Quantcast

Indie Nation #21: Gish

8:03 PM on 06.06.2008   |   Anthony Burch


erer

I honestly dunno what prompted my desire to replay and write about Gish. The game is several years old, hasn't experienced a significant price drop, and no recent news has been released about the sequel. I just had one of those cravings -- you know the kind I mean -- where you wake up with the insatiable need to play a game whose protagonist is an amorphous blob of black goop.

If you haven't played Gish already, then you really need to check out the demo, or purchase it from the same page. For the sake of summary, Gish is an action-platformer-puzzle game where you play the titular blob of goo, who can only move and interact with the environment by compressing himself, sticking to things, and sliding around. 

As always, I'll just leave it at that where the home page is concerned; best to try out the demo and judge for yourself, if you're so inclined. After the jump, however, you'll find my opinion on why this game is so good (and more than worth $10, on Steam). 

I know I've used this analogy before with a different indie game, so forgive me if it sounds familiar, but I cannot for the life of me remember when or why I used it.

Anyway, Gish is like Portal. I know that sounds ridiculous, but look at the main gameplay ideas behind Portal: it's about using a single mechanic, initially unfamiliar to the player, and building an entire game around that mechanic. The mechanic is versatile enough that it can allow for puzzle, exploration, and action gameplay.

dfdfd

The mechanic is intertwined with movement, progression, and literally every aspect of the game -- were the mechanic removed, the game would no longer exist, much less be any fun. Complication upon complication are added onto this central game mechanic, as new things are constantly shown to the player while still being tied to the original conceit.

In Portal, this mechanic was the portal gun. In Gish, the mechanic is Gish's ability (or lack thereof) to traverse his environment.

Gish can make himself sticky, slippery, or heavy, and he can jump. That's it. He comes with all these abilities at the very beginning of the game; the main conflict of Gish is not between the player and the puzzles, but between the player and Gish himself. The "puzzles" in Gish are usually straightforward, usually no more complicated than "pull this lever to open this door." The player knows exactly what needs to be done to solve these puzzles, but the difficulty is figuring out how to manipulate Gish to get the stuff done. 

wewew

This sounds like a potential recipe for disaster (who would want to spend the entirety of a game essentially fighting their avatar?), but the physics and controls are so damned smooth and believable that rather than feeling unfair or combative, every second of Gish feels like a learning experience. Very little is revealed to the player through the first level tutorial, so the player is constantly learning more about what Gish can do with an incredibly limited number of abilities.

While the first-time player will probably take a good few minutes to get through each level, by the time they've hit the halfway mark they'll be speeding through the same sorts of puzzles and obstacles with effortless dexterity. Not because the player has gained some new ability or deus ex machina, but simply because the player gets better at controlling Gish.

I know that sounds like a no-brainer -- of course you get better at a game the more you play it -- but Gish derives most of its player satisfaction from constantly increasing the player's awareness of Gish's capabilities, and their own ability to adequately control him.

yy1

If that all sounds a little pretentious and abstract, then just know that Gish is a wonderfully clever, genre-bending side-scroller that's so good I still wanted to talk about it four years after its release. Try the demo, at least; the $20 tag might seem a bit high given the game's age, but Gish's length, quality, and multiplayer options more than make up for the cost.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

22 comments | showing # 1 to 22
prev next

The White Light's Avatar - Comment posted on 06/06/2008 19:59
The White Light
http://www.urbandictionary.com/define.php?term=gish
4knuckleshuffle's Avatar - Comment posted on 06/06/2008 20:07
4knuckleshuffle
Do Want!
Arttemis's Avatar - Comment posted on 06/06/2008 20:08
Arttemis
@The White Light:
That bitch gished all over my rug.
Anthony Burch's Avatar - Comment posted on 06/06/2008 20:15
Anthony Burch
The White Light:
Oh god.

I had no idea.
The White Light's Avatar - Comment posted on 06/06/2008 20:20
The White Light
Heh, well I don't think it's that well known. A couple of my friends made it up and posted it on Urban Dictionary. I couldn't resist.
necrozen's Avatar - Comment posted on 06/06/2008 20:22
necrozen
Golden oldie. :) Been a while since I went through this. I think you've moved me to dig it out and give it another go. Oh, and you did a really good job describing what is so cool about this game.
Jonathan Kerr's Avatar - Comment posted on 06/06/2008 20:22
Jonathan Kerr
with vigor
Aaron Mxy Yost's Avatar - Comment posted on 06/06/2008 20:24
Aaron Mxy Yost
I remember playing and loving the demo for this years ago, but never checked out the full version.
ace of knaves's Avatar - Comment posted on 06/06/2008 20:45
ace of knaves
Hey Anthony, you should check out this site. Maybe you've been there, maybe you haven't, but they've got a ton of highly-polished, 2-D flash games, all with a similar visual style and based around one gameplay mechanic.
bVork's Avatar - Comment posted on 06/06/2008 21:03
bVork
Gish is available on Steam for $10. I bought it from the linked site for $20, and don't regret my purchase. It's awesome. Like LocoRoco meets a physics engine.
Suprore's Avatar - Comment posted on 06/06/2008 22:07
Suprore
Gish also has amazing music!
bVork's Avatar - Comment posted on 06/06/2008 22:21
bVork
@Supror

Yes. From the amazing Estradasphere. You may also know them from their absolutely spectacular SMB2 remix Super Buck Jazz.
Loose Nukes's Avatar - Comment posted on 06/06/2008 22:37
Loose Nukes
This game is great. I bought it when it first came out years ago and was really pleased with it. the art style is great and the mechanics stay fresh throughout. It's clever fun and short enough to make the whole experience worth it. It's a fantastically clever game with great music animations and puzzles. This was on I replayed several times. I can't wait to go back and play it again after this reminder.
DibbityDan's Avatar - Comment posted on 06/06/2008 22:56
DibbityDan
Gish is sweet, plus my computer can run it.
Wedge's Avatar - Comment posted on 06/06/2008 23:39
Wedge
Yep, $10 on Steam mang, might wanna fix that. And thank you for reviewing something older and awesomer for once. Go try to find Zombie Smashers X2 next! Oooh, or Starscape...
Conrad Zimmerman's Avatar - Comment posted on 06/06/2008 23:59
Conrad Zimmerman
It sounds like they took The Ooze and made it a flash-based platformer. Which is something I approve of.
Bazel's Avatar - Comment posted on 06/07/2008 00:12
Bazel
I think a better analogy than Portal is Skate. You start with the capability of doing all the tricks but the new thumbstick control mechanic is unfamiliar. The game gradually teaches you how to do different things and you progressivly get better at controlling the skater.
Jetsetlemming's Avatar - Comment posted on 06/07/2008 06:01
Jetsetlemming
Oh man, I remember the Ooze. The intro cutscene gave me nightmares as a kid.
The demo wa somewhat impressive, but the one song that repeats throughout and short length, and the difficulty to get him to jump properly, was a bit of a damper. Still on the fence about this one.
Anthony Burch's Avatar - Comment posted on 06/07/2008 11:29
Anthony Burch
Bazel:
Fuck. That analogy is, like, eight hundred times better.
kalidanthepalidan's Avatar - Comment posted on 06/07/2008 11:58
kalidanthepalidan
Glad you wrote about Gish. I love it, even though I suck at it. Apparently the whole "no-brainer" of getting better at controlling Gish doesn't apply to me. :) I still can't beat the fire/lava world. Damn my crappy bouncing ball of tar skills!
brimtastic's Avatar - Comment posted on 06/07/2008 22:37
brimtastic
Downloaded the demo a while back. Didn't understand how to make it work. Uninstalled. Deleted.

Might give it another go now though.
JRisJunior's Avatar - Comment posted on 06/08/2008 16:07
JRisJunior
played this a while back. really fun game. never bought it though. novelty wore off.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!