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Resident Evil: Revelations 2 brings Barry Burton and Raid mode center stage photo
Resident Evil: Revelations 2 brings Barry Burton and Raid mode center stage
by Alessandro Fillari

Capcom has been on quite a roll lately. With the announcement of Street Fighter V, new releases in the Devil May Cry series coming, and the recent success of its HD Remaster for Resident Evil, it seems like the once troubled publisher has found its way back to the hearts of fans. And with the reveal of Resident Evil: Revelations 2 late last year, it has plenty more in store for fans of the survival horror series.

I got the opportunity to play a decent chunk of Revelations 2 last year, and I was pretty impressed with how the mystery was being brought back to the series. Dabbling into episodic gaming, this installment is set to be released through four episodes; one will release every week from February 24th to March 18th. It's a pretty experimental, and unique take on Resident Evil, and that might be just what the franchise needs.

But just before its debut next month, the folks at Capcom invited me out to get another crack at their experiment. And during my session, I got reacquainted with an old buddy from the series' past, and even got to take the new and improved Raid Mode for a test run.

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Review: Grim Fandango photo
Review: Grim Fandango
by Steven Hansen

Grim Fandango didn't need a remaster as much as it needed a re-release. Many, myself included, have found it difficult to track down a copy to play. We've had an entire digital catalog--GOG.com--devoted to getting good, old games up for sale on a digital storefront, but no Grim Fandango?

The touch-ups are appreciated. You can switch between the original and remastered look at the touch of a button. The latter has some nice dynamic lighting and new character models, but I stuck mostly with the former for its more vibrant colors. The in-game commentary is a nice touch. The non-tank controls are welcomed (as is the cheeky trophy for playing with tank controls).

No bones about it, though, Grim Fandango holds up on its original merits as a stylish, humerus adventure.

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Letting off some steam with the Code Name S.T.E.A.M. demo photo
Letting off some steam with the Code Name S.T.E.A.M. demo
by Cold William

Code Name S.T.E.A.M. is a new turn-based, third-person strategy game from Intelligent Systems, maker of the critically acclaimed Fire Emblem and Advance Wars series. It launches in North America for Nintendo 3DS on March 13, in Japan on May 14, and in Europe on May 15.

The basic premise of the game is that you are part of a crack-squad unit assigned to protect the earth from alien invaders. And all of this takes place in the 1800s (although no solid time frame was given in the demo), in London, and your boss is none other than Abraham Lincoln.

Oh, one more thing: Everything runs on steam. Sold yet?

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House of Wolves might be Bungie's last chance to save Destiny photo
House of Wolves might be Bungie's last chance to save Destiny
by Chris Carter

Before Destiny was released, it was hyped into oblivion. Hundreds of thousands of fans bought into it, and by extension, purchased the Season Pass consisting of the first two expansions -- the second of which, House of Wolves, is set for a March release date.

Activision and Bungie already have their money, whether fans are disappointed or not. But they don't have their cash for September's rumored "Comet" expansion or anything else after that.

This is their time to put up or shut up regarding a lot of the things promised these past few years.

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Resident Evil HD causes night terrors, sandwiches photo
Resident Evil HD causes night terrors, sandwiches
by Steven Hansen

I had a real weird night with Resident Evil HD.

It's continuing as I look for screens to use as thumbnail images and stumble upon nude, pregnant Jill mods for Resident Evil 4. And here I thought I was making questionable use of my time.

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My first four hours with The Witcher 3: Wild Hunt photo
My first four hours with The Witcher 3: Wild Hunt
by Alessandro Fillari

It's an exciting time to be into role-playing games. With the release of heavy hitters such as Dragon Age: Inquisition, Dark Souls II, Divinity: Original Sin, The Elder Scrolls V: Skyrim, and Wasteland 2 in recent years, the genre has had a healthy supply of deep and involving games. But one such series, based on Polish fantasy novels by Andrzej Sapkowski, got a major foothold into the hearts of fans.

Originally released in 2007 for PC, The Witcher placed players in the shoes of Geralt, a monster hunter for hire, and became a sleeper hit for Polish developer CD Projekt Red. The studio released its follow-up in 2011 and has since become a juggernaut in the PC gaming community. Now, the company is readying for the conclusion to its wildly popular RPG series. The Witcher 3: Wild Hunt, its most ambitious title yet, ventures into vast open game gameplay while offering a rousing finish to the central character's story.

Though for the last two years, we've only gotten plenty of trailers and other bits of media on the game. The developers have been shy with allowing anyone hands-on time, but at a recent exclusive event held for retailers and members of the press, the folks at CD Projekt Red invited Destructoid out to play The Witcher 3. During my four-hour session, I dove head first into this open-world action-RPG, and saw just how Geralt of Rivia made the transition. So relax, clear your schedule, and let me tell about my experience with one of 2015's most anticipated titles.

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You might be tempted to call Ronin 'Kill Bill: the Videogame' photo
You might be tempted to call Ronin 'Kill Bill: the Videogame'
by Brett Makedonski

Devolver Digital has a penchant for picking up clever game jam submissions and giving them a chance to grow into fully-realized titles. Titan Souls is a fine example, and it would have never had any exposure outside of the tiniest of niche audiences; now, it's gotten enough funding and press that many eagerly await it.

One of the publisher's most recent pick-ups certainly has the moxie to follow the same path. Ronin is a smart, cerebral game -- one that requires care more than stick skills. A cursory glance invites comparisons to Gunpoint, but that'd be selling it short. Ronin melds real-time and turn-based play, a combination that results in an action puzzler of sorts, but with more emphasis on the latter than the former.

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Experience Points .01: The Legend of Zelda: Majora's Mask photo
Experience Points .01: The Legend of Zelda: Majora's Mask
by Ben Davis

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a part of the soundtrack, a gameplay mechanic, a line of dialogue, or anything else about the game that is particularly noteworthy and/or awesome.

This series will no doubt contain spoilers for the games being discussed, so keep that in mind if you plan on playing the game for the first time.

With Majora's Mask 3D coming out in a few weeks, I figured it would be fitting to make the first entry all about The Legend of Zelda: Majora's Mask, which happens to be my favorite Zelda game. Feel free to share some of your own favorite things about the game in the comments!

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Review: New Nintendo 3DS XL photo
Review: New Nintendo 3DS XL
by Chris Carter

Nintendo has an interesting history in terms of portables. Outside of the rare add-on like the expansion pack for the Nintendo 64 or the Game Boy Player for the GameCube, they play it rather conservatively when it comes to consoles.

But for their portable line, yowza do they go all out. Colors, new styles, paint jobs -- heck, it'll take you half a day to sift through this massive list of 3DS iterations. So here we are with the "New" 3DS, a moniker Nintendo has used far too often.

In this case, it's somewhat justified.

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Pikachu, Suicune, and Gardevoir announced for Pokkén Tournament photo
Pikachu, Suicune, and Gardevoir announced for Pokkén Tournament
by Jonathan Holmes

[Update: Embedded the full stream below. Also, GoNintendo rounded up more info on how the game plays, including details on how the 3-Axis movement works, how you can guard attacks from any height with the same button, and more. This definitely isn't just Tekken with the Pokémon brand slapped on it.] 

A load of new Pokkén Tournament info just aired on Japanese TV and the Internet is currently scrambling to keep up. Series mascot Pikachu, legendary beast Suicune and Destructoid favorite Gardevoir have joined Lucario and Machamp as announced playable characters. Gen-5 starter Snivy, Gen-6 started Fennekin, "flying Pikachu" Emolga and "boat with a face" Lapras are in the game as non-playable support characters. 

We've also learned more about how the game will control. You won't need a fight stick for this one, folks. In fact, you could probably play Pokkén Tournament with an SNES pad and not suffer any loss of precision. The game has a unique controller that only utilizes a d-pad (movement), L (support) and R (guard) shoulder buttons, and A (Pokémon attack), B (jump), X (weak attack) and Y (strong attack) face buttons for inputs. Sounds like a perfect fit for just about any Wii U compatible controller, don't you think? 

The game will go on location test in select Japanese arcades starting January 30, so if you live out that way, give the game a spin and write about it in our community blogs. We may just put your story on the front page. 

Friday: Pokkén Tournament Information + Pokémon Omega Ruby & Alpha Sapphire - Battle Competition [Serebii.net]

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Assassin's Creed fans' best guesses for Victory in painstaking detail photo
Assassin's Creed fans' best guesses for Victory in painstaking detail
by Brett Makedonski

There's a normal cycle of news for finding out about upcoming videogames. After a tightly-controlled reveal, details will trickle out slowly -- just enough at a time to barely placate prospective players, their longing for the game growing ever so strong until it climaxes at release.

Or, at least, that's how it'd always go if publishers had their way.

Assassin's Creed fans are taking things into their own hands. After a leak of the code-named (or actually named) Assassin's Creed Victory, the franchise's forums are ablaze with investigative speculation as to any and all possible theories about the game. These are some of the best talking points.

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DmC Devil May Cry: Definitive Edition goes above and beyond photo
DmC Devil May Cry: Definitive Edition goes above and beyond
by Alessandro Fillari

It's been just over two years since the release of one of last gen's most polarizing titles. Back in 2010, Capcom made a bold and wildly unexpected decision to hand one of its most-loved franchises to a Western developer, and ever since many people have been vocal about their opinion of DmC Devil May Cry. A common topic for debate among fans of the Devil May Cry series is the aftermath of Ninja Theory's attempt at rebooting Capcom's beloved action-brawler.

Was it worth it? Did it succeed in what it set out to do? And just what the hell was up with Dante's new look? While many of these questions are open for discussion, none of those belittle the fact that we're still talking about the game years later. And because of that, Capcom and the folks at Ninja Theory aren't quite finished with their reimagining of the franchise. With the surprise announcement of DmC: Definitive Edition last year, along with a revisit to Devil May Cry 4 on the way, it's clear Capcom has not forgotten about its devil-hunting trash-talker.

During a special hands-on session with the Definitive Edition, I got to experience DmC with a fresh coat of paint and a much-needed re-tinkering. And after seeing how this enigmatic brawler's makeover has turned out, this new outing might just make you a believer.

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You saw Microsoft's crazy hologram headset, right? photo
You saw Microsoft's crazy hologram headset, right?
by Jordan Devore

Earlier today, Microsoft held a Windows 10 event. My stream kept dying, but I posted about the Battletoads shirt worn by head of Xbox Phil Spencer during his segment about gaming.

Much of the event was uninteresting or irrelevant for this audience, with one huge exception: an augmented-reality headset called Project HoloLens that can display holograms all around you.

Outlets like Wired, The Verge, and Gizmodo were able to try out the device and several demos, including a basic version of Minecraft shown above. Take your pick. Then, jealousy.

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Square Enix is making me take my shoes off, which socks should I wear? photo
Square Enix is making me take my shoes off, which socks should I wear?
by Steven Hansen

I'm going to go check out Dontnod's Life is Strange tomorrow ahead of its January 30 release and, well, life is strange. In the housekeeping email about the appointment, there were some bold lines (like embargo) with pertinent bullet points underneath (expect our review next Thursday).

The third bold line, though.

"Shoes

  • Because we're using an Airbnb, you'll need to take off your shoes in advance. SEA will provide slippers, or you can go barefoot or wear clean socks. Weird I know, but it's apparently non-negotiable."

Now, I'm okay with this. I'm a firm believer of a "no shoes indoors" rule. Seems like common sense to me and on the side of my front door is a mountain of shoes that says politely to guests, "Take your fucking shoes off you filthy animal." Still, this is a bit different. I love to look my best. So what socks should I rocks tomorrow? 

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Review: Final Fantasy XIV: A Realm Reborn (Patch 2.5) photo
Review: Final Fantasy XIV: A Realm Reborn (Patch 2.5)
by Chris Carter

Final Fantasy XIV has come a long way. Although there wasn't any real endgame content to speak of when A Realm Reborn launched in its 2.0 incarnation, Square Enix worked hard to deliver in 2.1, and has continued to deliver in every major patch since.

With each update came new "Primal" (read: Summon) fights, all of which had an Extreme version to test the mettle of its playerbase. Now, the developer is gearing up for an expansion later this year, and the latest 2.5 patch has provided a ton of mid-level content, with no Extreme or proper hardcore raid in sight.

That makes this patch rather unique, and players of all skill levels will enjoy it.

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Drawstructoid: Predicting Evolve's unknown DLC monsters photo
Drawstructoid: Predicting Evolve's unknown DLC monsters
by Darren Nakamura

Evolve is releasing with a few monsters and a handful of hunters, but more will be on the way through the magic of downloadable content. Some of the monsters are known entities, but others are complete mysteries. At least, to you they are.

We at Destructoid have the inside scoop on Evolve's unrevealed DLC monsters. Official artwork still needs to be finalized, but we have gone the extra mile and provided you with artist's renditions of the terrifying creatures. Included are quotes from each monster designer on the creation's abilities.

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