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erere

Sharpless turned me on to this week's game, Execution. He gave me only two instructions, which I will pass onto you and demand you follow to the letter: 

1. Do not read any of the comments or replies on the game's official download page.

2. Play the game at least twice.

As always, I'll talk about what makes the game interesting after the jump, but I must insist that you do not hit the jump until you've played through at least two times. 

I mean it. Don't click "read more" until you've already played and understood the game for yourself. 

The idea presented in this game is hardly original, but it still represents the first time anything like it (in my memory) has actually been done somewhat successfully. Hideo Kojima talked about possibly making a game where death is truly permanent, but I've never seen anything of that sort actually implemented until Execution.

Granted, it's a secondary character that dies permanently rather than the player (it'd be much harder to permanently kill your player and expect them not to resent you), but the idea is still original.

What did you do when you first loaded up the game? Did you shoot the victim immediately? Did you wait a while, testing the other keys, trying to find a way to do something else? Did you think about things for a while before offing him? Did you quit the game? Your personal answer may define a lot about your personality, especially where your experience with videogames is concerned. During our discussion about the game, Sharpless told me, "Just for the record, I lost. Fast. That's what I get for playing too many shooters and not caring about dead people."

I wouldn't go so far as to say this game shows how you'd react in real life -- games can't represent that enormous a choice -- but it definitely says something about your state of mind as a gamer, and what we've come to expect from modern videogames. If you've got a gun, we're told, and there's a person in front of you, you should probably shoot them. Every FPS in existence is based off this simple pact between designer and player: I'll put bad guys in front of you, and you shoot them. Done. Thematically, Execution complicates this.

Something just occurred to me as I wrote the previous paragraph. You know, even after you've killed the victim, the game never tells you that he was a good person. Once the player finds out the victim is dead for good, the game doesn't try to make you feel guilty by pointing out they were innocent or decent or American; it simply points out that this nameless, faceless person is truly, permanently dead. The simple fact that our actions have true consequence makes the player feel guilty. It could be Osama Bin Laden underneath that hood, for all we know, but the player still feels awkward and guilty because they truly killed him.

The thematic implications of the game are incredibly interesting not just in terms of personal morality, but also game design. No matter how many games pretend to offer the player "choice" or "consequence," we as gamers know that our second chance, our extra try, is but a single quickload away. When playing Knights of the Old Republic, we have to suspend our disbelief and pretend that we're making choices as if their consequences were permanent, despite the fact that many of us will probably make a permanent save file before any big plot branch just so we can go back later and see how things would have worked if we'd just chosen a different path. Execution, like life, does not afford such luxuries to the player. Yeah, it's technically possible to find the registry change the game makes and delete it to bring the guy back to life, but that requires a level of skill most players don't have. The majority of players will, I assume, try to re-download the game just to bring the guy back to life. Thankfully, this doesn't work, and the player is left to consider the consequences of their actions.

Since I assume a significant number of you will instinctively shoot the victim and never see the "victory" screen, I'll just describe it to you. Basically, if you press escape while the prisoner is still alive, then the sniper scope fades to a screen saying "YOU WIN" and the game exits. If you go back into the game, the victim will still be there, tied to the post.  

But, yeah. A very interesting experimental game about a very specific idea. What do you think? What did you do? 


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87 comments | showing # 51 to 87

Sharpless's Avatar - Comment posted on 05/23/2008 21:25
Sharpless
Just to clarify my comment that Rev quoted in the post, I was partially joking. The latter part was obviously(?) just a riff on Jack Thompson's claim about gamers not caring about dead people. The first part, about playing too many shooters, is a bit more complex than that.

My decision to shoot the guy was hardly even a decision. The game was called "Execution," and it told me to do the right thing. I assumed that, in all likelihood, the goal of the game called "Execution" would be to execute someone. I'm also an impatient person when it comes to gaming. If I don't know whether I should wait around or not, I likely won't.

On the other hand, it did occur to me that "the right thing" might involve saving him from his captors. So, I did wait a little bit, to see if they'd show up. They didn't, it was eerie, so I shot him. Then I rebooted it, noticed he was still dead, and continued to wait. Yeah, I'm a little slow. In my defense, I didn't realize it was going to be a "thinking-man's game."

Anyway, I don't know why I typed all that. The game was an interesting experience, and I'm glad some of you also enjoyed it.
Sharpless's Avatar - Comment posted on 05/23/2008 21:27
Sharpless
And I still didn't say anything I'd originally intended to say. :P
JM Zen's Avatar - Comment posted on 05/23/2008 21:34
JM Zen
Like most people I first shot beside the guy, expecting this to be something like that one (amazing) scene from Splinter Cell: Double Agent. Then nothing happened.

So I shot some crab grass, tumbleweeds, and so on. Until I gave up and shot the guy in the foot. Unfortunately, my bullets seemed to tunnel through the rest of his body from there, and so he stood before me; dead. Like some man-sized, rolled up, jam sandwich, put through an egg slicer, then propped up and adorned with blue jeans and a green shirt.

Anyway, the first time through I thought it was stupid. The second time it sunk in, though, so I now think it's cool.
BlackSunEmpire's Avatar - Comment posted on 05/23/2008 21:38
BlackSunEmpire
I also thought the game was very predictable. Before I downloaded it I knew what to expect. Although I have to admit I did try shoot pretty much everything that wasn't the guy tied to the pole before hitting esc.

Interestingly after I won, I thought I'd try a nonlethal type injury, but this guy is fragile, you can't even shoot him in the lower leg, I must have accidentally got a major artery or something.

I suppose some bastard roughed him up good before tying him to a post and therefore he only took a mild injury to push him over the edge, but is that really me losing?? I suppose I did permanently disable him (after the inevitable amputation) rather than kill him, so some people might think so.
Kinjiro's Avatar - Comment posted on 05/23/2008 21:48
Kinjiro
i won
then lost
then felt bad about losing
xe-cute's Avatar - Comment posted on 05/23/2008 22:11
xe-cute
I cheated and used a backup game save file from a friend who won :)

Seemed like such a tough and long game to complete :p

Hehe, nah like most I kinda guessed what I 'should not' do simply because of the way it was presented to me here and so knowing there was a catch/twist.

But also like most I got impatient and shot him between the eyes.
helpleo's Avatar - Comment posted on 05/23/2008 22:23
helpleo
One of the scariest, saddest games I have played.The sound of the chilling wind, the diminished light, the suplicant face of the soon-to-be executed prisoner, everything contributes to shoot him.I shot everywhere searching for a something or someone that could end my (and his) torment, but there wasn´t anyone.You are alone with the poor prisoner.I ended up shooting him because I was afraid of what could happen.Then he dies and makes a sad face, like I disappointed him.And I did, I was his only hope to escape, no matter who he was, but I lost.Then I close the game, start again and he is still dead.No hope left.

Games teach a interesting life philosophy in the sense that you can ALWAYS try again, no matter how hard ou troubling it may be.It´s a nice, hopeful thing to carry on to life.Then come a small, obscure game like that, and twist this in a very dark way.

Heh, I should go out more.
Chaoticwolf's Avatar - Comment posted on 05/23/2008 22:28
Chaoticwolf
I tried pressing other keys, shooting the wall, etc before I killed him.


It was okay at best. Like others have been saying, it was predictable.
bern00b's Avatar - Comment posted on 05/23/2008 22:38
bern00b
While this is quite poignant, I have to say I'm inherently uneasy about stand alone .exes modifying the registry without my knowledge.

I was left more pissed off that the game had left something on my machine somewhere than pondering its moral implications.

Then again, I am a misanthrope.
ace of knaves's Avatar - Comment posted on 05/23/2008 23:22
ace of knaves
I started the game, fired a couple of test shots into the tumbleweeds, then just got fed up and shot him.

I saw I lost, then just went, "Okay, now I'll play again and find some way not to kill him."

When I realized he was still dead I got very creeped out, and then the message slapped me in the face.

On a lighter note, I'm sure all of this will anger Jim somehow.
Bazel's Avatar - Comment posted on 05/23/2008 23:51
Bazel
@bern00b
I had the same response. I feel like my computer now bears the mark of Cain.

My strongest reaction to killing in a game is still the first time I killed a big daddy in Bioshock. The little sister's response made me feel bad for what I had done.

On a side note, the executed guy reminds me of Strongsad from the Homestar runner cartoons.

"Strange game. The only winning move is not to play."
ajaxender's Avatar - Comment posted on 05/24/2008 00:29
ajaxender
I shot nearly everything else. The tumbleweed, the plants, etc. I then waited for a bit.
I was pretty sure that shooting the guy would make you lose (hes tied up, he cant do anything, and this is an indie game with some type of message so OF COURSE thats the losing way) but when nothing else did anything, i went into logical gamer trial-and-error mode. And shot him. And so i lost, as i predicted.

I was somewhat annoyed to find he was permanently dead. Probably the main reason i enjoy games with violence is that there are no real consequences; the game continues, and you are free to do as you wish. A game that you have only one chance at is... wrong. Its not a game anymore. Its real life.

I guess i dont like the 'game', but im impressed at how much meaning there is in it.
Druid 01's Avatar - Comment posted on 05/24/2008 00:31
Druid 01
got to say i'm pretty glad i didn't listen and read the review before i played this lol.
adultswim810's Avatar - Comment posted on 05/24/2008 01:24
adultswim810
feh...
RAB's Avatar - Comment posted on 05/24/2008 02:51
RAB
11/10
RJG's Avatar - Comment posted on 05/24/2008 02:55
RJG
I tried everything BUT the Esc key, since I figured it would quit the program. When that failed, I shot him and lost. It didn't occur to me that the program wouldn't immediately quit.
Lukich's Avatar - Comment posted on 05/24/2008 04:08
Lukich
If it takes a video game to make people realize that actions have consequences (sometimes irreversible), then we are definitely in a sad state of affairs. Its a good lesson and all, but I hope nobody is learning this for the first time...
SomaOtter's Avatar - Comment posted on 05/24/2008 04:27
SomaOtter
Great experience, no doubt. Even though it's not a "game" in the sense that it's fun in a traditional way, I am very glad I played it. Like most I shot around him first, then got bored and shot him. It's really amazing how such a short/simple little game can have such a profound impact on someone.
Resonance's Avatar - Comment posted on 05/24/2008 06:33
Resonance
Having read the "don't read anything related to this game blah blah blah" I knew something was up. As a result I thought carefully about it and pressed escape after a few minutes of shooting various things apart from the character.
Jetsetlemming's Avatar - Comment posted on 05/24/2008 07:51
Jetsetlemming
A heavyhanded point with serious flaws. If my ingame persona didn't want to kill someone, wasn't willing to kill someone, he wouldn't have been looking down the scope of a machinegun, loaded with live rounds, pointed at a prisoner tied to a stake. You may choose to call me a loser, game, but I don't respect your opinion on matters. As far as I'm concerned, I won.
Jetsetlemming's Avatar - Comment posted on 05/24/2008 07:54
Jetsetlemming
In fact, if it had, over-enthusiastically, said "YOU WIN!" if you shot, and then "congratulations" or something if you hit esc, coupled with the (wtf that's not a good thing to do game grah) registry editing permadeath, it would've been far more poignant.
Yuphrum's Avatar - Comment posted on 05/24/2008 08:34
Yuphrum
Wow, that was a very interesting gaming experience.
When I loaded it up I first took awhile to just look at the suroundings, you know maybe there was something else there like a switch that would "somehow" free him.I took a few shots at the wall, ground, tumbleweed and even at his shadow.Thinking that if I took my first shot at a wall I would "win".
Growing impatient I shot him.

After seeing the "You lose screen" I felt very strange, a mixture of remorse and confusion....
Wexx's Avatar - Comment posted on 05/24/2008 09:17
Wexx
I lost :(
Ocified-Xboxer's Avatar - Comment posted on 05/24/2008 12:03
Ocified-Xboxer
I figured that since it is called "Execution" that I would lose for killing the guy. And I did kill him, albeit I waited a few min to see if anything happened...It didn't, so I killed him. I lost.

Then I reloaded the game, with the intention of sitting there until I was told I won, but when I loaded it up I had to live with killing him. I deleted the game, along with my cookies/temp internet files/history...the works. I re-downloaded the game. I still lose, I can't make him live. I felt increadibly guilty. Well done.
animateria's Avatar - Comment posted on 05/24/2008 13:35
animateria
You escape the scene without really saving/untying the guy.

You just escaped your responsibility of him.

The next guy around will shoot him.

In the end you only saved yourself either way. You don't kill him and feel like you took the moral high ground. Or you killed him and feel remorse. Its all just an artificial self-centered moral action.

He loses no matter what.
Brilliam's Avatar - Comment posted on 05/24/2008 17:08
Brilliam
Very cool, Rev. Thanks for the heads up.

I think the second most interesting thing it did (aside from representing death as permanent) was make me question where the game "ends." For me, I assume a certain level of immersion in any game I play; quitting the game isn't "playing" the game. It's simply leaving it. Unfortunately, I tried only a few things while "playing"-- a few other buttons, shooting tumbleweeds, the wall, before I tried shooting him somewhere nonlethal-- the toe, specifically. It killed him anyway.

Reading now that I had to leave the game to win is, well, really meta, but I don't know how I feel about that. I appreciate the challenging of games ending when you tell him to, but I don't necessarily think that it's a satisfying experience. If there were a way to deliver that message within the game's "Barriers" then I think it may have had more impact on me aside from simply being a novel new idea.
Corncobtacular's Avatar - Comment posted on 05/24/2008 18:34
Corncobtacular
I lost and had thoughts about re-downloading it to see the victory screen
NSNick's Avatar - Comment posted on 05/24/2008 22:17
NSNick
I tried to shoot him in the arm to only wound him, but he just died instead. I lose.


Very cool, reminds me of Passage.
Aramsiel's Avatar - Comment posted on 05/25/2008 03:25
Aramsiel
-.-
<cry's>
MatCD's Avatar - Comment posted on 05/25/2008 03:56
MatCD
I did the quickest thing to make something happen so I could read what you had to say about it.

thanks a lot :P
xColoradoGamerx's Avatar - Comment posted on 05/25/2008 10:20
xColoradoGamerx
Yeah I never thought of hitting escape because that button is for quitters. So after 10 mins of leaving the guy to sit there and eating ramen noodles I came back and shot him in the face. :(
ChronicLogic's Avatar - Comment posted on 05/25/2008 11:09
ChronicLogic
DO YOU KNOW WHAT IT'S LIKE TO HAVE A LVL 99 SORCERESS DIE IN DIABLO 2 ON HARDCORE MODE? DO YOU?!
Dexter345's Avatar - Comment posted on 05/26/2008 20:16
Dexter345
I definitely liked what they did there. I sort of predicted what it would be just from the screenshot up there, but then the second instruction (play the game twice) really sealed it. Certainly, I won't ever play it again, but it was a cool feeling at that very moment, and I can appreciate that.
manasteel88's Avatar - Comment posted on 06/16/2008 17:42
manasteel88
I saw two choices...Kill the guy who is there to be killed, or kill myself by quitting the game. I think I am ethically inclined to think that I won.

I did feel bad though.
Knives's Avatar - Comment posted on 06/20/2008 19:52
Knives
I looked around everywhere in the screen then shot different parts of the screen, then I shot his feet and he died, I'm pretty sure another player shot him in the body or else why would he have blood in the face?
runtheplacered's Avatar - Comment posted on 11/02/2009 22:05
runtheplacered
I honestly did immediately quit the game.. I kinda saw this coming a mile away.
RockRedGenesis's Avatar - Comment posted on 11/15/2009 05:15
RockRedGenesis
I started the game and saw the person tied to the post. I pointed my sight at him and then thought "to hell with this" and pressed esc, to find out i had won. Then i started it up again to find person alive again, and quit a second time.

The thing is i didn't know the situation. Just a random guy tired to a stake. I started to ask questions to my self, "What did they do? Who is this person? (Do we know if it a man or women?), Do they deserve to die?
I find it difficult to make a choice if i don't have all the available information at hand. Yes they might have been a murder or a traitor, but then again they might be a doctor or a teacher. And even if they were a bad person, is it my decision and my right to end their life. I think that decision is for the government and the courts to decide, not me.
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