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Review: Evolve photo
Review: Evolve
by Nic Rowen

Trying to pin down my exact thoughts on Evolve has been trickier than pinning down any kind of prey the game has thrown at me. I was cautious with my initial impressions of the game earlier this week, noting an uneven play experience that often feels like a frustrating runaround. While I'd love to say another few days of dedicated hunting and skulking was enough to iron out the kinks and worries I had, in the end this is one hunt you might want to sit out.

It's a shame, because when Evolve is firing on all cylinders, it has been some of the best multiplayer fun I've had in years. But those precious few moments are far too rare -- and far too laborious to set up -- to give Evolve an unreserved recommendation.

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Review: Super Stardust Ultra photo
Review: Super Stardust Ultra
by Chris Carter

Super Stardust has been around for a long time -- since 1994, in fact. Although most people know the franchise from Super Stardust HD, it was originally on the Amiga platform before it hit the big-time. Now developer Housemarque is back yet again with Ultra, which isn't really a new entry so much as a fresh coat of paint for the PlayStation 4.

Hardcore fans may feel duped by this not-so-sequel iteration, but newcomers who have long been curious about Stardust will want to jump in right with Ultra.

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Review: The Legend of Zelda: Majora's Mask 3D photo
Review: The Legend of Zelda: Majora's Mask 3D
by Chris Carter

The Legend of Zelda: Majora's Mask is unlike any other Zelda game in the series. For instance, there's no sign of the franchise's classic villain Ganon, and no Zelda outside of a quick flashback reference.

It's also a decidedly darker affair, with strong themes of depression, anxiety, and general angst due to the impending end of the world. Heck, there's even straight-up voyeurism quest and the assumption of dead people's identities.

Majora has a lot of really cool ideas, and most of them are augmented by the slight upgrades found in Majora's Mask 3D.

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Review: Total War: Attila photo
Review: Total War: Attila
by Greg Tito

The horn sounds. Again and again. It's kind of annoying really, these vuvuzela m'fers blowing wind all through my dramatic victory on the fields north of Constantinopolis. Still, it does feel good. I am sacking the center of European civilization after all. I never liked those Romans anyway. Blow those horns, you barbarian bastards!

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Review: Unmechanical: Extended photo
Review: Unmechanical: Extended
by Darren Nakamura

Unmechanical has been available on iOS and PC for a few years now, but we at Destructoid have sadly neglected it for all that time. I have even personally looked at emails, thought "that looks neat," and then put it in the back of my mind until it was no longer relevant. It's time to rectify that.

Unmechanical: Extended is out now for PlayStation 4 and Xbox One. It features the same three-hour experience as before, with an additional episode that adds another half hour or so of helicopter robot puzzle gameplay.

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Review: Monster Hunter 4 Ultimate photo
Review: Monster Hunter 4 Ultimate
by Patrick Hancock

Ah, Monster Hunter. A game that ends up being more of a culture than anything else. These have always been games about community and self-improvement. Getting better isn't measured in some arbitrary number, but how well you can execute your talents. It also helps that as you get better your gear becomes increasingly more badass.

Monster Hunter 4 Ultimate doesn't tamper with the classic formula too much, but the additions here are certainly nothing to ignore. New weapons, new mechanics, and an incredible amount of monsters makes Ultimate more than just the "same old thing."

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Review: The Escapists photo
Review: The Escapists
by Chris Carter

Kenan: Kel, I'm going to need some chicken wire, some beeswax, a rooster, a few rolls of toilet paper, and a 5-Iron. We're busting out of prison today!

Kel: Aw here it goes!

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Review: Sunless Sea photo
Review: Sunless Sea
by Ben Davis

Adrift at sea in a massive underground cavern. No natural lighting to speak of. Your ship's hull has taken a beating from enemy cannon fire and giant crustaceans. Fuel and supplies are running low, but you might be able to survive the journey back home if you're willing to make some sacrifices. Your crew is growing scared and restless. You think you hear something moving under the water...

Sunless Sea is a game of choices. Will you risk smuggling illegal cargo to faraway ports if it means extra money for supplies? Will you offer sacrifices to the gods of the sea, or remain firm in your belief that your frightened, pious crew are just being superstitious? Will you resort to feeding on rats if you can't find anything else to eat? If it comes down to it, would you even be willing to eat your own crew if it meant you could survive another day? These are all questions you will eventually have to ask yourself if you ever hope to be victorious in the cold, dark waters of the Unterzee.

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Review: Grow Home photo
Review: Grow Home
by Ben Davis

Grow Home is another entry in Ubisoft's recent string of passion projects, in the same vein as Child of Light and Valiant Hearts. It started out as a tool for a small group of Ubisoft developers to experiment with procedural animation, and sprouted into an idea for a full-fledged game as the team began to notice how much fun they were having just messing around. It's a charming origin story for a very delightful videogame.

The cute and simple visuals reeled me in, planting a seed of interest in my mind which grew into satisfied enjoyment when I finally began to play it. Everything in Grow Home hits that perfectly charming tone, from the adorable character to the quirky gameplay mechanics. What's more, all of this can be enjoyed without having to worry about Ubisoft's unpopular Uplay service.

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Review: Dolphin Up photo
Review: Dolphin Up
by Ben Davis

Let it be said that I am not one to pass up a good dolphin game. Or even a mediocre dolphin game. Seriously, just give me some dolphins and I'm happy!

At first glance, Dolphin Up may seem like a mobile title, and that's probably because it actually started out on those devices. It's a sequel to Dolphin Olympics, and has been available on mobile markets for a couple years now.

Now it's finally coming to consoles years later with a Wii U release.

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Review: Pix the Cat photo
Review: Pix the Cat
by Steven Hansen

Pix is a mix of the two most saccharine basic emoticons, :3 and ^_^, a face for the forgotten mascot age. Just too cute, and not in a way that ever betrays the fiendish score-chaser underneath. Sincere cuteness. A real testament to the species post-Flicky.

Now it's all about the cat collecting eggs through panel after panel of the Grid of Infinity and depositing a growing tail of ducklings into safe little holes lest they remain, stuck, as infinite guests. 

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Review: Apotheon photo
Review: Apotheon
by Patrick Hancock

Apotheon is the newest game from the developers at Alientrap, the team behind a small game called Capsized. Now personally, I loved Capsized and think it was overlooked by most. It had interesting mechanics and a plot that wasn't told through lines and lines of dialogue. It left a huge impression on me and I knew to look forward to whatever that team did in the future.

Well, the future is now, and Apotheon is out. It certainly lives up to the high standard set forth by Capsized, and pushes the bar even further. With an art style that is bound to get people's attention, this is a game can keep the attention with rock-solid gameplay.

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Review: Sons of Anarchy: The Prospect: Episode One photo
Review: Sons of Anarchy: The Prospect: Episode One
by Chris Carter

I was skeptical of Sons of Anarchy at first, but once I realized it was Hamlet on wheels I was in. Its seven season run wasn't perfect (particularly the Belfast plotline), but it kept me thoroughly entertained throughout, wanting to check in every week to see where the Sons took me.

Having just ended the show, series creator Kurt Sutter likely wants to keep the good times rolling, with a potential prequel TV series, and now, a brand new adventure game called The Prospect

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Review: Game of Thrones: A Telltale Game Series: The Lost Lords photo
Review: Game of Thrones: A Telltale Game Series: The Lost Lords
by Darren Nakamura

I would not last a day in Westeros. My best hope would be to spend some time in Oldtown to train as a maester, and even though it would help to protect me from personally going to war, I would probably be too close to the political intrigue underneath it all.

Game of Thrones: A Telltale Game Series: The Lost Lords is out, and now some of the seeds sown in Episode One are ready to harvest. As it turns out, I made all of the wrong decisions in Iron From Ice, and I continue to make all of the wrong decisions. With the path it is currently on, my version of House Forrester is doomed.

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Review: Brandish: The Dark Revenant photo
Review: Brandish: The Dark Revenant
by Kyle MacGregor

Antiques possess a magnetic quality, an appeal to our imaginations, a false nostalgia for a time most of us are too young to remember. There's a comforting allure to these relics. They offer a window into the past, a living history. It's a connection, however tenuous, to where we came from, a place to which we've never visited or cannot return. 

Brandish: The Dark Revenant is an antique, something of a refurbished one. Falcom's classic role-playing game began its life as a PC release in 1991. It would later come to SNES, and was then remade in 2009 for PlayStation Portable, albeit only for Japan. Now, more than a half-decade later, a localization has finally arrived on western shores. Better late than never.

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Review: #IDARB photo
Review: #IDARB
by Jason Faulkner

I'm not a huge fan of most indie games. There I said it. I find most of them derivative and lacking in quality, and I hate when quantifying a game I have to say, "It's a great indie game," as if that fact gives it an excuse for being less engaging or of lesser quality.

The duality of this is every once in a while an indie title comes around that blows my mind with how fun/clever/unique it is to the point where some of my most beloved experiences in gaming are with FTL, Out There, Little Inferno, Papers, Please, and now #IDARB.

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