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If you only download one free shmup this year, make it Clean Asia!.

Granted, it's a pretty good thing that you don't have to download just one shmup (were this the case, future Indie Nation articles might be horrendously disappointing), but even if you did I'd be tempted to say that cactus's Clean Asia! would still be satisfying enough to last you a whole twelve months.

Apart from having some slick, retro-but-not graphics (the phrase "cyberpunk" oddly comes to mind) and a great soundtrack, Clean Asia! takes the shmup conventions we're all familiar with and turns them on their heads through one stunningly simple design choice: the player uses the fragments of his defeated enemies as ammunition. 

The player can pilot two ships: one which only uses enemy corpse-ammo, and the other which uses corpse-ammo to fuel its powerups. The latter ship provides an entertaining, if familiar shmup experience; the former makes for one of the most challenging, original, entertaining shmups I've ever played. And that's including Ikaruga.

That's all you really need to know to enjoy the thing, so download it here and enjoy. But be warned: it's really hard. But in a good way.

As always, you can hit the jump as I give a further explanation of what makes the game so great.  

As mentioned above the fold, there are two ships in Clean Asia! -- the attractor, and the reflector. The reflector is decently fun on his own, I guess: he uses enemy parts to upgrade his main cannon and special attacks, as well as his little defensive move that reflects all enemy bullets. The game is a lot easier as the reflector, and a lot more familiar. Personally, I consider the reflector a great ship to use if you've never played the game before; you can learn the enemy patterns while playing as him, and get a general feel for the controls. After you get decently good with him, though, it'd be in your best interest to ditch him for the attractor.

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The attractor initially seems like a pretty useless ship. He has no projectile attacks of his own at first, outside of a sort of thrust move which can be activated in any direction, and even that's hard to master. When using the thrust, the player has to learn exactly how far the ship will move, so as to not accidentally run into an enemy segment before the thrust is complete. The player subliminally figures out how fast the thrust is, and when to use it, and once you've got that down, then, and only then, can you begin to start really kicking ass and understand just how fun Clean Asia! can be.

As the attractor, you've gotta thrust into one bad guy segment to send its corpse-ammo flying everywhere. After that, you attract the corpse-ammo with the X key. Once you've got the corpse-ammo flying around your little white ship, you can either release the X key and launch it all in a shotgun blast of ironic death, or you can hold z and shoot the pieces out individually like a sort of makeshift machine gun. 

The kick behind the corpse-ammo mechanic, the idea that the attractor needs to use the pieces of its enemies to get stronger, gives the game a really cool rhythm: essentially, the more you kill, the more powerful you can become. Let's say you thrust into one segment of a five-segmented enemy, and get a few dozen bits of corpse-ammo. You then launch that ammo all at once at the four other pieces, and two are destroyed while the others are weakened. Now you've got two segments worth of corpse-ammo orbiting around your ship, which can then be used to destroy more enemy segments, which then gets you more corpse-ammo, which can then be used to destroy more enemies...and so on and so forth. A really great Clean Asia! player can continually string together huge combos by destroying enemies in chains and using their corpse-ammo against them.

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It occurs to me know that this may be one of the most ridiculous articles I've ever written, if only because of how poorly I'm describing the gameplay, and how many times I've used the pseudo-word "corpse-ammo." Lemme start over.

There are three levels in Clean Asia!: the first two take on a Warning Forever-esque format as they're made up entirely of minibosses who must be fought in order. The last, China, is more like a proper shmup level with multiple enemies and a huge, final boss. It is unlike a proper shmup level, however, in that the player is simultaneously forced to defend corpse-ammo cannons* which constantly spew helpful ammo at the player.

You know what? My explanation isn't getting any less weird. Just play the game. The graphics are groovy (as hideous as these screenshots look, trust me -- it's much sexier in action), the music is great, and once you get a hang of the attractor ship, you'll get downright addicted by the game's innovative charm. Given the game's immense difficulty I really wish there were a quick way to restart the level you're on (as it stands, you've gotta hit Escape, then hammer Enter over and over until you get back where you were), but you can't have everything.

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Just ignore everything I said, download Clean Asia!, try both ships, and enjoy it. Maybe once you've gotten used to the game, a few of the things I've rambled about in this article may make sense.

Then again, maybe not.

Just play it. 

*Nobody in the human race, in the history of time, had ever typed out "corpse-ammo cannons" until this very moment in time. Think about that.


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26 comments | showing # 1 to 26

Y0j1mb0's Avatar - Comment posted on 04/18/2008 15:32
Y0j1mb0
Thanks for the tip. Just downloaded it.
galagabug 's Avatar - Comment posted on 04/18/2008 15:36
galagabug
good find! i'll give it a shot.
Holyetheline's Avatar - Comment posted on 04/18/2008 15:39
Holyetheline
This looks awesome. I will download it when I get home.
Faceless's Avatar - Comment posted on 04/18/2008 15:40
Faceless
I'm not exactly sure what I just experience, but I'm pretty sure I liked it.
charliesuh's Avatar - Comment posted on 04/18/2008 15:48
charliesuh
Buster showed me this game a few months ago, it's fucking rad! Too bad it's either really damn hard or maybe I just suck at it :(
Daynger777's Avatar - Comment posted on 04/18/2008 15:49
Daynger777
As a devout follower of the Indie Nation, I will embrace this with open arms.
bleep's Avatar - Comment posted on 04/18/2008 15:52
bleep
Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, Corpse ammo, BOO YA
ANeM's Avatar - Comment posted on 04/18/2008 16:02
ANeM
Curse you Runtime Error 216 at 0040418A!

To say the least, I'm not sure this runs on Vista. :/
A New Challenger's Avatar - Comment posted on 04/18/2008 16:28
A New Challenger
I had trouble getting it to start in Vista as well. Then again, the Trackmania Nations Forever installer took forever to start as well.... I'm not sure what the problem is. Will try it on my XP machine later.
animateria's Avatar - Comment posted on 04/18/2008 16:36
animateria
Downloaded!

Now trying the game~
The-Excel's Avatar - Comment posted on 04/18/2008 16:42
The-Excel
Asia is spelled 「アジア」. How did the designer guy get that wrong.
sacredchao's Avatar - Comment posted on 04/18/2008 16:44
sacredchao
Odd little game.
BTW - it works on Linux with Wine just fine. In other words, Vista really sucks.

Actually, Vista users may want to try running it in XP compatibility mode.
anomalous underdog's Avatar - Comment posted on 04/18/2008 17:00
anomalous underdog
ah, yes. I love this game. I have an old copy of it. does pressing ESC still immediately closes the program? I use the attractor, as I never understood how to use the other one (I learned how to use the attractor by trial and error). I never got past the first country (Taiwan was it?)

really fun game. cool music too.
The-Excel's Avatar - Comment posted on 04/18/2008 17:07
The-Excel
It's like Warning Forever, only gay.
necrozen's Avatar - Comment posted on 04/18/2008 17:07
necrozen
This is really a great shmup. It was a little difficult, but yeah, in a good way.

I love it when you first start a game like this, with an alien mechanic or playstyle or story element (whatever the case may be) that is vital to its makeup, and there is that small bit of time before you get the hang of it or understand it that makes you feel like you did way back when you first got your hand on an atari and were amazed by the simple fact that you were moving stuff around on the TV - that is until you died, and then you realized that you actually had to put some work into it, you know. That's a feeling a think many gamers like to recreate, and this does it quite well.

Thanks for sharing. I always enjoy these segments.
The-Excel's Avatar - Comment posted on 04/18/2008 17:08
The-Excel
Just kidding, I really like the execution here. The music is really good, too, and I recommend this to anyone looking for a new direction when it comes to shmups.
animateria's Avatar - Comment posted on 04/18/2008 17:17
animateria
Cool music!

Some of its mechanics are frustrating at times though.

-Like when the enemies occasionally stick to the bottom half of the screen forever.

-When they blow up and have already shot bullets, the screen gets too cluttered to see what is going on. Easy way to dodge this situation is to wait and kill em when they aren't shooting.

-Enemies that move toward your only dodge point and smush you. Like with the damn laser guy.

However I like the collecting debris and shooting them, the other one with the shield is pretty cool too. This game has a great sense of risk and reward.
king3vbo's Avatar - Comment posted on 04/18/2008 17:21
king3vbo
Looks really trippy
sbshootme's Avatar - Comment posted on 04/18/2008 18:21
sbshootme
Why do lots of these games have NO POSSIBLE WAY of configuring your fucking controls, I'm on a stupid euro keyboard layout so being forced to use this shitty y x scheme breaks every single bone in my hand when playing longer than 2 minutes. Even when I change the keyboard layout in windows, this game doesn't recognise it. What the hell?
It doesn't even have and .cfg or.ini files so I will have to pass on this one.
FUCK.
Wedge's Avatar - Comment posted on 04/18/2008 19:25
Wedge
Bah, the art design makes it fucking hard to tell where stuff is half the time though. Otherwise it's pretty neat.
anomalous underdog's Avatar - Comment posted on 04/18/2008 19:33
anomalous underdog
the attractor's thrust is mainly an attack, but since it lets your ship sort of "dash", you can also use it to evade enemy projectiles!
trunxkam45's Avatar - Comment posted on 04/19/2008 01:10
trunxkam45
tigsource.com
Rider Chop's Avatar - Comment posted on 04/19/2008 02:01
Rider Chop
fuck this game is hard. I really like it though.

can you only use the keyboard? if so, I think I see why this game is so hard.
KMCC's Avatar - Comment posted on 04/19/2008 11:47
KMCC
no Topher weigh-in yet?
hpv's Avatar - Comment posted on 04/19/2008 17:24
hpv
sacredchao: What version of WINE are you using, because it's DOA for me.
Jonathan Kerr's Avatar - Comment posted on 04/21/2008 19:38
Jonathan Kerr
This game is excellent.
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