Have you ever hopped into your car just to drive? Driving to enjoy being behind the wheel, I mean. I'm talking no destination, no time constraints -- just being in a car to connect with a machine and the road it's on.
I’ve never seen as much tragedy in a fighting game before I played Saint Seiya: Brave Soldiers. Maybe I should have been more prepared with a fighting game based on the lore of the classic anime, but as a casual partaker in Japanese animation and newcomer to the series it was hard not to become interested in the game’s narrative, as I punched the crap out of every foe that stood in my way, because someone always ended up dying. Well sort of dying, since nothing is ever permanent in anime.
Before my time with the game, my familiarity with the anime/manga was limited at best. Sure I’d heard of it -- thanks in part to a former co-worker of mine constantly telling me how awesome the show was as each new volume hit our store’s shelves -- but there was always something unexplainable that rubbed me the wrong way. Maybe it was all the gorgeous hair or the muscled sexy dudes rocking the cover that bothered me... but really, I have no clue.
Well it’s been about a decade since I last had to think about Saint Seiya, and a lot in my life has changed. My anime palate has matured, while my appreciation for the past and the finer things in life has increased; basically I’m just getting old. But even with all my sentiment towards nostalgia, something there’s trove of in this fighter, does the rest of the game offer a solid experience for those looking to bust some heads with all the flavor and flash of a '90s anime?
At first glance, FORCED looks like a typical action role-playing game, cut from the same cloth as Diablo III or Path of Exile. It's a bit like that, but it also has elements of a puzzler and a dual-stick shooter. But at the end of the day, I would call it an arcade role-playing game -- one that is clearly meant to be played with friends.
FORCED's design revolves around cooperation. When played with a friend, the game is highly entertaining. Alone, it's dull. And when played with strangers, it's frustrating. The fact that co-op is required to enjoy this game doesn't make it bad, but it is something you should know beforehand.
Once I find a mouse I like, I tend to stick to it for quite a while. Right now, I'm still using the Logitech G700s Rechargeable Gaming Mouse I picked up in April, and it doesn't look like I'm going to switch anytime soon.
But I did come across a piece of hardware that I'll use for my extra machines, or in special cases given one of its neat tricks -- the Feenix 2014 Nascita Gaming Mouse.
Couch co-op is sadly rare these days. Although I grew up playing games locally throughout my entire childhood, more often than not, split- or same-screen play is axed in favor of packing in more online features. Whether it's by way of "conserving resources" or pure laziness, it's becoming increasingly difficult to entertain a room full of people with videogames.
Thankfully, Spearhead Games' Tiny Brains opts for the best of both worlds, with both local and online play capabilities. Oh, and it's also a ton of fun -- with or without friends.
Through the course of eight stages, Rain Blood Chronicles: Mirage tells the story of two swordsmen, Soul and Shang. Recent recruits of an assassin order known as "Cabal," they seek answers to the mystery of their disappeared mentor, Jade, lost on a mission against a domineering power in the Martial Realm.
Desktop Dungeons has been around for a few years in some form or another. The original low-fidelity freeware alpha has been playable since early 2010, and we saw the first bits of the updated beta in 2011, where the project existed for more than two years. Finally, Desktop Dungeons has seen its official full release, and for the most part, it is the same as it ever was.
That may sound like a condemnation, but anybody who has experience with Desktop Dungeons knows it isn't. Being the same core game with a few added frills is the best thing it could have done.
Senran Kagura Burst didn't receive a new, localized name when it was released on the 3DS eShop. That's kind of a shame, as a more comprehendable title for English speakers might have gone a long way to communicate what the game is about to its new audience.
They did leave in the word "Burst" though, which is important. It's the perfect word to describe the game. Senran Kagura Burst is a non-stop series of bursting of balloon-shaped breasts, bursting 500-hit combos, and bursting clothes exploding off of doll-like teenage girls. If you define "pornographic" as anything whose primary purpose is to stimulate and satiate your animal urges, then Senran Kagura Burst is your new porn game for 2013. It's like a compilation of all the "hottest scenes" from a regular beat-'em-up, without a lot of the design and pacing that holds those elements together in most well-made games.
Thank goodness November is finally over. It was a hectic month -- that will go down in gaming history as one of the greatest ever -- thanks, in no part, to the launch of two brand spanking new consoles from both Sony and Microsoft.
But more importantly there was one title that grabbed the attention of the Destructoid staff more than any other game this month and perhaps is just the kick a certain Nintendo console needs to sell like hotcakes this winter season.
Scroll to the bottom to see our November Game of the Month winner!
My family is very musically inclined. My father sings, and my mother sings and plays guitar. My wife's family is also musical; playing piano, guitar, drums, etc. between her, her brother, father, aunt, and so on. When I was about 12, I got an acoustic guitar for my birthday. I didn't start taking lessons for it until I was 17, in high school, once they finally started offering classes.
I'm the mutant of the family. I have no real discernible musical talent. While I do a passable job at singing, I can't really play any instruments. And yet...I own four guitars. Real ones. I also own four plastic guitars for games like Guitar Hero and Rock Band. That's how you'll get me to learn and play: make it a game.
BandFuse: Rock Legends was made for people like me. And people like my family. And sometimes, both at the same time.
I consider myself a Mario Party veteran -- I’ve been a huge fan of the series, with a particular emphasis on the cutthroat days of the N64 titles. There’s nothing like losing the skin on the palm of your hands to prove to your friends that you are in fact the best at Mario Party.
Although the days of literal battle scars are left behind, the Mario Party franchise is still going strong. The 11th(ish) game, Island Tour is the first Mario Party title for the 3DS, so I was pretty excited to see how the handheld's capabilities played into the series. Sadly, my excitement quickly faded as I discovered some annoying faults in the gameplay.
Transcending more than just history, Soulcalibur II was the envy of every arcade-to-home conversion back in 2003. A feature-rich fighter, Namco’s weapon-based brawler exemplified perfection with deep mechanics, memorable characters, stunning visuals, and robust modes.
Additionally, its console iterations included console specific guest characters: The Legend of Zelda’s Link on GameCube; comic book icon Spawn on Xbox; and from Namco’s other 3D fighter Tekken, Heihachi Mishima on the PS2. It was unprecedented at the time, so much so that it caused quite a commotion amongst fanboys as they clamored which system had it best.
But how do you improve a game that already borders on perfection? Is it even humanly possible? Can the jump to HD and the inclusion of online instill the same passion in fans that fueled Soulcalibur II all those years ago? To me, these are the questions Namco and the team at Project Soul were faced with when they announced Soulcalibur II HD Online for XBLA and PSN earlier this year -- an update to a game that set the gold standard for the series.
Last month, the first Headhunter DLC pack for Borderlands 2 released, celebrating Halloween with T.K. Baha's Bloody Harvest. The Headhunter series aims to be quick and inexpensive, offering a couple of holiday-themed missions for just a few dollars apiece.
Next in the series is the Thanksgiving flavored content, with a title as stuffed as our stomachs will be in two days: The Horrible Hunger of the Ravenous Wattle Gobbler. While it follows the same general format as the previous entry, Wattle Gobbler has a bit more of the signature Borderlands charm, which benefits it in the end.
I remember my first episode of Adventure Time. It randomly came on the TV one day and I had no idea what it was -- but I couldn't stop watching. There was something about the show that kept my eyes glued to the screen, watching best pals Finn and Jake battle the "evil" Ice King to save princesses from all across the Land of Ooo.
Years later and I've seen every episode of the show, and I still can't predict what will happen on any given week, or what new endearing character I might meet. To me, that's the mark of something special.
Sadly, the new Adventure Time 3DS game is the opposite of everything the show stands for.
If you know me, you know what a big comedy fan I am. Comedy is kind of my whole life, my passion, my raison d'etre, if you will. Videogames are obviously one of my other passions. So, when the two meet, I tend to be very hopeful, yet cautiously optimistic. Comedy in video games tends to be very hit or miss (as does comedy about games, but I self-aware-ingly digress) but when it works well, it's a rare thing of beauty.