hot  /  reviews  /  videos  /  cblogs  /  qposts

mass effect 3

Review: Mass Effect 3: Omega

Dec 07 // Daniel Starkey
Mass Effect 3: Omega (PlayStation 3, Xbox 360 [reviewed], PC)Developer: BioWarePublisher: Electronic ArtsReleased: November 27, 2012MSRP: $15.00 / 1200 Microsoft Points Regardless of how you feel about the Mass Effect 3 ending or anything that’s happened since, it’s hard not to acknowledge the incredibly vocal fan base that the series has picked up over the past few years and the apparently very dedicated development team that does its best to keep active lines of communication going between the two. It really is a fascinating dynamic that doesn’t have a parallel. As a member of that rabid fan base, Omega puts me in an uncomfortable position. It would be easy of me to say “If you liked ME3, then you’ll like this because it’s more of the same” and just walk away. But, I don’t really think that’s fair. Omega is like bacon -- its biggest weakness is trying to enjoy it by itself. It needs to be a part of larger whole that helps highlight the delicious smoky flavor and reduce that feeling of fatty grossness. See, Mass Effect is a series that distinguishes itself through narrative and character development. Its combat, while competent, was never spectacular. The meat and potatoes is the subtle ways in which all of the characters interact, being able to take squad mates with you to interesting locales, hear their input, and watch how they interacted with other members of your crew and the people around you. These small touches give the characters believability and relatability that they otherwise wouldn’t have. [embed]239330:45899[/embed] Everything within the Mass Effect universe is iterative. To fully appreciate Mass Effect 3, you need to have played Mass Effect 2 and the same could be said for ME2 and ME1. Those of you who played Mass Effect and then completed ME2 and its expansion, Lair of the Shadow Broker, will understand exactly what I mean. Without the previous experience with the Shadow Broker as a mysterious entity, and without the experience of having Liara T’soni with you, the entire plot of LotSB would lose some of its meaning. The other two bits of DLC with Kasumi and Zaeed fall short specifically because they haven’t been established. That’s Omega’s failing. The DLC opens with Aria T’loak, something of a president of the lawless, asking Commander Shepard to help retake the city-asteroid Omega from a rogue militant faction called Cerberus. If any of this is more than a refresher bit for you, then you probably shouldn’t be reading this and might want to consider turning back. Aria is a somewhat established character (more so if you’ve read the books), but she never accompanied Shepard, never got the steady development that your other squad mates have. Add to that the fact Aria’s completely unlikable and this leads to a relatively bland narrative arc. Unfortunately, the gameplay itself can’t be said to be too much better. To be fair, I’m coming into Omega after spending entirely too much time sipping the metaphorical kool-aid of the annual, autumnal wave of vapid-though-polished modern shooters. I feel that has colored my expectations a bit more than I’d otherwise like to admit.  Back in March, when ME3 was the only shooter-esque thing vying for my attention, I didn’t really have any recent action-heavy titles to compare it to. It was an improvement upon its predecessor and that was, at the time, all I needed. Now, I worry that the controls aren’t as precise and tight as they could be, and that maybe, the only really innovative part of Mass Effect 3’s action sequences are the various powers available to Shepard and her squad mates. For those that aren’t at all bothered by the slightly mediocre gunplay, there are a few new enemies that are fun twists on creatures with which we are already familiar. It’s enough to keep the feeling that we’ve seen it all before at bay, but not much more. Coming away from Omega, I see so much missed potential. For me, the city was easily one of the most interesting locales explored in the series. It represented a loose, but functional collection of the galaxy’s lost and lawless -- y’know, the kind of people that make life fun. There’s also brief, half-baked drama between Aria and an old friend of hers that will be almost completely lost on anyone who hasn’t kept up with the Mass Effect books. Given that it’s the single best reason to grab the expansion, I can’t honestly recommend Omega to anyone but the most hardcore of the Mass Effect fan base. 
 photo
Maybe we shouldn't take this back
Omega is the second of the “post-Extended Cut” bits of single-player DLC for Mass Effect 3. The series and the community that has been built up around it have been taken on a wild ride over the past several months. There’s been a lot of exciting bits and a few disappointments. Unfortunately, Omega can take its place among the latter.

 photo

Check out Mass Effect 3's female turians


Buzz, your girlfriend... WOOF!
Nov 06
// Chris Carter
It's nearly "late November," which means that it's almost time to dive into the latest bit of Mass Effect 3 DLC, Omega. Aria looks so excited, doesn't she? To hype you up a bit, two new screenshots have been shown by All Game...
 photo

The DTOID Show: Darkstalkers, Serious Sam, Rockstar & BL2


Also: OMG TOE-JAM & EARL!
Oct 12
// Max Scoville
Today's formerly-live Destructoid Show was a whopper! Of NEWS! Yes. A bunch of stuff is coming to XBLA, PSN, and Steam (such as Serious Sam 3: BFE, Darkstalkers Resurrection, and Toejam & Earl) and Borderlands 2...
 photo

Mass Effect 3 'Omega' DLC slated for late November


Early details emerge from NYCC
Oct 12
// Jordan Devore
More details have come out of New York Comic Con regarding Mass Effect 3's Omega downloadable content that we briefly heard about back when Ray Muzyka and Greg Zeschuk announced their departure from BioWare. In short, it's go...
 photo

Mass Effect anime delayed


Won't be making it into your N7 stockings this Christmas
Sep 07
// Hiroko Yamamura
During my Mass Effect 3 experince, Lieutenant James Vega never really caught my attention. It could have been Freddie Prinze Jr's voice acting, the character's backstory, or just his design. Dude just gave my FemShep the cre...
 photo

The DTOID Show: Zynga, Dishonored, and QuakeCon 2012!


Aug 03
// Tara Long
Happy Friday, lovelies! We've got a jam-packed show today, full of all the QuakeCon and copyright infringement news you can handle! We've also got footage of Assassin's Creed III's AnvilNext engine, a list of famous people l...

Preview: Hands-on with Mass Effect 3 on the Wii U

Aug 03 // Alessandro Fillari
Mass Effect 3 (Wii U)Developer: BioWarePublisher: Electronic ArtsRelease: 2012 Our demo started about a quarter of the way into Mass Effect 3 during the Cerberus’ assault on the Biotics Academy. Visually, the Wii U version holds up quite well compared to the other console releases. The frame rate is solid, the textures looks great, and overall sound is just as impressive as the others.ME3 takes advantage of the Wii U touch screen by having a persistent map which shows squad movement, objectives, and enemy positions in real time. You can even make use of the touch capabilities by controlling your squad mates movements. Tapping on your squad icons will prep them for orders, tapping again to a specific position on the map will cause them to head to that location. With the inclusion of an overhead map with persistent changes, the squad ordering mechanic feels much more intuitive and handy in this version. While you still can use the traditional ability menu by holding down the right shoulder button, the touch pad also includes hot keys for the abilities of Shepard and his squad mates. You can rearrange and organize the hot keys to your liking by dragging and dropping them into open slots while in the menu screen. While this is a really great feature for the touch pad, I do have some concerns about organization of these abilities. When placing the similar skills on the hot keys among squad mates, it can become difficult to discern which ability belongs to who since they share the same icons. Hopefully, BioWare will add an indicator for skill/ability ownership before release.Since the Wii U version is coming out several months after ME3’s original release, BioWare has taken the time to include some original content for the series debut on Nintendo‘s console. Considering that players won’t have access to the previous titles, the Wii U edition will include an expanded version of Genesis, the digital comic by Dark Horse Comics. The preliminary comic will get players up to speed with its recount of the events of the previous two games, and will have real time choices to help shape their version of Shepard and the course of the series prior to beginning the campaign for Mass Effect 3. Also included is a brand new weapon exclusive to the Wii U edition. The M-597 Ladon is a brand new heavy weapon that fires homing lasers at up to six different targets. It’s an extremely powerful weapon that does significant damage to squads of enemies. Lastly, players can even switch the gameplay over onto the Wii U screen. Weirdly enough, the game feels much tighter when played on the smaller screen. I’m not too sure what accounts for this, but there seemed to have been a very slight latency period when playing ME3 on the TV screen. However, you lose the clarity of sound, as the Wii U speakers don’t do much justice.All in all, Mass Effect 3 for the Wii U looks to be a great addition to the console’s launch. While there were some slight issues with touch organization and the presentation, this port is an admirable effort by BioWare. Players looking to get their hands on the Wii U, and never experienced the Mass Effect games now have the perfect opportunity to do so when it's released this holiday alongside the launch of the Wii U.
 photo

The announcement of Mass Effect 3 being released on the Wii U was a pleasant surprise. As BioWare’s first entry into the Nintendo console, Mass Effect 3 on the Wii U takes advantage of the new hardware, while at the same time featuring the most recent Mass Effect 3 content. Specifically, the inclusion of the extended cut DLC, and much of the multiplayer updates and expansions.

Preview: Getting wet with Mass Effect 3: Leviathan

Aug 03 // Alessandro Fillari
Mass Effect 3: Leviathan (Xbox 360 [previewed], PlayStation 3, PC)Developer: BioWarePublisher: Electronic ArtsRelease: Summer 2012MSRP: 800 MS Points/$9.99 Our preview began on the Citadel with Shepard interrogating a key member of a research team investigating the presence of a being known as the “Leviathan.“ Apparently, the Leviathan is capable of destroying the Reapers, which obviously piques the interest of Shepard in his fight against them. After finding out that the research members is indoctrinated, Shepard and crew take it upon themselves to investigate further to uncover the truth.Soon after, we jump ahead to Shepard and crew arriving at the remains of the research ship that was investigating the Leviathan on the planet Despoina. The ship is a floating wreck in the middle of the ocean, with floating orbs called "Artifacts" scattered on its surface. While the guys at BioWare were tight lipped on what the Artifacts were, they did say they served a specific purpose in the Leviathan campaign. Not long after traversing across the deck, a Reaper intercepts the group and launches a wave of Husks their way. The setting of the derelict wreck proved to be a pretty unnerving spot for a firefight. In the middle of a storm, the ship pitched and bobbed to different sides during the attack making our fight against the various forms of Reaper Husks even more difficult. BioWare is seeking to offer a challenge for fans with Leviathan, while at the same time having it scaled to how far along you are in the main campaign. For instance, taking on the Leviathan quest towards the end of the game will have the tougher enemies appear more, as opposed to taking on the mission early on where you fight basic Husks.The Leviathan DLC also includes some new weapons for players to get their hands on. During the battle  we had access to the new Turian sniper rifle with explosive ammo, and the Anti-Synthesis assault rifle that made quick work of the Husks. BioWare took the opportunity to show off more weapons from the Firefight DLC Pack, which adds seven new weapons for use in the single-player campaign. While a number of them are from pre-order bonuses -- and for the multiplayer mode -- they’ve been rebalanced for use in single-player and add a lot more variety to the crew’s arsenal. After taking out a few wave of enemies, Lieutenant Cortez arrives on a shuttle craft to restore power to the ship. From here, you have to make your way through and activate different power nodes across the deck while fighting off Brutes and Marauders. After restoring power, the research crew’s mech suit is revealed behind the deck’s blast door, and Shepard hops in to make quick work of the remaining hostiles.With the deck cleared, Shepard jumps into the ocean in the mech suit. While making his descent, he loses radio contact with his crew and is isolated in the depths. After making it onto the ocean floor, Shepard finds another wreckage in the distance and slowly makes his way towards it, marking the end of our demo.The Leviathan DLC looks to be a great addition to the single-player campaign. With the promise of epic set pieces, cinematic scope, and even a further addition to the ending, fans will have much to look forward to here. 
 photo

Just a month after releasing the Extended Cut to their controversial ending, BioWare returns to the Mass Effect 3 universe with their first original add-on to the single-player campaign, called Leviathan. Taking place duri...

 photo

The DTOID Show: 2012 in Retrospecticus


Jul 01
// Tara Long
I know what you're thinking. "But Tara, the year's only half over!" Well yes, technically that's true, but it doesn't mean we can't stop and take a moment to gather our thoughts on this year's video game releases, does ...
 photo

The DTOID Show: 3DS XL, Metal Gear Solid 5, Mass Effect 3


Jun 22
// Max Scoville
Hey guys! It's Friday, so we did one of our LIVE Destructoid shows today. It was fun! Also, we actually had some interesting news.  Nintendo announced the new 3DS XL, now with 90% more screen. Fans disappointed by the la...
 photo

Storm's Adventure with Mass Effect 3


Jun 12
// Storm Dain
Mass Effect 1 and 2. You're welcome. There's not much of a review here.  Well, these were never really reviews...just opinion pieces with yelling. But this time, it's more of an outlet for video and game productions fru...
 photo

The DTOID Show: Mass Effect 3 DLC, Halo 4, & Diablo 3


May 16
// Tara Long
Greetings, dear readers! It's been a while since I've written one of these; I could be wrong, but I think this is where the joke part goes. ...How was that? On today's show, we got a first glimpse at Mass Effect 3's unconfir...
 photo

It's another Mass Effect 3 Multiplayer Weekend


Apr 26
// Fraser Brown
Apparently there's another Multiplayer Weekend coming up in Mass Effect 3. It's called Operation Exorcist and will run from Friday, 27 April at 6PM PST until Monday, April 30 5AM PST. If players kill a combined total of 1,000...
 photo

Mass Effect 3 Multiplayer Challenges not approved by Sony


Apr 12
// Chris Carter
All you Mass Effect 3 fans are probably aware of the consistent weekend challenge events, that reward players with items and other such bonuses just for playing during certain time frames. Similar to Call of Duty's XP Events,...
 photo

Have some media from Mass Effect 3's multiplayer DLC


Apr 10
// Victoria Medina
EA has released a video and some screenshots of the new multiplayer DLC Resurgence Pack for Mass Effect 3. Just a friendly reminder from your benevolent corporate overlords that there is new content for the mu...
 photo

Try the Mass Effect 3 demo on Gaikai


Apr 06
// Chris Carter
Gaikai, a PC game streaming service similar to OnLive, has just launched a Mass Effect 3 demo for your perusal. If you haven't tried Gaikai yet, it's basically an online cloud based demo service that allows you to buy the gam...
 photo

The DTOID Show: Journey, FEZ, and Wasteland 2!


Mar 31
// Tara Long
Happy Friday, folks! In case you missed it, The Destructoid Show went live earlier today, and in addition to giving out four codes for Waveform on Steam, we also covered a metric shit-ton of news that happened recently - som...
 photo

Final Fantasy XIII-2's Mass Effect 3 DLC out March 27th


Mar 21
// Josh Tolentino
It's news to me, but it seems there was some Mass Effect 3-themed DLC for Final Fantasy XIII-2 in the works. Given other recent moves, I get the impression that Square Enix is using Serah and Noel's adventures as something of...

Why Mass Effect 3 haters need to calm down

Mar 19 // Daniel Starkey
MASSIVE SPOILER ALERT- YE BE WARNED!Mass Effect could be said to be the original BioWare studio’s magnum opus.  A grand space opera that is as massive in scale as any modern-day epic. In terms of the scope of the original works, it dwarfs Star Wars and Lord of the Rings combined. A monumental undertaking that should definitely be commended in part if not in whole. "I didn't get any closure!" There are -- as pointed out in this article at Gamefront -- dozens of concepts, questions, philosophies and the like that are raised, examined and then considered. A broad variety of topics ranging from free will to racism and gender equality has a role in the tale of Commander Shepard. Many have claimed that the ending of Mass Effect 3 doesn’t address these and gives fans the short shrift, but I think that’s bogus. ME3 answers a lot of questions. It gives closure to damn-near every single event that has taken place over the past few games, and every major theme gets some screen-time. In the last 10 minutes alone we have heroic sacrifice, unity of peoples, hope for a new tomorrow, and the consideration of the imperfection of humankind. And all of this is before the “multi-colored explosions” bit that so many hate on. It is at once a tribute to Shepard, a new beginning for the inhabitants of the Mass Effect universe, and the only true way to break the cycle and start over from scratch. In both Mass Effect and Mass Effect 2 there are references to the fact that the Reapers are guiding the evolution of organic life by putting the Citadel and mass relay network in place. It ensures that organic life will develop along pre-determined lines and discourages them from finding their own solutions to their own challenges. Legion comments on this in 2; by reflecting on the Reapers’ offer to provide the ‘heretics’ with a Dyson sphere, they neglect the importance of the journey, of discovering for themselves. When the Mass Relays are destroyed; it is a partial ‘reset to zero’ for galactic civilization. They still possess substantive tech, but with the war destroying local infrastructure and the collapse of the relay network isolating each species, they can steadily explore their own futures and mature with their technology instead of being rocketed ahead by the very bunch of sapient starships that came to kill them. I can’t think of any more substantive closure than that. Shepard, in every ending but one, dies so that everyone who survives the war can see a new tomorrow.  "The ending is far too bleak!" Throughout the series the Reapers are built up as an obscenely powerful force that can and do easily wipe out all intelligent life. At the end of Mass Effect 2, when the camera panned out to show thousands of Reapers ready to come and retaliate against Commander Shepard, I thought that Mass Effect 3 was going to be awful. I couldn’t see how, given the degree to which this great force had been established that anything other than the game could be believable, maintain appropriate pacing, and avoid a deus ex machina in the ending. I was wrong. My fears were addressed, and in the best way I could have hoped. Instead of giving you “mindless crap”, everything is tied into building up the Galaxy for the final confrontation. All of your choices help civilians directly and unite the galaxy against the Reaper threat. Even so, you are treated to poignant morsels from your crew, both past and present, as well as countless people you have met along the way. Every choice you’ve ever made is shown to have significance, has some impact. I interpreted that, especially after finishing the game, as a metaphor for Shepard’s life flashing before their eyes. Nearly every question is answered, we see almost everyone’s homeworld, and we move towards clearing up any “unfinished business” as it were. BioWare shows you what all of your actions meant, all of the people you’ve helped or hurt. The whole thing is the “closure” fans have been asking for as we are shown the consequences of our actions. This is all in the face of that overwhelming power, the Reapers. As all of these choices are made manifest, the inevitable truth is made abundantly clear: success against the Reapers will not be without cost. The sheer chaos, the undisputable power of the enemy Shepard faces demands the utmost respect, and ultimately the highest price -- Shepard’s life. The poetic nature of that sacrifice shouldn’t be subsumed in all of this. Shepard has the most direct connection to the Reapers. As the game progresses we can see that Shepard's psyche is steadily being dominated by them. Shepard was given life after natural death to keep fighting, and when that fight is over, gives that life to stop them.  It’s elegant and poignant to see that struggle end with the existential cessation of Shepard's only foe.  "All you get to pick are different-colored explosions!" I contest the claim that there is no player choice and that the ending doesn’t reflect decisions from any games; especially when those complaints come from “fans.” I am operating under the assumption that these people liked the endings of the previous games, given that they are, you know, fans. In Mass Effect, regardless of any choices made before, you can choose to save the council, kill the council or pragmatically withhold Alliance forces to take down Sovereign. Nothing else you’ve done in the entire rest of the game matters, and regardless of what you choose Sovereign dies. It’s the same cut scene too, with the Normandy delivering the final blow. In Mass Effect 2, you have only two options. Destroy the Collector Base or preserve it, but either way it is the EXACT same cutscene that plays at the end. Weird. In Mass Effect 3, your choices affect whether or not everyone on Earth dies, how the Reapers are handled, and whether or not Shepard dies. There are parallels drawn to the indoctrination of Saren with the Illusive Man and you can see the steady corruption of good intentions and sympathetic ideals. It’s a cautionary tale against blindly charging forward with an idea without careful consideration of all options on the table, and all sides of the debate; a fun little comparison I like to make to the lion’s share of ME3 ending detractors.   "The scene with the Stargazer invalidates the whole series!" Mass Effect constantly references our earliest space exploration efforts (Commander Shepard being an allusion to Alan Shepard). The 'bedtime story' is meant to give the child, and the audience, hope for the future of space exploration. It's fitting then that, after having established the notion of a new age for the Milky Way's residents, that we are treated to scene about the hope that Shepard inspired. I took it as a not-so-subtle nod to the generations of kids that were influenced by the early space programs, and a desire to that optimism imparted on a new crop of starry-eyed youngsters. Then I went back and checked something. It turns out that the Stargazer is actually Buzz Aldrin, the second person to ever walk on the moon. That scene took on a new significance for me, as it paralleled a lull in our own exploration after the conclusion of the Space Race. Now entering an era of privately funded ventures, we are on the cusp of another period of advances in extraterrestrial excursions. Aldrin, a consistent proponent of space travel is beckoning the child, and by extension us to look to the stars and hope, for the first time in decades. The real tragedy...The final moments of Mass Effect 3 are definitely outshined by the sheer brilliance of the showdown with the Reaper on Rannoch, the death of Mordin, and the entire run up to the final confrontation with the Illusive Man, but it is still a very solid piece of work. Especially when taken together with the rest of the game. It's a perfectly competent conclusion to an outstanding space opera, totally undeserving of the vitriolic hatred it's been getting.Casey Hudson has gone on record stating that he wanted a "story that people can talk about", and regardless of how you feel about the game, it's definitely accomplished that. Between the hallucination/indoctrination theory or our own community discussion, there's been a lot of chatter.  Still, I think people should really be getting pissed about the fact that they changed Mordin's voice actor. It's bullshit.
 photo

I realize that expecting reasoned discourse from the internet is a tall order, but the reaction to the Mass Effect 3 ending is beyond absurd. It transcends rationality and tips over into the positively juvenile. This is meant to be a counter to many fan complaints. I don’t have a response for all of them, but I definitely have some ammunition of my own. Let’s do this.

 photo

Here's what you thought of Mass Effect 3's ending


Mar 16
// Chris Carter
It goes without saying that the Mass Effect 3 has generated quite a bit of buzz around the net. Gamefront has written about it, Bioware has stated they're going to talk about it, but most importantly -- you, the community, we...
 photo

We Want Your Thoughts: Mass Effect 3's ending


Mar 14
// Chris Carter
I noticed that recently there have been a number of articles regarding the ending of Mass Effect 3, but most of them don't take both points of view into account. Some community members feel like their concerns aren't being ad...
 photo

Mass Effect 3 Datapad app out right now


Mar 13
// Chris Carter
A brand new free app is available for consumption for you Apple-indoctrinated folk. Mass Effect 3 Datapad is essentially a lore tome, character interaction interface, and mini-game all in one. The mini-game aspect i...
 photo

The DTOID Show: Is Mass Effect 3 ending rage justified?


Mar 12
// Tara Long
Happy Monday, everyone! Now that Max and I have had the chance to recuperate from our long week of GDC insanity, we're back in the studio with a handful of news to report on and a fresh, new outlook on life! (Just kidding, w...
 photo

The DTOID Show: Mass Effect 3 Review


Mar 06
// Tara Long
It seems like ages ago that Max and I caught the first Mass Effect 3 trailer live at SpikeTV's 2010 Video Game Awards. Now, over a year later, the culmination of months of excitement and juvenile potty humor i...
 photo

This Mass Effect 3 trailer has riots, crying, and dogs


Feb 28
// Jonathan Holmes
The latest Mass Effect 3 commercial to run during AMC's hit TV show The Walking Dead seems a little more capable at selling the title to Mass Effect virgins, but not by much. It's nice that this trailer works to show us &nbs...
 photo

The DTOID Show: Pokemon, Binary Domain, & SSX gameplay!


Feb 27
// Tara Long
Happy Monday, Destructoiders! It's time for another episode of your favorite, semi-regularly-scheduled internet show about video games. On today's show, Max starts us off with some Pokémon Black and White news, while ...
 photo

The DTOID Show: ME3, Max Payne 3, Raccoons & Balloons


Feb 26
// Max Scoville
Hey gang! In case ya missed it, The Destructoid Show was LIVE on Friday afternoon. Here's a recording of it. We talked about how Killzone 3's multiplayer is going free-to-play, how BioWare wants UK residents to petition thei...
 photo

Mass Effect 3 CG trailer gets an extended cut


Feb 21
// Maurice Tan
We saw a brief Mass Effect 3 CG trailer last weekend, which Jonathan Holmes didn't care for because he hates good videogames. Now we have the full extended cut version with even more dramatic Earthlings who fight for the least interesting planet in the Mass Effect universe! I guess nobody would give a damn if it was the Volus home world that was invaded in a trailer, eh? Two more weeks...
 photo

The DTOID Show: Rhythm Heaven Fever party!


Feb 17
// Tara Long
Happy Friday, everyone! In addition to being my all-time favorite day of the week, today also happens to be Rhythm Heaven Fever dance party day, which is a holiday I just made up in order to justify playing Rhythm Heaven Feve...
 photo

It will cost you around $870 to get Mass Effect 3's DLC


Feb 17
// Chris Carter
I was doing some thinking this morning. If you add up all of the toys, artbooks, deluxe/pre-order editions, and everything else that nets you Mass Effect 3 in-game content, how much would the full price of entry be? Well, if ...

Auto-loading more stories ... un momento, corazón ...