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1:00 PM on 09.16.2014

Final Fantasy World Wide Words looks like fun for old-school fans

Final Fantasy: World Wide Words is basically Typing of the Dead Square Enix style, and it's shaping up to be a treat for old-school fans. This new trailer shows off a bit of the gameplay, including some world map explor...

Chris Carter


Advertisement:

Terra Battle In-Game Giveaway

Celebrate the launch of the Terra Battle Download Starter campaign by following them on Twitter to receive 5 Energy to get a jumpstart once the game launches. Developed by the legendary Final Fantasy creator, Hironobu Sakaguchi, Terra Battle launches in October..




12:30 PM on 09.16.2014

Hearthstone now has 20 million players

Blizzard has sent over word to Destructoid that Hearthstone now has 20 million players around the world. The game is free-to-play, allowing you to experience the entire game without paying, but forking over some cash wil...

Chris Carter



Review: Size DOES Matter photo
Review: Size DOES Matter
by Darren Nakamura

Simple graphics, twitch gameplay, and fresh music constitute a good formula for mobile gaming. Titles like this allow for a quick bit of play during minutes of downtime, and can paradoxically keep players going for long periods of time, chasing a high score or trying to one-up a friend on the leaderboards.

Size DOES Matter follows in that legacy, with a unique gameplay hook and a pretty killer soundtrack. However, a few things hold it back from pure arcade bliss.

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Adventure Time Game Wizard has a pretty cool level editor photo
Adventure Time Game Wizard has a pretty cool level editor
by Abel Girmay

There's a new game coming out based on everybody's favorite television show, Adventure Time! You know what that means right? Go on and grab your friends, because we're going to some very distant la---actually, you might want to rethink going on this adventure.

Adventure Time Game Wizard's biggest strength is in its content creator. Using the iPad camera, you can scan in any level you've drawn out on a piece of graph paper, or you can draw directly in-game. From there, you can choose a themed backdrop based on the show including the Snow Kingdom, Candy Kingdom, and others.

There's a set of simple shapes and outlines you can draw, each corresponding to a type of platform. Want a lava pit? Just make two vertical shafts with zig zags in between. Need a moving platform? Just sketch out a striped rectangle.

There are a good number of platform types you can draw and combine to create your own levels, and Game Wizard offers an intuitive guide for all the shapes you can use. They never get more complicated than what you can trace on graph paper, and even when I didn't draw perfect lines, the scanner was always capable of translating past those errors.

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You’ll play Skullduggery greedily, whether fast or slow photo
You’ll play Skullduggery greedily, whether fast or slow
by Brett Makedonski

Flick, flick, flick. That’s all you’ll be doing in Skullduggery. Flicking to collect treasure. Flicking to outrun bosses. Flicking to line up stealthy headshots on unsuspecting enemies. You can play the game however you want (usually) -- fast or slow; just know that you’ll be flicking the whole time. And, if the build we saw at PAX Prime is any indication, it’s a flicking good time.

Skullduggery’s a title developed for tablets that borrows liberally from the simple mechanic that Rovio (maybe) popularized. By pulling back and letting go, players launch a skull across the screen. Do this ad nauseum, and you have Skullduggery. However, instead of an interspecies vendetta against pigs, this game’s protagonist has a goal that’s much easier to empathize with: riches.

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Tharsis: Commit cannibalism, save humanity photo
Tharsis: Commit cannibalism, save humanity
by Kyle MacGregor

Destructoid recently caught up with the folks at Gaijin Games Choice Provisions to check out the studio's next Bit.Trip game completely new project, Tharsis.

The turn-based strategy game follows a team of astronauts on a mission to Mars. Of course, things quickly go awry for our intrepid heroes, because nothing good ever happens in space.

An asteroid strikes the vessel carrying the explorers, which proves to be quite the problem. Fires erupt all over the ship. Objects become unfastened, transforming into deadly projectiles in a gravity-free environment. Other stuff happens too, probably. Oh, and people start dying. This certainly isn't a joyride.

They can't just go home, though. The fate of the planet hangs in the balance. It's pretty much Mars or bust. You see, there's some sort of singularity on the red planet, one that might allow someone to send a message back in time, and so the crew presses ahead, hoping to warn people in the past of impending calamity and avert disaster before it's too late.

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7:00 AM on 09.09.2014

Extrasolar Season 2 is being funded through Kickstarter

I do not envy Lazy 8 Studios with the balancing act it has trying to market Extrasolar. By revealing too little, only a relatively small demographic will ever try out the exoplanet rover simulator. By revealing too much, a t...

Darren Nakamura



Mistwalker's new RPG is unlike anything we've seen before photo
Mistwalker's new RPG is unlike anything we've seen before
by Kyle MacGregor

Hironobu Sakaguchi is best known as the creator of Final Fantasy; a man responsible for some of the most influential and well-respected role-playing games of our time.

His sprawling worlds and epic adventures have touched millions of people, many of whom may be surprised to discover how significant a departure Sakaguchi's latest endeavor is compared with the titles we typically associate with his name.

Destructoid recently met with the living legend in Seattle to see that new project, Terra Battle, and believe us when we say you haven't seen anything quite like this before.

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Review: Hearthstone: Curse of Naxxramas photo
Review: Hearthstone: Curse of Naxxramas
by Chris Carter

This year, Blizzard embarked upon an interesting experiment. Instead of just charging people for card expansions, it bundled together an add-on called the Curse of Naxxramas, and released a different "wing" each week. To earn your cards you had to defeat the various denizens of the temple, which in turn unlocked more modes of play and new bosses to fight.

After completing the last wing, I can say that the experiment was definitely worthwhile, an hope Blizzard does it again -- just with a little more flair next time.

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12:15 PM on 09.02.2014

Band Saga looks like the Audiosurf of isometric shooter action

Generating gameplay using music might be one of my favorite things to happen in videogames in the last ten years. Though Audiosurf released six years ago, there still are not many games that utilize the functionality. Soon e...

Darren Nakamura



Very quick tips: Swing Copters photo
Very quick tips: Swing Copters
by Kyle MacGregor

The spiritual successor to Flappy Bird has arrived, and it's incredibly difficult. It's also awful. Just plain awful. Don't you worry, though. Destructoid is here to help. 

Maybe you liked Flappy Bird. Maybe you are a Flappy Bird master. Maybe you are an actual human being with a soul and better things to do with your time. Anyway, the point is that Flappy Bird is so two months ago. Swing Copters is the new "it" thing.

So, with that in mind, we have put together a little something to help all you intrepid Swing Copters players. Hopefully these tips will help make your life a just tad better.

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8:30 AM on 08.27.2014

BioShock jolts iOS devices today for $14.99

It's a novel concept to take some of the most revered console and PC games from less than a decade ago and put them on phones. Seriously, how have we come this far this fast?! The devices that sit in our pockets and are prima...

Brett Makedonski

2:00 PM on 08.26.2014

The Walking Dead Pinball is just as good as I had hoped

Zen Studios has been quite busy the past few years expanding its line of pinball tables; most of which have been in the form of licensed Marvel and Star Wars tables. There have been videogame-themed tables in the past --...

Brett Zeidler



ChAIR is wrapping up Infinity Blade III with its final update next week photo
ChAIR is wrapping up Infinity Blade III with its final update next week
by Jordan Devore

As part of my slowly-get-out-of-bed routine this morning, I glanced at my inbox and was delighted to see an email pop up on my phone about ChAIR. Could this be it? The announcement of another Shadow Complex? We've been waiting years for a follow-up!

Nah. It was just a press release for some more Infinity Blade stuff.

The studio is preparing its final update for Infinity Blade III, a free download dubbed Kingdom Come. It'll hit the App Store on September 4, 2014. There's going to be a new environment, more items and weapons, a dragon -- the usual. ChAIR has also put out a recap of the series, viewable above, with some of this new content featured here and there.

I liked the original Infinity Blade fine, but I'm eager to see this team move on to another project.

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2:00 PM on 08.23.2014

Legend of Grimrock 2 enters closed beta, LoG coming to iOS

Almost Human games has recently announced that the sequel to its popular old-school dungeon crawler the Legend of Grimrock 2 is now officially in beta. Staying true to its word, LoG2 will be skipping Steam Early Access ...

Rob Morrow

10:30 AM on 08.22.2014

Zen Pinball 2 is getting some new Wii U tables soon

The Wii U version of Zen Pinball is going to catch up to its predecessors soon, as Zen Studios has just confirmed an update scheduled for August 28th. On that date Zen Pinball 2 will get Guardians of the Galaxy, Dea...

Chris Carter