GAMESREVIEWS
Rising (10+)
Notable (20+)
Popular (30+)
Promoted (Front Paged!)
People you followTaggedGeneral - Opinion/EditorialCommunity ReviewsOff-topicCommunity PodcastersBloggers Wanted ResponseLetters to Dtoids EditorsGet InvolvedGeneral BadassnessJoin a Live Stream EventListen to CommunitoidJoin a Playdate EventCompete in a Contest
Indie Nation #2: MINUBEAT
Last week, I kicked off Indie Nation with one of the best, most high-profile indie games on the market. Aquaria is long, beautiful, immersive, award-winning, and actually costs money to play. This week, I'd like to go in the exact opposite direction and point you to MINUBEAT -- a free, downloadable rhythm/shmup (yes, they exist) which can be completed in exactly sixty seconds and is, in its own way, a testament to pure gaming minimalism. MINUBEAT, made by Cactus (an indie developer you'll be hearing a lot more from) won't change anyone's life, win many spectacular awards, or create obsessive fans, but it's a quaint, damned fun little game which shows us a wholly different side of indie gaming than Aquaria did. Hit the jump to understand why you should download it. MINUBEAT, as stated before the jump, is a rhythm-based shmup. You control a small, octagonal ship with three powers. You can shoot a rapid-fire machine gun with the Z key, homing smart bombs with the X key, and you can vaporize all enemy projectiles with a press of the C key. The catch, of course, is that each of the three powers will only work if pressed in time with the game's musical beat. The entirety of MINUBEAT is scored to a singular pumping beat which the player must adhere to in order to be successful. Don't kid yourself into thinking this is a music game, however: the beat is just that, a beat, and serves to provide the rhythm-fire mechanic rather than giving the player something to dance to. The machine gun can be quickly fired like a metronome in time with the beats, but the homing bombs and projectile vaporizer buttons must be hit at precisely the right time, or they won't activate at all.
Given this mechanic, MINUBEAT accomplishes the unusual task of not only forcing the player to adapt his play style to what the game has in mind, but in actually building the entire game around this forced acclimation. Everything else about the game -- the graphics, the sound effects, even the beat itself -- is minimalist and secondary, existing only as a means to draw more attention to the rhythm shooting mechanic. Additionally, the game is only a minute long -- and that's if you play it correctly. Screw up, and it'll be even shorter. Measured by the clockwise-rotating circle on the edge of the player's ship, this time limit, while initially frustrating (I can't tell you how many times I made it to the final boss only to suddenly explode for what seemed like no good reason at all), again forces the player to master the rhythm firing. At first, the player thinks it utterly impossible to complete the entire game in 60 seconds; this, of course, makes it all the more satisfying when the player actually does. Granted, you'll angrily get to the final boss battle about a half-dozen times before you get down a realiable strategy for attacking him (personally, I like to focus on just projectile destruction when he fires, then hit him with nothing but smart bombs as he moves from side to side), but I've gotten just as much satisfaction from completing MINUBEAT's sole, one-minute-long level than I have with many 6-8 hour long mainstream titles. Speaking of time limits, you might find it interesting to know that Cactus created the entire game -- the entire goddamned game -- in twelve hours. Twelve. Goddamned. Hours.
On the one hand, this should inform you as to the game's length and aesthetic quality; on the other hand, Jesus Christ. In half a day, Cactus managed to create a clever, unusual, genre-bending little shooter in less time than it took me to get up from bed and actually write about the damned thing. I cannot even begin to comprehend the sort of mind that can awake, start programming, and come up with something as fun and original as MINUBEAT before retiring for the night. "Jealousy" doesn't even begin to cover it. You can download the game here, but be warned: as much as I like the game, it is not going to change your life or anything. Do not expect a synthesis of music and gameplay of the sorts you experienced with Audiosurf, or the mind-blowing bullet hell scenarios you'd find in other shmups like Ikaruga. MINUBEAT is what it is, and no more; it's short, minimalist, clever, and reasonably challenging. It is also, to my mind, pretty fun. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)This is like a super short minimalist version of Rez. I like it. Good choice. I actually saw Cactus' name come up when I was searching for something or other today... I forget what. Might've been related to Pixel's Cave Story which I'm currently playing through. Pretty fun. I'd give it a 7.5 out of ten. It took a little bit longer than I would have liked to figure out the controls. Hm? Where does the score show up? I see a high score list, but how do I know how many points I've earned? 11:30 AM on 05.24.2013 Joe Danger 1 and 2 are racing towards SteamHello Games is finally releasing both Joe Danger and Joe Danger 2 for the PC! They'll both be available through Steam, and they'll each have Steamworks implemented to easily share custom created levels. The PC versions will a...
10:30 PM on 05.23.2013 Japanese indie shmup trilogy Tale of Alltynex gets fundedNyu Media has successfully concluded its Kickstarter campaign to localize a trilogy of Japanese indie shoot-'em ups, The Tale of Alltynex, the doujinsoft publisher has announced. Inspired by Taito's RayStorm series, The...
7:30 PM on 05.23.2013 Fight for free this weekend in Chivalry: Medieval WarfareThis weekend until 2:00PM Eastern on Sunday you can play an awesome first-person medieval battle game Chivalry: Medieval Warfare for free. Head on over to the Steam page to download it and start playing. If you deci...
3:30 PM on 05.23.2013 Super Splatters will be out on Steam in late JuneSpikySnail Games is targeting a June release on Steam for its enhanced-for-Windows/Mac/Linux Super Splatters. The physics-based puzzler provided a good deal of fun in its original Xbox Live Arcade incarnation, and this new In...
3:00 PM on 05.23.2013 Spot all the new stuff in this Terraria 1.2 preview videoEarly last year, Terraria developer Redigit released a statement that there would be no more major updates to the 2D open-world phenomenon, citing fatherhood as the main reason for moving on. Fortunately for fans of the game...
10:30 PM on 05.22.2013 Raise your badger children in Might and Delight's ShelterLife as a mother badger doesn't strike me as something that would be particularly easy, but conflict sure does make for an interesting story. Pid developer Might and Magic is going where no one to my knowledge has gone befor...
6:30 PM on 05.22.2013 Devs express disappointment with Xbox One over TwitterMicrosoft's Matt Booty affirmed earlier today that digital publishing policies on Xbox One would be no different than they were on Xbox 360. Any hope that Microsoft would right the ship that has inconvenienced a good number o...
12:30 PM on 05.22.2013 Xboned! Indies can't self-publish on Xbox One[Castle Vidcons by Tyler Rhodes] Both Sony and Nintendo are bending over backwards to make their platforms as attractive to indie developers as possible, from waived licensing fees to free patching. Microsoft has been slippin...
11:00 PM on 05.21.2013 Put on your ninja shoes, N v2.0 is playable nowBy now, we've seen the big reveals of the PlayStation 4 and the Xbox One, and I can safely declare a winner: PC. Why? Because just a few days ago, Metanet Software released a huge update to its diabolical ninja platformer N,...
8:00 PM on 05.21.2013 Terry Cavanagh teases new puzzle game Halting ProblemTerry Cavanagh is known for making some of the most brutally difficult, yet immensely satisfying games. VVVVVV showcased some downright masochistic platforming, and Super Hexagon provided twitch gaming that evoked an almost r...
| Shmups
Shooters, SHMUPS, STGs. Call them what you want, but let's agree we don't have enough of them these days. Indie developers are changing that and are doing it on an unexpected platform: SEGA's Dreamcast. The latest two shoot-...more
Liberation Maiden is getting a sequel! Well, sort of. It seems like Grasshopper Manufacture has decided to eschew Shoko's roots, following up last year's 3DS shooter with a visual novel for PlayStation 3. According to Si...more
Despite being largely unfamiliar with two of the five featured games, I'll go out on a limb and say the new Indie Royale Spring Sun bundle is worth considering. Uber Entertainment's solid multiplayer-based shooter Monday Nig...more View all Shmups |


surf dtoid with 