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Indie game Every Day the Same Dream is drudge-tastic photo

This post is about Every Day the Same Dream, an indie game about the monotony of cubicle life and one man's attempt to escape it. Or not escape it. Or something. Now, I know what you're thinking. You're thinking, great -- another pretentious artgame.

Well, you're kind of right. But it's a somewhat enjoyable pretentious artgame, nonetheless. If you really wanna know whether or not it's worth your time, I've made the following handy pro/con list:

PROS:

The music and graphics are gorgeous. It's got a bunch of optional pseudo-endings before the last "real" ending. At least one of those options ends with your character standing next to a robed man in a graveyard while wearing only his boxers. As the game consists of basically replaying the same (very brief) day over and over again, the game encourages curiosity and exploration. It's very short.

CONS:

Like Terry Cavanagh's Pathways (and unlike Aisle), the game is less about the player's choices reflecting back on him or herself and more about the player checking out every possible narrative branch out of morbid curiosity and a desire to complete the game. The "office jobs destroy your soul and identity" theme is no longer as fresh or insightful as it was a decade ago, and honestly now feels kind of patronizing. The ending makes very little sense, and not in a satisfying way.

The choice is yours. Play it, or don't.








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39 comments | showing # 1 to 39
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garison's Avatar - Comment posted on 12/24/2009 04:28
garison
I got 4 of the endings so far, but I can't find the last one. :/
Cyber Altair's Avatar - Comment posted on 12/24/2009 04:28
Cyber Altair
It's quite good but predictable I guess.
Generic Purple Turtle's Avatar - Comment posted on 12/24/2009 04:28
Generic Purple Turtle
What are you doing working Anthony, you should be enjoying Christmas or the passing of the winter equinox or something....
Kad's Avatar - Comment posted on 12/24/2009 04:42
Kad
I quite enjoyed it. Exploring the different endings was interesting.
Lance Icarus's Avatar - Comment posted on 12/24/2009 04:47
Lance Icarus
It was alright, but it just reeks of an artsy game that might as well just be a flash animation.
SadCheese's Avatar - Comment posted on 12/24/2009 04:56
SadCheese
Interesting style, but still feel like you said "Art game" feel. Good play though
beastrn's Avatar - Comment posted on 12/24/2009 04:57
beastrn
The last thing I need is a game about being an office drone - not even ironically -_-
phantomile's Avatar - Comment posted on 12/24/2009 04:58
phantomile
I immediately walked past the cubicle without any hesitation, walking out the fire escape, and killed myself.
I don't indent to play it again.
sky4's Avatar - Comment posted on 12/24/2009 05:02
sky4
The gameplay is very boring and you were right about the whole 'getting the endings for completion's sake' but for some reason I actually did find the ending powerful beyond my time investment. Even after the 5 mins of playing, all the repetition made me accustomed to his routine and I somehow felt connected to all the characters. It's very predictable but somehow it still touched me.
phantomile's Avatar - Comment posted on 12/24/2009 05:04
phantomile
Wow that comment I just made was poorly worded and filled with typos.
Fuck this "6AM" shit.
Attilazilla's Avatar - Comment posted on 12/24/2009 05:19
Attilazilla
The final ending was unsatisfying. It felt like a kick in the groin without the pain.
faultymoose's Avatar - Comment posted on 12/24/2009 05:32
faultymoose
You know what I hate about art games? People who insist that art games are "pretentious".
David Putz's Avatar - Comment posted on 12/24/2009 05:47
David Putz
IMO, passable.
Mikular's Avatar - Comment posted on 12/24/2009 06:00
Mikular
I'm a bit stuck, I've got up to "2 steps" to go, can't figure it out. I've shown up to work and done the work, I've shown up and jumped off the roof, I've shown up undressed and got fired, and I've talked to the homeless guy fully clothed and been taken to the graveyard. Now, regardless of the situation, I can't seem to find him again.
Anybody know what I'm missing?
jymkata's Avatar - Comment posted on 12/24/2009 06:01
jymkata
I was expecting the 'Don't' link to just be a Let's Play of the game, so having it link to the trailer for "Don't" made me laugh a lot.
Mikular's Avatar - Comment posted on 12/24/2009 06:05
Mikular
I've also now petted the cow, fully clothed. "One last step"...
cap123's Avatar - Comment posted on 12/24/2009 06:09
cap123
i got stuck on one last step and then it was just frustrating :(
Mikular's Avatar - Comment posted on 12/24/2009 06:11
Mikular
Nevermind, I are dun.
Analoge's Avatar - Comment posted on 12/24/2009 06:48
Analoge
I liked it. Haven't played a good pretentious art game since Psychosomnium.
Rosseh's Avatar - Comment posted on 12/24/2009 08:07
Rosseh
About the theme being fresh. I get that feeling too but I think to myself that there are many people in this world, growing and experiencing life. Just because we are bored of something, doesn't mean that other people have even seen it. The problem of the day to day grind of our socially contructed lives persists and while problems exist there will always be people trying to express their feelings for them.
Rakso321's Avatar - Comment posted on 12/24/2009 08:43
Rakso321
@micalah / Garison Get out of the car during the commute.
Nathaniel607's Avatar - Comment posted on 12/24/2009 09:40
Nathaniel607
That's how you pet the cow... can't get the last step.
Nathaniel607's Avatar - Comment posted on 12/24/2009 09:50
Nathaniel607
The ending was stupid. I think he put it there just cause he knew it would fuck with people.
UglyDuck's Avatar - Comment posted on 12/24/2009 11:04
UglyDuck
Very nice style, great idea. The ending made no sense and had no lasting effect, unlike Dear Esther for instance, where - even though I didn't understand what was going on - it had a profound effect on me.
psycho terror2's Avatar - Comment posted on 12/24/2009 11:05
psycho terror2
@ faultymoose

all artgames by nature are going to be called pretentious by some people, and those people would be correct to do so. these games are almost always about deriving deep, personal experiences from simple gameplay, and they are guaranteed to fall short of doing that for some people.

on the game, the idea is pretty cliché, so meh.
player1or2's Avatar - Comment posted on 12/24/2009 11:38
player1or2
What happened to Indie Nation?
Rigby's Avatar - Comment posted on 12/24/2009 11:55
Rigby
The ending was pretty pointless after all of that.
Stephen Beirne's Avatar - Comment posted on 12/24/2009 12:13
Stephen Beirne
I liked it. Showing up to work in my boxers gives anything appeal.
peachboy's Avatar - Comment posted on 12/24/2009 12:16
peachboy
nice, came across this the other day. haven't found the 'final' ending though. the art style in the game is delicious.
VashTS's Avatar - Comment posted on 12/24/2009 14:34
VashTS
Great game!! Almost up there with Don't Crap Your Pants.

It's too bad that I heard of and played this game before this post....Someone else who does indy game reviews picked this a few days ago.

Scott Sharkey gets +1 respect. Sorry Anthony.
AlexBebop's Avatar - Comment posted on 12/24/2009 14:37
AlexBebop
I played this game a few days ago as per Aaron Linde's twitter recommendation. While I did like the art and music, I got bored after playing through a few times. I didn't realize until I read this post that there was more than 2 endings, and the overall "true" ending.

After going through and playing up until that "true" ending, I'd say that the game was alright.



SPOILER
Although I do wonder where everyone went in the end. Am I supposed to assume everyone "jumped?"
SPOILER END
teach4food's Avatar - Comment posted on 12/24/2009 18:14
teach4food
great! nice right before the holidays LOL Great game, worthy of a play, and you know when you are finished, the game goes back to the opening credits.
Pinhead's Avatar - Comment posted on 12/24/2009 18:52
Pinhead
@ faultymoose

I agree. I don't see why people have to call games pretentious just because the games undermine typical video game conventions. The term 'pretentious' is like a stamp that lets people know that a particular game is for 'snobs' and 'intellectuals'. It's just a silly method of segregating 'weird' games from 'regular' games.
Lobito's Avatar - Comment posted on 12/25/2009 00:45
Lobito
*SPOILERS*
The ending actually came off a lot more strongly for me when I though about it for a moment. It seemed to me that everything you play through was actually the character life flashing before his eyes as he was jumping off the building, which would explain why it ends with him seeing himself falling. I think that every scenario you played through was, sadly enough, the most memorable moments of his life.
*Spoilers*

Man, this game really made me sad. Damn you Anthony!
Snakey's Avatar - Comment posted on 12/25/2009 11:16
Snakey
played it. loved it. thanks for sharing. :)
Holyetheline's Avatar - Comment posted on 12/25/2009 13:53
Holyetheline
I pet a cow. :)
Hools Verne's Avatar - Comment posted on 02/10/2010 22:23
Hools Verne
"Like Terry Cavanagh's Pathways (and unlike Aisle), the game is less about the player's choices reflecting back on him or herself and more about the player checking out every possible narrative branch out of morbid curiosity and a desire to complete the game."

I wondered whether this would bug you here. I think there's a certain amount of truth to the complaint when it comes to flinging yourself off the ledge. However, I think when it comes to all the other narrative branching points this is actually a time where the morbid curiosity and desire to complete the game actually does end up reflecting back on your choices. You spend the entire game trying to reach the end, specifically to become "a new person". Yet each time you deviate from your first day, you have become a new person, but only if you care about those deviations for their own sake. When you have completed all five steps you witness yourself fall off a ledge, you have become a new person but that means that you have exhausted the attachment to what your life was. There is no longer anything to interact with and you're left without any context. At least half of the deviations (leaf, graveyard, suicide) are obviously about death and I think the cow and the nudity are tangentially related.

I think the point is less about how we're all cogs in the wheel and more about the danger in performing an action for a reward not intrinsic in the action itself. This is certainly relevant to your life as an office drone, but if you aren't careful it becomes relevant to your life as a whole. If you get out of your car because you are trying to finish the game you will come to the same place as you will if you get out of the car and go walk to the field because you want to explore that option but if the comments above are any indication you will be left unsatisfied.
Racecarlock Kingdaka's Avatar - Comment posted on 05/30/2011 16:00
Racecarlock Kingdaka
He forgot to mention it's extremely boring and the message is something everyone already knows.
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