I did initially look for a way to save the guy though, but then realised its just a game and shot him. Not being dismissive of your arguement or anything, but that was just my mind process.
Goddamn.
I think this qualifies as an art-ish exhibit. And it can't really be put in a museum. You would almost need to put this in a special museum, where every patron is given a PSP and you go around downloading games or something.
i looked around the screen a bit. thinking. what the hell am i doing in this basement with tumbleweeds and weird plants growing? why is this dude just tied up?
i was really hesitant to shoot him because nothing was going on, just this blowing wind.... in a fucking basement, then i rememebred the game was called Execution, so i shot him
i loaded it up a couple times, then re-unzipped it, still dead. fuck that.
I shot him within a few seconds of quick, looking around. Then I blasted him right in the head... and now I feel like a complete dick.
And now, a quote from either an epic troll or a dipshit:
Um, this is veary (sic) confusing, you cant win, you just shoot the dude, or exit the game.. sorry 2d but this isnt that good
So, am I to believe that my video card honestly can't handle a 2mb game? Man, I failed harder than all of you that shot him.
It was obvious from the moment it loaded what you weren't supposed to do according to the writer of the game, but to me it ended up not having any deep meaning because it wasn't veiled at all.
However, if there were to be any underlying message behind the game or about the player, then alot of it is inaccurate.
Yeah, I'm just trying to justify the fact that I shot him after about a minute or two of pressing everything, except the escape key evidently, trying to find a way to not kill him.
I understand what he's doing with the second play through, but we should've been given something to indicate that the person tied up to the pole wasn't someone that deserved to die. For all I know, he could've been an 85 year old man that just fingered his grand daughter's butt hole...
I didn't really realize what I had done until I fired up the game a second time and read the screen that said, "It's already too late." And when I found that the guy was still dead...well...that definitely put an effect on me more than any other choice I've made in a game as far as I can think back to. Whether it be Mass Effect, KOTOR, or even GTA IV. I realized what I did was irreversible, and well, I felt shitty...
I actually think the escape command must NOT be made explicit for the reasons you mentioned.
The choice not to kill is only meaningful if you feel as if you're disobeying the game by doing so: if a game offers you a chance to kill someone or not kill them, and labels those choices explicitly, then you're essentially playing by the rules when you make your choice, thus devaluing that choice.
As this game is ostensibly about the consequences of your actions, especially where listening to authority is concerned, the escape command must be hidden; if you were in the military and were ordered to kill this guy, then your superior officer wouldn't say "you can kill this guy or let him live" -- he'd tell you to kill him outright, and it'd be up to you, as an individual, to disobey that rule and let him live.
Since you're not told that pressing escape makes you "win," then those few gamers who would rather press escape and quit the game -- an act which is NEVER seen as affecting the story or gameplay -- experience a much more profound result. If I'd rather not play a game than shoot a guy tied to a post, then I'm rewarded for it. If I'm told I CAN quit the game with escape, then the choice becomes far less meaningful, because I'm being told it is an option. The decision isn't coming from within.
If it was times square and there was a bunch of people walking on the streets, then this would be a different story.
It's brilliant.
If only I had the capacity for intelligent discussion at the moment.... Alas.
I'm glad you pointed this out to us, Rev.
If nothing else, I had an excuse to fire up the ol' REGEDIT and dick around with my computer and fix some stuff I'd been meaning to fix.
When a game starts out: "Your actions have consequences. You either win or lose. Do the right thing." It's pretty heavy handed as to what they're trying to say.
However, if there were instructions, you would have been given a *choice*... not more than likely be drawn to the inevitable conclusion that if you have crosshairs and a guy tied to a pole and nothing else on the screen reacts to being shot, there is a high probability that there will be killing. That, and by casual examination, this is a GAME called EXECUTION, where execution means shooting someone.
It's funny, but I instantly thought of a comedy show (maybe on Nickelodeon) where this commander of the police kept getting himself shot by saying fire while in front of the prisoner.
But as all is said and done, I shot him to get back to my desktop. And when I reloaded the game and saw the message, I wasn't exactly surprised.
I knew before I even downloaded it what the game was going to be. That's insanely predictable. I knew from the name what the scenario would be (an execution), I knew just by the fact that all there was is a single guy and you having a gun that this was going to be some morality ploy.
Like many other people, I shot at the wall thinking I could fool anyone else in the game if there were any. I also shot his foot which apparently causes blood to pour out of your head.
I give it a 0 on any scale that 0 is the worst score. It is generic and predictable which does nothing to advance a view point as I see it as laziness akin to someone flinging their own feces on a canvas and calling it art.
How do I get into the registry? I want to be the in-game Jesus now.
It gave me a good bit to think about, anyway.

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