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If you're one of those "people" who either owns a PS3 or is friends with someone who owns one, then this week's Indie Nation may be totally useless to you. If, like me and so many others, your first chance to actually play Everyday Shooter arrived a week ago when the game finally appeared on Steam, then you might want to know how badass this game is.

As always, I'd normally suggest that you just go get the game and play it without any suggestion or background from me, but given that (A) it costs around $10 on Steam and there's no demo, and (B) most of the things I'll be talking about have been thrown around since the game first appeared on the PSN, I think there'll be less harm than usual in your hitting the jump and reading about what makes this game so awesome.

In other words, just hit the jump and read about what makes this game so awesome. 

A fair many games bloggers who have fallen in love with Everyday Shooter liken it to a music album. Personally, I know next to nothing about music (the first album I ever bought was "The Simpsons Sing the Blues", and the last was an Ennio Morricone "best of"), so I can say only this: Everyday Shooter is a simple, addictive triumph of game design, and you're missing out if you haven't bought or spent a considerable amount of time with it. And it's got good music, I guess.

Everyday Shooter controls like your typical arena shooter: you can move and fire in eight directions using WASD and the arrow keys. One hit from any enemy can kill you, and you move a lot slower while firing.

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There are two goals in the game: to survive, and to collect little white point blocks. These points can be used to gain lives within the actual game, in addition to acting as a currency for purchasing unlockables in the main menu. 

In terms of actual control, that's it -- but it's more than enough. Even ignoring the level design, which I'll get to in a minute, the design principles that serve as the backbone of Everyday Shooter are nothing short of brilliant.

Even though the game is on Steam, don't expect to see any pointless, vapid Achievements -- the game's unlockables, both practical (buying more starting lives) and aesthetic (change the game's color scheme), require you not just to play the game for hours on end, but to actually get good at it. If you don't train yourself to become a decent player who can rack up combos and score a lot of points, then you can't unlock extra lives to make your experience less punishing, or a level randomizer to break up the pace of the campaign mode. When you strive to unlock stuff in Everyday Shooter, it doesn't feel like a compulsive, meaningless task: it feels like you're training yourself to be better at the game, occasionally rewarding yourself with more lives or a different visual scheme along the way. Sort of like the XBLA version of Ikaruga, but better (Ikaruga rewarded the player with extra lives for the amount of time they invest into the game; Everyday Shooter rewards skill).

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Hell, even something as seemingly straightforward as slowing the player down when they shoot turns out to make the experience a lot more satisfying. Rather than just zipping around the screen blasting everything in sight, Everyday Shooter forces the player to think about when and where they should shoot. Would it be smarter to stay still and blast all the baddies coming at you, or to stop firing altogether and make a mad dash to safety? Everyday Shooter may be the only arena shooter I've ever played where not shooting is almost always a viable option for survival. 

This mechanic, however, would be worthless without some really clever, challenging levels to put it to the test -- luckily, Everyday Shooter's level design is its greatest strength. Every single level feels completely dissimilar from every single other level, and I'm not just talking about the aesthetics: the chain system, enemy logic, and necessary survival skills the player needs to master change up in every single level.

The chaining system dominates all the levels, because it is not only the means by which you can quickly clear the screen of numerous enemies, but also how you can get huge point bonuses. In the first level, the chain might be activated by shooting a large green cube, which blows up everything around it, making tinier explosions which can then blow up other nearby projectiles and enemies, and so on and so forth. In the second level, you might have to destroy a flashing enemy who, when killed, will act as a sort of "smart bomb" and destroy all enemies of a certain type onscreen.

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Similarly, the enemy logic will totally change from stage to stage. You'll spend an entire level blowing up creatures with only a few shots, only to move onto the next level and find yourself facing several enemies which cannot possibly be destroyed by your fire, no matter how hard you try. You'll become accustomed to mindless enemies drifting in from offscreen, until you switch levels and are destroyed by a very orchestrated attack by enemies who can not only heal their fellow baddies, but also create new ones out of thin air if left alone for long enough. 

The changing rules of the chain systems and enemy logic are never explained to you after the first level, so the player must initially approach each stage with an investigative eye. You'll be shooting and dodging, yes, but you'll also be trying to figure out how this self-contained universe works. You'll piece together little audiovisual clues, trying to pay attention to how the world reacts when you shoot, or don't shoot certain things.

The experience of playing an Everyday Shooter level for the first time is not unlike playing through a really great arthouse game like Passage or Stars Over Half Moon Bay: you've got a very basic idea of what you're doing, but once the actual rules and meaning of the level mentally click into place, the experience becomes infinitely more enjoyable and profound. The process of mastering these levels takes a lot of time -- not just because you're trying to improve your reflexes, but because you're constantly re-learning the rules of the game with each new level. Every game does this, to an extent (if they don't, then they're almost immediately insulted as being "repetitive"), but Everyday Shooter calls attention to its own rule changes, and takes them to an extent far beyond what the average gamer is used to.

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Every single level feels like an entirely new game. Mak could have just as easily given each level an infinite timer and released them separately, and nobody would have thought it odd. They're that different, while still being united by the game's essential movement, scoring and shooting mechanics. 

I have to admit that I haven't actually managed to beat the game's final boss yet (evidently, no one on YouTube has either), but I'm still getting an awful lot of mileage out of this simple, inexpensive shooter. It's fun, it's challenging, and it's incredibly clever. Go get it on Steam, or PSN, or whatever (I'd suggest the PC version, because Mak prefers playing it with a keyboard over a controller). 








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40 comments | showing # 1 to 40
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PaperBowser0's Avatar - Comment posted on 05/16/2008 16:14
PaperBowser0
Damn, those screens look pretty cool. Thnx a ton for all the info!!! :P
Darren Nakamura's Avatar - Comment posted on 05/16/2008 16:16
Darren Nakamura
I totally dig this game, and for awhile, it was the only game I had played on my PS3, ever. My one gripe is that even though it was released with the PS3's analog control sticks in mind, there is only eight directions you can fire, though there is lag between them so you can still shoot in any particular direction, just not nearly with the same level of speed and accuracy as, say, Geometry Wars.
Jetsetlemming's Avatar - Comment posted on 05/16/2008 16:19
Jetsetlemming
I might just have to download this one.

Also: Have you played Pathologic? It's not a simplistic 2d indie game like most of what you feature, but rather a full 3d FPS RPG horror indie game from Russia with a poor translation and a fully realized sense of horror and despair emanating from it.

It's gooood.
Faceless's Avatar - Comment posted on 05/16/2008 16:22
Faceless
I picked this up the day it hit Steam. I haven't beat the final level either but I've gotten more then enough value out of it. This is one of those games I'll pick up and play every now and then for a long time to come.
's Avatar - Comment posted on 05/16/2008 16:39
Clint
I get this zen feeling when I play EDS, like I'm part of the game. it's hard to explain, but my motions almost become instinctive and made with out my conscious knowledge. It think it has to with how the music and the SFX and the background and the pictures are all influenced by each other
king3vbo's Avatar - Comment posted on 05/16/2008 16:46
king3vbo
I think I'm the only person in the world who doesn't like Everyday Shooter
Determination's Avatar - Comment posted on 05/16/2008 16:49
Determination
For quite a while, this is was the most played PS3 game I owned. You described the experience very well, and hopefully people will pick up this gem.
Jonathan Kerr's Avatar - Comment posted on 05/16/2008 16:56
Jonathan Kerr
I got this on the first day it came out on Steam. I hate how I can't use the mouse to aim in it. The game is so damn hard for me using only the keyboard.
MissHinasaki's Avatar - Comment posted on 05/16/2008 17:03
MissHinasaki
I love this game sooo much. The music is great and it's just an absolutely beautiful experience. I find this game even more synesthetic than Rez.
Samit Sarkar's Avatar - Comment posted on 05/16/2008 17:06
Samit Sarkar
What Scary Womanizing Pig Mask said. Rev, I’m so glad you wrote up an Indie Nation on this game. I suck at Everyday Shooter, but it’s still one of my favorite PS3 games. The game itself is awesome enough in terms of level design, cleverness, and challenge (as you mentioned)...but the music is what really makes it a cohesive, intense, entrancing experience.

I love rock music, and the guitar specifically as an instrument, which is why this game’s soundtrack is so near and dear to my heart. It’s just so great to have (and I know there’s a term for this, but I can’t recall it at the moment) something happen on-screen — like taking out some enemies — and hear a corresponding swell or change in the music. If you own a PS3 (or now, a PC), you owe it to yourself to try this out. I bought it last Thanksgiving weekend when it was on sale on the PSN for $5, so I got an even better deal — but it’s totally worth $10 or even more.
Fantus's Avatar - Comment posted on 05/16/2008 17:11
Fantus
One of those few who own a PS3?

Can't say i'm 100% in love with your tone...

bVork's Avatar - Comment posted on 05/16/2008 17:18
bVork
I like this game and definitely think it's worth getting, but there are a few issues that make it a good game as opposed to a great one:

No leaderboards,
Minor control bugs like the one that won't let you use joystick buttons to navigate back to the main menu at the end of a game.
In some levels (particularly the eye), how well you score is dependent upon how kind the random number generator is, as the level can go from easy to stupidly hard if you don't get many of those flashing robots.
Itchy's Avatar - Comment posted on 05/16/2008 17:19
Itchy
I'm one of the "few" who own a PS3 and I don't own Everyday Shooter.
Anthony Burch's Avatar - Comment posted on 05/16/2008 17:31
Anthony Burch
Regarding the "few" thing:
I changed it.

Also JUST FIGURED OUT HOW TO BEAT THE FINAL BOSS FUCK YOU LEVEL 8
10BobMarleys's Avatar - Comment posted on 05/16/2008 18:11
10BobMarleys
I can't imagine playing this game on anything but a dual analog controller. I wouldn't last a minute without being able to aim in any direction (like geometry wars). Remember Geo-wars galaxies? yeah........
Sharpless's Avatar - Comment posted on 05/16/2008 18:21
Sharpless
LOL @ "people"

I've been planning on picking this up, soon. Yep.
Wedge's Avatar - Comment posted on 05/16/2008 18:23
Wedge
I've gotten as far as level 6, which I almost beat. Level 4 is a nightmare if you get too good and kill the sunshiny things, then 3 of those damn planes come after you.

Also I have the strangest arrangement for playing the game. I use the keyboard for moving around, while holding a gamepad in my right hand and using the analogue stick to fire.

Also the chains on level 2 need to be fixed badly, so simultaneous explosions do not break the volume levels.

Also is there some way to do chains on level 5 I didn't notice?

Also I like this game.
Anthony Burch's Avatar - Comment posted on 05/16/2008 18:33
Anthony Burch
I don't think there's any chain system on Level 5, other than the big black boxes that spawn little black tanks, but that doesn't really count.
Anus Mcphanus's Avatar - Comment posted on 05/16/2008 18:39
Anus Mcphanus
This game is amazing! It's strange that no matter how many times I die and how many enemies are swarming around me I'm always really calm like a hippy when playing this. Whereas in geometry wars I'd be tenser than a little boys bum cheek when he's trying not to get bummed by that smelly old man down in the park.
Y0j1mb0's Avatar - Comment posted on 05/16/2008 18:59
Y0j1mb0
Fantastic game on the PS3 and fantastic review.. thanks for bringing this game the attention it deserves Rev.
Droll's Avatar - Comment posted on 05/16/2008 19:14
Droll
Would you call it the PS3 answer to REZ? Or is it so good that it doesn't need to to be propped up by a Rez comparison.
trunxkam45's Avatar - Comment posted on 05/16/2008 19:17
trunxkam45
Tigsource.com
Anthony Burch's Avatar - Comment posted on 05/16/2008 21:39
Anthony Burch
Droll:
The latter, though I think most of the synaesthesia-based games to follow Rez (like Synaesthete) are far superior to it. Rez is flawed, unexciting gameplay wrapped around the synaesthesia idea; games like Synaesthete or Everyday Shooter nail the synaesthesia AND the gameplay.
thelonelysouls's Avatar - Comment posted on 05/16/2008 23:02
thelonelysouls
For sure; REZ is one of my favorite all-time games, I wish they would make a sequel for the PS3 or Xbox 360. The HD version is worth every penny and really leaves you fiending for more levels.
Wedge's Avatar - Comment posted on 05/16/2008 23:07
Wedge
I think saying the PS3 Answer to Rez is silly when you can play Rez on (many) PS3's...

And I don't think Synaesthete was any better than Rez, the gameplay never felt right to me there either. There wasn't any depth to the moving around while trying to hit the notes, never did anything but constantly running away from the one mass of enemies. It's still fun and I liked them both a lot.

ES is defnitly tops though, it looks plays and sounds great.
necrozen's Avatar - Comment posted on 05/16/2008 23:36
necrozen
I love this game on my pc - got it the day it came out on steam. I just got a PS3 so I'll be picking it up for that as well. Sounds redundent, but here me out: the gamepad on my pc sucks but thats the only game ive ever played with a gamepad on my pc, and will probably be the only game. So I figure I can buy a new gamepad for my pc or just get the game for my ps3. Its cheaper to just get the game again.
Bob Muir's Avatar - Comment posted on 05/16/2008 23:39
Bob Muir
This game almost made me buy a PS3 a few months ago. With the money I didn't have. That would have gone over swimmingly. Anyways, it's one of the main reasons I want to save up for a PS3 this summer.
mistic's Avatar - Comment posted on 05/17/2008 00:14
mistic
hmm sounds like I should give this a go afterall...
bVork's Avatar - Comment posted on 05/17/2008 00:38
bVork
@Reverend Anthony:

It's worth checking out some of the pre-Rez synaesthesia games. Extase on Amiga is particularly amazing, combining wonderful dynamic music with interesting puzzle gameplay and two-player competition. It's really neat to see how your battles with another player (or the smart and adaptive computer) affect the audio. Here's a video of it: http://youtube.com/watch?v=x1GNgeVSDtM

Also, be sure to check out the upcoming Space Invaders Extreme. It nails the whole concept better than Rez or anything else by Q? Entertainment.
NobodysDream's Avatar - Comment posted on 05/17/2008 02:22
NobodysDream
As someone that thought Sonic Youth and My Bloody Valentine were God's gift to man, let me just say that Everyday Shooter has the best soundtrack of any videogame, ever. The only problem with it is that the songs can't be deconstructed down to a simple cut without comprising the user generated twangs and riffs that bring the pieces together. Essentially, all the reviews referring to it as an interactive album are spot on. It just so happens to be an album with kickass gameplay. That being said, Everyday Shooter is definitely one of my top five favorite albums, up there with Daydream Nation, Loveless, Kid A, and The Moon and Antarctica.

Jonathan Mak, I fucking love you. I'd have your babies, but I lack the appropriate parts. Shame.
Emrah's Avatar - Comment posted on 05/17/2008 02:37
Emrah
I am the only person on earth who hates this game. Go buy it, you'll like it.
Wedge's Avatar - Comment posted on 05/17/2008 04:30
Wedge
Oh yeah, I've played Space Invaders Extreme (it's not out? what? shut up c.c), and it's fucking incredible. Taito has a great musical pedigree, and they really show it off in that game.
bVork's Avatar - Comment posted on 05/17/2008 05:18
bVork
I'm subtly trying to encourage people to buy the thing when it comes out in early June here. I imported it, but I'll grab the NA version as well unless they did something boneheaded like yank the leaderboards or arkanoid paddle support.
KMCC's Avatar - Comment posted on 05/17/2008 08:50
KMCC
Yeah, among all the other creative greatness of this game, the emergent music mechanic is what really puts it over the top for me.

I think the music mechanic shows enormous potential for future development, and I would love to see it further explored.

@AnusMcPhanus: definitely! I have the same experience of the two games.
Aaron Mxy Yost's Avatar - Comment posted on 05/17/2008 16:04
Aaron Mxy Yost
Most likely going to grab this on Steam next paycheck, looks like a blast.
KMCC's Avatar - Comment posted on 05/19/2008 17:09
KMCC
I've never beaten level 3 without dying
tergtutabma60's Avatar - Comment posted on 06/14/2011 17:29
tergtutabma60
suppose, at my bad grammar. tenormin online
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