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The original Knytt is, as much as any two-year-old game with an intentionally low-res graphical style can be, an indie classic. It combined the isolated feeling of Shadow of the Colossus with the large-scale exploration of Metroid, all within an aesthetically lush framework. In Knytt, the player could never attack, but could also never lose. It was a game of exploration and relaxation. That, and the controls were absolutely perfect.

Knytt Stories is like that, but even better.

While Knytt was pretty good for what it attempted, its map was a little too labyrinthine, and there wasn't really that much to do apart from jumping around and collecting random, essentially meaningless parts of your spaceship. Knytt Stories, apart from providing an awesome open-source engine which resulted in more than a few badass user-created levels, improves upon all these flaws.

Get the game here, then get some more stories and levels here. Or, hit the jump as I try to hide the fact that I couldn't beat the original Knytt.

Knytt Stories has a pretty minimalist narrative, though nowhere near as minimal as Knytt's ("oh crap your ship crashed now go find all the pieces"). You play as Juni, a legend to the Knytt creatures, who is charged to save her world from an evil machine which sucks the life force out of nature.

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Though that sort of plot summary may conjure bombastic, Final Fantasy VII-esque images of evil corporations and a chick with a sword, Knytt Stories takes a much calmer, more transcendental approach: you've gotta stop an evil machine, yeah, but the only real difficulty comes in finding the damn thing. Once you reach it, you've just gotta flip a switch to turn it off. There are enemies which can kill you, yes, but you cannot do any damage to them and even if you do die, you'll simply respawn a screen or two back at the last save checkpoint. Death is only a slight hiccup before you try again, and the ending is beautifully low-key: the pleasure is in the journey, not the destination.

My main issue with the first Knytt was the game's overwhelming size. The game world, which can only be viewed screen-by-screen (think Oddworld or the original Prince of Persia), was enormous and there were just too many damn things to collect. Knytt was just too big, too spatially confusing, and too time-consuming for me. Knytt Stories, on the other hand, is of a perfect size for people like me who hate backtracking and get lost really easily. It takes an hour or less to finish the entire game (which, compared to Knytt, is so short a running time that the creator, Nifflas, actually refers to the main campaign as a "level"), but it still includes all the calming, rewarding exploration and discovery Knytt was known for.

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Knytt Stories really differs from its predecessor in that rather than having most all your abilities (climbing, high jumping, etc) at the beginning of the game, you must gradually find both old and new abilities as you progress. As in, say, Metroid, certain areas are impossible to access without exploring elsewhere and finding a new ability. Locking off parts of the world (but doing so very subtly -- there are no Big Red Doors you can't get through without a Big Red Heat Missile so much as you'll just find a chasm too big to jump over, which necessitates a highjump upgrade) keeps the player's potential paths small, and again lessens the possibility of getting lost or confused.

Not to say that the entire game is hellishly straightforward; it just finds a wonderful middle ground between indulging the player's lust for exploration and discovery and confusing the hell out of him with too many potential routes.

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Aesthetically, the game is beautiful. The graphics are very low-rez -- these screenshots are more or less the game screen's actual size --but they have a minimal, graceful quality to them which I find inexplicably appealing. The music is also ethereally beautiful, changing appropriately with every new location. In a game so focused on relaxation and interestingness rather than hellishly difficult platforming or action (though there is a lot more action-y platforming in Stories than in the original), it's important that the game just be pleasant to look and listen to. You'll want to spend time in the world of Knytt Stories simply because it's a sensually pleasing place to be.

I haven't yet played the official new levels or the user-created ones, but I really appreciate that they exist. The user mapmaker community is surprisingly still active even a year after the game's release, and given the incredibly small file sizes, you could hypothetically be playing both official and user-created levels for months after the initial Knytt Stories download. What more could you want from a friendly indie time-waster than a thriving mod community?

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Anyway, go here and download the game. It's really good.








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28 comments | showing # 1 to 28
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falinter's Avatar - Comment posted on 08/22/2008 16:41
falinter
I played both games. They were both fantastic.
Jetsetlemming's Avatar - Comment posted on 08/22/2008 16:42
Jetsetlemming
Nifflas calls "The Machine" a level... because it is a level. There is no primary campaign to Knytt Stories. What you're talking about is one of the best of the official levels, but it's not the main one. Personally, I'm partial to "An Underwater Adventure", what with the revisit to the areas from Within a Deep Forest. :D

I have to mention this: I made a Knytt Stories level myself, way back in yesteryear, called "Second Basement".
Darren Nakamura's Avatar - Comment posted on 08/22/2008 16:49
Darren Nakamura
Sounds like it could be fun. If only I could find some time to play it here at work...

When I'm at home, all I want to play right now is Bionic Commando: Rearmed.
Koholint's Avatar - Comment posted on 08/22/2008 16:50
Koholint
My favorite Nifflas level is "An Underwater Adventure." Knytt and Knytt Stories are two of my favorite indie games of all time. Thanks for writing this, Anthony! Also, I've made a habit of beating Knytt every time I listen to Podtoid. (Mind you sometimes I do use the MR and LG cheats, making the game much shorter.)
loopholezero's Avatar - Comment posted on 08/22/2008 16:56
loopholezero
for a more .. different experience try this one
don't eat the mushroom: http://nifflas.ni2.se/forum/index.php?topic=1451.0
Koholint's Avatar - Comment posted on 08/22/2008 16:58
Koholint
Oh man, oh man, oh man! If you haven't played Don't Eat the Mushroom, you haven't played Knytt Stories. That's my favorite level BY FAR. But don't listen to me, go play it yourself!
Justice's Avatar - Comment posted on 08/22/2008 17:00
Justice
There was an end to the original?!

I second that comment about the world being too big in the original.
Wedge's Avatar - Comment posted on 08/22/2008 17:20
Wedge
I thought the base world in this one was too small compared to Knytt.... which I beat c.c

All the stuff in this is awesome though, I should go play through some more again...
Cataract's Avatar - Comment posted on 08/22/2008 17:21
Cataract
Rev, if you're wondering where those other screens are from, they are both user created levels/stories for the game.
Arttemis's Avatar - Comment posted on 08/22/2008 17:34
Arttemis
This is a blast to play! Thanks for the tip, Rev!
Anthony Burch's Avatar - Comment posted on 08/22/2008 17:34
Anthony Burch
Oh god, I just finished Don't Eat the Mushroom and I almost want to do an entirely separate Indie Nation just based on THAT.
BigBaby9199's Avatar - Comment posted on 08/22/2008 18:24
BigBaby9199
wow this is fun
loopholezero's Avatar - Comment posted on 08/22/2008 19:27
loopholezero
@koholint & rev: did you find all five endings? i got only the two obvious ones..
necrozen's Avatar - Comment posted on 08/22/2008 19:37
necrozen
It wouldn't let me get the first one, but I got KNYTT Stories, and I played it for a while. I really like it. It pulls out the classic platforming goodies real quick and then begins going into new territory. I'm excited to finish it. I'll read the rest of your post when I'm done, I ddnt want to spoil the game.

Thanks for pointing this one out.
Jetsetlemming's Avatar - Comment posted on 08/22/2008 19:38
Jetsetlemming
@Loopholezero
Return to the start, return to the start after leaving the trip, throw yourself in the ocean.
loopholezero's Avatar - Comment posted on 08/22/2008 19:45
loopholezero
@Jetsetlemming: why, thank you very much !
Scrixx's Avatar - Comment posted on 08/22/2008 19:56
Scrixx
Hey Rev, thansk for the game it's great.

Scrixx's Avatar - Comment posted on 08/22/2008 20:00
Scrixx
thanks*

Also, level editor is fun to mess with as you can see :]
Spartacus's Avatar - Comment posted on 08/22/2008 20:17
Spartacus
Wait, less than an hour? I've spent at least six or seven being lost and confused in Knytt Stories. I...I must be retarded. It's the only explanation.
Arttemis's Avatar - Comment posted on 08/22/2008 22:18
Arttemis
@Rev:

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Holy shit!

Oh my god, Don't eat the mushroom...
That was awesome beyond words.

Seriously, incredible.


The last two IndieNations have been so incredible, way to go, man!
Danl Haas's Avatar - Comment posted on 08/23/2008 00:59
Danl Haas
Wow. Just finished the pack-in 'level' in about an hour. Fucking loved it. I absolutely fell in love with the atmosphere it creates, particularly the sound design. Lots of subtlety to it that I didn't expect from an indie game. Gonna try out Don't Eat The Mushroom next.

Anyway, thanks Anothony! I'm loving this feature more and more every time I read it.
Tino's Avatar - Comment posted on 08/23/2008 01:22
Tino
Don't eat hte mushroom was fantastic. Found it ages ago and played it over and over again. Got all the endings :D
wardrox's Avatar - Comment posted on 08/23/2008 08:52
wardrox
14 hours on a plain on tuesday, this game, it's editor, and downloadable levels, are perfect timing :)
Eschatos's Avatar - Comment posted on 08/23/2008 11:50
Eschatos
I actually liked Knytt a lot better than Stories, at least for the main levels. I got hugely lost on Stories and wandered around for about an hour until I found what I needed. Knytt was just better and really easy. The only way you couldn't beat it is if you didn't know there was a button to press to show you where the nearest ship part was. Please tell me that was not why you failed to beat it.
Ogu's Avatar - Comment posted on 08/23/2008 13:20
Ogu
I covered this game a while ago on the cblogs. This game is awesome. The user maps really raise its replayability value
KorJax's Avatar - Comment posted on 08/23/2008 16:21
KorJax
Knytt is fantastic. I've never played a game like it before, it was really surreal and peaceful. Even though it was almost just pure exploration, that's what I loved about it. It really made me want to explore the diverse area's of the world.

I didn't think it was too big at all, the size is what MADE Knytt so good IMO. Anyways, I'll try stories out anyways ;)
Therum's Avatar - Comment posted on 08/23/2008 16:52
Therum
Seriously, Rev - you haven't played Knytt Stories until you've played all of the official levels. An Underwater Adventure is absolutely amazing, A Strange Dream is brilliant, This Level Is Unfinished is really cool, the overworld in Gustav's Daughter is really neat, etc, etc. Seriously - go download the official levels.
zeroword's Avatar - Comment posted on 08/23/2008 20:07
zeroword
Never really played Knytt but I did get all the endings for "Don't eat the mushroom" and I loved it.
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