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9:30 AM on 03.30.2015

Whoa, Myriad looks like no other twin-stick shooter

It takes a lot for a twin-stick shooter to get my attention these days. I like the genre just fine, but it's so saturated that it's hard to muster any excitement for the next one that looks just like the last one. Thankfully...

Darren Nakamura



Review: Borderlands: The Pre-Sequel: Claptastic Voyage photo
Review: Borderlands: The Pre-Sequel: Claptastic Voyage
by Darren Nakamura

With Borderlands: The Pre-Sequel, I like and dislike different parts of it in almost equal measure. The combat is exciting and the characters are likable. On the other hand, the environments are a little dull and it suffers from a host of obnoxious bugs.

Claptastic Voyage, the first and only "big" piece of downloadable content had the opportunity to fix a lot of what was broken with the base game. For the most part it succeeds in that endeavor, but it still seems like 2K Australia has a bit to learn about making the loot-shooter truly great.

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12:00 AM on 03.29.2015

Borderlands: Claptastic Voyage screenshots, we got 'em

The first and only big story piece of downloadable content released for Borderlands: The Pre-Sequel earlier this week, and I just finished playing through it. As usual, I took a bunch of screenshots as I played through. Fair ...

Darren Nakamura

1:00 PM on 03.27.2015

We gotta have the funk: ToeJam & Earl funded on Kickstarter

ToeJam & Earl is one of those properties I wasn't sure would ever return, but Kickstarter has a way of bringing back old favorites. This is the final hour of the final day of the campaign for ToeJam & Earl: Back in th...

Jordan Devore


4:00 PM on 03.26.2015

Old school cRPG-inspired Pillars of Eternity out now

Obsidian Entertainment's crowdfunded, Baldur's Gate-style role-playing game Pillars of Eternity is out today. Reviews are coming in hot, mad positive, though you'll have to wait (with bells on) a whole hour longer for ours. ...

Steven Hansen



Free Legend of Dungeon expansion adds cats photo
Free Legend of Dungeon expansion adds cats
by Jordan Devore

More cats? More cats. And, hello, the ability to tame wild animals to fight on your behalf? I'm into it.

The dungeon brawler with the funny hats and great lighting, Legend of Dungeon, is getting the free Legend Heroes expansion today on Steam. It adds VR support for the Oculus Rift DK2, full controller support for menus, better dungeon tiles, and more bosses, items, monsters, and music.

Notably, though, eight-plus heroes have become lost in the depths and you'll want to save them not because it's the right thing to do, but because doing so unlocks new playable classes.

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Review: Game of Thrones: A Telltale Game Series: The Sword in the Darkness photo
Review: Game of Thrones: A Telltale Game Series: The Sword in the Darkness
by Darren Nakamura

Telltale seems to be getting into the swing of things with Game of Thrones, in more ways than one. For starters, it only took seven weeks since the last episode for this one to come out. If Telltale can keep up that pace, the season should conclude this August.

More importantly, this is the first episode to really capture the essence of A Song of Ice and Fire. Where Iron From Ice was mostly setup and The Lost Lords felt a little like filler, The Sword in the Darkness finally starts to get the members of House Forrester moving toward something that feels like progress. The situation is still dismal, but faint flickers of light at the end are just now coming into focus.

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5:30 PM on 03.24.2015

Celebrate Borderlands: The Handsome Collection by stocking up on Golden Keys

Borderlands: The Handsome Collection is out today. One of the major selling points for those who have already played Borderlands 2 and/or Borderlands: The Pre-Sequel on last generation hardware is the ability to import save d...

Darren Nakamura

3:00 PM on 03.24.2015

Gorgeous 2.5D shoot-'em-up Pythetron now on Kickstarter

Talented game designer and artist TJ Townsend has taken his visually stunning 2.5D shoot-'em-up Pythetron to Kickstarter, looking to secure -- in today's crowdfunding terms -- a very reasonable $5,00...

Rob Morrow

1:00 PM on 03.24.2015

The Talos Principle bringing more deep thoughts with Road to Gehenna expansion

Players who took the time to really explore The Talos Principle might recognize the name Uriel. Though the base game is seen through the eyes of a particular simulation participant, evidence of others exists in the form of QR...

Darren Nakamura

12:45 PM on 03.23.2015

Trailer for Telltale's Game of Thrones Episode 3 unfolds some earlier plot points

Well, this one snuck up on me. I thought I had been following most of Telltale's releases pretty closely, but it turns out that Game of Thrones Episode 3: The Sword in the Darkness is coming out tomorrow. Who knew? In the tr...

Darren Nakamura





8:00 PM on 03.20.2015

2K Games anniversary sale across multiple retailers

If you haven't loaded up your Steam client in recent days, you might have missed the news on the big 2K 10th Anniversary Sale. The entire catalog is on sale for up to 80% off list price. If you're new to PC gaming and somehow...

Dealzon

8:00 PM on 03.19.2015

GOG.com scores Zak McKracken, Indiana Jones and the Emperor's Tomb

Lucasfilm and Disney are trickling out more good old games with digital-distribution premieres of Zak McKracken and the Alien Mindbenders, Indiana Jones and the Emperor's Tomb, and Outlaws on GOG.com. They're only $5.99 a pie...

Jordan Devore



Beyond Eyes abstracts the world as perceived by a blind girl photo
Beyond Eyes abstracts the world as perceived by a blind girl
by Darren Nakamura

I have been following Beyond Eyes since I first heard about it a year and a half ago. Videogames can be powerful tools for relating experiences that may otherwise be difficult to comprehend. Blindness both fascinates and terrifies me; I know I would be utterly useless without my sense of sight, but others manage impressive feats despite the disability.

So when I heard that Team17 was bringing Beyond Eyes to PAX East, I had to go and check it out. Despite starring a blind girl, it makes excellent use of color in telling her story. Not only that, but it uses other visual tricks to represent her perception of the world through hearing, smell, and touch.

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Talk turns technical with Masquerada: Songs and Shadows' Ian Gregory  photo
Talk turns technical with Masquerada: Songs and Shadows' Ian Gregory
by Rob Morrow

While at PAX East, I was fortunate enough to schedule a chat with the co-founder and creative director of Singapore-based Witching Hour Studios, Ian Gregory, to talk about the studio's beautiful upcoming "pause-for-tactics" 2.5D isometric RPG Masquerada: Songs and Shadows, planned for release on PC, Mac, and consoles (TBD) sometime in early 2016.

The game takes place in a Venetian-inspired fantasy city called Ombre, and as it happens, is the only place in the game's world where magic exists. However, discovering and donning rare masks are the key to learning and harnessing that magical power. Gregory describes the mask's function in the game as that of "batteries," storing built-up magical energy to be released in the form of the different classes' skills and abilities.

Players follow the story of Inspettore Cicero Gavar as he returns from exile to solve a kidnapping that, as the game's description states, will  "shake up the foundations of the city." Cicero, your starting character in the game, is a Maestro, a hybrid class that draws from the skills of all three main character classes.

The three main classes available in the game are the Sicario, who fills the role of an assassin; the Pavisierre, the tank in the group; and lastly, the Dirge, a bard-like character who can cast both summons and buffs. Each class will have access to eight to ten different abilities, all of which possess their own skill trees.

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RIVE was my favorite twin-stick shooter at PAX East photo
RIVE was my favorite twin-stick shooter at PAX East
by Rob Morrow

When I learned that Netherlands-based Two Tribes Studios (Toki ToriToki Tori 2) was bringing its snazzy metal-wrecking, robot-hacking, twin-stick shooter RIVE to PAX East this year, I jumped at the chance to set up an appointment to see the current state of the game.

I finally caught up Two Tribes co-founder Collin van Ginkel at the RIVE booth where he sat me down for a little hands-on with the game. I'd had some time playing an earlier version that was released last fall before leaving for the show, but what was on display at PAX East this year had obviously seen some major improvements.

For starters, the demo on hand had my previously ground-based, spider-like vehicle transformed into a nimble spacecraft, dodging and blasting its way through an asteroid belt on route to the facility to where the rest of the demo takes place. The addition of side-scrolling flying sections was a pleasant surprise and I hope that in the final version, there's even more of them.

The touchy but precise movement controls while flying were a little tricky to get used to, but by the time I had passed (collided with) a few asteroids I had full control of my ship, chewing through all that was in my path and easily outmaneuvering the spinning, laser-firing turrets that appear towards the end of the section.

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