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Indie developer redesigns UI specifically for one player photo

User-interface design is a tricky part of game development. You have to find the right balance between usability and attractive aesthetic choices. This is only taking an "average" gamer into account, but there are many different types of gamers with larger hurdles to overcome than that which any game presents.

Legend of Grimrock developer Petri Häkkinen received an interesting comment after showing off the newest additions to the game's user interface. Commenter HarpoonIPA wrote, "I'm disabled and use a mouth stick for typing, I always used the mouse in [Dungeon Master] just easier for me, but I will learn to play you're way." How did the Petri and Almost Human Ltd. respond? Why, by simply redesigning the user interface to accommodate larger keys for player movement and item usage.

By taking the time to listen to their fans, they have not only made their game more accessible for a multitude of newer players but have also shined a lesser-talked-about area of design. Judging by the time it took Petri to create and implement those UI changes as a small indie developer, it also shows the big boys how quick and simple it can really be if you take a few moments to consider more than just the "average" gamer. It's stories like these that make me really appreciate indie gaming and the strong connection that it can create to its fan base.

Gaming vs Disability - an immediate and awesome reaction... [Reddit -- Thanks, J.]








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18 comments | showing # 1 to 18
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BkV's Avatar - Comment posted on 01/27/2012 18:03
BkV
I guess there aren't "Almost Human" but ...."Too Human".
Sir Tobbii's Avatar - Comment posted on 01/27/2012 18:04
Sir Tobbii
I'll just add this to another 500+ reasons as to why I love the developers of Grimrock.
BkV's Avatar - Comment posted on 01/27/2012 18:05
BkV
Aaaargh! I meant "they" not "there".
ceark's Avatar - Comment posted on 01/27/2012 18:11
ceark
wow, that's awesome.
Mundaft's Avatar - Comment posted on 01/27/2012 18:13
Mundaft
Reminds me of how COD made that control config for that paraplegic guy who plays the game with his face.
Sebproductions's Avatar - Comment posted on 01/27/2012 18:16
Sebproductions
Awww stories like this always give me hope , then I find out that their is an online pass in a singleplayer game.
Achromatis's Avatar - Comment posted on 01/27/2012 18:22
Achromatis
I think one of the problems you get with a bigger developer is not that the developers themselves dont/cant do these kinds of things, but that the team is more detached from the players. Things like "Community Managers" and larger teams needing more "Executive" control just add more barriers between players and developers.

It also becomes more about the money, and how "time efficient" things become. This isnt something related to the game industry, but business as a whole. Its a shame because you like to see the little guys get bigger then getting bigger results in them losing the things that made you like them.

Fucking society. /rant

This shits always nice to see, reminds me of how a Splash Damage dev helped players on the Steam forums crack controller support into the PC version of Brink because there were a number of people(that dev himself included) with disabilities needing to use controllers.
mxdirector's Avatar - Comment posted on 01/27/2012 18:24
mxdirector
At E3 when the new consoles are announced if they don't mention "accommodating disabled gamers" then I will be severely disappointed.

Well actually I won't really, I'm more disappointed in the likes of jeff Keighley who seemingly never bring up such an important issue.
SlimySlime's Avatar - Comment posted on 01/27/2012 18:43
SlimySlime
controls that can be remapped should be as standard as a menu screen

These guys are a class act, but I wish it was the norm.
Elsa's Avatar - Comment posted on 01/27/2012 18:58
Elsa
Awesome!!
Fearzone's Avatar - Comment posted on 01/27/2012 19:39
Fearzone
Sweet! I get called a noob just for asking to invert X and Y axes. So I like this. Makes me want to take a look as this game.
Jack Dandy's Avatar - Comment posted on 01/27/2012 19:53
Jack Dandy
I really like their system of communicating with the fans. Every week they make a post of their progress on the game, and answer most of the questions people throw at them in the comments, all while being very nice and professional about it.

I can't wait to purchase the game.
TheManchild's Avatar - Comment posted on 01/27/2012 21:17
TheManchild
Pretty heartwarming stuff.

I have been SUPER excited for Grimrock, but to know just how damn cool the devs are? Man. That's some nifty stuff right there.
Shoop's Avatar - Comment posted on 01/27/2012 21:43
Shoop
I'm glad Grimrock is getting more press <3
EKGProd's Avatar - Comment posted on 01/27/2012 21:56
EKGProd
I'm gonna buy this game now just because they have already convinced me that they deserve my money and I want to experience a game from a developer that would go so far out of their way to help just one gamer.

Cheers to that.
Baines's Avatar - Comment posted on 01/28/2012 00:35
Baines
Compare this to Modern Warfare 3, where when someone with below average hearing asked for a volume adjustment control for background music (so they could better hear game noises), the initial response for a couple of months was indifference, then that they had discussed it for a while and decided it would be unbalanced if some people changed audio settings and others didn't.

Mind, they'd already botched color assist mode, so maybe they were gun shy. While color assist was meant for helping color blind players, others quickly found that the devs had mistakenly made stealth bombers easily visible on radar when color assist was on. (They are intentionally nearly impossible to see on regular settings.)
Henriquegds's Avatar - Comment posted on 01/28/2012 06:10
Henriquegds
This is really awesome and shows some hope for developers
Glitchmaster8's Avatar - Comment posted on 01/29/2012 10:43
Glitchmaster8
It is stuff like this that makes me wonder why developers get away with poor HUD and interface programming. How hard is it to include the ability to change the HUD colors for those who are color blind to green-friendly and red-foe. It shows how lazy developers are. I hate lazy developers. Either make a good game that can be played by most anyone or stop acting like you are so great at your job.
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