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1:25 PM on 12.17.2013

Smithsonian adds Flower and Halo 2600 to its collection

The Smithsonian American Art Museum has added another two videogames to its ever- expanding collection: thatgamecompany's Flower and Halo 2600, developed by Ed Fries. Whilst Flower had already been showcased at the 2012's Art...

Alasdair Duncan


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flOw releasing on PlayStation 4 next week photo
flOw releasing on PlayStation 4 next week
by Conrad Zimmerman

flOw, the first PS3 game released by thatgamecompany, will soon be making its appearance on PlayStation 4. In a post to the PlayStation Blog, Sony Santa Monica producer Eric Fong announced that the title will be available on Tuesday, December 17. Through Cross-Buy, players who have already purchased fl0w on PS3 or PS Vita will be able to download the PS4 version free of charge, while newcomers will be asked to cough up $5.99 for the game.

Oddly, I don't think I actually got around to playing fl0w. I loved Flower (thatgamecompany's second release, which launched with the PS4 console) and I recall that giving me the thought that I should play fl0w, but I was likely then distracted by some other shiny object because I have no recollection of experiencing the game. Is it too late for me? 

Thatgamecompany’s Flow Comes to PS4 Tuesday [PS Blog]

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2:30 PM on 11.13.2013

Flower out now on PS Vita with cross-buy for PS3, PS4

Flower has taken root on PlayStation Vita in North America and is now available for $6.99 via the PlayStation Store. The transcendent environmentalist adventure supports cross-buy across all platforms, and will arri...

Kyle MacGregor

12:00 PM on 11.03.2013

Journey, Unfinished Swan might be coming to PS4 (Update)

[Update: "Lots of people asking so I'll clarify. Was nostalgic playing the PS4 versions of the games so I busted out the PS3 to replay some others," Gary said in a follow-up on Twitter, adding he believes Journ...

Kyle MacGregor

12:30 PM on 10.16.2013

Flower and Sound Shapes are PS4 launch titles

Joining thatgamecompany's zen game Flower on PlayStation 4 -- which will run at a smooth 60 frames per second, in 1080p -- is the studio's earlier work, flOw; Queasy Games' musical platformer Sound Shapes; and one of the earl...

Jordan Devore

4:30 PM on 10.04.2013

Flower on PlayStation 4 runs at 1080p, 60 FPS

Did you know that Flower was coming to PlayStation 4? I guess I did, technically, but I've since completely forgotten -- until now. Sony Santa Monica director of technology Tim Moss has been tweeting about the new version and...

Jordan Devore

7:00 PM on 08.06.2013

'No one is doing what we're doing,' says thatgamecompany

In a New Yorker piece covering Journey, Flower, and Flow developer thatgamecompany, the publication got a few more tidbits out of co-founder Jenova Chen regarding the team's next game. In line with his prior comments about it...

Jordan Devore

11:00 PM on 07.01.2013

New thatgamecompany title will relate to a wider audience

Ah, Journey. I thought I was a total latecomer, having picked it up during a holiday sale late last year -- but thatgamecompany's thoughtful PlayStation 3 game continues to sell well. "We made the money back last year, the...

Jordan Devore

8:00 AM on 06.21.2013

thatgamecompany on post-Journey problems & the future

The practically perfect Journey has received no shortage of compliments, awards and cold, hard sales. The latter, one might expect, should have ensured smooth sailing going forward at thatgamecompany, but according to thatgam...

Steven Hansen

2:45 PM on 06.16.2013

Sup Holmes welcomes that game developer Kellee Santiago

Today on Sup Holmes we are joined by Kellee Santiago, formerly of thatgamecompany and current head of developer relations for Ouya. We'll be talking to Kellee about how she got into development, the formation of thatgamecompa...

Jonathan Holmes

7:30 PM on 06.14.2013

Katamari creator goes indie, joins former Journey devs

Kamatari creator Keita Takahashi is working a new game with Funomena, a fledgling indie studio founded earlier this year by former thatgamecompany developers. Announced at the Horizon conference in Los Angeles yesterday, the ...

Kyle MacGregor





2:45 PM on 04.18.2013

Journey Collector's Edition makes its way to Europe

Journey was the little game that could -- the indie David that took on the triple-A blockbuster Goliaths of the gaming world...and won. It was critically acclaimed, won a plethora of awards, and perhaps most importa...

Raz Rauf

12:30 PM on 04.08.2013

thatgamecompany's new game will 'change the industry'

Asher Vollmer blogged about how he had a hard time leaving thatgamecompany to make his own games. I imagine it couldn't have been easy to step away from such a great game making team, especially after the wild succe...

Dale North

1:30 PM on 04.01.2013

Journey devs cave with 'Rocket Death Match' DLC

On this fine April day, Journey developer thatgamecompany has uploaded an announcement video for a new add-on that seeks to please everyone who didn't enjoy the experimental game. Too little gameplay, you say? Not enough fig...

Jordan Devore



Journey inspired by World of Warcraft, loneliness  photo
Journey inspired by World of Warcraft, loneliness
by Steven Hansen

thatgamecompany founder Jenova Chen delivered a talk on Journey, right on the heels of a sweep of the Game Developer’s Choice Awards the night prior. Naturally, the room was packed full, and Chen received a lovely standing ovation at the end. Some people in the audience even went misty-eyed as Chen rounded out his presentation with some fan mail from a young girl who wrote about playing Journey with her father before she died of cancer.

When considering the state of online multiplayer games, Chen felt there was something missing. He talked about being busy with school and having no social life, instead turning to gaming as a substitute. While in the throes of World of Warcraft in 2006, before forming thatgamecompany, he noted: “The more I played this game, the more people I encountered, the more I realized I had no connection with any of these people. They just reminded me I’m a lonely person.” Just the humble and sincere delivery of that last line made me want to give Chen a hug. 

Chen found the existent system of multiplayer and connectivity failed his search for emotion and relationship building, often due to design conflicts. Item and armor created visible, often times impenetrable hierarchies. The need for resources, like loot, led to in-fighting and competition rather than cooperative play. “Another thing I got annoyed was that people would always check if you’re a guy or a girl in these online games,” Chen added. “I wanted to see a world where everyone is the same.”

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9:30 AM on 03.28.2013

Journey kills at the Game Developers Choice Awards

Game of the Year, Innovation Award, Best Audio, Best Game Design, Best Visual Arts, Best Downloadable Game. That’s 6 out of 11 total awards, and the game was ineligible for two of them (and I’m still not sure why ...

Steven Hansen