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1:15 PM on 08.26.2014

Sunset Overdrive behind the scenes video tells us what we already know

If you're new to this or simply need a refresher course, this Sunset Overdrive video should get you up to speed on all the points that Insomniac Games is looking to hit with its quirky, open-world shooter. Constant move...

Brett Makedonski



Alcohol-fueled benders are the quickest way to traverse Sunset Overdrive photo
Alcohol-fueled benders are the quickest way to traverse Sunset Overdrive
by Brett Makedonski

Go, go, go. Always on the move. That's all that we've seen of Insomniac Games' Sunset Overdrive since its initial 2013 reveal. Seriously, think back. Do you remember seeing any footage of the game where the oddball protagonist isn't running, jumping, or grinding along?

Chances are you haven't, because the developers have built Sunset Overdrive around the notion of motion. Standing still will get you killed, and maybe more criminally, it's just so damn boring. If you're going to let the player build any character they want -- say a cross between an '80s punk rocker and a Cold War-era Russian trooper -- that high-octane approach needs to permeate every aspect of the game, and it begins with the concept of momentum.

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Quantum Break piqued my curiosity, but it still has a lot to prove photo
Quantum Break piqued my curiosity, but it still has a lot to prove
by Brett Makedonski

Remedy Entertainment has made a living by following a tried-and-true formula: take a third-person shooter, support it with a catchy and innovative gameplay mechanic, and wrap it all up with an emphasis on narrative. Max Payne did it with stylish slow-motion dives while slinging bullets with pinpoint precision. Alan Wake used equal parts light and lead to fend off the evil that encapsulated Bright Falls. And, while Quantum Break's Jack Joyce doesn't lend his namesake to a title, he has his own methods to ensure that he'll be a memorable figure.

The difference between those two examples of Remedy's prior works and Quantum Break lies within the fact that the core mechanic of the latter inherently changes the protagonist. In fact, it's sort of what amounts to be a superhero origin story. At Riverport University, a fictional school in the northeastern United States, a time-travel experiment went awry, and as a result, Joyce found himself with the ability to manipulate time. That's all well and good apart from the fact that the failed experiment also tore the fabric of time and the world is coming to an end.

As Joyce tries to find a solution to the impending doomsday, he has two foes to combat -- an evil business enterprise and time itself. Monarch Solutions learned of Joyce's abilities and are looking to capture him to use for its own nefarious purposes. After all, it wouldn't be a videogame mega corporation without some sort of malicious intent. The divide between Joyce's pair of opponents symbolizes the divide that looks to mark the gameplay experience.

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8:00 PM on 08.19.2014

Looks like Resident Evil: Revelations 2 is going to be a thing

A listing for Resident Evil: Revelations 2 has been spotted on Xbox.com. Gamer In A Box discovered a box art image, along with a single screenshot. Capcom has yet to release any news of a new game, but it does make sense that...

Hamza CTZ Aziz

7:56 AM on 08.12.2014

Here's the Quantum Break demo from Microsoft's presser

One of the hands-down biggest hits of Microsoft's press conference at gamescom 2014 was the Quantum Break demo. In case you missed the show, here's the eight-minute demo that played. I could do without all of the third-...

Brett Makedonski

11:15 AM on 08.08.2014

Sleeping Dogs: Definitive Edition coming to PC too, has an odd trailer

Technically, the existence of Sleeping Dogs: Definitive Edition was just a rumor up until now, outed by a telling Amazon listing. Square Enix confirmed everyone's suspicions today by formally announcing the remake and p...

Brett Makedonski





12:15 PM on 08.06.2014

Sleeping Dogs will also be re-released on new consoles

Thus far, the most obvious trend that's accompanied the transition from legacy to current generation consoles is the upgrading and re-release of some of the more recent titles that were only available on PlayStation 3 and Xbo...

Brett Makedonski

7:15 PM on 06.18.2014

Order The Order's two collector's editions

I think we missed these during E3, but Amazon has The Order: 1886 up for sale (listed to come out February 20) with its two distinct  "Collector's" ($80) and "Premium" ($150) editions. So you true, true fans are going to need to double up and knock your mother's ashes off the mantle to make room for two statues. 

Steven Hansen

7:00 PM on 06.16.2014

Rise of the Tomb Raider might be on last-gen consoles too

Lara Croft may have moved onto new and exciting hardware, but that might not mean that she's seen the last of the faithful standbys from yesteryear. It appears as if Rise of the Tomb Raider, the franchise's next installment s...

Brett Makedonski

4:30 PM on 06.13.2014

Watch the debut footage of Nintendo's big new 3DS game Code Name: STEAM

The Code Name: STEAM reveal was an interesting experience. Destructoid's Dale North was on hand at Nintendo’s developer roundtable in Los Angeles Wednesday night, and none of us were sure what he'd see at the...

Kyle MacGregor



Hands on with Splatoon, a very Nintendo competitive multiplayer shooter photo
Hands on with Splatoon, a very Nintendo competitive multiplayer shooter
by Darren Nakamura

Two days ago, if you had told me that Nintendo was working on a competitive multiplayer third-person shooter, I would have thought you were crazy. Imagining Nintendo venturing into the territory of blood-spattered 360 no-scope headshots just does not quite feel right.

Of course, Nintendo can take a gameplay mechanic that is normally reserved for more "mature" games, open it up to everybody, and inject its own ideas to create something that is wholly its own thing. That thing is Splatoon, and we got some hands-on time with it here at E3.

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I want to love The Division, but I just don't trust it yet photo
I want to love The Division, but I just don't trust it yet
by Hamza CTZ Aziz

This marks the second E3 we've seen Tom Clancy's The Division, an ambitious online open-world RPG that sees a players dealing with a disaster after society has fallen. This is also the second year in a row that we could not get our hands-on with the game.

Instead, Ubisoft played through a build for us. First they showed us what you all got to see during Ubisoft's press conference (video above). Then we got to see the same area, but during a nighttime setting. 

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11:47 AM on 06.10.2014

Nintendo announces Splatoon, a 4v4 action game

A new 4v4 multiplayer game was announced by Nintendo, and will be a third-person shooter. Well, kind of. Ink is the key gameplay element in Splatoon that is used in many ways. It's shot on the ground so you and your tea...

Brett Zeidler



Sony announces Uncharted 4: A Thief's End, coming 2015 photo
Sony announces Uncharted 4: A Thief's End, coming 2015
by Darren Nakamura

Whew. Sony's E3 press conference was a long one, but the PlayStation manufacturer capped it off with a huge announcement: Uncharted 4: A Thief's End.

Over video of Nathan Drake lying facedown in mud, we can hear Drake and Sully bantering back and forth. Along with the subtitle, they foreshadow that this could be Drake's last adventure.

Uncharted 4: A Thief's End is coming to PlayStation 4 in 2015.

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12:53 PM on 06.09.2014

Lara Croft needs some psychiatric help in Rise of the Tomb Raider

Lara Croft had a rough time on her last archaeological expedition. It's no wonder that she would suffer from post-traumatic stress disorder, or experience some other negative psychological effects. During Microsoft's E3 pres...

Darren Nakamura



Metal Gear Solid V: The Phantom Pain E3 2014 trailer is grim photo
Metal Gear Solid V: The Phantom Pain E3 2014 trailer is grim
by Alessandro Fillari



It seems Konami couldn't wait till the morning. The E3 trailer for Metal Gear Solid V: The Phantom Pain has appeared online, and it's one hell of a tease for whats to come.

In the last few months, series creator Hideo Kojima shared some details about what to expect from this trailer -- claiming that it would be light on action and more about the struggles and trials the characters will go through in the game. And he was definitely right about that. This piece here is pretty intense and gives us a look at just how far KojiPro will push the upcoming Metal Gear game.

For more on MGSV and other titles at E3 2014, be sure to check back with Destructoid during the week.

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