The next game from Grasshopper and Suda 51, Let it Die, left a lot of questions unanswered at E3 this year. And I miss Lily Bergamo, which I was more excited about.
This TGS trailer offers a frenetic, but more concrete look at the free-to-play PS4 game, which is sort of positioning itself as a multiplayer Manhunt. A lot of strangulation of dudes in their underwear.
Absolute Despair Girl: Danganronpa Another Episode -- thanks, horrible naming conventions -- takes place between the first Danganronpa and the second, Goodbye Despair, which comes out in North America on Tuesday.
Another Episode is coming to Japan on September 25.
More news from Sony's pre-Tokyo Game Show conference. NIS is working on Disgaea 5 for PS4 after the recent Vita port of Disgaea 4. It's coming out in 2015. A new Hot Shots Golf meant to capitalize on the PS4's socia...
Hideo Kojima took the stage at Sony's pre-Tokyo Game Show conference to announce the success of P.T., the spooky demo teaser for the new Silent Hill he is making with filmmaker Guillermo del Toro.
P.T. has bee...
Along with the Pokemon fighting game Pokken Tournament, Katsuhiro Harada and the Tekken team are working on a game for Sony's virtual reality hat Morpheus.
Summer Lesson is a PS4 game billed as a "communication game." We'll bring you more, hands and eyes on time in a couple weeks at Tokyo Game Show.
Capcom has confirmed the existence of previously leaked Resident Evil: Revelations 2 at Sony's pre-TGS conference. The initial leak came in the form of box art at Xbox.com. Consoles were not announced, but PS3/360 and/o...
Square Enix announced Dragon Quest Heroes for PS3 and PS4 at Sony's pre-TGS press conference. It looks more Hyrule Warriors than series staple role playing combat -- because it's being developed by Dynasty Warriors...
Atlus' YouTube has our first look at Persona 5, which appears to have a ruffled brown haired boy protagonist and subways. Not a lot to get excited about aside from the fact that Persona 5 is exciting inherently.
Though there was an announcement of a PS4 version of the previously PS3-restricted title. Makes sense.
PAX Prime 2014 is winding down, but that doesn't mean those of us at home can't pretend like we are there, stalking Max Scoville as he roams the show floor. I was going to give a detailed play-by-play of the video here, but ...
Earlier this morning I told my Twitter followers I was thinking of starting a post about why the term gamer might be "dying" or an article about positive representations of schizophrenia in videogames (like, all two of them). A couple of people wanted me to do the schizophrenia one... but mostly just because they didn't want me to do the gamer one. I got the feeling that they didn't want another ugly, negative post about videogame culture to exist.
That said to me that this "gamer" term has some inherent power to it. It makes people feel something, for better or worse. Compare it to terms like "golfer" or "golf journalism." Imagine if golf pros and commentators were to declare that the term "golfer" is dead. The collective golf community would likely raise an eyebrow, shrug, and get back to golfing. That's not what we're seeing in the "gamer" community right now.
Right now we're seeing groups of once-unified "gamers" look at each other with disappointment, anger, and frustration. The thought is "you're not what I wanted you to be." The gaming press is saying that to game consumers. Game consumers are saying that to game developers. Game developers saying it to the gaming press. It's a constant three-way of pure disdain.
This disdain is born from the budding awareness of how different the goals, perspectives, and priorities of those three groups are. The illusion that we're "all just gamers" has been shattered. That said, the term "gamer" will likely never die. It's just not working as an applicable catch all for everyone who is passionate about videogames. Not anymore. Not after all of the misuse it's seen. That doesn't mean we have to give up on it though.
Italian independent game studio LKA.it's Greenlit project The Town of Light is described as a first-person psychological adventure that is set in a notorious former psychiatric hospital.
Part historical documentary...
As I sat down for my appointment with Borderlands: The Pre-Sequel, I had to make my toughest decision at PAX Prime. Running through Claptrap's capstone abilities, I was faced with the following dilemma: Do I want to become a pirate ship or a disco ball?
I wasn't exactly jarred by the wacky prospect. I mean, this is Borderlands we're talking about, and even more specifically, this is Claptrap. But, you seriously expect me to just select between those two like it ain't no thang?
I went disco ball. I can't say I regret my decision.
PAX is full of weird pandering shit designed to appeal to the almost 100,000 gaming fans that come out for the convention. Any company would be remiss to pass up the opportunity to make some easy extra cash by selling products that show-goers buy based on reference rather than actual appeal. Imagine our delight when we found a sign at Starbucks imploring us to get a Donkey Kong Frappuccino.
Hamza, Jordan, and I all took the plunge on the DK monstrosity. Yep, we had to buy it just because of the name. Dammit, these shitty marketing tactics actually work. No regard for price or ingredients, one by one, we all did the DK Frap.
Another Borderlands, another set of DLC.
Today, Gearbox announced their plans for the Borderlands: The Pre-Sequel Season Pass, which yet again includes four add-ons. They will be comprised of new missions and characters,...