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Tomm Hulett started working in the game industry at age 12, play testing for Virgin Interactive. Since then he has headed up his own studio, worked on games like Persona and River City Ransom for Atlus, Contra and Silent Hill...
| Jonathan Holmes |
Last week's Sup Holmes (now on iTunes) had multiple tiers. Adam "Keits" Heart (creator of Divekick!) has been a champion level fighting game player for years, though as I got to know him, it felt more like mastering fighters...
| Jonathan Holmes |
Adam Heart is a champion level fighting game player, having competed at EVO and other competitions for many years. Now he's taken to game development, working with Iron galaxy to create Divekick. What started as a ...
| Jonathan Holmes |
This week on Sup Holmes we chat with Steve Swink, the creator of the "everyone-who's-played-it-loves-it-but-most-people-haven't-heard-of-it-yet game" Scale. Steve's been thinking hard about game design for a while. He w...
| Jonathan Holmes |
This week on Sup Holmes we welcome Paul "Farmer Gnome" Greasley to the program. Paul has made a wide variety of games in his time, from the pioneering "Feel Bad" title Edmund, to more recent, more accessible fun like&nb...
| Jonathan Holmes |
The original idea for Sup Holmes was for the show to be 3-4 minutes long and be animated in the style Constructoid. Shannon Gregory from Nintendo was going to be my sidekick, and Edmund McMillen and Tommy Refenes fr...
| Jonathan Holmes |
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe ...
| Jonathan Holmes |
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe...
| Jonathan Holmes |
Last Sunday on Sup Holmes (now on iTunes) we spent a very fruitful hour and a half with one Mr. Austin Ivansmith. Austin spoke of a many splendorous thing, from starting out as a painter, to the pros and cons assessing a gam...
| Jonathan Holmes |
[Here's the segment of the episode where Austin makes the announcement; Full episode coming soon! -Ed] Sup, Holmes? (Dtoid's live stream videogame industry talk show/podcast) just wrapped with WayForward's Austin Ivansmith, ...
| Jonathan Holmes |
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe...
| Jonathan Holmes |
Last Sunday on Sup Holmes (now on iTunes), Rich Grillotti and Miles Tilman of Pixeljam Games tolerated my ridiculous blanket statements regarding art student stereotypes and bared their souls to me. It was hard to ...
| Jonathan Holmes |
Jonathan Holmes is made of candy and sunshine. When he smiles, the world smiles back. He can walk into any convenience store, pick exactly 27 items off the shelf, walk past the register without paying, and the clerk will happ...
| Tony Ponce |
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe...
| Jonathan Holmes |
It's time to begin another wonderful broadcast day over on Dtoid TV, and we have a delightful weekend lined up for you. It starts right now as Jordan Devore and I check out the week's Xbox Indie demos and take a trip to the D...
| Conrad Zimmerman |
Last Sunday's Sup, Holmes? (now on iTunes) was special. Matthew Walden, former writer for Geoff Keighley and Destructoid.com didn't hold anything back. Since an early age, Matthew has had experiences that most of us can only...
| Jonathan Holmes |

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