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Far Cry 4 features a more dynamic and vibrant open world photo
Far Cry 4 features a more dynamic and vibrant open world
by Alessandro Fillari

Back in 2012, Far Cry 3 turned out to be a surprise hit for Ubisoft. It became the bestselling title of the series, appearing on many game of the year lists, and also created a rather excellent spin-off title. But with the announcement of Far Cry 4 back in May, many fans were pretty psyched to have a new game exploring another exotic locale, but also surprised to see something come so quickly.

With the reveal and release happening within six months of one another, it all seems like it has been going too quickly, and we've never really had the opportunity to digest something substantial for the game. Thankfully, Ubisoft agreed and allowed some extended hands-on time with the upcoming open-world shooter. After experiencing some time with the game's open-world, I can say that November is certainly going to be interesting month with this title coming to market.

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Here's 5 particularly weird things in Far Cry 4 photo
Here's 5 particularly weird things in Far Cry 4
by Bill Zoeker

Max was poring through some new Far Cry 4 footage and spotted a few things that he didn't quite understand. Here's his top picks of interesting things he can't explain, because this game isn't out yet and we thought you might want to see some of it because this is a videogame website, you clown.

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Watch me beat the third and final Mighty No. 9 beta level, out today photo
Watch me beat the third and final Mighty No. 9 beta level, out today
by Chris Carter

The Mighty No. 9 beta has updated with its third and "final" stage, the Power Plant. This morning I decided to give it a go, and here are the results of my second playthrough of it. As usual this is a zero death run, quick and simple through the level.

I would say that this is the easiest stage on offer, and although it has a few cool concepts, some of them are half measures. Comcept will definitely have to step it up if they want to make Mighty No. 9 as memorable as some other recent platformers, but so far it's not bad at all.

If you missed the first and second levels you can check out my other videos linked herein.

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7:00 PM on 10.13.2014

Conan O'Brien will give you a clue in LEGO Batman 3

Conan O'Brien, the famed late-night talk show host and self-professed clueless gamer, will be reversing roles of sorts for his part in LEGO Batman 3. Instead of being confounded by videogames, he's going to be playing himsel...

Brett Makedonski



Review: Sherlock Holmes: Crimes and Punishments photo
Review: Sherlock Holmes: Crimes and Punishments
by Alasdair Duncan

In Fyodor Dostoyevsky's weighty novel Crime and Punishment, the central character robs and murders a loan shark and pawn broker but justifies the act in his own mind because he will use the money for good. Doestoyevsky's anti-hero believes that even murder is justified if some benefit can come of it, that even a wicked act can have some merit. Eventually, besieged by guilt, he confesses to his crime and accepts his punishment. 

Throughout Sherlock Holmes: Crimes and Punishments, there are frequent loading screens where you'll see the titular detective flick through Dostoyevsky's work and it seems to have had an effect on him. Now Sherlock can decide if a crime truly was justified and how he will punish the guilty. It's a novel approach that unfortunately only partially works out.

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4:00 PM on 10.13.2014

You fools! I have dibs on [DLC Character #1] in Borderlands: The Pre-Sequel!

Fools. You poor, poor, poor, poor fools. It's almost as if you don't even like winning at life. I mean, I guess there's nothing wrong with choosing Athena, Claptrap, Nisha, or Wilhelm as your go-to character in Borderlands: T...

Mr Andy Dixon





1:30 PM on 10.13.2014

This Assassin's Creed Rogue story trailer is actually important

Every major videogame these days is accompanied by a seemingly endless barrage of trailers prior to release. That's just how things work now. A lot of it is little more than filler to keep the audience constantly reminded th...

Brett Makedonski

12:15 PM on 10.13.2014

Test your might with the first 4K Ultra HD benchmark from 3DMark

You know that hammer carnival game where you hit the base as hard as you can to test your strength? I feel like every benchmark I try is like that. I hit it with all my might (new hardware, OS tweaks, etc.) and the damned thi...

Dale North



Sleeping Dogs' 'Definitive Edition' isn't so definitive photo
Sleeping Dogs' 'Definitive Edition' isn't so definitive
by Chris Carter

Tomorrow, Sleeping Dogs: Definitive Edition will be released to the public. It's basically the same idea as Tomb Raider: Definitive Edition -- a re-release with promises of enhanced visuals for current-gen systems (PC, PS4, and Xbox One). Having played the Sleeping Dogs: DE for about a week now, I'm of the opinion that it doesn't really take advantage of the current-gen hardware in any meaningful way.

In fact, it looks and plays like the last-generation iteration. Visually it feels far too similar to the experience you've already had a few years back, not to mention the fact that I even encountered a few of the same slowdown issues that plagued the original during chase scenes. It might be 1080p on consoles, but it's also 30 frames per second, and it's not consistent.

Now, that doesn't mean that you should count out the Definitive Edition entirely. Sleeping Dogs is still very much a good open-world title, and worth playing if you generally enjoy the genre. There's so much packed into the game's universe, and combat is straightforward and satisfying with its many environmental hazards to slam enemies into. It also comes loaded with all of the DLC, including the spooky themed Nightmare in North Point, as well as the Year of the Snake and Zodiac Tournament story DLC -- and tons of extra outfits, vehicles, and missions.

In that sense, it is as "definitive" as a Game of the Year edition gets. So if you haven't played the series at all yet, get in on it on a current-gen system, or at the very least, at a sale. Everyone else should probably pass.

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11:45 AM on 10.13.2014

Bandai Namco announces Battleline: Steel Warfare

Check out the newest from Namco Bandai and Creant Studios, a free-to-play PC tank game called Battleline: Steel Warfare. It's coming to PC later this year, with a closed beta launching next month. If you want to get in on th...

Dale North



Four things I loved about playing Assassin's Creed: Rogue photo
Four things I loved about playing Assassin's Creed: Rogue
by Alessandro Fillari

It's been four years since Assassin's Creed became an annual fixture. Every year, like clockwork, Ubisoft releases a brand new, fully developed title in the AC series. But things have changed slightly this year. In a surprising move, Ubisoft decided to ditch the cross-gen development for this year's release of Assassin's Creed, and focus on making two different titles that focused on different directions. With Assassin's Creed: Unity coming to current gen and PC only, many fans will likely miss out. But it seems like people have forgotten that another title in the series is releasing on the same day.

The ever elusive Assassin's Creed: Rogue, which was just announced two months ago, is Ubisoft's attempt to try to offer something for fans who haven't made the jump to current gen, but also aims to improve upon the design and structure set by fan-favorite Assassin's Creed IV: Black Flag. Speaking with Rogue's producer, Karl Luhe, and after spending a good four hours with the tittle at a recent preview event, I see that there's a lot to like with this recent entry in the series.

But I still do have some misgivings.

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8:00 AM on 10.13.2014

Here are more than 200 Borderlands: The Pre-Sequel screenshots

Borderlands: The Pre-Sequel comes out tomorrow, and you can read a 3,000-word review on what I think about it right here on Destructoid if you would like. However, since a picture is worth a thousand words, this post is basic...

Darren Nakamura



Review: Borderlands: The Pre-Sequel photo
Review: Borderlands: The Pre-Sequel
by Darren Nakamura

[Disclosure: Anthony Burch, one of the writers for Borderlands: The Pre-Sequel, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.]

"If it ain't broke, don't fix it." I can imagine that mantra circulating the 2K Australia office as the team worked on Borderlands: The Pre-Sequel. Gearbox had a huge hit on its hands with Borderlands 2, and there is not much reason to mess with a winning formula.

To be clear, a lot of what matters is new. The story, playable characters, environments, dialogue, and physics are all new. Despite that, it all feels very familiar. Where a number of core systems were significantly upgraded between the first and second games in the series, The Pre-Sequel's additions are much less pronounced.

One odd aspect of some of the new content that this entry brings to the vault hunting universe is that it feels more like Borderlands than Borderlands 2 in some ways, for better and for worse.

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I got the robot because you were too slowbot: I have dibs on Claptrap photo
I got the robot because you were too slowbot: I have dibs on Claptrap
by Brett Makedonski

It's really not all that long until Borderlands: The Pre-Sequel comes out, and you've already made a grave mistake. You didn't call dibs on Claptrap. Know how I know that? Because I'm writing this post right now. If you called dibs, I'd be doing something dumb like whatever dumb thing you're doing in your dumb life this very second.

But you didn't. I did. For whatever reason, my peers have laid claim to the three characters in the game not worth fighting over. Darren misguidedly called Athena, Chris dun goofed by picking Wilhelm, and Abel most likely got comedically knocked upside the head by a two-by-four just prior to choosing Nisha. Let them; their poor judgment will be their undoing. I have dibs on Claptrap.

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12:00 PM on 10.12.2014

To all you would-be Borderlands cowboys and cowgirls, I have dibs on Nisha

"Behind every great man is a great woman." Screw that, says Nisha. While Handsome Jack is sitting in a climate-controlled bunker, cowering from the awesome might of the Vault Hunters and bandit gangs, Nisha fights her enemies...

Abel Girmay

11:30 AM on 10.12.2014

How a casual game jam lead to Fight Tank

So many of us love videogames but are intimidated by the idea of making them. Devi Ever has taken on the problem as part of her self-declared purpose in life. She wants people to make videogames. Literally all the people.&nbs...

Jonathan Holmes