For every formulaic, boring sequel of a remake of a port to come from mainstream game studios, there's at least a half-dozen unusual, original, and fun titles coming from independent game developers from all over the world. That so many of them go more or less unnoticed by the gaming community at large is, to put it bluntly, a goddamned shame.
It is for this reason that I'm proud to kick off Indie Nation, a new weekly article wherein I bring up an independent game you probably haven't bought or downloaded, tell you how friggin' good or artistic or interesting it is, and continually urge you to give it a try. If you're sick and tired of crappy mainstream game after crappy mainstream game, or if you liked this article, this new series is for you (and you might also want to think about checking out The Independent Gaming Source).
This week I'll be looking at Aquaria, the 2D aquatic exploration title from Bit Blot. Aaron Linde has personally attempted to convince you of its glory on severaloccasions and now, with the game actually being out and all, I must concur with Linde and tell you the following:
It's really good.
Firstly, you can download a free demo here. Its saves are compatible for the full game, so if you get to the end and want to purchase the full game, you can do so without having to start over entirely.
Don't even goddamn think about pirating it.
In some ways, Aquaria hearkens back to the days of epic, two-dimensional, exploration heavy adventure games. I say "in some ways" because, ultimately, Aquaria is its own game: it may have the massive maps and exploration of a Castlevania or a Metroid, but its mood, controls, and specific gameplay mechanics give Aquaria its own unique, wondrous identity.
Aquaria follows the story of Naija, a humanoid underwater dweller who, upon completing what initially seems to be a marathon session of meditation, loses her memory. Once the player takes control of her, she (through voice-over narration) mentions that she feels restless. Considering there is nothing to do in her meditation chamber other than swim around and look at the pretty background, the player shares the same emotion and sends her off on a journey of exploration, combat, and puzzle solving.
And explore you will -- the world of Aquaria is big. As in, Dracula's Castle big. The Zebes underground big. So big that, initially, you might be a little overwhelmed. Upon exiting Naija's meditation room, the player immediately moves into an overworld room which seems to have no less than a dozen twisty, meandering tunnels flowing into just as many exits leading God knows where.
The feeling of pure stupification one experiences upon seeing these myriad paths is, I think, completely intentional on Bit Blot's part; Aquaria is an exploration game, after all, and nothing helps to increase the physical scope of a game like being immediately overwhelmed with twelve or thirteen paths and no immediate way to choose which one to take. Naija and the player want to explore the underground; initially, it seems like both have bit off more than they can chew.
This feeling of confusion and smallness soon passes, however, and you begin to see that only one or two of the paths are immediately open to you -- you'll need special abilities to access the rest. Naija's gains new abilities by learning songs, and activates those abilities by playing them. Holding down the right mouse button opens up a radial music dial; by moving your mouse over different icons in the dial, Naija will sing different notes and, if you string together the right combinations, activate a special power. Imagine the ocarina from Ocarina of Time, only much more intuitive. A few hours into the game, you'll be effortlessly activating shield or lift spells with the song menu as if it were second nature -- and all without the aid of any real HUD.
Yes, Aquaria is a game of minimalism. As you swim around Naija's underwater world (using only the mouse), you'll see no health bar, no point counter, no ammo display. The focus is on Naija's world, and Naija's world alone: you can head into a menu to check which items you've collected, of course, and there's an unobtrusive minimap in the corner of the screen, but Aquaria's main priority is immersion. After you've solved a few puzzles and gained some new abilities, the game begins to subtly work on you.
The soothing music draws you in. The wonderful 2D artwork becomes even more appropriate and pleasing to the eye. The urge of exploration draws you further, and, while I wouldn't be so melodramatic as to suggest you forget you're playing a game, you definitely get into a sort of groove.
Yet beyond the Myst-esque exploration and puzzle solving, there's a lot of action to be had. Naija quickly learns to transform herself into numerous different battle-ready forms, each with their own specific set of attacks. Just as it is a bit jarring -- but somewhat pleasant -- to switch from serene exploration to a hardcore boss battle, it's kind of a shock to see the peaceful, innocent Naija turn from a song-singing water nymph into her dark, fireball-throwing energy form at the drop of a hat. While the game puts you in a pretty peaceful mindset during its exploration and puzzle solving sequences, it's not at all afraid to mix things up with the energy, beast, and nature forms.
All in all, Aquaria is damned good. If you're at all a fan of 2D adventures -- and if you aren't, what the hell is wrong with you -- you'll find something appealing in its labyrinth of caverns and corals. It feels retro, but totally new; classic, yet fresh. Little surprise it won the grand prize at IGF.
Aquaria costs thirty dollars, which is just about reasonable considering how damn big the thing is, and the fact that it comes with a (disgustingly intuitive) level editor. The modding community hasn't quite hit its stride yet, but the level editor is easy and fun enough that it won't be very long.
Again, check out the demo and see for yourself. If you so much as attempt to pirate it, I will come to your house and stamp on your testicles until they squish under my feet like grapes. Then I'll take your hard drive.
No no no, I do not approve of this at all. I already have 50 million to many games to play and here you are heaping games I was peacefully ignoranant about onto my plate. Thanks a whole lot Rev. Anthony...if that is your real name!!
Aquaria has to win award for being simply Amazing. I haven't beaten it yet (got it at release i'm stuck on the light temple) but what I've played of it was totally worth what I spent. This game is a must buy.
Thank god there's finally a regular feature on indie games. I was just thinging about starting a regular thing in my cblog yesterday, and here I load the site today to see this new feature. It's like you read my mind.
This is why I am a PC gamer. Because while I don't buy the mouse/keyboard elitism or the need to spend a thousand dollars on my computer every year, the indie scene is precisely what the consoles lack.
I've been meaning to try out Aquaria for a while now. I think I'll do so as soon as I get settled in for the new semester. Right now, though, my current addiction is Darkside
This was looking pretty great.....until the whole "squashing my testicles like grapes and taking my hard drive" part. I guess I'll just have to go find some other indie game to pirate. :P
Seriously, though, it looks sweet. I'll have to give the demo a shot and see if it's worth $30, though. I would like to see some more free indie games, though.
I bought and played this the day it came out, and the entire game was a fucking blast. Fair warning to newcomers though, Aquaria doesn't hold your hand. You WILL get frustrated at times getting lost, but you're never truly stuck. Its all about catching the clues.
@Rev: About time we got a regular feature like this. Thanks
Did anyone else simply find the game fucking boring? I like the art style, and it's an impressive piece of work for an indie developer, but there seems to be way too much empty space in the levels and not enough interesting things to do.
Then again, I only played the demo - does the full game get more interesting?
@dukeman: yeah, that's pretty much how I felt. The game was a very good concept, but it lacked in some things. I really felt like "that's it?" with the demo, and not a "that's it" that makes you want to play the full game.
This is exactly what I was alluding to in my Podtoid question a couple episodes back. I hope that 2008 (and the future) starts seeing more and more games like this. This game is gorgeous. It is well thought out. It is difficult in a way purposeful but fun way. Most importantly...it doesn't have a corporate hand up its ass puppeteering it into a shade of mediocrity.
The game wasn't designed to be for everyone, it was designed to be good. You have to respect that.
I think the whole purpose is finding out what her story is and exploring the oceans in all it's surreality and awesome visuals. If you're looking for a game dedicated more towards action, this might not be your ticket. But, I found that once you throw away what YOU want and really get into the flow of the game (no pun intended) it really, really shines.
The game wasn't designed to be for everyone, it was designed to be good. You have to respect that.
LethalHairdo, that's the best insight I've heard about games in a long, long time. Catering to all the trivial things people want out of a game isn't always the best thing, is it?
@Dukeman330: I really felt a feeling of "wow!" during the first 15 minutes or so when I realized its huge metroid-esque potential. But then I encountered nothing but empty similar spaces. Combined with a rather boring fighting system and lame, lame bosses it gets an E for effort.
I do endorse the idea of the Indie Nation though, yey! Does Cave Story count? If so, brace for Cave Story! :)
It mentions on the FAQ page that they are doing their best in regards to putting the game on consoles. It's a little cryptic for my taste, and always prefer a straight answer.
Anyway, does anyone that knows something about this game know if it could and or will be an XBLA game?
Good show, Rev! Nice to see that you're turning your love for indie games into a regular feature. I'm gonna have to agree with DeusPayne, though - I certainly hope you can refrain from engaging in condescending, self-congratulatory hipster behavior including, but not limited to:
- Telling us that any game with a budget over six figures is a piece of shit (money doesn't stifle creativity; fear of failure does).
- Calling former indie developers who eventually made it big "sell-outs" (back in the day, Bungie was as indie as they came, and like or not their attitude hasn't changed).
- Proclaiming that indie development is the only place where new and interesting games happen (the creators of the Battlefield series might have something to say about that).
That being said, however, great start! Some suggestions for round 2:
@rockvillian: Don't get me wront. I liked it, but in the whole indie community, this game was really over-hyped. I'm buying the complete game, but the demo just failed to live up to expectations.
@LordRegulus: I covered Knytt in my Indie Game of the Now Segment ;) Check it out. And fez is fucking awesome, I hope it's finished soon.
I just wish it were available on anything other than the PC. Not until I get a PC whose display can show moving images without completely freaking out will I be able to play this. =(
I really want to play this game but I've been too lazy to throw my Radeon 9600 with a noisy ass dying fan back in my PC (I'm not a PC gamer as you can probably guess). I took it out when I stopped playing WoW 2.5 years ago :p
YES, this is fantastic!
There are so many quirky, weird, fantastic games out there that doesn't have "EA" somewhere on its cover, or a number at the end of its name... some of them don't even have covers. Or real names. What I'm trying to say here is, we really need a column like this at Dtoid, and you're the man for the Job, rev.
On a slightly related note, I will not pirate this game. For once. I havent even played it yet, but I will pay money for it.
This is a MUCH needed article series. I would've started it myself if I was still as active in indie gaming as I used to be. Even so, I can point out a lot of awesome classics you might have missed, if there ever isn't enough recent titles out for you to put up.
That's a nice feature, and that game looks really good. Will you do japanese doujin games too? If so I nominate the Touhou series of bullet hell shmups/fighters/photograph taking shmup. And compared to most doujin games they are easily bought from the web. There is also english patches for 3 of the games.
http://www.pooshlmer.com/touhouwiki/index.php/Touhou_Wiki
http://www.shrinemaiden.org/
Nice article, Rev. This game looks like something I would probably enjoy. I'll be sure to give it a try. I might even recommend this to my mom (she like adventure games like Myst, Syberia, etc.) except there may be too much action in it for her.
I played the demo and was rather impressed at how different it was! Finding all those upgrades to your house and swimming around and finding new areas. Damn it was good! It was so good that transforming into that goddess for offense was a bit of a bust!
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Just wait until I get to some free, downloadable ones.
This is why I am a PC gamer. Because while I don't buy the mouse/keyboard elitism or the need to spend a thousand dollars on my computer every year, the indie scene is precisely what the consoles lack.
I've been meaning to try out Aquaria for a while now. I think I'll do so as soon as I get settled in for the new semester. Right now, though, my current addiction is Darkside
Seriously, though, it looks sweet. I'll have to give the demo a shot and see if it's worth $30, though. I would like to see some more free indie games, though.
Well worth the money- it's better than most professional games.
@Rev: About time we got a regular feature like this. Thanks
Aquaria was nice though, but I was a tiny bit dissapointed, maybe it was all the hype. It's still one of the best indie games I've played.
Then again, I only played the demo - does the full game get more interesting?
The game wasn't designed to be for everyone, it was designed to be good. You have to respect that.
I think the whole purpose is finding out what her story is and exploring the oceans in all it's surreality and awesome visuals. If you're looking for a game dedicated more towards action, this might not be your ticket. But, I found that once you throw away what YOU want and really get into the flow of the game (no pun intended) it really, really shines.
LethalHairdo, that's the best insight I've heard about games in a long, long time. Catering to all the trivial things people want out of a game isn't always the best thing, is it?
I only dled the demo but I look forward to buying the full version
Downloading it now... spending $30 to support some awesome indie developers is no question in my book!
I do endorse the idea of the Indie Nation though, yey! Does Cave Story count? If so, brace for Cave Story! :)
proper nerd would be like "OH NO NO DONT PLEASE DONT TAKE MY HARD DRIVE"
Anyway, does anyone that knows something about this game know if it could and or will be an XBLA game?
- Telling us that any game with a budget over six figures is a piece of shit (money doesn't stifle creativity; fear of failure does).
- Calling former indie developers who eventually made it big "sell-outs" (back in the day, Bungie was as indie as they came, and like or not their attitude hasn't changed).
- Proclaiming that indie development is the only place where new and interesting games happen (the creators of the Battlefield series might have something to say about that).
That being said, however, great start! Some suggestions for round 2:
Knytt Stories
Subversion (from the creators of Darwinia)
Fez
Audiosurf
Braid (I hope you've heard of this one already)
Limbo
@LordRegulus: I covered Knytt in my Indie Game of the Now Segment ;) Check it out. And fez is fucking awesome, I hope it's finished soon.
I my memory serves me right, there ARE some dolphins. Even if not though, it still deserves your time!
There are so many quirky, weird, fantastic games out there that doesn't have "EA" somewhere on its cover, or a number at the end of its name... some of them don't even have covers. Or real names. What I'm trying to say here is, we really need a column like this at Dtoid, and you're the man for the Job, rev.
On a slightly related note, I will not pirate this game. For once. I havent even played it yet, but I will pay money for it.
Why?
You mentioned Myst.
Kudos to you Rev.
http://www.pooshlmer.com/touhouwiki/index.php/Touhou_Wiki
http://www.shrinemaiden.org/
Its around the minimap. :P
other than that, I'd have to agree, Aquaria is a pretty damn large, damn good game. Even the demo is hugeish D:
The game does look amazing, and the trailers are doing a great job of getting me excited about it.