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This post explains the entire Mega Man Legends copyright situation

May 11 // Chris Carter
Oronamin C is a real beverage over in Japan, and is sold in the vending machines in the first Legends game. In addition, there are a few other copyrighted references. Now, here is the problem -- Sony apparently does not allow the modification of source code for a PSN classic. In other words, it needs to be the exact same release. So unless these issues can be solved by Capcom's legal team (or Sony drops the policy), a full-on PSOne Classic release for Legends 1 is not going to happen. Nintendo however, does allow the modification of code. If it was deemed a worth endeavor by both Capcom and Nintendo Mega Man 64 could feasibly be ported. In fact, the original code for 64 already has a few of these changes already. Other options suggested by Protodude include the release of the PSP version (untranslated), a PC port by Capcom, or a full remake -- all of which have a low chance of happening in my book. Whatever the case, I'd love to see it happen. There's plenty of hope for Legends 2, but maybe Capcom wants to deal with everything and release them both at the same time. For now, we wait. Regarding Mega Man Legends and Property Infringement [Rockman Corner] [Art from Walls4Joy] [embed]291931:58501:0[/embed]
Mega Man Legends photo
Wow, it's complicated
For years now people have been clamoring for the release of Mega Man Legends 1 and 2 on the PSN (or the Nintendo 64 version on the eShop, for that matter), but Capcom hasn't budged. We're one step closer with The Mi...

Mega Man photo
Mega Man

The Misadventures of Tron Bonne out now on PSN


Rare PS1 gem now widely available
May 06
// Kyle MacGregor
Good news, everyone! Just as we anticipated, The Misadventures of Tron Bonne is indeed coming to PlayStation Network. In fact, it's already arrived! Instead of spending a small fortune on a PS1 copy, you can now get the Mega Man Legends spinoff on PS3, Vita, or PSP just $6. The Misadventures of Tron Bonne [PlayStation Store -- Thanks, Patrick]
Class of Heroes 3 photo
Class of Heroes 3

The PSP is still alive and kicking with Class of Heroes 3


Back to school, back to school, to prove to dad...
Apr 29
// Kyle MacGregor
The PlayStation Portable may be several centuries old at this point, but people are still making games for it -- or at least localizing stuff that came out in Japan several years ago. Such is the case with Class of Heroes 3, ...

PSN Sale photo
PSN Sale

PSN Golden Week sale discounts all the Japanese games


Mother of God
Apr 28
// Kyle MacGregor
Over in Japan, it's Golden Week, a national celebration spanning four holidays that doubles as the country's biggest travel and shopping season of the year. What does that mean for us? Sales! Yes, thanks to Sony, we can get i...

Review: Gurumin: A Monstrous Adventure

Apr 24 // Chris Carter
Gurumin: A Monstrous Adventure (PC [reviewed], PSP) Developer: Nihon FalcomPublisher: Nihon Falcom (JP), Mastiff (US), 505 Game Street (EU)Released: December 25, 2004 (JP) / March 30, 2015 (US)MSRP: $9.99 From the very moment I booted up Gurumin I fell in love. It's so damn cheery and bright, and that old school retro spirit of adventure is alive and well. With its Dreamcast-style visuals, It brings me back to that whimsical era of gaming where gameplay and fun factor took precedent over all else. You'll play as a young girl named Parin, who sports a giant drill to fight off evil phantoms and help cute "monsters" (yep, monsters are good in Gurumin) who can only been seen by children. Parin is adorable, as she's not only a formidable heroine, but spouts hilarious dialogue at every turn, voiced by an enthusiastic Amber Hood. The entire game including the hub town gives me a big Brave Fencer Musashi vibe, which is a huge bonus for me. At the start of the narrative you'll meet a group of monsters as well as the core phantom group, led by a powerful prince. As the cast starts to fill up you'll find faces voiced by greats like Quinton Flynn, Dee Bradley Baker, and Tara Strong. Every character, good or evil, is memorable, and the campaign plays out in that wonderful storybook kind of way. [embed]290701:58290:0[/embed] Despite its cutesy veneer, Gurumin has a fairly deep combat system. It boasts charge attacks, timed combos, dashes, launchers and aerial raves, and a few more powers as you unlock them. One of the best mechanics is the air dash system, where you can constantly jump off enemies as long as you can lock-on. It's satisfying as hell, and the game gives you an ample amount of open and varied environments in which to test them out. It does have controller support on PC, but I have multiple issues with both the 360 and Xbox One controllers in terms of input lag on the game's menus. It's not a dealbreaker as the emphasis is on action, but it was annoying every so often when I wanted to save my game. It's a good thing Gurumin has a "save anywhere" scheme. It has a lot of the key elements you'd expect from an older JRPG like a world map and equipment system, but it doesn't go overboard. Getting to where you need to be is relatively easy, there's no grinding, and gear nuances begin and end with the head slot. But with these elements in place, it manages to elevate the game above your standard action title, especially when you start getting into some of the gear bonuses that compliment individual styles, like extra defense or leeching health. Gurumin hosts a lengthy 15-to-30-hour campaign, which has plenty of extras predicated on replay value, like multiple difficulty modes, extra sidequests, a new ending, and a hunt for every item. Thankfully, the additional difficulties alter enemy placements and tactics to incentivize multiple playthroughs. I wish there were something a little more out there beyond a few minigames, but it's more than enough to keep you interested for quite a while. I can recommend Gurumin: A Monstrous Adventure to just about every action enthusiast out there. Outside of some antiquated elements dating back to the fact that it is an older game at heart, it dares to be positive at nearly every turn, and you won't be able to play it without a smile on your face. [This review is based on a retail build of the game provided by the publisher.]
Gurumin review photo
Monstrously fun
Luckily, growing up I had a lot of friends who were either from Japan or were heavily into eastern games -- so the opportunity to play imports, including the coveted Radiant Silver Gun, was always an option.  Gurumi...

PlayStation photo
PlayStation

Here's the best picks from the PlayStation Europe Store Sale


Cheap games. Woo!
Apr 16
// Vikki Blake
PlayStation has discounted a metric crapton of games on the PSN Europe Store from now until the end of April. First up, Dying Light stars as the Deal of the Week, available until April 22 for €49.99/ £39.99/AU$69.99 (previously €69.99/£54.99/AU$99.95). Unless you're in Germany. For some reason. Sorry (not my fault. Honest).
Brandish Dark Revenant photo
Brandish Dark Revenant

XSEED just released this new PSP RPG in Europe


At long last!
Apr 15
// Kyle MacGregor
Brandish: The Dark Revenant is out now across Europe, XSEED Games announced today. It's been more than half a decade since the classic role-playing game was originally remade on PlayStation Portable, but as I said in my revie...
From Software photo
From Software

From Software's Shadow Tower hits PSN next week


Bloodborne developer's vintage RPG joins the PSone Classics
Mar 27
// Kyle MacGregor
Before Bloodborne or even Demon's Souls, From Software created Shadow Tower, another dark action role-playing game, which released for the original PlayStation more than 15 years ago. According to the latest episode of the Pl...
Flash Sale photo
Flash Sale

This PSN Flash Sale is like whoa


I'll buy that for a dollar!
Mar 20
// Robert Summa
If you have some spare change in your couch or sister's piggy bank, then it's time to put those coins to good use. The Flash Sale currently happening for PlayStation owners features not only a lot of quality games, but they a...
From Software photo
From Software

Dark Souls developer's PS1 classic Shadow Tower rated by ESRB


From Software's first-person roots
Feb 26
// Steven Hansen
From Software doesn't just make Demon's/Dark Souls and Bloodborne. The company created Armored Core, too. It also followed its King's Field games with another first-person, skeletal RPG, Shadow Tower. Shadow Tower has be...

Review: Brandish: The Dark Revenant

Feb 02 // Kyle MacGregor
Brandish: The Dark Revenant (PSP, PS Vita and PS TV compatible)Developer: Nihon FalcomPublisher: XSEED GamesMSRP: $19.99Released: January 13, 2014 Despite having a history spanning decades, Brandish doesn't have much of a tale to tell. The adventure centers on Ares Toraernos, a young warrior who finds himself lost in a labyrinthine spire deep within the subterranean kingdom of Vittoria. His only interests are survival and escape. Brandish isn't without its charms, though. There's an endearing roadrunner and coyote dynamic between the protagonist and his nemesis Dela Delon, a vengeful sorceress who spends most of her time falling into pits. It's a game largely bereft of narrative, almost happily so. Falcom seems more than content to thrust old school dungeon crawling squarely into center stage.  Traipsing through mazes in search of the next staircase is the primary focus. However, the journey to the surface isn't as simple as it sounds. As one might expect, the tower is teeming with monsters, traps, and pitfalls. The treacherous setting is almost the principal character of this yarn. [embed]286365:57119:0[/embed] Brandish is difficult, but unlike the original, it's not challenging for the wrong reasons. While nearly identical in most respects, massive improvements have been made to the camera controls. Both versions share a top-down perspective. The hero is positioned in the center of the screen and can move forward, backward, and side to side using the control pad. Turning to the right or left is handled with the shoulder buttons, which actually pivot the world around the character. The design initially seems clumsy and odd, though it's never as bewildering as it was back in the day. The original game rapidly transitioned from one perspective to the next in a jarring fashion, whereas the remake has a clear twisting animation. This is definitely the version you want to play. Again, Brandish is all about surviving long enough to find your way to the next staircase, and there are a myriad of traps, foes, and puzzles along the way to prevent you from achieving that goal. The action-heavy combat actually reminds me a little of baseball. It has this rhythm, a comforting repetition that gives rise to the unexpected. Ares' shield automatically blocks most attacks, allowing you to focus on when and how to attack. It's a fairly simplistic setup, which is good because you'll frequently be combating more than one enemy at a time while avoiding environmental hazards. Another concern you'll have in battle is weapon degradation. Most arms can only be used a set number of times. This means you'll probably want to keep that powerful sword in reserve in case you come across an imposing adversary, as opposed to needlessly annihilating a common grunt. Yes, there are bosses, but they're rare. These encounters serve to punctuate the journey and test your mettle more than anything. While it can be quite tough, Brandish is rarely unforgiving. Falcom does an admirable job of showing you the ropes, gradually increasing the challenge and adding new elements as soon as you get handle on the old ones. The only major spike in difficulty occurs in the Dark Zone, which seems to have more pitfalls than walkable terrain, a limited field of view, and devastating enemies. Even if you're constantly dying, Brandish isn't discouraging.  It has a save-anywhere feature and checkpoints at every floor. It also backs that up with an item called "retry bread," allowing you to respawn at a particular location should you fall in battle. Taking advantage of these tools will help mitigate most of your frustrations, especially when things get a tad onerous later on. As much as I enjoy Brandish, it probably isn't for everyone. Those looking for a sweeping story about legendary heroes are barking up the wrong tree. This game is about marching through trap-laden mazes and solving puzzles at a deliberate pace. Go in with the right mindset and you will discover a well-crafted role-playing game, one which has aged surprisingly well. It may have taken forever to get here, but Brandish: The Dark Revenant was worth the wait. [This review is based on a retail build of the game provided by the publisher.]
Brandish PSP review photo
What's old is new again
Antiques possess a magnetic quality, an appeal to our imaginations, a false nostalgia for a time most of us are too young to remember. There's a comforting allure to these relics. They offer a window into the past, a living h...

Brandish: Dark Revenant photo
Brandish: Dark Revenant

Falcom RPG Brandish crawls to PSP, Vita next week


Classic dungeon crawler localized nearly five years after Japanese debut
Jan 08
// Kyle MacGregor
Brandish: The Dark Revenant is finally coming to PSP in North America next Tuesday, January 13, publisher XSEED Games announced today. It will be compatible with Vita and retail for $20. Players take on the role of swordsma...
Brandish Dark Revenant photo
Brandish Dark Revenant

XSEED is releasing a PSP game in January 2015


Brandish: The Dark Revenant coming early next month
Dec 26
// Kyle MacGregor
A PSP game is coming out in 2015. What a world we live in! Brandish: The Dark Revenant is targeting an early January launch on PlayStation Network across North America, XSEED Games announced today, promising a specific d...
Suikoden II PSN photo
Suikoden II PSN

Suikoden II launches today on PlayStation Network


Thanks, Konami!
Dec 09
// Kyle MacGregor
Suikoden II, one of the best RPGs ever, makes its PlayStation Network debut today. Somewhere out there, sullen eBay sharks are shouting at the heavens right about now. Dreams of financing their children's college funds with t...
PS Vita on your TV photo
PS Vita on your TV

PlayStation TV is out, wait, tomorrow?!


Could've fooled me
Oct 13
// Jordan Devore
When PlayStation TV was first announced for Japan, I was fond of the device, at least conceptually, as someone who still doesn't own a PS Vita (sorry, Steven). But I haven't given the microconsole much thought since then -- i...
Deals photo
Deals

Konami PSN sale: Metal Gear Solid, Castlevania, Suikoden


I forgot Castlevania: HD existed!
Sep 30
// Jordan Devore
Tons of Metal Gear Solid games in this PlayStation Network sale. I was never going to grab Ground Zeroes at full price, but now we're talking. A few older gems in here, too: Metal Gear Solid: Ground Zeroes (PS3) - $9.99 / $8...
Deals photo
Deals

This PlayStation Network flash sale has racing games for cheap


Yeah yeah yeah yeah yeah
Sep 19
// Jordan Devore
Sony's latest PlayStation Network flash sale, which runs until 12:00pm Pacific on Monday, September 22, is centered around racing games for PS3, PS4, and PS Vita. Heck, there's even a pair of discounted PlayStation Portable ...
So long, friend photo
So long, friend

Sony cutting access to PS Store for many PSP users


Storefront shutting down in several regions
Sep 10
// Kyle MacGregor
PlayStation Portable users in several regions will soon lose access to the PlayStation Store, IGN reports. Starting September 15, the device's shop will no longer function in Europe, Oceania, Asia, and parts of Africa. Digita...

How Final Fantasy Type-0 came to PS4 and Xbox One

Sep 04 // Kyle MacGregor
Final Fantasy Type-0 was unveiled at E3 2006. Back in those days, it was going by a different name and aimed to release on a different platform. Type-0 was first introduced to the world as a cell phone game, Final Fantasy Agito XIII. The project expanded in size and scope, and eventually outgrew the capabilities of the hardware. It needed to move to another platform. Tabata told me Square Enix "already had a development team with know how to create a PSP game." They recently had shipped Crisis Core: Final Fantasy VII and Sony's portable just "seemed like a natural fit." "At the time we released the Japanese version," Tabata continued, his story jumping ahead to 2011, "the console market was shifting and we were considering whether to bring it overseas or not." The economics just didn't make a lot of sense, and Square Enix thought it was more prudent to wait and see how the situation played out. "Unfortunately, we were unable to release the PSP version overseas," Tabata lamented. "But we still continued thinking about the best way [to localize] it." In early 2013, we caught wind of a report suggesting Square Enix was experimenting with a high-definition version, though little else was revealed -- at least until Square Enix made the official announcement roughly a year later. "The reason why we evolved to the PS4 and Xbox One version was because at the time the PSP market was coming to an end," Tabata explained. "So for our best option we wanted to consider bringing the game to a bigger screen. When found out the PS4 and Xbox One were emerging, we were able to finally realize the HD version of the game and decided to remaster the game itself." Prior to the interview, I asked a Square Enix representative whether the publisher ever considered the PS Vita as a potential platform. He told me the company took a wait and see approach with the portable. It sounded like when became clear the Vita wouldn't be as successful as its predecessor, Square Enix decided to explore other options.
Final Fantasy Type-0  HD photo
Wait until the time is right
Final Fantasy Type-0 HD wasn't on the show floor at PAX last weekend, but Square Enix did show off the action RPG behind closed doors. During our meeting with the publisher, Destructoid touched base with director Hajime ...

PlayStation Plus photo
PlayStation Plus

In Japan, PlayStation Plus members get access to 250 PSP games this year


Only for this year, but wow!
Sep 01
// Chris Carter
[Update: Evidently, Sony's press release states that you need to own the UMD first to get a free transfer.] Over in Japan, the PSP-to-Vita service is a bit different. They have a program called "UMD Passport," where you ...
Steam Greenlight photo
Steam Greenlight

Upvote Falcom action-RPG Gurumin on Steam Greenlight for a free copy


Not a fan of this approach
Jul 18
// Jordan Devore
Nihon Falcom's Gurumin: A Monstrous Adventure originally released on PC in Japan, but most of us will know about this action-RPG for its PlayStation Portable version. Years later, publisher Mastiff is bringing it to PC here t...
 photo

PlayStation Store has 2-for-1 sale going on this week


On 11 pre-selected bundles
Jul 15
// Hamza CTZ Aziz
The PlayStation Store has got a 2-for-1 sale going on this week on 11 curated two-game bundles. Here's the breakdown:  Brothers A Tale of Two Sons + How to Survive -- $14.99 Bionic Commando Rearmed + Rearmed 2 -- $9.99 ...
Deals photo
Deals

Double Dragon Neon is $0.99 in this PSN flash sale


Papo & Yo, The Cave, Dino Crisis, and more
Jul 11
// Jordan Devore
Sony is hosting another flash sale on PlayStation Network this weekend and, man, it's hard to say no to some of these games when they're available for a dollar. Take a look for yourself. Definitely buy Double Dragon Neon for ...
 photo

The Legend of Heroes: Trails in the Sky SC 'delayed a bit'


End of year, it looks like
Jul 01
// Dale North
The Legend of Heroes: Trails in the Sky SC gets delay news in the form of a Facebook response to a fan. When asked about the release date, XSEED responded:  Nobody wants that game released ASAP more than us, but afraid ...
End of Serenity photo
End of Serenity

Kemco's PSP role-playing game End of Serenity available June 24


PSP gathering dust? Here's something to play
Jun 20
// Brittany Vincent
Back in April, Natsume and Kemco teamed up to announce the upcoming PSP RPG End of Serenity, previously a mobile adventure that's made the jump to handheld. Now, End of Serenity has been graced with a release date so you'll k...
Brandish photo
Brandish

Brandish: The Dark Revenant gets its very own trailer


There's actually a 'new' PSP game releasing, guys
Jun 16
// Brittany Vincent
Brandish: The Dark Revenant is releasing as a digital-only PSP title that you can nab only from the PlayStation Store, and you can certainly see this from its trailer. But you know what? It looks like a good, old-fashioned d...
Final Fantasy photo
Final Fantasy

Final Fantasy Type-0 is coming to PS4 and Xbox One


Will finally make a Western release
Jun 10
// Alessandro Fillari
[Update: Unfortunately, the PS Vita release was not accurate. Sony has clarified on its blog that Type-0 will only be on PS4.] Yes, it is happening. Square Enix has announced that the elusive Final Fantasy Type-0 is coming to...
XSEED E3 games photo
XSEED E3 games

XSEED reveals E3 2014 lineup and a new PSP game


Lots of good stuff
Jun 05
// Kyle MacGregor
XSEED shared the games it's planning on bringing to E3 next week, along with a couple new announcements. Here's what will be playable at the show: Senran Kagura Bon Appétit  Story of Seasons Akiba's Trip: Undead ...
PSP photo
PSP

Sony announces the end of the PSP era


Production ends this month on PSPs in Japan
Jun 03
// Chris Carter
It had a good run (in terms of my personal enjoyment, at least), but the end of the PSP is nigh. Sony has announced that later this month in Japan, PSP shipments will cease. US gamers are already used to this, since ship...
God Eater 2 photo
God Eater 2

God Eater 2 getting Return of the Defense Unit DLC next month


New playable characters plus characters from the last game
May 27
// Steven Hansen
God Eater 2 is getting DLC, Another Episode, meant to bring back older versions of the original game's Defense Unit. There are also some new characters being introduced initially as NPCs, but beating the DLC will make them p...

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