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id Software

Oculus Rift photo
Oculus Rift

id co-founder John Carmack joins Oculus VR as CTO


And he'll somehow still have time to contribute at id
Aug 07
// Jordan Devore
When you think of id Software, you think of studio co-founder John Carmack. It's wild to imagine the company without him and, for a brief moment this morning when the news came in that he'd joined Oculus VR to work on the vir...
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RAGE

Well, yeah: RAGE as a franchise isn't 'dead'


Would you want more?
Aug 05
// Jordan Devore
In what should come to the surprise of exactly no one, id Software's Tim Willits tells Polygon that RAGE is something the studio would like to return to eventually. "The franchise is not dead, and we built the game in such a ...
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Doom

Prior to restart, Doom 4 lacked a 'personality'


All of id is focused on the project now
Aug 05
// Jordan Devore
Coming into this year's QuakeCon, I didn't expect to hear much of anything about Doom 4. Like a child who doesn't get that one specific toy for Christmas year after year, I can only have my heart broken so many times. It's co...
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Every Bethesda and id game is on sale on Steam right now


Skyrim, Fallout, Quake, and so much more
Aug 01
// Hamza CTZ Aziz
[Update: I somehow missed this earlier, but ALL the games on sale here can be yours for $89.99 in the QuakeCon pack. That's 44 games, folks!] QuakeCon is happening down in Texas this week! For those of you that can't make it,...
id president leaves photo
id president leaves

id Software president parts ways with company


Pursuing other interests
Jun 26
// Abel Girmay
Retirement, it would seem, is in the cards for many of this industry's pioneers and luminaries. In a statement released to IGN, Bethesda has confirmed that id Software president Todd Hollenshead has parted ways with the house...
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Doom 4 project rebooted, aiming for next-gen consoles


RAGE 2 canceled, if you care
Apr 03
// Jim Sterling
Bethesda has announced that work on the perpetually developed Doom 4 has begun anew, with aims to now launch the shooter on next generation consoles. The news follows reports from Kotaku that the game's development was "not g...
Oculus Rift photo
Oculus Rift

Doom 3 won't be ready for the Oculus Rift dev kit launch


Reward replacements and refunds are being offered
Mar 18
// Jordan Devore
Those who Kickstarted Oculus Rift were originally supposed to get a copy of Doom 3: BFG included with their order, but that is no longer the case. "Unfortunately, we've been informed that [the game] will not support the Rift ...
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RAGE tool kit

RAGE tool kit for user-created content available today


35+ GB download from Steam
Feb 08
// Patrick Hancock
Bethesda has announced that the RAGE tool kit will be available later today via Steam, allowing users to create their own content for the game. It is apparently the "same tools used to create RAGE and its DLC, The Scorch...
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'The Scorchers' DLC finally makes it to RAGE next week


Do you still have your copy?
Dec 15
// Jordan Devore
When a PEGI listing for new RAGE downloadable content surfaced months ago, it felt a bit late, considering the game released in October of last year. Still, the add-on seemed like something we'd be interested in checking out ...

Review: DOOM 3 BFG Edition

Oct 19 // Jim Sterling
DOOM 3 BFG Edition (PlayStation 3, Xbox 360 [reviewed], PC)Developer: id SoftwarePublisher: BethesdaRelease: October 16, 2012MSRP: $39.99 I'm somewhat surprised Bethesda and id Software chose to market this release as DOOM 3, since the inclusion of the original two titles makes it far more akin to a full-on DOOM collection and, in my opinion, would have made it a lot more marketable. Nevertheless, this compilation of titles and additional content works most adequately in celebrating three classic shooters ... provided you're not a PC gamer, that is.  The star of the show is, by virtue of name, DOOM 3. You've got at least ten hours of gameplay from the solo campaign, alongside a fully functioning online multiplayer mode, and while it's clear that the game has aged considerably since 2004, I still find it not only gratifying in its combat, but still highly effective as a scary horror game. Say what you will about "cheap" jump scares, but DOOM 3 had it mastered, and it can still make a player jump when it wants to.  [embed]237084:45490[/embed] The fact that monsters can spawn anywhere, even several rooms behind the player so their advance can't be detected, fosters a sense of paranoia that many modern horror games have failed to replicate, at least in the premium retail space. DOOM 3's aggressive, resilient bestiary of demons and zombies still makes for an impressive and intimidating array of opposition, while the dark industrial levels are oppressive and increasingly macabre.  All that said, the game's campaign keeps up such a relentless onslaught of monsters that it does get mentally exhausting before the adventure has concluded. The game plays but one note, and while it plays it very well, it's an experience that only grows more draining as time goes by. Lacking the environmental variety and general oddity of the original DOOM titles, id's third crack of the whip constantly risks boring the player, a risk made all the more real at the end of a generation propelled by the idea of player choice, dizzying setpieces, and dynamic combat.  I still have a ton of respect for DOOM 3 regardless, a game that showcased how horror can still work in a combat-heavy game, and maintains a sense of satisfyingly simple action in a world of cover systems and regenerating health. The A.I. isn't very good anymore and the enemies don't react to your gunfire much, but at its core, DOOM 3 still provides a rock solid dose of old-fashioned first-person shooting.  The controls have been "optimized" for consoles, giving newer players a familiar button layout that mostly works fine, save for the fact that sprinting is done by pressing and holding the left stick, rather than just clicking it on and off, which always feels pointless and harder to maintain while moving around corners. This release also sees the game embrace the PC version's "Duct Tape" mod as standard. Rather than have players scroll through and use the flashlight in place of a firearm, the torch is now activated alongside the equipped weapon with a simple press. Some will welcome this convenient change, others will see it as an elimination of an effective horror tool, as DOOM 3 originally had players trade off offensive ability for visibility. Personally, I'm none too bothered by it. It does indeed remove an element of tension, but the game is still plenty tense already.  The graphics have been given an HD overhaul, and despite character models and animations that appear simplistic by today's standards, the overall remaster job is pretty damn good. Being a bit of a visual darling in its time, DOOM 3 doesn't look ugly in 2012 by any stretch of the imagination. It also has a 3D option for those owning the required televisions. Not the biggest selling point, especially with the fad having died down considerably, but it's there if you need it.  In addition to the main campaign and the rather simplistic multiplayer options, the Resurrection of Evil expansion has been included, as well as an all-new series of chapters, The Lost Mission. This latter addition places players into the boots of a marine whose team was cut down during the original campaign. In essence, it's just more of the same, as you run around, shoot demons, and collect PDAs to open doors. It doesn't really add anything new to the game, but it does amount to several more hours of content for those who really can't get enough of the Hell-soaked madness.  When one grows tired of DOOM 3's chicanery, both DOOM and DOOM II are included for your amusement. Still instantly replayable classics, these two seminal FPS adventures are still a bunch of fun to play, and their inclusion makes the BFG Edition package that much more attractive. One thing I lament is the inability to get the games running fullscreen on a TV monitor, and I really don't appreciate having no way of quitting out to get back to the main BFG menu without having to restart the disc. These quibbles aside, it's great to play two shooters that remain some of the best examples of pure FPS gameplay and cut pretty damn close to perfection in terms of accomplishing a very clear goal. Speaking of accomplishments, both these games have their own separate set of Trophies/Achievements, rather than having to share from a common pool as is usually the case with HD collections.  It's worth noting that these games are, essentially, the Xbox Live Arcade versions, even sharing the same save data if you have any. This means multiplayer is included, but it also means that if you install the BFG disc data, the games won't work off the disc. It's a weird situation, but Bethesda has said installing the disc doesn't do anything anyway, so don't bother.  All this said, there's no escaping the fact that you can already get DOOM 3, in HD, on your PC, along with all sorts of relevant and useful mods. Same can be said for the other games included. The only thing you'd risk missing is Lost Mission, which really isn't significant enough to miss on any appreciable level. If you're a PC gamer, getting the BFG Edition really isn't worth your time and money.  However, the game is undoubtedly geared toward console users. Those looking to play this on an Xbox 360 or PlayStation 3 will certainly get a ton of content for their money, and a trio of games that, despite their age and the scorn at least one of them receives, still amount to hours of simple entertainment. Whether you have the energy to experience all of that entertainment depends entirely on your tolerance for non-stop, mostly immutable FPS action, but nevertheless, this is worth nabbing for any DOOM fan currently not rocking a gaming rig. 
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All the doom without the gloom
Mention DOOM 3 to most fans, and the common (disparaging) response will be, "Monster Closets." Earning criticism for its jump scares, lack of charisma, and stylistic departure from previous DOOM titles, DOOM 3 has not aged we...

QuakeCon Preview: Going to hell in Doom 3's Lost Mission

Aug 04 // Allistair Pinsof
[embed]232545:44598[/embed] Doom 3: BFG Edition (PC [previewed], Xbox 360, PlayStation 3)Developer: id SoftwarePublisher: Bethesda SoftworksRelease: October 16, 2012MSRP: $39.99Whether out of curved expectations or improvements made to an eight-year-old game, I was surprised to find myself thoroughly enjoying Lost Mission. Though the game still lacks the open space, high enemy count, and ridiculous speed that defined Doom 1 & 2, this new environment brings Doom 3 a bit closer to its heritage. Instead of creeping down dark corridors with a flashlight in hand, I strafed past enemy projectiles while filing the screen with rockets. I didn’t play Doom 3 until 2008 but I was still impressed with its visuals on a PC with max settings. BFG makes the game look even better with a redesigned lighting system and impressive 3D capabilities (for those with the proper hardware to use it). The game looks better than many current releases, yet doesn’t seem all that different than I remember. That’s pretty much all you can ask of a HD re-release. As Jim Sterling said in his E3 preview, BFG Edition makes some minor changes to the combat. Most noticeably, the flashlight is now accessible while carrying a weapon. However, the flashlight has a battery that drains quickly. I personally was a fan of the flashlight in the original, since some memorable moments came from it. One moment had the player defending moving cargo on a track in a pitch black room. The tension between shooting enemies and seeing where the track extends to was unreal. I am worried how this new mechanic will affect that amazing scenario and others like it. Though changes were made, BFG Edition isn’t perfect. One thing that really irked me is the infuriatingly slow reload speed on the double-barreled shotgun. It rendered Doom 2’s defining weapon useless which is a real bummer as a series fan. There are a less lost souls, closet spawns, and other annoying features of the original Doom 3 but this is largely the same game. Well, except for Lost Mission. Lost Mission can be accessed at any time from the main menu. It takes place in Hell and is centered around killing hordes of enemies until the path forward unveils itself. It’s nothing groundbreaking but its the sort of cathartic, violent release that Doom 3 largely neglected to offer the player. It was a real shame too because the game has such amazing gun and enemy design that it begs for these big bombastic battles. Lost Mission gives the player a couple hours worth which may merit the return for some Doom fans. Though this expansion has no new weapons, it does contain modifications of established Doom 3 enemies, including a boss. It's also quite difficult, designed for players who have already mastered the game and its previous expansion. Doom 3 BFG Edition will come with the Xbox Live arcade ports of Doom 1 & 2, Resurrection of Evil expansion, and a revised, visually updated Doom 3. No word on whether the co-op mode exclusive to the Xbox port will be part of the package but one can hope. Though I don’t look forward to going through the slow start of Doom 3, there is still a lot to love about this re-imagining of a bold but flawed shooter. If nothing else, BFG stands as a definitive collection of the series highs and lows, all while trying to make its rough moments a bit more smooth.
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[Destructoid is grabbing its rail gun and heading to Dallas, Texas this weekend for QuakeCon. Stay posted for game news, previews, and strange happenings from the infamous LAN room.] In 2004, Doom 3 was a disappointment. It n...

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Play Dishonored & Doom 3 BFG at QuakeCon 2012


Jul 18
// Hamza CTZ Aziz
August is going to be one of the most jam packed months ever for gaming conventions. The crazy month starts off with the annual QuakeCon, taking place August 2 to August 5 in Dallas, Texas. id Software's John Carmack will be ...
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'The Scorchers' DLC possibly listed for RAGE


Jun 19
// Jim Sterling
According to European ratings board PEGI, Bethesda is ready to publish downloadable content for RAGE, the id Software shooter that released late last year.  PEGI's listing reveals something called RAGE: The Scorchers was...

E3: Playing DOOM 3: BFG Edition in spooky 3D

Jun 05 // Jim Sterling
With a game as functionally aged as DOOM 3, there isn't much point in covering the gameplay, though I can say that the game holds up as it ever did (which makes sense, considering I was happily playing the game on Steam a few months ago). The atmosphere and the shameless jump scares still work together well. Even stood in a brightly lit room, the headphones were delivering enough horrific shrieks to keep me frantic. Being able to play the game in 3D was a nice little touch, but as with all things 3D, it's not something I'd go out of my way to experience. If you're already wired for it, then feel free to crank it up, as it definitely works solidly. I played the console version, which looked good in HD, but it has to be said that the game already looks good in HD on a PC. The visuals upgrades aren't going to be dramatic to any computer user who recently played it, but hey, console players aren't going to be too bothered.  One thing to appreciate is the conveniently reworked controls. As Bethesda announced, one no longer needs to hold a torch in lieu of a weapon, allowing one to fire at enemies and see them as the same time. While there's a case to be made for its ability to heighten tension, I found the old torch mechanic more annoying than intimidating. I appreciate that it's easier to navigate the dark rooms, and I found that it didn't take away from the scares at all, which had always focused more on sound and enemies that leap out from corners and demonic spawn points.  Speaking as a fan of the original version, I am looking forward to the BFG Edition. It looks like it'll be the definitive version of the title, especially with the improvements and the extra content, so you can count me in. More respect for DOOM 3 is always welcome as far I'm concerned. 
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Today I played DOOM 3: BFG Edition and it was so intensely scary that I did an actual poo in my underpants. Fortunately, it was just a small and hard one, so I don't think anybody noticed. I just slyly shook it out of my leg ...

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The DTOID Show: Hitman Hits Nuns, Cyberpunk & Doom 3: BFG


May 30
// Max Scoville
Hey guys! We're back with a normal episode of The Destructoid Show. Of course, "normal" means "sexy nuns in latex miniskirts with bazookas," I guess, because that new Hitman: Absolution trailer is overflowing with that s...
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DOOM 3: BFG Edition announced for 360, PS3, PC


May 30
// Jim Sterling
Bethesda has announced a remastered version of id Software's DOOM 3, due to release on the PC, Xbox 360 and PlayStation 3. DOOM 3: BFG Edition will feature both the original game and its Resurrection of Evil expansion pack, ...
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Play the Wolfenstein 3D 20th anniversary browser game


May 09
// Jim Sterling
Wolfenstein 3D is twenty years ago, and Bethesda is celebrating by launching the seminal first-person shooter as a free browser game. Simply go to this site or Wolfenstein's Facebook page.  If you'd rather shoot Nazis on...
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Pre-registration for QuakeCon 2012 opens tonight


Apr 25
// Jordan Devore
After seeing Allistair's report of QuakeCon 2011, this year's convention sounds rather appealing. Pre-registration will open up tonight at 8:00pm Eastern; those in the audience who are afraid of time zones can simply watch th...
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DOOM returns to Xbox Live Arcade


Jan 19
// Jim Sterling
After disappearing from Xbox Live for the longest time, id Software's classic DOOM has returned under the watchful eye of Bethesda. You can nab it for 400 Microsoft Points (Edit: I had said this was down from 800 Points, but ...
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DOOM 3 source code now available


Nov 23
// Jim Sterling
Despite fears that some legal chicanery might delay its long-awaited release, id Software has declared that the DOOM 3 source code is available as of today. Now you can make your own games about spider-legged heads and eye-le...
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Doom 3 source code to go public after lawyer clearance


Nov 01
// Jordan Devore
The impending release of Doom 3's source code has been teased by id Software's John Carmack, who says the company is merely waiting on "final lawyer clearance for release." While id Tech 4 may be showing its age -- Doom 3 lau...
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Snoop Dogg talks RAGE's wasteland weaponry


Oct 25
// Conrad Zimmerman
Who better to give you insight into the weapons of id Software's post-apocalyptic shooter RAGE than Snoop Dogg? When this man tells you that something is capable of "taking off a motherf*cker's head," you trust him because he knows what he's talking about. I love the random celebrity appearances that are a part of game marketing. The less sense they make, the better.
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Rumor: DOOM 4 'indefinitely postponed' (Update)


Oct 21
// Jim Sterling
[Update: Bethesda's Pete Hines has denied the rumor, stating that no title has been postponed, "indefinitely or otherwise."] According to "anonymous sources" speaking to Kotaku, id Software's next project has been put on inde...
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RAGE PC getting new patch to fix blurry textures


Oct 17
// Jim Sterling
RAGE was patched for PC shortly after launch, but it wasn't completely fixed. There have still been issues with blurring textures, but a new patch is on the way that will sort everything out. "We have a bicubic-upsample+detai...
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Live show: Finishing RAGE on Mash Tactics


Oct 10
// Bill Zoeker
  [Not sure what Mash Tactics is? I've included a clip from a recent episode to show you just a glimpse of what you've been missing, you daft fool! You can see all of Destructoid's previously-aired li...

RAGE patch available for PC

Oct 10 // Jim Sterling
- Implemented workaround for AMD driver crash right after intro cinematicon Win 7 32-bit systems.- Disabled UBOs because they are causing animation issues with AMD drivers.- Don't allow swap-tear to be enabled on AMD while the extension is notexposed because it may crash.- Support for new video settings: "texture cache", "vsync" and"anisotropic filter"- Automatically adjust vt_maxPPF based on the number of available cores.- Improved performance for SLI cards when GPU transcode is enabled.- Fix for GPU Transcoding option being disabled after exiting gameplay.- Added safe mode to restore video settings to default values.- Allow g_fov to be changed from the RAGE launch options in Steam.- Server now forwards text chat from clients to all other clients whilein-game.
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A large PC patch for RAGE arrived this weekend, aiming to fix the grotesque graphical issues that many users complained about. It also gives players some actual video settings to tweak, rather than stick with threadbare menus...

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id Software: PC isn't the market leader anymore


Oct 08
// Jim Sterling
id Software's history with PC gaming led gamers to believe that RAGE's computer-based version would be a worthy product. Unfortunately, it released to the tune of angry customers thanks to it looking like garbage and running ...
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Live show: More Rage on Mash Tactics


Oct 06
// Bill Zoeker
[Not sure what Mash Tactics is? I've included a clip from a recent episode to show you just a glimpse of what you've been missing, you daft fool! You can see all of Destructoid's previously aired live shows in our a...

Not-Review: RAGE on PC is appalling

Oct 05 // Jim Sterling
RAGE (PC version)Developer: id SoftwarePublisher: BethesdaMSRP: $59.99Released: October 4, 2011Tested On: Intel i7-2600k @3.40 GHz, with 8GB of RAM, GeForce GTX 580 GPU (SLI) Things start off poorly with a menu screen that has random black lines flickering across it. Sometimes they're there when the game boots, sometimes they're not. I wouldn't be able to play with the in-game settings to see if something can be fixed, however, because the in-game menus are pathetic. The only graphical tweaks available within RAGE are screen resolutions and anti-aliasing settings. id Software didn't feel the need to provide anything else.  Right from the very outset, RAGE looks like garbage. The first cutscene is so poorly compressed, it could have been an opening FMV for Dungeon Keeper back in the nineties, and the in-game graphics don't fair much better. Any dark spaces are clouded with artifacts, as if the shadows were actually low quality jpegs.  [Pictured: A dark corner, looking like it was drawn in MS Paint] I can confirm one of the most common complaints -- textures pop in a split-second before you view anything, leading to a distracting environment in which everything appears to twitch. Turning around at any point in the game causes the visuals to "re-focus" which puts the player off completely. Speaking of being put off, the screen-tearing is beyond obscene. Whenever you turn around, you have to deal with obnoxious lines all over the screen and textures shunting themselves in before your very eyes.  The framerate, especially on vehicles, is abysmal as well. This is all after I did as Bethesda recommended and installed the very latest NVIDIA drivers. I noticed a slight framerate increase on-foot, but no improvements anywhere else. Screen still tore, textures still popped in, and the vehicle sections look like they're being watched through a zoetrope.  [Pictured: A corridor I was able to screengrab a moment before the textured popped in] Oh, and you'll want to alter the keyboard controls for vehicles. Someone figured they should control exactly the same as the first-person perspective, which means that you're expected to hit Shift to boost -- which means you'll be taking your finger off "A" and thus can't turn left without enjoying some finger gymnastics (Edit: Or you can be like the FREAKS in the comments who use their pinkies, I guess. How uncomfortable).  Another weird control issue is the fact that the cursor sensitivity ramps up considerably during any in-game menu. Be it the options screen, the mission acceptance screen, or the inventory, the mouse suddenly goes at more than twice the speed, which is incredibly jarring and forces the player's brain and hands to recalibrate every time they go from gameplay to menu browsing. I just have no idea how something so stupid could be allowed to happen, other than to surmise that nobody cared, and nobody tested anything.  [Pictured: Some pre-texture scenery. Character models don't seem so badly affected] All these issues were apparent within the first fifteen minutes of play, leading me to conclude that RAGE is by far among the very worst ports I have seen on any system, from any company, during any year. While the game is good on consoles, and a recommended purchase, I'd say that anybody looking to get it on PC steer well clear, at least until a laundry list of tweaks and the obligatory first five patches have arrived. Right now, there are all sorts of conflicting reports on how to make RAGE run better on PC, but most users will be tearing their hair out and lamenting their wasted cash if they download this and expect to get a good product for their $60.00.  Yes, $60.00. It's ten dollars more expensive than PC games should be, and it's still one of the worst PC versions of any game currently available. That such things are legal truly blows my mind. 
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RAGE's release has been dominated by reports of the game running poorly on PC. Unfortunately, a PC version wasn't provided before we were able to run our review, but I've gotten my hands on a copy via Steam and played through the first mission to see how it stacks up compared to the Xbox 360 version.  I am beginning to count myself lucky that I didn't have to fully play it for the review.

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PC RAGE players should download new drivers 'immediately'


Oct 05
// Jim Sterling
RAGE PC players with AMD/ATI graphics cards can now download the "RAGE Catalyst" drivers in order to fix a number of horrendous issues with the game. As revealed yesterday, the PC port of id's post-apocalyptic shooter has bee...

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