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4:30 PM on 04.24.2014

Humble Weekly Sale rounds up Dustforce, Teslagrad, and 10 others

This week's Humble sale is a fundraising effort for DirectRelief presented by TSG featuring some truly excellent games and soundtracks. It's as good if not better than a full-blown Humble Bundle. To start off, pay-what-you-wa...

Jordan Devore


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Chasm requires players approach it with a slow sword hand photo
Chasm requires players approach it with a slow sword hand
by Darren Nakamura

We have been keeping our eyes on Chasm for a long time now. Ever since it initially showed up, it looked like it checked off all the right boxes to be a retro dream game. It has procedurally generated dungeons, Castlevania-esque inventory and map management, and absolutely gorgeous pixel art.

Upon starting up the demo at PAX East, all of that was there. I delved into the demo with reckless abandon, and was promptly killed by a wayward slime. Hmm. As it turns out, Chasm requires a bit more caution and care than expected. One missed jump can land protagonist Daltyn in a spike pit, but more frequently, one mistimed sword slash can leave him open to attack.

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Dyscourse really does take player choice into account photo
Dyscourse really does take player choice into account
by Darren Nakamura

While scoping out titles in the Indie MEGABOOTH at PAX East, I ran into long time Destructoid community member Andrew Benton, and we continued to look at games together. Dyscourse was on my list to play, so we both started up the demo on separate computers.

Though my experience with the choose-your-own-adventure style game was neat enough on its own, the real magic came afterward. After talking with Andrew, I learned that we experienced wildly different stories, despite starting in the same spot and being presented with the same challenges. It highlights Dyscourse's main strength: it varies significantly based on the player's choices throughout the many-branched narrative.

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4:45 PM on 04.22.2014

Rewrite history in the point-and-click game Inspire Me

When will kids learn -- you just don't mess around with time machines. Honestly, it's like the kids of 2040 have never seen Back to the Future. At least, young Kelvin, the main character in Inspire Me, clearly hasn't: he's b...

Alasdair Duncan



Extrasolar does exoplanet exploration, but it is more than meets the eye photo
Extrasolar does exoplanet exploration, but it is more than meets the eye
by Darren Nakamura

When I was talking to one of the developers of Extrasolar on the show floor at PAX East, I said something that I now regret. "This looks like something I would really like, but might not appeal to a ton of other people." He responded gracefully, simply saying that they have a healthy number of players, and a good percentage of players see it through to the end.

To be fair, the presentation of Extrasolar in the Indie MEGABOOTH was intentionally muted. There, it was shown as a simple exploration game on an extrasolar planet. The player tells the rover where to go, and after a set amount of time it sends back a photo. The intrinsic value of that alone was enough to get me started, and I urge others to sign up for it now to experience it as intended. If you need further convincing, then keep reading. Prepare for minor spoilers.

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1:30 PM on 04.21.2014

The Binding of Isaac: Rebirth might get a level editor as DLC

Asked if The Binding of Isaac: Rebirth would have a publicly available level editor, designer Edmund McMillen responded, yeah, that might eventually happen. "The editor won't be in a state to go public so we won't be releasin...

Jordan Devore

6:00 PM on 04.19.2014

See why Mushroom 11 was one of my favorite games at PAX East

Alex Bruce, the man behind Antichamber, was at PAX East with no game to show off at all. He was simply there purely to help out other indies. I saw a lot of indies supporting other indies at PAX, as a matter of fact. In this...

Hamza CTZ Aziz

1:30 PM on 04.18.2014

Octodad: Dadliest Catch finally coming to PS4 next week

Octodad: Dadliest Catch is coming to PS4 on April 22. Thankfully, it won't cost an arm, an arm, an arm, an arm and a leg. Just $15. And 20% off of that in its first week for PlayStation Plus members. And it's not a straight ...

Steven Hansen

5:00 AM on 04.18.2014

TinyBuild canceled the JetGetters Kickstarter but backers are in luck

I quite liked the look of JetGetters, a multiplayer dogfighting game built around jumping out of jets and hijacking opponents' vehicles. While it successfully raised enough money Kickstarter to be funded, the crowdfunding cam...

Jordan Devore

9:00 PM on 04.17.2014

Several games we like have been greenlit on Steam

Steam Greenlight isn't a total wasteland yet, but when 75 titles are now getting approved for release on the platform in a single batch, there are bound to be duds. Let's not talk about those. Instead, let's focus on the posi...

Jordan Devore

4:00 PM on 04.17.2014

Defense Grid 2 will welcome user-created content

Hidden Path Entertainment sure does know how to make some good videogames. Defense Grid and its expansion are a blast for any tower defense fan, but they've also done Counter-Strike: Global Offensive and Age of Empires I...

Patrick Hancock







I died an embarrassing amount in Hotline Miami 2 photo
I died an embarrassing amount in Hotline Miami 2
by Brett Makedonski

Anyone that has even the slightest bit of familiarity with Hotline Miami knows what defines it. The neon-swathed visuals, the gratuitous violence, the quick and unforgiving gameplay, and the blaring soundtrack all made the game as loved as it was. With regard to a sequel, any deviation from this formula would result in something that just wasn’t Hotline Miami.

So, Dennaton Games isn’t going to.

Judging by the build of Hotline Miami 2: Wrong Number that was at PAX East, the pieces are in place to give fans of the original more of what they want. The two stages on display showed off the exact style that many have come to know and love, but also expressed how Dennaton is ready to offer something a little new.

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9:00 PM on 04.16.2014

Not a Hero: Get a rabbit from the future elected mayor with murder

An anthropomorphic purple rabbit from the future wants to become mayor and you're his campaign manager, which means murdering all of the competition and their supporters. "I think that's how politics works." Well, it's close...

Steven Hansen

7:00 PM on 04.16.2014

Stats estimate 37 percent of Steam games remain uninstalled

For all its popularity, there are parts of Steam that are clouded in mystery, especially when it comes to how many digital copies of a game are sold. Kyle Orland over on Ars Technica has done some poking around Steam user pro...

Alasdair Duncan

10:30 AM on 04.16.2014

Deus Ex: The Fall is now available for Macs

Last month Deus Ex: The Fall made the jump over to the PC on Steam, and now it's available for the Mac. As always, if you already bought the game at release, you can just load it up on a Mac with the same account and you...

Chris Carter



Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight photo
Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight
by Darren Nakamura

Navigating through the outer reaches of space is hard. There are multiple systems to account for, from piloting to shields to weapons control, each with its own specialized training necessary. Lovers in a Dangerous Spacetime takes all of those essential tasks and leaves them up to a two-person crew on a mission to save space bunnies and fight constellations.

The result is a frantic dash to man the right stations at the right times, and although it looked dire at one point, it was never completely unmanageable. After it was all over, I got to breathe a sigh of relief, and felt closer to my impromptu space lover after having been through the ordeal together.

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