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Hardline Getaway DLC photo
Hardline Getaway DLC

Battlefield Hardline gets Getaway DLC, if anyone's playing


Don't ax me no questions
Jan 07
// Steven Hansen
Sure, everyone's busying themselves on Battlefield: Star Wars, who wants to mess with a year-old, Visceral-developed Battlefield Hardline? Some people, maybe, as EA's Night at the Roxbury is still getting support. The Getawa...

Review: Minecraft: Story Mode: A Block and a Hard Place

Jan 05 // Darren Nakamura
Minecraft: Story Mode: A Block and a Hard Place (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: December 22, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit Where the first two episodes in the season induced apathy, this one causes ambivalence. It's a fine distinction: I was struggling to care about Jesse and his friends at first; now I care enough but find myself disappointed with the final result. For every beat Minecraft: Story Mode hits well, it stumbles once or twice. On the one hand, the more deliberate progression of this episode can be a good thing. It opens up the gameplay to include actual (albeit easy) puzzles along with the standard dialogue trees and quick-time events. Also, without lulls in the action, it could be bombastic to the point of grating. If it's always high energy, then it's all the same. On the other hand, the plodding of the first half of this episode is as dull as can be. There's a horse travel montage near the beginning illustrating just how far it is to get to the Farlands, and protagonist Jesse has the option of the classic whine "Are we there yet?" Even with the cuts of the montage, I felt the same. I get it; it's far. Let's move on. [embed]327542:61558:0[/embed] Once the action finally does pick up at the end, it still treads a questionable path. The full story about The Order of the Stone is revealed, and it plays out as foreshadowed. It's always a little awkward when a story treats something like an earth-shattering reveal when most would see it coming from the hints in previous episodes. Perhaps if I had led the life Jesse did, it would have been more impactful. Then, almost as if checking off all the Telltale boxes, we get another character death. This loss feels more important than the one in the third episode, since it's a likable character. Death in children's entertainment is nothing new (see: Bambi, The Land Before Time, Transformers [1986]), but it generally comes with a purpose. While we'll have to wait for the fifth episode, my sneaking suspicion is the only reason this death was written in was a cynical attempt at eliciting emotion. The really strange part of the whole scene is that in the middle of the mourning (when I have a full pout on my face), Story Mode lets loose a visual gag referencing the source material. Admittedly, it's probably the funniest thing in the whole episode -- so few of the jokes are worth even a chuckle -- but it feels wrong to have it punctuate the rest of the sad scene so bluntly. With the Wither Storm properly defeated, Jesse and the gang are proclaimed to be the new Order of the Stone, and A Block and a Hard Place ends with the vague promise of new adventures coming in the next episode. Unless it's tightly written and self-contained, I'm not interested. More likely, the last episode will open up a can of worms that won't get resolved until Season Two. This episode could very well be considered the finale for the first season. It wraps up the Wither Storm saga, it answers the questions about the Order of the Stone, and it delivers a semi-happy, hopeful ending for the crew. If only it did that without an utterly boring first half and the clumsy insertion of mandatory Telltale story elements, it might have also been a good ending. [This review is based on a retail build of the game provided by the publisher.]
Minecraft review photo
Denouement-craft
What a weird episode. After the high energy of The Last Place You Look, this one slows down the action shortly into it, and it doesn't really pick back up until the very end, which feels like the end of a season. But then, th...

Minecraft screenshots photo
Minecraft screenshots

A cartload of Minecraft: Story Mode Episode 4 screenshots


Better late than never
Jan 04
// Darren Nakamura
Vacation travel kept me from being able to get to the latest episode in Telltale's Minecraft: Story Mode right away. I just finished it, and as always, I had my finger on the screenshot button the whole way through. Mayb...
Platinum's TMNT photo
Platinum's TMNT

Further proof confirming Platinum's Teenage Mutant Ninja Turtles game


I give to you the future of ninjutsu
Jan 04
// Brett Makedonski
It's a new year, but we already have a prime candidate for "Worst Kept Secret." No one is willing to admit that Platinum's making a Teenage Mutant Ninja Turtles game, but Platinum's totally making a Teenage Mutant Ninja ...
Tomb Raider photo
Tomb Raider

Steam: Rise of the Tomb Raider hits PC in January


The sooner the better!
Dec 26
// Kyle MacGregor
Rise of the Tomb Raider is coming to PC next month, according to the game's Steam page. While Square Enix hasn't yet made any official commitment to releasing the title (our favorite Xbox One game of the year) in any specific...
Games with Gold photo
Games with Gold

January's Games with Gold are for fighters and other fighters


And racers!
Dec 21
// Brett Makedonski
Xbox has no delusions of ushering in a peaceful new year. Many a punch will thrown by those who subscribe to Xbox Live Gold, it's just inevitable. Well, unless you suit up as Adam Jensen and play the pacifist. January's Games...
Xbox sale photo
Xbox sale

Xbox is gearing up for its 'biggest sale ever'


In terms of quantity, anyway
Dec 18
// Brett Makedonski
Xbox's next sale is kind of like the Amazon River. It's definitely wide, but will it be deep? Bonus Geography Fact For Reading A Video Game Site: The Amazon River is the widest river in the world. That's far from the best le...
Minecraft: Story Mode photo
Minecraft: Story Mode

Minecraft: Story Mode Episode 4 trailer gathers the Order of the Stone


For the 'Wither Storm Finale'
Dec 17
// Darren Nakamura
Minecraft: Story Mode: A Block and a Hard Place is gearing up to release next week, so today we get the requisite launch trailer for it. This episode is promised to be the "Wither Storm Finale," with the last episode in the s...

Review: King's Quest: Rubble Without a Cause

Dec 17 // Chris Carter
King’s Quest: Rubble Without a Cause (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: The Odd GentlemenPublisher: Sierra EntertainmentReleased: December 16, 2015MSRP: $9.99 per episode / $40 for the "Complete Collection" [No major spoilers are mentioned for the current episode, although events of previous episodes will inevitably be discussed.] Rubble picks up some time after the first tale, after Graham has become king. He's still the same lovable old rascal, but right from the get-go you can see the toll that his new responsibility has taken on him. Graham is chipper and the tone is still light starting out, but you can tell that the developers are slowly easing us into a more serious method of storytelling. Without spoiling too much, Graham and a few members of his kingdom have been taken hostage by goblins, who reside in an underground kingdom. Given his height, he's been tasked with a few daily chores, which allows him access to the tunnels, while the others are forced to rot in prison cells. As you can imagine, a few familiar faces return, but you'll get to meet a few new characters as well. What I love about this setup is that it feels connected to the first episode, but also maintains its own identity. You get to see Graham's relationship with other characters grow in a meaningful way -- even with many of his adversaries. While the goblins can't talk, the animations are incredibly expressive (just like Graham) and full of life. For example, upon entering the dungeon, Graham is exhausted, walking around in a hilariously lethargic manner. After gaining his strength back his state will alter, as will the captives over time. The animation team really deserves a shoutout here, as they deserve to have a long career ahead of them. [embed]326509:61517:0[/embed] In a stark contrast to the first episode, Rubble takes a decidedly more old school approach. You're basically given a giant playground to roam around in, which is gated off by Graham's own "strength meter." It's here that the aforementioned kingly choices will come in, as you'll need to juggle the needs of three prisoners in addition to your own. If you eat -- you can explore more of the cave -- but you'll risk having a member of your kingdom starve. It's such a small, almost gamey thing (it even has heart meters), but since I already had an emotional attachment with these characters, it worked. I was legitimately stressed out (in a good way) trying to keep everyone happy, while constantly divining solutions to secrets in my head. You'll need to keep your wits about you too, as a few puzzles even had me writing down a few in-game events on paper. Again, it's far more detailed than any Telltale game, without getting resorting to "pixel-hunting" and overly frustrating cryptic solutions. Also, if you didn't enjoy the action sequences in the last episode, they're basically non-existent here. The art style is still stunning, and that Don Bluth feel is intact. The goblin's caves also feel unique compared to the mostly above-ground setting of the first episode, and the scale is grand without being too overwhelming. Layout-wise, there's basically a few giant wheels with several spokes -- it's enough where it will be helpful to remember rooms off-hand. In terms of quality of life updates, the entire package gained a skip button in this latest update, which is incredibly useful for repeating dialogue or events. I haven't really noticed much carry-over from the previous tale, but choices made in Rubble that will impact future episodes are somewhat evident -- plus, there's a meta-narrative teased at the end. Second parts tend to be troublesome for episodic series, as they often feel like transitional stories that merely set the table for what's to come. But with King's Quest: Rubble Without a Cause, characters are growing right before our eyes with a subtle and effective tonal shift. The Odd Gentlemen also nailed the script, as it feels like a standalone episode that's also connected to the episodic format as a whole. We still have three tales to go, but for now, I'm feeling pretty good about King's Quest. [This review is based on a retail build of the game provided by the publisher.]
King's Quest review photo
I really can wait to be king
The first episode of the newly minted King's Quest series really took me by surprise. While I had been loosely following it for years, I never expected it to be one of my favorite games of the year. The cast, the animati...

Microsoft photo
Microsoft

Microsoft is adding 16 new Xbox 360 games to Xbox One today, including Doritos Crash Course


Hell yea
Dec 17
// Chris Carter
Not bad, Microsoft. After coming out of the gate swinging with backward compatibility for Xbox One, 16 new titles are being added today. Highlights include Deus Ex: Human Revolution, Braid, Halo: Reach, Hydro Thunder, Pe...
Dark Souls photo
Dark Souls

Dark Souls players have found every item, says Miyazaki


Y'all did it
Dec 16
// Jordan Devore
As much as fans have pored over Dark Souls and will continue to do so for years to come, it feels like the series' mysteries may never be fully solved -- that no matter how hard we collectively search, there will always be mo...
Rare chose Kinect photo
Rare chose Kinect

Microsoft didn't push for Kinect development, Rare chose it


Kinect Sports was the largest Rare team
Dec 16
// Steven Hansen
The internet narrative has always been: Microsoft bought Rare (Banjo-Kazooie, GoldenEye) in 2002, then wrecked it, most recently by way of consigning the company to Kinect development. But in a lengthy Eurogamer retrospective...
Games with Gold photo
Games with Gold

Last call to claim your free Xbox games


And a first call for some new ones
Dec 15
// Brett Makedonski
We, the fine people at Destructoid, are here to help. If you call, we will answer. If you fall, we'll pick you up. If you're going to forget to download some Games with Gold, we'll post an article that acts as a pleasant remi...
Guitar Hero Live photo
Guitar Hero Live

One-on-one rival battles have come to Guitar Hero TV


Plus some other minor changes to GHTV
Dec 15
// Joe Parlock
When it comes to Guitar Hero Live, the one song I kick arse at is "Everybody Talks" by Neon Trees. I know it’s not considered “rock enough” for a Guitar Hero game by some people, but they’re obviously ...
Tony Hawk photo
Tony Hawk

The UK has been spared the last-gen port of Pro Skater 5


Not releasing in the UK
Dec 15
// Joe Parlock
[Update: Despite saying it wouldn't be released on Xbox 360, Pro Skater 5 has popped up on the Xbox Live Marketplace, costing £24.99. It isn't available on the PS3, so this might well be a mistake on Activision's part. ...
Bastion photo
Bastion

It's the last day to get Bastion on PS4 and Vita for less than $3


You done good, Kid
Dec 14
// Brett Makedonski
The Kid just rages for a while. He knows it's a fool's errand to try to rage forever. He's smarter than that. The Kid has already seen one Calamity and that's enough for a lifetime. Come December 15, The Kid figured it'd be b...
Destiny photo
Destiny

Destiny with all the DLC is cheaper than just The Taken King add-on today


Savings that will have you over the moon
Dec 14
// Brett Makedonski
As we inch toward the end of the year, retailers keep doing all they can to turn their existing inventory into profit. Destiny is the beneficiary of the holiday sales creep today, as the legendary edition of the game is ...
Tony Hawk 5 photo
Tony Hawk 5

Delayed last-gen Tony Hawk 5 drops this week


But does anyone still want it?
Dec 13
// Kyle MacGregor
Following the launch of Tony Hawk's Pro Skater 5 on PlayStation 4 and Xbox One, Activision delayed the title's launch on last generation platforms. This was done to allow developer Robomodo to fix many of the bugs p...
Minecraft: Story Mode photo
Minecraft: Story Mode

Minecraft: Story Mode Episode 4 will be home for Christmas


Releasing December 22
Dec 11
// Darren Nakamura
It's almost bizarre to think that the first episode of Minecraft: Story Mode was out less than two months ago, and here we are gearing up for the fourth in the series. Episode Four, A Block and a Hard Place releases on PC on ...
Lego Avengers photo
Lego Avengers

I'm warming up to Lego Marvel's Avengers


But I'll still wait for a sale
Dec 09
// Jordan Devore
Now that TT Games has begun showing more locations and characters in Lego Marvel's Avengers, I'm starting to come around. Officially, the open-world locales are Asgard, Barton Farm, Malibu, New York City, "S.H.I.E.L.D. Base E...
Microsoft photo
Microsoft

Microsoft wants to make it possible to buy Xbox 360 games directly on Xbox One


Nice
Dec 09
// Chris Carter
As I've said many times, Microsoft's Xbox 360 backward compatibility feature on Xbox One is pretty awesome. It's been very smooth so far, with one caveat -- you need to purchase Xbox 360 titles online, or on the actual 360 ma...
Resident Evil Zero photo
Resident Evil Zero

Resident Evil Zero will launch on January 19, 360 owners don't get cheerleader outfit


Bummer
Dec 08
// Chris Carter
Resident Evil Zero will arrive on January 19, 2016, Capcom has announced. It will be priced at $19.99, and at launch, will drop on PC, PS3, PS4, Xbox 360, and Xbox One. The package will include Wesker Mode and updated modern ...
Call of Duty photo
Call of Duty

The first Call of Duty: Black Ops III DLC is coming in early 2016


PS4 first, of course
Dec 05
// Brett Makedonski
Black Ops III getting stale yet? It has only been out for a month so I'd hope not. But, if it is, reinforcement is coming soon. Toward the beginning of Sony's PlayStation Experience keynote, it was revealed that the Awakening add-on is slated for early 2016. Of course, Sony's getting its money's worth for its sizable investment and touting it as a 30-day exclusive to PS4. Money talks.
Xbox One photo
Xbox One

Microsoft: Xbox One backward compatibility on a 'monthly cadence', December details 'soon'


It's already been pretty awesome
Dec 04
// Chris Carter
I've been taking advantage of the Xbox One backward compatibility option weekly since it was released. Every so often I'll jump into my game library and go "oh yeah I have that!" and play it. The PDA Games in Alien Hominid HD...
Microsoft photo
Microsoft

Here's what's on offer in Microsoft's Game Awards sale


Black Friday 2.0
Dec 04
// Vikki Blake
In tribute to the nominees and winners of last night's Game Awards, the Xbox Store is running a flash sale for Xbox Gold members on a range of games, including Call of Duty: Black Ops III, Destiny: The Taken King, and Th...
TWD: Michonne photo
TWD: Michonne

Here's your first real look at The Walking Dead: Michonne


Three part mini-series coming in 2016
Dec 03
// Alissa McAloon
It might not be The Walking Dead: Season 3, but an all new trailer for The Walking Dead: Michonne is better than nothing. The mini-series was first announced back in June and hasn't seen much publicity since then. ...

Dragon's Dogma runs wonderfully on PC

Dec 03 // Patrick Hancock
Tested on: Intel i7-4770k 3.50 GHz, 8GB of RAM, Geforce GTX 970, Windows 10 Dragon's Dogma: Dark Arisen is officially releasing on PC on January 15, so there will still be optimizations and tweaks between now and then. Honestly, though? I've encountered no technical issues whatsoever.  Here are the options included in the PC version: [embed]323834:61344:0[/embed] As you can see, the graphics menu has just about all the options players should expect, including a field-of-view setting. Playing with everything cranked up, I was able to run the game at a consistent 60 frames per second, including during the in-game cutscenes. As I mentioned, I'm only a couple of hours in, and nothing has gotten too crazy yet. Playing on a keyboard and mouse feels rather comfortable, and I'm generally not happy with third-person action games using this control scheme. The keyboard keys can be remapped, so if the defaults don't tickle your fancy, change them! The individual controller buttons cannot be changed, but there are six different control schemes provided. The game also automatically detects the controller (in my case, an Xbox One gamepad) immediately and even adjusts the button prompts. A small, but dedicated detail involves the screenshot feature. Players can pause the action and go into a specific "Share" menu option to get a screenshot (as I have done, above) to move the camera about and get a nice image. The PC version will automatically take a Steam screenshot when the Take Photo button is pressed. I expected the game to save it to some random location in My Pictures, but the developers went so far as to program Steam screenshots into this feature -- awesome! We'll have a full PC Port Report on Dark Arisen's official Steam release in January, but as of now, the outlook is very good!
Dragons Dogma PC photo
Smooth like butta
At some point, I downloaded Dragon's Dogma onto my PS3, but never got around to playing it. I'd scroll through and tell myself "some other day." Well, apparently that other day is the day it comes to PC. I hear tell that...

Shadow Complex photo
Shadow Complex

Shadow Complex Remastered rated for PC in Europe


PEGI 16
Dec 02
// Chris Carter
Whenever people list off their favorite metroidvanias, Shadow Complex is one of the ones most often that hits that list, especially when it comes to western offerings. While the game is currently set for Xbox One backwar...
King's Quest Chapter Two photo
King's Quest Chapter Two

Second King's Quest chapter out December 15


Rubble Without a Cause
Dec 01
// Darren Nakamura
It's been a long time coming since the first episode of King's Quest, which turned out better than many expected. Five months is a long time between episodes, especially when competitors like Telltale are generally maintain a...
Platinum Games photo
Platinum Games

Platinum is doing Teenage Mutant Ninja Turtles next


Mutants in Manhattan
Nov 30
// Jordan Devore
Australia's classification board has a listing for a multiplatform game called Teenage Mutant Ninja Turtles: Mutants in Manhattan and, hot damn, it's developed by Platinum Games. Question is, will its scope fall more in line ...

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