So, as I said before the jump, your character's suit has two settings: blue, and orange. When you turn your suit blue, you attract to orange objects and pieces of the scenery, but you repel from blue objects and scenery. This means that, while blue, you can walk up orange walls but use your similar polarity to literally float over blue structures. And vice-versa when you're wearing the orange suit.
So, imagine there's an electrified blue stretch of floor, far too wide to jump across. Rather than trying to make a leap you could not possibly land, you're meant to switch to your blue suit and simply repel yourself from the blue, electrified floor as you float across the screen.
Or, let's say you're below a hollow compartment with no doors or way in, just a big button and a blue ball. Since you need to hit the switch on your own, but you can't actually get to the switch, you just need to either turn orange and attract the ball to you as you slowly move in the direction of the switch above you, or you can turn blue and sort of push the ball toward the switch using the opposing magnetism.
Is anything I'm saying making any sense? Just download the game and try it out, you'll get a grip on the mechanics almost immediately. Once you get the ability to increase the intensity of your suit's magnetism, you can start launching yourself into the air off similarly-colored magnets.
It's pretty awesome.
Essentially, though, as boring as "a magnet-based platformer" might sound, Polarity is really quite neat. Games like Polarity, which basically exist to explore and simulate the logistics of a single mechanic, can be really goddamned fun. These sorts of games are mainly about asking, "what if we could do this" in regards to their mechanic; if we could wear magnetized suits, what movement possibilities would arise from that? If we could put portals in solid objects, or slow down time with the press of a button, how would that affect our abilities, and what puzzles could arise from that?
As a result of this design philosophy, games like Portal or Polarity are much more interesting. They're otherwise very accessible, save for the exploration of their central gameplay mechanic; heck, there's not even any permanent death in Polarity, so the player is free to experiment and learn about the use of the magnetism. These games are about being interesting and immersive rather than necessarily being balls-out challenging (neither Polarity, Portal, Fez, nor Braid have any puzzles which we might define as truly, mind-numbingly difficult).
To be honest, I've sort of lost track of what I was trying to say. In summation:
-Games revolving around single gameplay mechanics are cool.
-Indie games do this far more frequently, and often more effectively than mainstream titles.
-Polarity is fun, and worth a download.
And so, since it's orange/blue, it doesn't give any issues to the colorblind gamer?
Does this game incorporate the right hand rule in any way?
Nah, no colorblind problems.
What's the right hand rule?
This looks really fun
@Anthony: It's a basic principle of electromagnetism. Has to do with vectors and stuff Pardon the nerdy comment; I'm in lab right now so I'm all science geeked out at the moment.
Downloaded it, installed it, played it, and beat it all within the span of 20 minutes total. In other words, a little too short for my taste, but it's certainly a fun game. Good stuff.
I had a good bit of fun with this. I would definitely be willing to pay for a longer more fleshed out version of something like this.
Wow that was really a cool little game. Short games like that with a great concept can hold my interest better than a lot of blockbuster games. If that game was a bit longer, had funny writing and a catchy song at the end it could be include in the Persimmon box.
Downloaded it, beat it. Pretty neat, I love games like this, no matter how short.
I liked it, it seemed it was giving us a taster more than anything. Would like to see a MASSIVE version with a level builder. But I don't know how hard you could actually make it.
I wish I was home at my own computer so I could download this. It will have to wait.
there's a board game (well, in the sense that Jenga is a board game) of the same name involving magnets. kinda neat...but didn't seem all that fun.
Game suffers from portal syndrome, awesome game, too short. I WANT MORE!!!! seriously though, really great concept, i'd like to see more, it was a lot of fun
wow that was really frikkin fun. i actually felt like i had telekinesis or something. bravo! i'd love to see something like this in a full fledged game, like using magnetic force as a grappling hook to get to places.
Rev, you'd totally love McKids and MetalStorm.
I too would pay for more content, someone get onto it.
Really cool, but like most people, I'd like to see it fleshed out a bit more.
Oh hay, dis' is pretty fun. Nice job on a student project.
Also lol McKids. I have that.
bogfatton: less like portal, more like megaman.
I was kinda like Dexter, wondering if it was just magnetism or if they brought electromagnetism into play. A game wherein you could control current in a 3D plane could either get awesome crazy or just plain old crazy.
'Nother good find Rev.
Winner, winner, chicken dinner. Great podcast, as always. I look forward to getting into Polarity. Fuck yea, MetalStorm. I had that "not-rom" and bought it for VC when it came out. I want to throw the damn controller a lot of times, but its better than throwing the laptop I had it on before.
Drop me a line Rev at crashoverride178@gmail.com
To Reverend Anatomy :
"What's the right hand rule?"
If you use the right hand too much you become blind.
Sorry, Reverend Anthony. :)
Theres another game called Shift , i believe theres even a Shift-2 now . its just as if not more innovative. saw it on newgrounds.com ,i really recommend it.
This game could be longer and feature a level editor... yeah that would be awesome. I hope the creators would expand it and find a publisher to release it. I'd pay gladly for this...
Yeah I haven't had any colorblind issues with this either. It's nice.
Its a fun game, i just wish it was longer.
gah, they could have done more with this, but I can understand them not having time to make more levels. maybe they'll release a level editor if we beg =P
Just downloaded it. It's pretty fun, and hopefully someone will make a full fledged game with the idea. Preferably a game whose character doesn't have such a ridiculous hairdo. :p
Meh. Foiled by OS X again. If I reboot into my Windows partition, it's going to be for Sam & Max.
Longer would be good, but level editor would be better.
It was a fun quick playthough, please highlight any future editions.
How about they combine portals and polarity into Portalarity?
ooooo sounds interesting thanks for the recomendation
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