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2:00 PM on 02.11.2013

Journey dev hints at next game, wants 'financial success'

At the 2013 D.I.C.E. Summit, thatgamecompany co-founder Jenova Chen spoke at length about creating Journey, revealing that the studio ran out of money after significant delays which ultimately resulted in the game many of us ...

Jordan Devore

10:30 PM on 02.08.2013

Half-Life & Portal Movies? Rayman Delayed? What MADNESS!

What a bunch of wacky news today about the video games! There's the ongoing Rayman Legends debacle, with it being delayed for a multi-platform release, causeing devs and fans to speak out. Meanwhile, J.J. Abrahms a...

Max Scoville

6:11 PM on 02.07.2013

Journey: Chen wanted emotional connections from MMOs

Jenova Chen admitted to being "a nerdy guy that likes to stay at home" during his D.I.C.E. Summit 2013 talk on Journey, but he still wanted to connect with others, and hoped he could do so in MMOs like World of Warcraft. But ...

Dale North



Journey took thatgamecompany into bankruptcy photo
Journey took thatgamecompany into bankruptcy
by Dale North

Jenova Chen's D.I.C.E. Summit talk on my favorite game of last year, Journey, was moving for many reasons, but I was particularly moved when I heard that his team, thatgamecompany, went bankrupt in the struggle to finish the game.

After the allotted two years in development, Journey still wasn't there. It wasn't meeting the emotional peaks and valleys they had hoped to hit. This left them with a rough choice -- ship the game as is, or go back into it to make it as emotionally moving as they had originally hoped it would be.

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5:24 PM on 02.07.2013

Try not to cry from reading this Journey fan mail

thatgamecompany's Jenova Chen shared this fan letter during his D.I.C.E. Summit 2013 presentation today on his team's journey making Journey. Your game practically changed my life. It was the most fun I had with him since he...

Dale North

7:15 PM on 01.24.2013

Journey, Dishonored top Game Developers Choice Awards

The nominees for the 2013 Game Developers Choice Awards are in, and it looks like Journey, Dishonored and The Walking Dead are leading. Hey, those were our favorite games too. Journey took six nominations as the top favorite,...

Dale North

2:00 PM on 12.31.2012

Journey Collectorís Edition minigames to be PSN downloads

Siliconera spotted listings and ratings for Duke War and Grave Diggers on PEGI's ratings board. These are names some might know from the recently released Journey: Collector's Edition, a title we saw this fall, but Europe mis...

Dale North

6:00 AM on 11.07.2012

Journey soundtrack gets physical CD release

Looking back at 2012 thus far, Journey stands out as one of the strongest soundtracks of the year. We had the pleasure of hearing from composer Austin Wintory regarding the score as well as offering our own review of the soun...

Jayson Napolitano



Over the precipice: An essay on Journey photo
Over the precipice: An essay on Journey
by Rob Parker

[Rob Parker is a freelance writer based in the North of England, where it rains every day. Except the days when it hails. Rob stays sane (and dry) by plunging himself into the simulated worlds of videogames, and writing stories about the adventures he has therein. His work can be found on his blog.]

There’s this speech that always chokes me up, given to a graduating class at Kenyon College in America, by the writer David Foster Wallace. It’s a beautiful speech, infused with a kind of honest optimism that is less hope for the world to be a certain way, and more determination to see the world as it truly is: to see the terror and splendor that shines forth from every small moment of existence -- every lonely evening at the supermarket, every petty encounter with motorists on the drive home from work.

That Wallace, three years after the speech was given, succumbed to the demons of depression he had battled his whole adult life, killing himself in 2008, in no way invalidates his message. Rather, it charges it with even more urgency, even more pathos. There are dark times ahead for all of us, he seems to say -- work hard to love and to feel, while you still can.

Anyway, Wallace opened his speech with a joke about fish, and it’s this joke I’d like to pilfer now, respectfully, as an opening for this essay.

There are these two young fish, so the joke goes, just swimming along, slacking off. They see an older fish in the distance, swimming towards them from the opposite direction. As the older fish passes, he waves his fin at the youngsters and says, “Morning, boys, how’s the water?” The two young fish swim on a way, in silence, then finally one turns to the other and says, “What the hell is ‘water’?”

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3:00 PM on 07.02.2012

Jimquisition: The Definition of Art Games

There's nothing like a debate about art games to ensure that everybody has a fun, enlightening, and not-at-all-aggravating time! Let's discuss the assertion that "art game" as a descriptor doesn't work, that it's a broken te...

Jim Sterling

11:45 AM on 06.25.2012

Journey Collector's Edition detailed for North America

Journey has done extremely well for itself on PlayStation Network, and with the upcoming disc-based collector's edition on the way, I can only see that trend continuing. As announced today by developer thatgamecompany, Journe...

Jordan Devore

1:30 PM on 06.20.2012

Fan-made Journey figurine is simple and elegant

Journey has such a clean, simple beauty about it that's minimalist yet striking. This custom Journey figurine seems to check all the appropriate boxes, don't you think? thatgamecompany spotted this pretty little thing on Twit...

Tony Ponce

2:15 PM on 06.14.2012

thatgamecompany raises $5.5 million, wants to branch out

I've been a dedicated follower of indie game maker thatgamecompany since their beginnings, and they've never disappointed with their releases. But things are about to really ramp up for them. The Santa Monica-based company ha...

Dale North

8:40 PM on 06.04.2012

E3: Journey is the 'best selling PSN game of all time'

During Sony's press conference, Jack Tretton announced that Journey is officially the best selling PSN game of all time. Quite a feat. Quite a great game. This is exciting news for fans of the game and great news for developer thatgamecompany. If you haven't bought the game yet, go download it! It is wonderful.

Chad Concelmo



Talking to Women about Videogames: Art has no e-penis photo
Talking to Women about Videogames: Art has no e-penis
by Jonathan Holmes

[Talking to Women about Videogames is a series where Jonathan Holmes talks to different people who are women about the biggest videogame news of the week for some reason.]

A little while ago, brilliant game developer Jenova Chen (ThatGameCompany) said something that made me sad. I was actually more sad for him than anyone else, because it really sounded like he meant ityet didn't think it through when he said, "Sony has a more artistic and adult-focused taste. They care about how grown-ups feel toward their games. The player who owns a PlayStation 3 is more likely to be interested in artistic games compared to Wii and Xbox 360." This was right after the release of the Xbox 360-exclusive critical darling Fez and Sony's big announcement of a Smash Bros. cloneEek.

I expected Chen to come out and clarify his statements shortly afterwards, with a "Oops! What I meant to say was that I find the games on the PS3 to be more evocative of 'grown-up' and 'sophisticated' on the whole, but I would never try to speak for an console's entire install base or game library! That would be goofy!" But instead of a half-retraction, we got Sony's backing up of Chen's original comment and expanding on it, stating, "Many PlayStation and PSN games have themes that require a user to think and feel about a deep, immersive gameplay experience, and we see that exemplified in the success of titles like FlowerJourney, and Heavy Rain. Titles like these can only be found on PlayStation, and our users enjoy the emotional and thematic sophistication of their games, especially with our digital offerings."

Seeing the words "artistic" and "sophisticated" getting integrated into the verbal weaponry used in the "console wars" is equal parts ironic and depressing. Claiming that "my art is bigger than your art" is just more e-penis boasting, usually reserved for talk of how many "AAA" games a console has or how many "graphics per inch" it can push on-screen. It's childish, closed-minded, and counter to the whole concept of art in general. One of the things that defines "art" is that, unlike sports, education, or pornography, it's not a competition.

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10:00 AM on 05.08.2012

Science: PS3 users more sophisticated than 360/Wii users

According to thatgamecompany designer Jenova Chen, the reason why games like Flower and Journey are on the PlayStation Network is that PS3 owners are more mature than Xbox 360 or Wii users. Apparently, those who bought the Bl...

Jim Sterling