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Review: Resident Evil: Revelations 2: Episode 1 photo
Review: Resident Evil: Revelations 2: Episode 1
by Chris Carter

Resident Evil is in a weird place. After the middling Resident Evil 6 and the public flogging of Operation Raccoon City, I'm sure Capcom got the message that it needed to go back to basics. It did just that with Revelations on the Nintendo 3DS, which was met with enough positivity to warrant a full-on set of console ports.

Then Capcom reached overwhelming amounts of success with Resident Evil HD, a game that's as basic as you get in terms of fundamental survivor horror. Resident Evil: Revelations 2 may be more action-oriented than some other entries, but it's a damn fine showing for the series.

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Review: There Came an Echo photo
Review: There Came an Echo
by Darren Nakamura

Iridium Studios started out as a tiny developer with a humble Kickstarter for its rhythm role-playing game Sequence. It saw enough success that lead designer Jason Wishnov was able to fill out his team and spend more time taking on a much larger project. 

Four years later, There Came an Echo is finally out. Though it plays nothing like the studio's previous project, the two do share some striking similarities. Both are built on a neat idea, both explore themes of morality in science fiction, and both are a little rough around the edges.

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PC Port Report: Oddworld: New 'n' Tasty photo
PC Port Report: Oddworld: New 'n' Tasty
by Darren Nakamura

Like Chris, I had my first taste of Oddworld when it was new, back on the PlayStation in 1997. Abe's Oddysee and Abe's Exoddus were two of my favorite titles from that era, so when Oddworld: New 'n' Tasty was announced, I was pretty stoked to revisit the adventure through RuptureFarms and the surrounding areas.

To my chagrin, the PC version would not launch for many months after the PlayStation 4 version. At the very least, the wait is justified; New 'n' Tasty runs beautifully on my aging computer, and it features some of the bells and whistles that come with a Steam release too.

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Saving the newly erected Ass from poop water in Cities: Skylines photo
Saving the newly erected Ass from poop water in Cities: Skylines
by Steven Hansen

Paradox is sticking with, "let’s talk about our product on its own merits" tact with its upcoming city-builder from developer Colossal Order, but I am under no such nice-marketing guide (nor do I know tact, as this post will confirm).

Cities: Skylines is looking to be what busted ol' SimCity should’ve been.

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Review: htoL#NiQ: The Firefly Diary photo
Review: htoL#NiQ: The Firefly Diary
by Josh Tolentino

No, that isn't an encoding error up there in the headline: "htoL#NiQ" is indeed this PS Vita game's title, and is essentially a very stylish way to type "The Firefly Diary" in Japanese.

Whatever personal peculiarities led the team at Nippon Ichi to title their new game this way seem to extend to the game's design as well. htoL#NiQ marches to its own rhythm, and ends up being two things at once: a fascinating work of minimalism, and a needlessly difficult ordeal best enjoyed only by the most masochistic of flagellants.

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Experience Points .05: Demon's Souls photo
Experience Points .05: Demon's Souls
by Ben Davis

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a part of the soundtrack, a gameplay mechanic, a line of dialogue, or anything else about the game that is particularly noteworthy and/or awesome.

This series will no doubt contain spoilers for the games being discussed, so keep that in mind if you plan on playing the game for the first time.

This entry is all about Demon's Souls. Feel free to share some of your own favorite things about the game in the comments!

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Review: Under Night In-Birth Exe:Late photo
Review: Under Night In-Birth Exe:Late
by Kyle MacGregor

The competition is fierce, and I'm not just talking about the folks delivering beat downs online. With so many fighting games on the market nowadays, fans of the genre are spoiled for choice. Studios are vying for mindshare, just as we're battling in the arena. Want people to take notice? Well then, you had better bring your 'A' game. And make sure to come out swinging.

That's exactly what Melty Blood studio French Bread has done with Under Night In-Birth Exe:Late, the latest 2D fighter to throw its hat into the ring. It might look like just another high-flying "anime" fighter at first glance, but looks can be deceiving. Under Night In-Birth is its own beast, one absolutely deserving of your time and attention.

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Review: Harold photo
Review: Harold
by Conrad Zimmerman

Moon Spider Studio has released its debut title, Harold, an endearing and challenging race game about the most incompetent runner ever to need protection from a guardian angel. With some quick thinking, quicker thumbs, and an opportunistic eye, players guide the titular Harold to victory against all odds.

Who doesn't love an underdog?

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The hunt is on for the Meta Knight amiibo, here is what I found photo
The hunt is on for the Meta Knight amiibo, here is what I found
by Chris Carter

[Update: Get this. One amiibo hunter is reporting that you can get $5 off any Wii U or 3DS game nationwide if your store does not have Meta Knight in stock. Even if your store denies you, it doesn't hurt to ask!]

Today, Best Buy has opened their doors across the country and welcomed amiibo hunters. Well, they're only welcoming a select few of them of course, because stock is universally low for their exclusive Meta Knight amiibo.

As I've done with a few major amiibo launches, I made a stop at a few Best Buy locations today to gauge their stock at retail, and it seems about on par with the rest of the exclusive releases.

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Very Quick Tips: Pokémon Shuffle photo
Very Quick Tips: Pokémon Shuffle
by Chris Carter

Pokémon Shuffle has an under-handed microtransaction system that heavily relies on making you wait to play, unless you pay.

But for some of you, casually picking up five games per day will be enough, and there is some fun to be had when you wade through all the nonsense. Here are some tips to help you stay free.

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Review: Pokémon Shuffle photo
Review: Pokémon Shuffle
by Chris Carter

Nintendo takes on the world of microtransactions with Pokémon Shuffle. What could go wrong?

A lot. 

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Review: The Order: 1886 photo
Review: The Order: 1886
by Chris Carter

The Order: 1886 opens up in a fairly gritty fashion -- a first-person sequence involving a near drowning, by way of water torture. It begins with a bang, thrusting you into this unknown, and frankly frightening world where half-breed creatures live among humans.

It's cinematic and gripping, and draws you into the world that Ready at Dawn and Sony have crafted together. But it doesn't really push the envelope from there, as the cinematic angle is prevalent in nearly every facet of the experience, often hindering gameplay.

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True Life: One man's descent into deliriumiibo photo
True Life: One man's descent into deliriumiibo
by Brett Makedonski

It's 11 p.m. on a Tuesday night, and I sit at my laptop writing. That's a half-truth; the bulk of my time is spent on a large retailer's website refreshing a page for a children's toy. Sorry, "collector's figure." F5, F5, one poorly thought-out sentence, F5 -- repeat ad nauseam, and I ain't gettin' sick of this anytime soon. Not when amiibo are on the line.

I was having a great night. I was over at a friend's playing music, talking, laughing. You know, acting like a social creature. Well-adjusted, and all that. That all changed when I pulled up reddit to see a thread informing anyone and (unfortunately) everyone that King Dedede was finally available on Target's site.

If you've lived this nightmare, you know how the story it goes. Any time lost is an amiibo lost. By the time I reacted, I was met with the unsightly message telling me that the product is "not sold online." Bullshit. It's just not sold online to me.

I immediately left my friend's place. I had to be in the comforting glow of my computer monitor. I needed to be in my safe place where all my cookies are saved and my accounts are logged into.

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Review: Kirby and the Rainbow Curse photo
Review: Kirby and the Rainbow Curse
by Jonathan Holmes

Let's take a quick look at the history of videogames with clay-based graphics. Skullmonkeys is a one-off that most people don't even remember. The ClayFighter series has been dormant since the N64 days. Armikrog has been in development hell for years. That clay-based Loco Roco game for the PlayStation 3 never happened. Maybe worst of all, Dominique Pamplemouse is not yet a million seller. What the heck, guys!?

Looking at how few clay-focused games have made it to the market makes Kirby and the Rainbow Curse an even more interesting part of Nintendo's overall strategy. It's both safe and risky at the same time. This is not Kirby's first foray into the world of arts and crafts, and Nintendo has toyed with the idea of clay graphics before. The cover art for the first and last issues of Nintendo Power were made from clay, and a lot of the promotional material from EarthBound used clay models. It's clear that Nintendo has been toying with clay for a while, but Kirby and the Rainbow Curse is the first time it has finally gone all the way clay. 

I hope it's not the last. 

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Shin Megami Tensei: Devil Survivor 2 Record Breaker is devilishly difficult, set for release on May 5 photo
Shin Megami Tensei: Devil Survivor 2 Record Breaker is devilishly difficult, set for release on May 5
by Alessandro Fillari

What a busy year this is going to be for Atlus. With the release of Persona 5 in the coming months, there are a lot of expectations for what's ahead with the Shin Megami Tensei franchise. In order to keep fans satiated till then, the publisher is offering another dose of MegaTen with a revisit to another much-loved title.   

Just last month, Atlus released the follow-up to Shin Megami Tensei: Devil Survivor 2 in Japan. As an updated version of the Nintendo DS's Devil Survivor 2, the new 3DS release will have players re-experiencing the events of the original game along with a new story to unfold. Though fans in the west were left wondering about the fate of its release on this end, all we got was a vague confirmation that it was coming with no concrete date set.

Fortunately during a special hands-on session hosted by Atlus, the publisher has now revealed plans for the western release of Shin Megami Tensei: Devil Survivor 2 Record Breaker on May 5, 2015. Now on a new system, this ultra-quirky and devilishly difficult take on the MegaTen formula will get players to experience Devil Survivor 2 in a fresh way.

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Review: Ace Combat: Assault Horizon Legacy+ photo
Review: Ace Combat: Assault Horizon Legacy+
by Chris Carter

Japanese publishers have some truly confusing localization titles sometimes. In 2011, Namco Bandai released Ace Combat: Assault Horizon for the PS3 and Xbox 360. It was a grittier take on the franchise that added real-world complexities to the established fictional formula, released to mixed reception.

For some reason in that same year Namco Bandai also dropped Ace Combat: Assault Horizon Legacy (the legacy is important, you see), which was basically a remake of 1997's Ace Combat 2 for the Nintendo 3DS. Now they've added a "plus" on the end and added amiibo support.

It still has nothing to do with Ace Combat: Assault Horizon.

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