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erere

Sharpless turned me on to this week's game, Execution. He gave me only two instructions, which I will pass onto you and demand you follow to the letter: 

1. Do not read any of the comments or replies on the game's official download page.

2. Play the game at least twice.

As always, I'll talk about what makes the game interesting after the jump, but I must insist that you do not hit the jump until you've played through at least two times. 

I mean it. Don't click "read more" until you've already played and understood the game for yourself. 

The idea presented in this game is hardly original, but it still represents the first time anything like it (in my memory) has actually been done somewhat successfully. Hideo Kojima talked about possibly making a game where death is truly permanent, but I've never seen anything of that sort actually implemented until Execution.

Granted, it's a secondary character that dies permanently rather than the player (it'd be much harder to permanently kill your player and expect them not to resent you), but the idea is still original.

What did you do when you first loaded up the game? Did you shoot the victim immediately? Did you wait a while, testing the other keys, trying to find a way to do something else? Did you think about things for a while before offing him? Did you quit the game? Your personal answer may define a lot about your personality, especially where your experience with videogames is concerned. During our discussion about the game, Sharpless told me, "Just for the record, I lost. Fast. That's what I get for playing too many shooters and not caring about dead people."

I wouldn't go so far as to say this game shows how you'd react in real life -- games can't represent that enormous a choice -- but it definitely says something about your state of mind as a gamer, and what we've come to expect from modern videogames. If you've got a gun, we're told, and there's a person in front of you, you should probably shoot them. Every FPS in existence is based off this simple pact between designer and player: I'll put bad guys in front of you, and you shoot them. Done. Thematically, Execution complicates this.

Something just occurred to me as I wrote the previous paragraph. You know, even after you've killed the victim, the game never tells you that he was a good person. Once the player finds out the victim is dead for good, the game doesn't try to make you feel guilty by pointing out they were innocent or decent or American; it simply points out that this nameless, faceless person is truly, permanently dead. The simple fact that our actions have true consequence makes the player feel guilty. It could be Osama Bin Laden underneath that hood, for all we know, but the player still feels awkward and guilty because they truly killed him.

The thematic implications of the game are incredibly interesting not just in terms of personal morality, but also game design. No matter how many games pretend to offer the player "choice" or "consequence," we as gamers know that our second chance, our extra try, is but a single quickload away. When playing Knights of the Old Republic, we have to suspend our disbelief and pretend that we're making choices as if their consequences were permanent, despite the fact that many of us will probably make a permanent save file before any big plot branch just so we can go back later and see how things would have worked if we'd just chosen a different path. Execution, like life, does not afford such luxuries to the player. Yeah, it's technically possible to find the registry change the game makes and delete it to bring the guy back to life, but that requires a level of skill most players don't have. The majority of players will, I assume, try to re-download the game just to bring the guy back to life. Thankfully, this doesn't work, and the player is left to consider the consequences of their actions.

Since I assume a significant number of you will instinctively shoot the victim and never see the "victory" screen, I'll just describe it to you. Basically, if you press escape while the prisoner is still alive, then the sniper scope fades to a screen saying "YOU WIN" and the game exits. If you go back into the game, the victim will still be there, tied to the post.  

But, yeah. A very interesting experimental game about a very specific idea. What do you think? What did you do? 


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87 comments | showing # 1 to 50

cap123's Avatar - Comment posted on 05/23/2008 17:12
cap123
I took a few shots at the wall, thinking that the game who applaud me for not shooting him. Waited a few seconds... But then got impatient and shot him in between the eyes :(

I did initially look for a way to save the guy though, but then realised its just a game and shot him. Not being dismissive of your arguement or anything, but that was just my mind process.
Matchstickman's Avatar - Comment posted on 05/23/2008 17:12
Matchstickman
Well played Sirs, well played.
graphic's Avatar - Comment posted on 05/23/2008 17:13
graphic
I won on my first try, but I think thats because the moment I saw the title screen I kinda knew what the game was about. Still, I´m very glad I didn´t shoot.
Fantus's Avatar - Comment posted on 05/23/2008 17:17
Fantus
I shot that commie bastard.

Maudrid's Avatar - Comment posted on 05/23/2008 17:19
Maudrid
What would it say about be if I were to find out where the game saves the fact that you shot the person and erase it?
Maudrid's Avatar - Comment posted on 05/23/2008 17:20
Maudrid
I meant 'me' not 'be'.
Spartacus's Avatar - Comment posted on 05/23/2008 17:24
Spartacus
MY JAW JUST DROPPED.
Spartacus's Avatar - Comment posted on 05/23/2008 17:29
Spartacus
OK, OK. I started the game up, and after about 10 seconds, lost. I said, "OK," and hit escape, and then did it again. Then I re-downloaded it three times, trying to win.

Goddamn.
Das Inchworm's Avatar - Comment posted on 05/23/2008 17:31
Das Inchworm
yea i tried to redownload it. IM SORRY ANON GUY!
Count Grishnack's Avatar - Comment posted on 05/23/2008 17:32
Count Grishnack
Waited, shot some tumble weeds and grass and then killed him.
stevesan's Avatar - Comment posted on 05/23/2008 17:34
stevesan
Definitely made me go "whoah".

I think this qualifies as an art-ish exhibit. And it can't really be put in a museum. You would almost need to put this in a special museum, where every patron is given a PSP and you go around downloading games or something.
Unicorn's Avatar - Comment posted on 05/23/2008 17:34
Unicorn
fuck. that.

i looked around the screen a bit. thinking. what the hell am i doing in this basement with tumbleweeds and weird plants growing? why is this dude just tied up?

i was really hesitant to shoot him because nothing was going on, just this blowing wind.... in a fucking basement, then i rememebred the game was called Execution, so i shot him

i loaded it up a couple times, then re-unzipped it, still dead. fuck that.
Usedtabe's Avatar - Comment posted on 05/23/2008 17:34
Usedtabe
It tells me I lost, but I disagree.
king3vbo's Avatar - Comment posted on 05/23/2008 17:35
king3vbo
Wow... that was interesting.

I shot him within a few seconds of quick, looking around. Then I blasted him right in the head... and now I feel like a complete dick.

And now, a quote from either an epic troll or a dipshit:

Um, this is veary (sic) confusing, you cant win, you just shoot the dude, or exit the game.. sorry 2d but this isnt that good
Gangles's Avatar - Comment posted on 05/23/2008 17:38
Gangles
I'm curious how a fresh install of this game knows that I already shot the guy... which leads me to suspect that the game has left a file somewhere on my computer.... ugh
Scary Womanizing Pig Mask's Avatar - Comment posted on 05/23/2008 17:39
Scary Womanizing Pig Mask
I shot some tumble weeds, shot a patch of grass, looked at the guy, decided to spare so I hit escape, thinking I would put down my gun. I was right! I win :) I think that shows just how immersed I am in the videogame world, that I would instinctively think to press escape to put down the gun/walk away. :P
Scary Womanizing Pig Mask's Avatar - Comment posted on 05/23/2008 17:41
Scary Womanizing Pig Mask
I just went back now, and shot him for the lulz. Now I can't play it again :P Any idea where that file the game installs is kept?
Gangles's Avatar - Comment posted on 05/23/2008 17:41
Gangles
For the curious, delete HKEY_CURRENT_USER\Software\Game Maker\ from your registry to restart the game. That's right, HACKERS CAN BRING BACK THE DEAD.
Vigor's Avatar - Comment posted on 05/23/2008 17:42
Vigor
I reloaded it and shot him again. I won i dont care what the game says.
Hamblasto's Avatar - Comment posted on 05/23/2008 17:44
Hamblasto
There's a Game Maker file somewhere in your registry that contains the info on whether or not you shot the guy. If you know how to delete it, you can bring the guy back to life and pretend you're Jesus.
xibara's Avatar - Comment posted on 05/23/2008 17:50
xibara
people don't just walk around tied to posts for the hell of it,especially in such dreary environs as in front of a brick wall in a windy desert infested with cloned tumbleweeds. this dude obviously did something very fucked up to be in his situation like kill nuns or rape children, i think i am morally justified in killing him.
TheRemedy's Avatar - Comment posted on 05/23/2008 17:51
TheRemedy
I'm probably gonna get flamed for this but this game is kind of sick.
Mink Car's Avatar - Comment posted on 05/23/2008 17:54
Mink Car
I shot at some other stuff for a while... then I shot him, thinking I could try it later. I was shocked when he was still dead D:
Bluefusion's Avatar - Comment posted on 05/23/2008 17:57
Bluefusion
I get an error: "failed to initialize drawing surfaces. Please check that your graphics card meets the minimum requirements and that your drivers are up-to-date."

So, am I to believe that my video card honestly can't handle a 2mb game? Man, I failed harder than all of you that shot him.
vonneuton's Avatar - Comment posted on 05/23/2008 17:59
vonneuton
@Vigor: Me as well. Then I removed the registry key and shot him again.

It was obvious from the moment it loaded what you weren't supposed to do according to the writer of the game, but to me it ended up not having any deep meaning because it wasn't veiled at all.
Barcode's Avatar - Comment posted on 05/23/2008 18:03
Barcode
The idea does raise up some things.

However, if there were to be any underlying message behind the game or about the player, then alot of it is inaccurate.
mix's Avatar - Comment posted on 05/23/2008 18:07
mix
I won, then lost, then deleted it! I had fun for 10 seconds!
Stephen57's Avatar - Comment posted on 05/23/2008 18:08
Stephen57
Then again, would you rather be dead or tied to a pole for all eternity wondering whether the world around you is real, or if it's just a fabrication. Would you wish that sort of purgatory on anyone: corporeal or virtual?
Yeah, I'm just trying to justify the fact that I shot him after about a minute or two of pressing everything, except the escape key evidently, trying to find a way to not kill him.
bluemeep's Avatar - Comment posted on 05/23/2008 18:09
bluemeep
Interesting idea, but I think it would have had more impact on me if I had been told that ESC quits the game. Nothing blatant to give away the concept, but just an addition of a list of controls at the bottom of the screen where it says "Press Space to Start." How could someone even guess that quitting is the correct thing to do when I don't even know it's an option?
Dhaos's Avatar - Comment posted on 05/23/2008 18:09
Dhaos
I normaly like the indie stuff but I was not impressed with this at all. I mean whare are all the dead hookers and shit?
pendelton21's Avatar - Comment posted on 05/23/2008 18:10
pendelton21
I spent about 5 minutes shooting the tumbleweed. What does that say about me?
DynamicSheep's Avatar - Comment posted on 05/23/2008 18:21
DynamicSheep
Well, it's called "Execution", and the game tells you to "do the right thing". So I started the game, looked around for anyone besides the guy tied to the pole that might need killed, and didn't see anything but the tumbleweed. I shot him, and was told "You Lose". Seriously? WTF.

I understand what he's doing with the second play through, but we should've been given something to indicate that the person tied up to the pole wasn't someone that deserved to die. For all I know, he could've been an 85 year old man that just fingered his grand daughter's butt hole...
Clockwork's Avatar - Comment posted on 05/23/2008 18:23
Clockwork
Very very cool game. I, of course, lost, but not before I looked at all my options. I looked around, see if there was anything of value to shoot, found nothing, and decided my only option to progress was to shoot him. And of course, I did progress, right onto the "You Lost" screen.

I didn't really realize what I had done until I fired up the game a second time and read the screen that said, "It's already too late." And when I found that the guy was still dead...well...that definitely put an effect on me more than any other choice I've made in a game as far as I can think back to. Whether it be Mass Effect, KOTOR, or even GTA IV. I realized what I did was irreversible, and well, I felt shitty...
Wedge's Avatar - Comment posted on 05/23/2008 18:27
Wedge
Honestly, I'd appreciate it if youl'd spend a little less time covering these half assed little art projects, and go find something out of the long history of indie games to review. It doesn't have to be something brand new to be totally fucking awesome. And actually a fucking game.
niacin's Avatar - Comment posted on 05/23/2008 18:29
niacin
yeah I spent about 2 seconds, at most, looking around the screen to see if there was anything else to shoot and then I shot him in the chest. And yes I did try re-downloading it to see if I could of done anything different, wont be hunting registry any time soon though.
Eschatos's Avatar - Comment posted on 05/23/2008 18:30
Eschatos
I quickly looked around to see if there were any other options, then shot him. I'm a terrible person.
Anthony Burch's Avatar - Comment posted on 05/23/2008 18:43
Anthony Burch
bluemeep:
I actually think the escape command must NOT be made explicit for the reasons you mentioned.

The choice not to kill is only meaningful if you feel as if you're disobeying the game by doing so: if a game offers you a chance to kill someone or not kill them, and labels those choices explicitly, then you're essentially playing by the rules when you make your choice, thus devaluing that choice.

As this game is ostensibly about the consequences of your actions, especially where listening to authority is concerned, the escape command must be hidden; if you were in the military and were ordered to kill this guy, then your superior officer wouldn't say "you can kill this guy or let him live" -- he'd tell you to kill him outright, and it'd be up to you, as an individual, to disobey that rule and let him live.

Since you're not told that pressing escape makes you "win," then those few gamers who would rather press escape and quit the game -- an act which is NEVER seen as affecting the story or gameplay -- experience a much more profound result. If I'd rather not play a game than shoot a guy tied to a post, then I'm rewarded for it. If I'm told I CAN quit the game with escape, then the choice becomes far less meaningful, because I'm being told it is an option. The decision isn't coming from within.
JavTheGreat's Avatar - Comment posted on 05/23/2008 18:47
JavTheGreat
I don't think I should lose if I kill a guy tied to a post...

If it was times square and there was a bunch of people walking on the streets, then this would be a different story.
brownpig's Avatar - Comment posted on 05/23/2008 18:58
brownpig
I actually think that GTAIV's "You Won!" thing was better implemented. A little more subtle though...But it kind of brought to light the absurdity of playing a game to "win".
Aerox's Avatar - Comment posted on 05/23/2008 18:59
Aerox
I was all set to follow the directions and download it, but the comment preview box ruined it for me. :(
psycho terror2's Avatar - Comment posted on 05/23/2008 19:06
psycho terror2
the download link is BROKEN and if i look for a mirror the game will be spoiled. this is epic fail.
angusm's Avatar - Comment posted on 05/23/2008 19:27
angusm
This game, all twenty seconds it took me to lose and try again and come to the realization I'd lost forever, has made an impression that's impacted me more and is probably going to last me a lot longer than any random RPG I may have plunked hours into.

It's brilliant.
TurboHyperFighting's Avatar - Comment posted on 05/23/2008 19:31
TurboHyperFighting
Ha! Enjoyable experience, thoughtful insight, blah blah.

If only I had the capacity for intelligent discussion at the moment.... Alas.

I'm glad you pointed this out to us, Rev.

If nothing else, I had an excuse to fire up the ol' REGEDIT and dick around with my computer and fix some stuff I'd been meaning to fix.
vonneuton's Avatar - Comment posted on 05/23/2008 19:41
vonneuton
*BE CAREFUL READING THE COMMENTS BEFORE DOWNLOADING THE GAME*

When a game starts out: "Your actions have consequences. You either win or lose. Do the right thing." It's pretty heavy handed as to what they're trying to say.

However, if there were instructions, you would have been given a *choice*... not more than likely be drawn to the inevitable conclusion that if you have crosshairs and a guy tied to a pole and nothing else on the screen reacts to being shot, there is a high probability that there will be killing. That, and by casual examination, this is a GAME called EXECUTION, where execution means shooting someone.

It's funny, but I instantly thought of a comedy show (maybe on Nickelodeon) where this commander of the police kept getting himself shot by saying fire while in front of the prisoner.

But as all is said and done, I shot him to get back to my desktop. And when I reloaded the game and saw the message, I wasn't exactly surprised.
Voz's Avatar - Comment posted on 05/23/2008 19:50
Voz
Bad game.

I knew before I even downloaded it what the game was going to be. That's insanely predictable. I knew from the name what the scenario would be (an execution), I knew just by the fact that all there was is a single guy and you having a gun that this was going to be some morality ploy.

Like many other people, I shot at the wall thinking I could fool anyone else in the game if there were any. I also shot his foot which apparently causes blood to pour out of your head.

I give it a 0 on any scale that 0 is the worst score. It is generic and predictable which does nothing to advance a view point as I see it as laziness akin to someone flinging their own feces on a canvas and calling it art.
PrinceofCannedPeaches's Avatar - Comment posted on 05/23/2008 20:22
PrinceofCannedPeaches
I admit it's interesting, but Anthony it's a concept. Strictly speaking, it's a game, but who actually considers it a game. Meaning in video games is a little bit like a heroin rush: you hit it, and it's divine for a while, and then you're just back to going "What the hell did I do?".
Blake's Avatar - Comment posted on 05/23/2008 20:22
Blake
Yeah, I had no clue what to do, so I shot tumbleweeds and grass for a bit, looked around, then shot his foot.

How do I get into the registry? I want to be the in-game Jesus now.
Chaosye's Avatar - Comment posted on 05/23/2008 20:55
Chaosye
I just shot the wall, then I shot the plants and stuff, then shot him in the nuts and went up to his head.
bluemeep's Avatar - Comment posted on 05/23/2008 21:23
bluemeep
@Rev: I don't think I'm necessarily as concerned about the choice being presented to me as I am about the assumption that I know that ESC = Quit. As much as I'd love to take a focus group of non-gamers and sit them down in front of this to see what they would do, I think it would skew things mightily if they didn't have that inherent knowledge of how most PC games function. It's a minor quibble, I suppose. Obviously even those of us that are familiar with such mechanics still don't consider it and wind up pulling the trigger...

It gave me a good bit to think about, anyway.
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