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Sonic Dash 2 photo
Sonic Dash 2

Sonic Boom rides again in Sonic Dash 2, out this week

Oct 09
// Chris Carter
Not to be confused with the microtransaction-stuffed Sonic Runners, Sonic Dash was actually a decent little Temple Runner clone released in 2013. Now it's seeing its second release in the form of Sonic Dash 2: Soni...
Minecraft photo

Minecraft Story Mode might open the door for Minecraft on Wii U

It uses the original engine
Oct 09
// Chris Carter
Minecraft: Story Mode is coming to basically every platform ever, as most Telltale games do, but this one is different -- according to an interview from Family Gamer TV it uses the actual Minecraft engine instead o...

Review: Metal Gear Online

Oct 09 // Chris Carter
Metal Gear Online (PC, PS3, PS4 [reviewed], Xbox 360, Xbox One)Developer: Kojima ProductionsPublisher: KonamiRelease: October 6, 2015 (Consoles), TBA 2016 (PC)Price: $59.99 (PC, PS4, Xbox One) $49.99 (PS3, Xbox 360) / Included with MGSV As previously mentioned, Metal Gear Online only has three modes currently. There's a decent amount of variety within those gametypes, but the issue is how everything is playing out right now in the game's meta. In essence, players often aren't using any form of stealth (outside of Cloak and Dagger, which forces one team to do it), or aren't going for the objectives in general. Instead, most games end up being slugfests and devolve into team deathmatch situations. That's not to say that these basic strategies aren't handily countered by players who have the know-how, it's just what's happening. While it's not wholly the fault of the designers, Metal Gear Online doesn't do a great job of facilitating objective play, as the whole thing is kind of a laissez faire situation. That both excites and concerns me. On one hand, I love that MGO is just as vague as Phantom Pain. Instead of spelling out every facet for players, you'll have to just figure out everything on your own, from advanced tactics to the best way to counter enemies. On the other, I'm not confident in Konami's ability to effectively police and update the game in the slightest. It's very possible that there could be a ton of content from Kojima's team waiting to be pushed out in waves over the course of the next year. But since this is all speculation, we only have what's currently in MGO to assess, and it's lacking in areas, chiefly how servers are handled -- or, I should actually note, a lack of servers. It seems as if the game is P2P based, which creates all sorts of issues for players. First off, hosts can remove people from the game, and if they disconnect, everyone gets booted with no XP or rewards. It's egregious to say the least, and not something you really see in a major shooter in 2015. [embed]314621:60673:0[/embed] Then you have issues like the party system not actually placing you on the same team as your party constantly, or the basic inability to join a friend's game in progress through a quick menu option. Thankfully the microtransaction element hasn't bled through for MGO (yet?), but cosmetic equipment is too expensive currently, as it would take hundreds of games to earn some of the higher-up rewards. I would be more okay with the expensive price of gear if the aforementioned booting issues were rectified with dedicated servers. Now, the gameplay is still superb. That's due in part to the fact that it's literally Phantom Pain, online, which is completely fine by me. Every movement is fluid, gunplay handles like a dream, and the sheer flexibility of the engine makes for some breathtaking moments. Aiming, running, and dolphin diving feels better than pretty much every shooter on the market right now. It's crazy how it feels like a natural extension of my adventures with Venom Snake, and how all of my training instantly pays off online. When you distill it down to individual matches, Metal Gear Online is just fun to play. You can boot up a session, and provided that you don't have any connection issues, generally enjoy yourself, even if a lot of people are ignoring objectives. It's a rush to use stealth effectively and have an enemy run by your prone body completely, then dash up to them, choke them out, and Fulton them. Getting to use the Snake and Ocelot special loadouts from time to time is a joy as well, as are all of the little Easter eggs and details locked within MGO. I've seen a lot of complaints that the Walkers are overpowered, but I've found them easy to deal with. Not only are they incredibly easy to spot (and show up on the radar), but they can be swiftly taken out with a quick sniper shot or a few well-placed bullets. Plus, both sides get them, so it's not like one team is at a disadvantage -- people just need to learn how to counter them. For the most part I don't think balance is an issue for MGO -- it's the technical side that drags things down. Even though we don't review what might be (could you imagine how cool it would be to see co-op Metal Gear missions? Now we may never see the day), I'm still torn with the current state of Metal Gear Online. I wouldn't necessarily recommend picking up the entire Metal Gear Solid V package just for online play, as it still has a lot to prove. I'm pulling for it to get better, but I don't trust Konami.
Metal Gear Online photo
It's not over yet, Snake
I've spent a considerable amount of time this week with Metal Gear Online, and despite my initial positive impressions, I'm having some big-picture issues. In short, I'm not sure how long this train is going to be chugging along, especially when you take Konami's recent history into account.

15GB patches photo
15GB patches

Are you okay with 15GB patches for console games?

They're no longer stress-free machines
Oct 09
// Chris Carter
Remember the retro days where console games worked, and they couldn't be patched (and subsequently fixed?). Yep, I do, but I was also a PC gamer during that same time period -- I had the good fortune of meeting friends from a...
G2A photo

G2A gets salty about Riot dropping League of Legends sponsorship

What did they expect?
Oct 09
// Chris Carter
In case you haven't heard, Riot Games recently ended its sponsorship with G2A, a third-party key distribution site -- a move G2A calls "heavy-handed and potentially damaging." The thing is, this partnership ended in part due ...
Hyrule Warriors Legends photo
Hyrule Warriors Legends

Hyrule Warriors Legends to feature 'player change' and 'Smash Burst Power' mechanics

This is a lot more than just DLC
Oct 09
// Chris Carter
At first glance, I thought Hyrule Warriors Legends was going to just be DLC of sorts, adding a few more characters to the mix. But after more details are coming to light, it looks to be a whole lot more than that. Gemats...
Destiny photo

Check this app the next time you want to infuse something in Destiny

No regrets
Oct 09
// Chris Carter
The way item rank works in Destiny's Year Two edition is a bit different than it was in the past. Now, you can infuse items with higher rank gear to ascend their Light level, but the whole process can be confusing for casual ...
Pokemon photo

Hoopa, the newest Pokemon, will be available in select regions this month

Oct 09
// Chris Carter
[Update: US details are available here, though a date has not been set outside of "later this year."] After months of dilly-dallying, we now have an idea of when Hoopa will be available for Pokémon fans. This mont...
DestrUKtoid photo

DestrUKtoid Episode 22 - Trans Man or Cuttlefish

Now we have to fight each other
Oct 09
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). This week UK Editor Laura Dale is joined by Joe Parlock and Vikki Blake to talk about Undertale, a new UK indie studio, Far Cry Primal, and a bunch of terrible dad jokes. Have a listen on iTunes or direct download.
Sony photo

PlayStation Now available now in the UK

Will you be subbing?
Oct 09
// Vikki Blake
Sony's game-streaming service, PlayStation Now, has (finally) launched in the UK. Offering 100+ games for PlayStation 3, 4, and Vita -- including The Last of Us, BioShock Infinite and Uncharted: Drake's Fortune -- you can pic...
Star Wars Battlefront photo
Star Wars Battlefront

EA opens more Stars Wars Battlefront PC servers

Trooper or a rebel?
Oct 09
// Vikki Blake
Electronic Arts are opening more PC servers to cope with demand for the Star Wars: Battlefront open beta. In a recent tweet, the official Star War: Battlefront said that owing to "a lot of interest around the beta," it will s...
Ark: Survival Evolved photo
Ark: Survival Evolved

Ark: Survival Evolved hits two million sales

Open the door, get on the floor...
Oct 09
// Joe Parlock
Ark: Survival Evolved has been a bit of a runaway success. Adding dinosaurs to normal survival game mechanics obviously appealed to a lot of people. So many people, in fact, that developer Studio Wildcard has announced on its...
Rift photo

Rift's latest update is the biggest one since launch

That launch that happened four years ago
Oct 09
// Joe Parlock
Remember Trion’s Rift? I really liked it; it had a lot of excitement behind it before release, and then when it came out people seemed to forget all about it. The jump to free-to-play seemed to help a bit with getting ...
Street Fighter V photo
Street Fighter V

A closer look at Street Fighter V's new fighter

Laura Matsuda
Oct 08
// Jordan Devore
I don't understand what's going on with Laura's dual hairstyle and likely never will. But it doesn't even matter! She's still a cool addition to the Street Fighter V roster. We already showed you her debut trailer, so how abo...
Fungal Asshole photo
Fungal Asshole

Indie dev's angry rant demonstrates the stress after being Kickstarted

Or is it all satire?
Oct 08
// Jed Whitaker
Having never heard of Elysian Shadows -- a 2D RPG that was Kickstarted for PC, mobile, Ouya, and even Dreamcast -- I stumbled across the above video of one of the developers, Falco Girgis, seemingly going off. Apparentl...
Shovel Knight photo
Shovel Knight

Shovel Knight's Xbox One retail version is in limbo due to publishing policies

And that's not all
Oct 08
// Jordan Devore
Yacht Club Games has hit some snags with the retail versions of Shovel Knight. For starters, the studio has abandoned plans for a physical copy on Xbox One this holiday. "We really gave it our best effort, but unfortunately, ...
PS4 media remote photo
PS4 media remote

I could use a remote for PlayStation 4

Releasing this month for $29.99
Oct 08
// Jordan Devore
I've long since learned that as soon as I skip past all of the previews and everything else that gets in the way of watching a movie, it's time to turn off the DualShock 4. If I don't, someone or something will invariably tou...
Chibi-Robo photo

It's time to pray for Chibi-Robo

God have mercy
Oct 08
// Jonathan Holmes
Chibi-Robo is a refugee from GameCube country, born from the co-mingling DNA of the industry's most well-known publisher and one of its least mainstream-friendly developers, he was ready to die from the moment he hit the grou...
Killing Floor 2 photo
Killing Floor 2

Next Killing Floor 2 map takes us to the Black Forest

You always need a spooky forest
Oct 08
// Zack Furniss
Killing Floor 2's last major update brought two new maps, two new perks, and all sorts of necessary improvements. It's still in Steam Early Access, and each chunk of new content is bringing it closer to full release. So ...
Rock Band 4 photo
Rock Band 4

Here's how to turn off Rock Band 4's Freestyle guitar solos

Viva la scripted solos!
Oct 08
// Brett Makedonski
Rock Band 4, largely the Rock Band that you already know and maybe love, has one big change from previous games. That is the Freestyle guitar solo. Its intent is to break away from the traditional and sometimes very toug...
Just Cause 3 photo
Just Cause 3

Just Cause 3 looks like such dumb fun

Sometimes, that's all you need
Oct 08
// Jordan Devore
I'm looking forward to closing out the year with a month of Just Cause 3. I can see it now: staying inside, all warm and slightly drunk, playing a game about a man with a rocket launcher strapped to his back who glides around...
The Witcher photo
The Witcher

The Witcher 3's next patch is 15GB on consoles

Think of our hard drives!
Oct 08
// Jordan Devore
You know they mean business when you have to open a PDF to read patch notes. CD Projekt RED has detailed patch 1.10 for The Witcher 3, and it's freaking huge. The changelog is housed within a 13-page document that covers fixe...
Broforce photo

Are you patriotic enough for this Broforce ballad?

Urge to salute... rising!
Oct 08
// Jordan Devore
Broforce is almost done with Steam Early Access. The run-and-gun game starring action-movie lookalikes will see a full release for Windows, Mac, and Linux on October 15, 2015. Next up? Hell. Literally! In upcoming levels, the bros will wage war against Satan. Sounds about right. Until then, get ready to shed a few tears while watching this loving tribute to America.
Battlefront beta photo
Battlefront beta

The Star Wars Battlefront beta starts today, here's how to get in

It's free and easy
Oct 08
// Brett Makedonski
Any way you slice it, Star Wars Battlefront is one of the most highly-anticipated games releasing this fall. But, you don't have to actually wait until the November 17 launch date to get your hands on it. There's a ...
Nintendo Download photo
Nintendo Download

Nintendo Download: Chibi-Robo! Zip Lash

Also, Pocky & Rocky With Becky
Oct 08
// Chris Carter
The Wii U side of things is decidedly low key today, with Race the Sun, Whispering Willows, and Perpetual Blast showing up on the eShop. There is a great GBA addition in the form of Pocky & Rocky With Becky, whi...
Fallout 4 photo
Fallout 4

Fallout 4's PC specs aren't dropping any bombshells

And a decent pre-order deal on consoles
Oct 08
// Brett Makedonski
Well, Vault Dwellers and Lone Survivors: The release of Fallout 4 is a mere month away. Those who plan to play on PC won't need a particularly high Science level to get their computers to cooperate. That means they won't...
Call of Duty: Black Ops photo
Call of Duty: Black Ops

Learn how Call of Duty: Black Ops III is incorporating cybernetic modifications

Flaming bees!
Oct 08
// Chris Carter
Finally! I've learned the identity of those flaming bees I mentioned a while back. They're a cybernetic mod. Call of Duty: Black Ops III might not be getting the crazy Exo-Suit gameplay from Advanced Warfare, but it wil...

Review: Chibi-Robo! Zip Lash

Oct 08 // Ben Davis
Chibi-Robo! Zip Lash (3DS)Developer: NintendoPublisher: NintendoReleased: October 9, 2015MSRP: $29.99 In Chibi-Robo! Zip Lash, pint-sized aliens have invaded Earth, stealing resources along with everyone's favorite snacks, and it's up to Chibi-Robo and his partner Telly (who is now shaped like a computer) to save the day. Chibi-Robo will travel the globe, putting a stop to the aliens' plans and rescuing any snacks he might come across (all based on real name-brand snacks and candies from around the world). To navigate the areas around him, Chibi-Robo uses his plug as a whip to destroy enemies, collect items, grapple onto certain surfaces, or helicopter across pits. The plug can ricochet off of walls as well, opening up a lot of possibilities for interesting platforming as the player tries to angle the perfect shot in order to reach distant objects. The cord starts off rather short at a measly 6 inches at the beginning of each level, but it can be lengthened up to 120 inches by collecting blue orbs. [embed]314129:60631:0[/embed] Aside from the plug mechanics, there are plenty of jumping sections, puzzles to solve, enemy hordes to destroy, items to collect, and even a few levels which have Chibi-Robo skateboarding, wakeboarding, and traveling by balloon to reach the end. There are also some pretty cool boss fights to round out each world. Just looking at the platforming mechanics alone, Zip Lash is a perfectly competent entry to the genre. Each world changes things up with new ideas and interesting layouts, so that the gameplay doesn't become stale too quickly. Once again, Chibi-Robo's health is indicated by his power supply, which slowly depletes as he's moving around and decreases significantly if he falls into a pit or gets hit by an enemy. He can recharge at any outlet by inserting his plug, which will cost a few watts (watts are earned by recycling trash). He can also buy spare batteries as a backup. For the completionist gamers out there, each level is filled with several hidden collectibles to find, including the aforementioned name-brand snacks, special medallions, Chibi-Tots playing hide-and-seek, toys to talk to, and trash to clean up and convert into energy. If something is missed the first time through, levels can be replayed in order to search more thoroughly, but only after certain conditions are met. Which brings me to my least favorite aspect of Chibi-Robo! Zip Lash. Most platforming games like this feature a map with each level laid out on a path, which are then played sequentially. Zip Lash tries to subvert this common feature by implementing the "Destination Wheel." After each level, Chibi-Robo will spin the wheel to select a number. This number determines the amount of spaces he'll move on the map, which in turn determines the next level to play even if it's not the next level in the sequence. Once every level on a map has been discovered and beaten, the player can then proceed to the next map. Basically, this means that most people will be playing the levels out of order, which could have been a neat idea. The problem, however, is that maps are laid out in a circle, and if the player loops around and lands on a level they have already played, they will be forced to play it over again in order to proceed and pick another level. Because of this, this one simple idea of the Destination Wheel single-handedly demolished my excitement for Zip Lash. Being forced to replay levels due to bad luck is not a fun mechanic. The only reason I can think of for this to exist in its current state would be to artificially extend the game's length, and that's not something I can get behind. They even included a separate wheel to spin for boss levels, which is completely pointless and a waste of time as there's only one space on the entire wheel. The Boss Wheel might have been a funny joke if the Destination Wheel wasn't already such an annoyance. Granted, there are ways to sort of bypass the wheel. Wheel numbers can be purchased with moolah (the in-game currency) so that the player will be more likely to land on a number they want. It's also possible to get more than one spin, assuming the player was skilled enough to hit the gold or silver flying saucers at the end of the last level. Finally, once every level has been beaten and the world has been cleared, players will no longer have to spin the wheel for that world and can freely select whichever level they wish. If only it were possible to do that from the start... Unfortunately, the Destination Wheel wasn't the only problem I had with Zip Lash. As if being forced to replay levels due to poor spinning wasn't enough, certain areas of each level will only become accessible after the levels have been completed. These areas are totally optional and are only used for the chance to obtain costumes for Chibi-Robo (which can also be obtained by finding codes posted on Miiverse), but it still sucks to have to replay every level again, possibly for a third time or more if the player is really unlucky, just to find everything. I also had some problems with the lack of checkpoints during the skateboard/wakeboard segments, but that seems like a comparatively small issue next to everything else. All that wheel nonsense sadly soured Zip Lash for me, which is a huge shame because almost everything else about the game is fun and charming. The new platforming mechanics work well, the boss fights are exciting, and Chibi-Robo himself is as cute as always. I would have been content with this game had it not been for the awful Destination Wheel. If you're a die-hard Chibi-Robo! fan, or if the possibility of having to replay the same levels over and over again doesn't bother you too much, then Zip Lash might be for you. Unfortunately, it's tough for me to give this game a good recommendation after the frustrating time I had with it. I still love you, Chibi-Robo, but this was not your best effort! [This review is based on a retail build of the game provided by the publisher.]
Chibi-Robo review photo
Poor little robot...
I've been a fan of Chibi-Robo! ever since the original was released for the GameCube back in 2006. It was a weird, adorable adventure game with a tiny robot who was tasked with cleaning up an enormous house, with happy musica...

Project X Zone 2 photo
Project X Zone 2

Can you sit through this 14-minute Project X Zone 2 trailer?

It's pushing it
Oct 08
// Chris Carter
I liked Project X Zone 2 well enough. It's basically another edition of the first game with more characters -- so it's going to be pretty easy to tell on paper if you're going to want to pick it up. For those of you on ...
Telltale Borderlands photo
Telltale Borderlands

Tales from the Borderlands finale releases on October 20

Here's a teaser for it
Oct 08
// Darren Nakamura
You might have heard how the first episode of Tales from the Borderlands is now available for free. If you haven't, well, Telltale really wants to drive that fact home. That's how they get you. The first hit is free. You want...

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