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Indie Nation #20: Love
Anthony Burch05.30.08 - 6:08 PM 30 comments

ere

After the psychological mindf*ck metagame that was Execution, this week's Indie Nation goes back to basics. There are no anti-war messages, questions of murder and consequence, or really any theme at all in Love.

Dtoider Blake turned me onto this charming (yet blisteringly difficult) platformer, which was just released a week or so ago. As a game, it has no pretentions whatsoever: it's just a solid, incredibly challenging platformer that just happens to allow the player to set their own respawn checkpoints. Love includes nothing that's going to change the world, and that's what makes it fun: it's just straight platforming at its most inspired and difficult.

You can grab the five-level demo here, buy the full game (for only one dollar!) at the official site, and check out my impressions after the jump.

On the one hand, I absolutely adore (I don't wanna say "love," because that'll give birth to ridiculous sentences like "the thing I love most about Love" or "I love Love") many things about this game.

The fact that the player can quickly and painlessly set their own spawn point, for example, is a very simple mechanic that makes a huge difference on the gameplay. When you can define when and where you spawn with the touch of a single button, the game stops becoming about surviving or making it through the levels intact so much as it's about experimentation and getting multiple tries at hellishly difficult jumps without having to retread half the level just to get back to where you were when you died. 

erere

I also like the minimalistic graphics, the cool soundtrack, and the difficult-as-hell level design changes up the player's tasks every time they enter a new room. First, you'll just be running and jumping; then, you'll be using bouncy pads to navigate over a bottomless abyss; then you'll fall into a slow-time tunnel and have to avoid spikes sticking out of the walls. Each of the levels feels different, while still being pleasantly challenging. 

If that's the case, though, then why am I probably never going to finish Love? Why, despite how charming I find the game to be, am I physically incapable of actually completing it? Quite simply, it's too goddamn hard.

With only 20 levels in total, Love is a relatively short game, and the player is even given a hundred lives to start with. Twenty levels in a hundred lives? Sounds easy, right?

Wrong.

erere

Everytime you wanna teleport back to your spawn point, you lose a life. Everytime you touch anything, you lose a life. Anytime you experiment with wacky jumps and leaps of faith, as the game suggests you do, you'll probably lose at least five lives. It may sound weird to call a game that literally starts you off with 100 extra chances "unforgiving," but that's the way it is -- the manual respawn and hilariously difficult levels seem to suggest experimentation and learning without having to replay through stuff you've already, but the players' limited lives basically undo those otherwise brilliant design choices. When the player's lives are all used up, he's smacked back to the title screen and has to start the entire game from scratch. Why?

I had so much damn fun defining my own respawn points and being able to play around in these imaginative levels without the consequence of replaying stuff I'd already seen before. Why suddenly go back on that design choice just because I lost a few more times than I should have? The levels aren't that difficult once you initially figure out how to get past them, so having to replay through the first dozen levels or so just to get back to where you last were when your hundredth life dried up feels kind of irritating, and unnecessary. Since there's also no ability to save, this means that you'll have to play the whole game in one go in order to beat it.

erere

And yet, I keep trying. Despite being continually punished by Love at every tur, I still wanna go back in and beat the game. I said Love didn't have any practical themes behind it, but maybe I was wrong; maybe the fact that I keep coming back to the game for its few brilliant gameplay mechanics, despite how much it mocks and abuses me, really works as a metaphor for an abusive relationship. 

Love's a real bitch, but hell if I don't like having her around.



MORE IN OUR Indie Nation SECTION

Latest comment by Xelotath |view all 30 comments
Ok I bought this and it was pretty easy, I played the demo once, played the full game and lost at the last level(didn't know it was the last) and then replayed to find out I lost my last life on ......



Dead Movie Star's Avatar
Dead Movie Star at 05/30/2008 18:28

Umm, that game was amazing. Maybe I'll buy it once I can beat the fifth level.
Jetsetlemming's Avatar
Jetsetlemming at 05/30/2008 18:29

Holy SHIT, I'd pay $10 just for the soundtrack. I don't really wanna play the game- the way it defaults to 100x100 space in the center of my screen, doesn't come with a readme at the very least explaining the controls, and apparently has no exit except to alt+F4 is a bit of a turnoff, but I'm gonna buy it and ATTEMPT to play it anyway just for that music.
The-Excel's Avatar
The-Excel at 05/30/2008 18:29

Love is a battlefield.
tsunamikitsune's Avatar
tsunamikitsune at 05/30/2008 18:33

I just finished the demo. Pretty neat and pretty challenging. It'd be nice if it would go full screen or at least allow me to move the window, but I just might just pick this up for a dollar.
Tubatic's Avatar
Tubatic at 05/30/2008 18:34

Love is a many splendored thing.
Rockvillian's Avatar
Rockvillian at 05/30/2008 18:35

I may go blind playing this.
Azure's Avatar
Azure at 05/30/2008 18:41

Sweet Jesus. It took me forty-five lives just to beat the demo.

Being such a complete failure has never felt so fun and rewarding! :D
Tubatic's Avatar
Tubatic at 05/30/2008 18:42

I'm sorry.

As they say, no rabbit can resist the old shave and a hair cut bit . . .
-Love lifts us up where we belong
-All you need is love.
-The only thing you need to do is to love and be love in return.
-I was made for loving you.
-Can love really blossom on a battlefield?
-Do you really love the lamp or are you . . .
-::withered:: True Love
-I will love you, come what may.
-I'm a lover not a fighter.
-Love was such an easy game to play.

. . . TWO BIIITS!!!!!!
Rockvillian's Avatar
Rockvillian at 05/30/2008 18:44

BRING OUT THE DIP
Cataract's Avatar
Cataract at 05/30/2008 18:45

Haha no way!!!

I played a beta version of this a few months back, I'd say around December or so. There were only three levels then, so I'm really excited to see whats been changed and added. I thought the name sounded familiar, then when I booted it up and saw the small screen, it all came back.

Impressions in 10 or so.
The-Excel's Avatar
The-Excel at 05/30/2008 18:45

Har, I just beat the demo with only 3 lives left.
The-Excel's Avatar
The-Excel at 05/30/2008 18:46

Also, gay love. Because that's what I kept saying in that Slow Tube thing.
Cataract's Avatar
Cataract at 05/30/2008 18:56

Well, after finishing the demo (with 73 lives, only because I caught a tiny glitch in level 2 where I respawned on top of spikes), I was happy to see that the only major change was the addition of the spawn point maker. In the demo, you'd have to start the level all over from the beginning, but it was still fun anyway. I'm definitely going to buy it.
Spartacus's Avatar
Spartacus at 05/30/2008 19:33

After beating the demo with 30 lives left, I have no idea how you're supposed to play through 20 levels of that.

I think I'll buy it.
Projectexodus's Avatar
Projectexodus at 05/30/2008 19:33

Love never changes...
Anthony Burch's Avatar
Anthony Burch at 05/30/2008 19:37

tigsource.com
hpv's Avatar
hpv at 05/30/2008 21:25

I'd love to pay $3 for a native Linux version. Anyone else with me?
Bazel's Avatar
Bazel at 05/30/2008 22:04

The game is alot of fun. It would be nice if there was a pause between dying and respawning. I fell to my death many times due to my finger still being on the arrow key when I spawned.
Blake's Avatar
Blake at 05/30/2008 23:33

Oh, I forgot to tell you, but you can make the screen bigger by pressing F6.

Beta Testing Love has it's advantages.
mistic's Avatar
mistic at 05/31/2008 00:12

what an awesome article!

especially the last paragraph :-)
gotta go try it out...
KARMACON's Avatar
KARMACON at 05/31/2008 00:56

I lost half my lives on just the demo. . . . FAIL! at least I finished it I guess. Still, it was neat stuff that i enjoyed very much.
coire's Avatar
coire at 05/31/2008 10:31

"Wow, Love sounds like a real bitch."

Yes, I hheard my bad pun too... One more.

"Love sounds really difficult."

And I'm done.
fobmyxeer's Avatar
fobmyxeer at 05/31/2008 13:44

It was certainly worth the $2 I got for free from Paypal. Love will help me until Jet Set Willy 3 comes out.
Imako's Avatar
Imako at 05/31/2008 16:16

I'm sorry, after beating IWBTG, this is an absolute bore fest.
Christiangamer's Avatar
Christiangamer at 05/31/2008 16:59

Love isn't a game.
fobmyxeer's Avatar
fobmyxeer at 05/31/2008 18:04

[i] Imako
05/31/2008 16:16
I'm sorry, after beating IWBTG, this is an absolute bore fest. [/i]

[X] Not so hidden brag
Eschatos's Avatar
Eschatos at 05/31/2008 20:16

Love is a free pie.
Poopface Morty's Avatar
Poopface Morty at 05/31/2008 21:40

Ugh, I don't think the game's difficulty points at fault of the player's ability, but rather the faults of the game itself. After trying to play through three levels in the seemingly 70 pixel by 70 pixel window, I promptly exited the program and deleted it. This really isn't all that great...interesting concept, but some flaws that should have been addressed, independent developer or no. Screensize is the obvious one...I don't know if that's a demo issue or not, but it doesn't seem to be addressed in the comments of that demo-release blogpost so I imagine that was a 'design decision' or some pretentious statement or metaphor. The time between death and respawn is non-existent, and since dying happens so fast, by the time you realize you're dead you are already on your next life plummeting into a pit. For such a small screen size, the movement is way too sensitive; just tapping an arrow key sends my guy sprinting at mach-5, and right into a pitfall; no gradual acceleration or buildup. That makes it difficult to nail coordinated jumps, of which this game seems to be based on.

This really isn't that great; a bit more polished than 'some', but not as great as I read it to be. The soundtrack is excellent. The post-gameplay eye-strain isn't.
Blake's Avatar
Blake at 06/05/2008 21:13

Like I said, to resize the game window, press F6.

I really ought to talk to the guy that made Love about this...
Xelotath's Avatar
Xelotath at 06/05/2008 21:27

Ok I bought this and it was pretty easy, I played the demo once, played the full game and lost at the last level(didn't know it was the last) and then replayed to find out I lost my last life on my previous playthrough at the last jump. Anyway it's a cool game and now I need to find those secrets. For those who don't like the small window size : Alt-Enter is the solution, or F6 if you want to play windowed.

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