Yes, that is the ugliest post picture ever created. Don't let it dissuade you from playing this awesome game.
I've been putting off an Indie Nation article on Synaesthete for a while now, partially because I wanted to chronologically distance it from that time I said it was better than Rez HD, and partially because I'm worried I'll build up your expectations too much to the point where you assume it cures cancer.
Never say never, though: this week I'm highlighting Synaesthete, and I'm here to tell you that this free download is more than worth your time. It won the 2008 IGF award for Best Student Game, and with good reason: it melds trippy visuals, a great soundtrack, and fast-paced rhythm/action gameplay into a title which delivers on the concept of interactive synaesthesia better than any other game I've ever played.
Crap, I'm building it up too much. Just pretend I didn't say any of that, okay? Go here, download it, play it, and maybe enjoy it. Maybe. It's okay, I guess. Pretty decent. Nothing special.*
*Actually, it sort of is. Hit the jump and see why.
Since I'm fully aware that the above post pic is hellishly cluttered, here's a gameplay video:
Basically, you use WASD to move around while tapping the J, K, and L keys in time with the music. That's it. The I key activates special powers, but, if you're playing the game correctly, you shouldn't even need them.
Synaesthete is probably one of the most enjoyable indie games I've ever played, and I don't say that lightly: its single-minded focus in combining the rhythm game with a (for lack of a better genre approximation) beatemup is just familiar enough to be totally accessible, while still feeling totally original in its execution. In mechanical terms, Synaesthete doesn't really add anything to the rhythm game genre other than giving the player the ability to move around, but that's somehow enough.
While the player stares at the stream of beats, constantly endeavoring to hit each one, he most also simultaneously dodge wave after wave of neon enemies. At first, it seems literally impossible to both dodge baddies and play the rhythm game at once, after a few minutes of heated play, the combination of the two actions almost becomes second nature. Once you realize that your damage increases depending on how well you time your beats, and how close you are to your enemies, the game becomes even more intense. You see the enemies out of the corner of your eye as you focus on the beats, or vice-versa; your difficulty with the dodging/rhythm gameplay will vary based on individual skill, of course, but after a while the music and the dodging gameplay meld into one cohesive, utterly satisfying experience.
Understand that I was dancing throughout the latter half of my playtime with Synaesthete. Well, maybe not dancing so much as oddly gesticulating in my chair, but I was still moving to the beat of the music. One might be tempted to call it grooving. Regardless of what you wanna call my repulsive spasms, however, I've never been prompted to make them in any other rhythm game environment outside of the odd Guitar Hero song. I'm not even a big fan of trance music, but the way in which the techno-riffic music complements/serves as the basis for the gameplay somehow got to me. It is very difficult not to at least bob your head while playing Synaesthete.
Compared to Synaesthete's, Rez's soundtrack might as well be the Best of Jack Johnson. The songs in Rez never really amped up until the boss fights or the later worlds; Synaesthete's music takes a lot less time to get, as the kids would say, thumpin'. Synaesthete is more fast-paced and fun than Rez. Synaesthete is prettier than Rez. Synaesthete is longer than Rez. I'm sure many who play both games will totally disagree with me on some or all these fronts, but I remain steadfast in my opinion that this little Digipen student game is a heck of a lot better than Mizuguchi's cult classic rail shooter.
There's not much more to say about Synaesthete, save to reiterate that it's really good, really free, and really worth the download. It's fun, it's pretty to look at and listen to, and there are even some goddamn boss fights. Which is awesome.
I thought there was WAY too much going on in Synaesthete.
I LOVE the concept of platformer/rhythm game, but there's many ways to accomplish that besides simply putting the falling bricks smack dab in the middle of the screen.
I started this up and got to shock of my life when the my 360 controller started vibrating. So needless to say i've been playing with that, got to love a indie developer who takes the time to program rumble in.
Hell you could even just have the pad in your lap and play with the keyboard if thats your thing.
Am loving the game by the way even if I can only play it in short bursts before I get a headache.
Tried it out after your recommendation (since everyone before was spot on), but none of your fancy words apllied to the game in the end. Rez is neither cult nor a classic for me, it's just an awesome piece of playable art.
I heart indie nation. Thanks anthony for creating the awesome write ups and finding the awesome games, and god damnit do I love free games. If it wasnt for Rez this game may not exist, however this game is still so much better than Rez
This was pretty good. I'm hoping for a sequel with a greater degree of difficulty, but I really like the gameplay - it feels frantic and rhythmic.
I don't play many rhythm games, in fact, I think the only one I've played is Parappa the Rapper on DC and Elite Beat Agents - which I enjoyed - and guitar hero, which I hated.
At any rate, I enjoyed this and will recommend it to others. I really look forward to Indie Nation. Before I started reading it, I had no idea there was even such a thing as Indie games. Keep them coming!
This weekend until 2:00PM Eastern on Sunday you can play an awesome first-person medieval battle game Chivalry: Medieval Warfare for free. Head on over to the Steam page to download it and start playing. If you deci...
SpikySnail Games is targeting a June release on Steam for its enhanced-for-Windows/Mac/Linux Super Splatters. The physics-based puzzler provided a good deal of fun in its original Xbox Live Arcade incarnation, and this new In...
Early last year, Terraria developer Redigit released a statement that there would be no more major updates to the 2D open-world phenomenon, citing fatherhood as the main reason for moving on. Fortunately for fans of the game...
Life as a mother badger doesn't strike me as something that would be particularly easy, but conflict sure does make for an interesting story. Pid developer Might and Magic is going where no one to my knowledge has gone befor...
Microsoft's Matt Booty affirmed earlier today that digital publishing policies on Xbox One would be no different than they were on Xbox 360. Any hope that Microsoft would right the ship that has inconvenienced a good number o...
[Castle Vidcons by Tyler Rhodes]
Both Sony and Nintendo are bending over backwards to make their platforms as attractive to indie developers as possible, from waived licensing fees to free patching. Microsoft has been slippin...
By now, we've seen the big reveals of the PlayStation 4 and the Xbox One, and I can safely declare a winner: PC. Why? Because just a few days ago, Metanet Software released a huge update to its diabolical ninja platformer N,...
Terry Cavanagh is known for making some of the most brutally difficult, yet immensely satisfying games. VVVVVV showcased some downright masochistic platforming, and Super Hexagon provided twitch gaming that evoked an almost r...
I think the first Sanctum game surprised a lot of people. It took the intellectual strategy aspect of tower defense games and combined it with the more action-oriented first-person shooter genre to create a unique, wonderful ...
The prosperous settlement of Castletown had everything its residents could possibly desire. Lumbering giants had turned a once barren wasteland into a fertile coastal forest, and like titanic servants they had places mines, p...
For this week's mind teaser we're not just using our brains, we're using our ears. Rhythm Doctor on Newgrounds challenges players to participate in the tunes at specific moments to progress, with an interesting (bizarre) spin...more
In bringing port of their PSP game Idolm@ster Shiny Festa over to the West, Namco Bandai Games has shown us what a $54.99 iPhone/iPad title looks like. The hit Japanese rhythm series appeared on the Apple App Store today...more
Here's a snazzy-looking trailer for the indie game Fract, described by its creators as "musical exploration" game which is currently on Steam's Greenlight service. It's got some of my favorite things in it: abstrac...more
All content is yours to recycle through our
Creative Commons License permitting non-commercial sharing requiring attribution.
Our communities are obsessed with videoGames, movies, anime, and toys.