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We played Binding of Isaac: Rebirth because we haven't had a good cry in a while photo
We played Binding of Isaac: Rebirth because we haven't had a good cry in a while
by Bill Zoeker

Max and I started playing The Binding of Isaac: Rebirth because it's a good-ass game, and we like to do gaming. Max has actually never played any iteration of Binding of Isaac before, so I let him go first, knowing that I'd only have to wait a few minutes before my turn.

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We're starting to lose our patience with Ass Creed: Unity photo
We're starting to lose our patience with Ass Creed: Unity
by Bill Zoeker

Max and I are still working our way through the first hour of Assassin's Creed: Unity. I really like re-watching this part of our playthrough because every time I do, I see a new NPC twitching or jostling around. Also, we made jokes about reality television and stuff. 

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4:30 PM on 11.19.2014

Even failing looks fun in Heat Signature

Just like with Gunpoint, it's a joy to watch designer Tom Francis play Heat Signature, wonky wrench physics and all, while it's still in development. It's as if he's making the game solely for himself and, hey, if the rest o...

Jordan Devore

3:00 PM on 11.19.2014

Holy summoned triceratops, Lost Ark looks fantastic

The video above is a little on the long side, but it is worth watching. It usually takes a lot to get me interested in anything fantasy-themed (more like Bored of the Rings, right?), but Lost Ark looks like it might be the e...

Darren Nakamura

1:45 PM on 11.19.2014

Metal Gear Solid V: Ground Zeroes' minimum PC specs

Metal Gear Solid V: Ground Zeroes, the prequel bit to Phantom Pain, is coming to Steam next month, December 18. Will you be able to play it? Appears I'd just be able to, according to the specs here, if my computer wasn't...

Steven Hansen

1:30 PM on 11.19.2014

Why didn't anyone tell me you can become a cat in Grand Theft Auto V?

Yesterday, I saw that Grand Theft Auto V video of Franklin consuming a peyote plant and hallucinating he was a chicken which, because this is a videogame, meant the player got to actually control a chicken. Hah. Nice one, Ro...

Jordan Devore





1:00 PM on 11.19.2014

Titanfall drops an all-inclusive Deluxe edition from the sky

Surely there will soon be some new pilots in the Titanfall arena looking to rodeo ride some massive mechs. Today, Respawn announced the Deluxe edition of its innovative shooter, which is functionally similar to "game of...

Brett Makedonski



Lucasfilm Games creative team reunites for Thimbleweed Park photo
Lucasfilm Games creative team reunites for Thimbleweed Park
by Jonathan Holmes

We were lucky enough to have Ron Gilbert (Maniac Mansion, Monkey Island) on Sup Holmes a few weeks back. Looking back, it looks like Ron may have been utilizing the show for a little pre-kickstarter promotion. Explains why he did the whole show in pixel-face. Fine by me. I'd have his pixel-faced puss on the show every week if I could. 

Ron hinted that he may be working with original Maniac Mansion artist Gary Winnick again soon, but I didn't think it would be this soon. But here we are, looking at a new SCUMM-style game from the creators of the term "cut scene" and the fathers of an entire genre. As a longtime fan of Maniac Mansion, Zak McKracken, and the first two Monkey Island games, I'm feeling like this all over again

It's a murder mystery that contain hundreds of locations and puzzles, all centered around Thumbleweed Park, a town that "...once boasted an opulent hotel, a vibrant business district and the state’s largest pillow factory, but now teeters on the edge of oblivion and continues to exist for no real reason." Sounds like a cross between Twin Peaks and Waiting for Guffman. Outside of Ron getting the rights to make a new Monkey Island game, this is about as close to perfect as it gets for fans of classic Lucasfilm Games.

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5:00 PM on 11.18.2014

See Resident Evil's freakish bio-organic weapons in high definition

Capcom has uploaded new screenshots from its high-definition Resident Evil remaster for PC, PS3, PS4, Xbox 360, and Xbox One. There's a greater range of scenes and mutated enemies in this batch, including a Crimson Head, Lisa...

Jordan Devore

4:30 PM on 11.18.2014

Rocksteady's really, really good at hiding Batman easter eggs

Across the Arkham titles, the developers have included at least two incredibly well-hidden easter eggs. Who could forget the one in Arkham Asylum that was so stashed away that Rocksteady itself had to reveal i...

Brett Makedonski

1:30 PM on 11.18.2014

The Blue Flamingo is a ridiculously adorable shmup

Swedish game studio Might and Delight really knows how to make games that stand out visually. Its attractive-looking paper art style on the Shelter series is, in my mind, unmistakable. I can recognize the stud...

Rob Morrow

12:30 PM on 11.18.2014

Five Nights at Freddy's lore video is spooky

Turns out I was already behind the times when I made a goof about lore videos in my Five Nights at Freddy's 2 review. This excellent YouTube video from The Game Theorists takes a look at a possible deeper meaning behind the ...

Nic Rowen

12:00 PM on 11.18.2014

Dragon Age: Inquisition launch trailer will make you want to play Dragon Age

This launch trailer for Dragon Age: Inquisition isn't short on anything. It doesn't skimp on gorgeous shots of the expansive universe. It has plenty of the ferocious winged serpents that adorn the franchise's namesake. ...

Brett Makedonski



Review: Never Alone photo
Review: Never Alone
by Brett Makedonski

A cursory glance at Upper One Games' Never Alone, while sure to impress, won't do it justice. Its appeal is obvious, but its intention is buried shallow under a light dusting of snow. But, it's that intention that transcends Never Alone from another gorgeous 2D platformer to a game of great importance.

Never Alone is the rare example of a title that aims to bring culture to its audience without forcing it upon them. It skirts the oft-annoying "edutainment" category by being a game first and foremost, but is nevertheless adept at instilling a sense of curiosity about history and beliefs of the people on the screen. The execution is undeniably flawed at times, but not enough so as to undo what it strives for -- to teach, and to make that process enjoyable.

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7:00 PM on 11.17.2014

Battlefield 4's Final Stand DLC channels Battlefield 2142

This trailer for Battlefield 4's Final Stand DLC, like many Battlefield videos before it, makes me want to play the series. They're packed full of cool moment after cool moment that you could, in theory, encounter yourself i...

Jordan Devore



Narcosis: Hallucinogenic, ocean floor terror photo
Narcosis: Hallucinogenic, ocean floor terror
by Steven Hansen

I said it when I checked out Amnesia developer's SOMA early this year, but we could do with some more games set underwater. It's a scary place. There are goblin sharks down there, damn it. And you don't even have to go deep down to terrorize. Jaws spooked a generation. 

The ocean is like space, but with more horrifying, alien, living organisms to kill you. Opposed to the flashy, bright monsters of SOMA, Narcosis is aiming for a (somewhat) more realistic terror. 

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