. On level six, for instance, one character has to stand on a stationary platform and jump over a buzzsaw once it starts moving, while the other has to go down and flip the switch while avoiding his own moving buzzsaw. What initially seems purely strategic turns out to be incredibly intense, as the player takes control of one character, jumps over the switch saw, hits the switch, immediately switches to the other character, jumps over that saw, then switches back and jumps over the saw again. The game requires quick wits to figure out what to do, and quicker reflexes to actually do them.

WERW

Every three levels, the masters of the factory introduce a new gameplay element. Though some of the gameplay additions work better than others (the jetpacks are a bit dull), this rule of 3 adds an incredible amount of variety and excitement to the gameplay. I remember someone on the commentary for Half Life 2: Episode One said that the average player needs three stages of gameplay to acclimate to a new mechanic: one to introduce it, one to test the player's knowledge, and one to flip the mechanic on its head. Platform does this quite brilliantly, and quite frequently. 

What I really love about Platform is that even if you took away the entire two character aspect of the game, you'd still have an incredibly clever, fun, polished product. Even if all the multi-person puzzles were chucked, the platforming controls are still really solid; even without the platforming, many of the puzzles, while simply designed, are challenging and fun. With the second player, however, the game takes on an entirely new dimension.

Again, though, I really wish I had found Platform while it was still coming out on a weekly basis. Looking at the level archives, I've developed a great deal of respect for the guy who created the game (I can't seem to find who he actually is -- the game's website doesn't have his name anywhere, and typing "platform game" into Google gets a lot of unrelated results, as you might assume); apart from missing a week or two here or there, the guy was incredibly faithful to his promise of releasing one new level every Sunday. I can only hope that he starts another episodic game series of some sort, or that somebody borrows his idea. I would absolutely love to wait for a new level of something like Platform on a weekly basis.

But yeah, play it and enjoy it. It's a simple flash game, doesn't require any downloading. 








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19 comments | showing # 1 to 19
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Spartacus's Avatar - Comment posted on 01/25/2008 18:01
Spartacus
WHY SHOCKWAVE WHY???

I wanna play it so bad >.<
that1dood's Avatar - Comment posted on 01/25/2008 18:14
that1dood
Not as hard as IWBTG, thank god. Also tons of fun. Awesome!
Lukich's Avatar - Comment posted on 01/25/2008 18:24
Lukich
My coordination kung fu is weak! Damnit if it isn't fun as hell though :D
Chad Concelmo's Avatar - Comment posted on 01/25/2008 18:28
Chad Concelmo
Wow, this looks awesome. I am going to play it right now. Thanks, Anthony. (Great series, by the way). :)
ghettobelmontes's Avatar - Comment posted on 01/25/2008 18:35
ghettobelmontes
Eh, i like N much better for my platform fix.
Jonathan Kerr's Avatar - Comment posted on 01/25/2008 18:46
Jonathan Kerr
Good game. Very Portal-esque.
Anthony Burch's Avatar - Comment posted on 01/25/2008 18:47
Anthony Burch
ghettobelmontes:
There's no rule against liking N and Platform, especially considering how different they are.
Wedge's Avatar - Comment posted on 01/25/2008 18:55
Wedge
Pft. Whatever. It's all about fucking Barkley Shut up and Jam Gaiden. Yes it needs to be frontpaged AGAIN!

Seriously though, this is sweet.
Fading Star's Avatar - Comment posted on 01/25/2008 19:00
Fading Star
"Super Mario plus Lost Vikings plus Portal equals Platform."

Sold!!
Holyetheline's Avatar - Comment posted on 01/25/2008 19:11
Holyetheline
It's a pretty hectic game. I like it though.
Big Z's Avatar - Comment posted on 01/25/2008 20:11
Big Z
Ending leaves a bit to be desired, but it was a good play, killed a solid hour and a half or so. I did skip the Jetpack Maze level because I was going to rip my skull open and pull out my brain if I didn't.
Sam Spectre's Avatar - Comment posted on 01/25/2008 21:02
Sam Spectre
Wow I love this game! Indie Nation is my new favorite feature of Dtoid
Midknight's Avatar - Comment posted on 01/25/2008 21:49
Midknight
Seriously am loving the Indie Nation now. Good hunting dude.
God Len's Avatar - Comment posted on 01/25/2008 23:33
God Len
I'm loving this new feature too, good job!
Amayirot Akago's Avatar - Comment posted on 01/26/2008 03:45
Amayirot Akago
Awesome little game, if just a tad on the frustrating side.
double2's Avatar - Comment posted on 01/26/2008 10:50
double2
Two words - FUCK YOU...and have another couple - YOU CUNT. I so wish you hadn't introduced me to this game, it's making me so angry.

This is really well made but it's so unforgiving it's driving me mad. And you're right about the jetpack being stupid - why does it take so long for it to get off of the ground? What is the gameplay benefit? Plus, I hate the fact you have to hit B each time you die to skip the pretty pointless cutscenes. No offence to anyone, but no one wants to see any of the cutscenes again, they just want to retry the level. I find myself hammering space and b every time I die.

It's like the WWE games - quite a few seriously fucking mind meltingly irritating mistakes, but so much about it is good that you can't just not play it. So in the end you become addicted to it but it is extremely stressful to play. But I suppose that this is as much a compliment as it is a criticism. Fuck it.
sbshootme's Avatar - Comment posted on 01/26/2008 11:11
sbshootme
iv'e been playing this for almost 2 hours now, damn you rev. now i'm gonna be late for my drinking appointment :(
jeffk6's Avatar - Comment posted on 01/26/2008 15:00
jeffk6
i was sad when it was all over now i have nothing to look foward to every sunday. and the end was kind of dumb. im sure they could keep it going if they wanted to
Imako's Avatar - Comment posted on 01/27/2008 02:37
Imako
good idea, but really frustrating. I love how during level 13 I finally got to the switch and it lowered a platform killing the other guy. On the plus side, I like how the levels are skip-able.
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