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Rayman Adventures photo
Rayman Adventures

Next month's Rayman looks great, I'll probably never play it

Coming December 3 to little fanfare
Nov 18
// Steven Hansen
People have said nothing but good things about Rayman Jungle Run and the third mobile Rayman game using the same assets (after Fiesta Run), Rayman Adventures, looks great. And while Jungle Run was limited as an endless runne...
Spyjinx photo

J.J. Abrams and Chair are making a spy game

Nov 11
// Jordan Devore
The director of Star Wars: The Force Awakens and Star Trek is teaming up with the studio behind Infinity Blade and Shadow Complex for an "action-strategy" espionage title called Spyjinx. The creators at Bad Robot Interactive ...
Ghost Trick iOS photo
Ghost Trick iOS

Ghost Trick is back up on Apple's App Store

Now compatible with iOS9
Nov 04
// Darren Nakamura
A few months ago, Ghost Trick: Phantom Detective was removed from sale on Apple's App Store due to compatibility issues with iOS9. That in itself didn't make a whole lot of waves, but then last month it was removed completely...
Neko Atsume photo
Neko Atsume

Super cute Japanese cat-collecting game now in English

Neko Atsume!
Nov 02
// Jordan Devore
Step 1: Place playthings and snacks in your yard. Step 2: Wait for cats to visit! That's advice for Neko Atsume: Kitty Collector (iOS, Android) and life in general. As of a recent update, the Japanese app is now also in Engli...

Mushihimesama photo

Cave's Bug Princess is currently free on iOS

Grab it before November 2
Oct 30
// Kyle MacGregor
Degica is releasing one of Cave's classic shooters Mushihimesama on Steam next week, but, in the meantime, the mobile version of the game (Bug Princess) is available for free on the App Store. It's a limited-time offer, thoug...
WayForward photo

One of WiiWare's best games is now on mobile

WayForward's Lit is back on iOS, Android
Oct 29
// Kyle MacGregor
WiiWare may not be fondly remembered by many, but for years Nintendo's old digital platform was one of my favorite places to discover hidden gems. In fact, some of my favorite games from the last generation (Lost Winds, ...
Titanfall mobile photo
Titanfall mobile

Titanfall on MY phone? It's more likely than you think

Prepare for titansmall
Oct 29
// Darren Nakamura
Titanfall might not have made as big of a splash as it wanted, with its Call of Duty-but-with-mechs gameplay, but it has its following. Those who just can't get enough of the "expansive sci-fi universe" of Titanfall at home m...
Nintendo mobile photo
Nintendo mobile

Nintendo's first mobile app is Miitomo

Releasing next year
Oct 28
// Jordan Devore
Nintendo is finally entering the mobile space with DeNA. Its first app to come out of the collaboration, Miitomo, is a Mii-centric free-to-play title about communicating with others. Miitomo was originally scheduled to launch...
Gunboots photo

Without gunboots, Downwell was an altogether different game

Peek at this prototype
Oct 21
// Jordan Devore
Slowly but surely, Downwell is taking over our staff. As it well should -- it's fantastic! It might not look the part at first glance, but get your hands on this game (preferably with a controller), and you'll see why it's in...
Fallout Shelter update photo
Fallout Shelter update

Meet one of Fallout 4's characters early in Fallout Shelter

Plus new hard mode, cloud saves
Oct 16
// Steven Hansen
The many-millions-maker Vault dwelling mobile game from Bethesda, Fallout Shelter, got its 1.2 update, which includes a new survival mode and, for some, one of Fallout 4's characters. Piper, who runs a newspaper in Fallout 4...

Review: Minecraft: Story Mode: The Order of the Stone

Oct 13 // Darren Nakamura
Minecraft: Story Mode: The Order of the Stone (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: October 13, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit To its credit, Minecraft: Story Mode does a lot well. The use of Minecraft's engine and iconic visual style is a nice workaround to keep the Telltale Tool from showing its age. It's hard to complain about low-polygon models for a world comprised mostly of cubes. Despite having fewer moving parts to work with on the character models, the characters are as expressive as they need to be. By narrowing or widening eyes and tweaking eyebrows, the block people (and pig) can show a range of emotions in a cartoony sort of way. The voice work aids in bringing the low-fidelity characters to life as well. The cast is impressive, including the likes of Patton Oswalt, Billy West, and Paul Reubens, to name a few. Though the characters look similar in the beginning, each has a defined personality that comes through thanks to the actors. Much like a session with Minecraft proper, by the end of the episode my brain stopped seeing everything and everyone as a collection of hard-edged polyhedra and just accepted them as regular places and people. [embed]315133:60717:0[/embed] However, the all-star voice cast does highlight The Order of the Stone's biggest shortcoming. With such big names in comedy doing the dialogue, it's disappointing how little comedy there is in the script. There are a few gags that find their mark, but most are worth only a smile or a chuckle; none really stood out. On the other end of the spectrum, the drama doesn't really deliver either. The elements are there: life-or-death situations, uncertainty, mistrust. Still, none of the prototypical "big choices" felt like they carried much weight. Of the five choices shown at the end, the first is just a judgment call with an unknown and arbitrary outcome, two involve whether you want to be an asshole to a guy who doesn't deserve it, one won't have clear implications until a later episode, and the last is a decision on which of protagonist Jesse's two friends has a better plan for what's to come. The choices highlight an emphasis on the future. Put plainly, The Order of the Stone is heavy on exposition, setting up the backstory, characters, and events for the rest of the season. While necessary, it misses some opportunities to be memorable in its attempt to lay the foundation. Story Mode will probably be more of a hit among Minecraft fans than general Telltale fans. The Order of the Stone features a few Minecraft-specific gameplay bits and references. A couple times during the episode, players are presented with a problem, given some materials, and tasked with crafting a solution. Recipes are given for those who don't know what to make or how to make it, but other craftable objects are present as well. While trying to make a stone sword, I accidentally crafted a lever. After a playful rib about me not knowing what I was doing, the materials were returned so I could forge the weapon. Later on, the group has to hit a pressure plate beyond a hallway filled with arrow traps. Recipes and materials are given for a couple possible tools to use. It would be great if there were other hidden solutions to discover for those who know the source material inside and out. In addition to the crafting puzzles, there is one classic adventure game puzzle found toward the end of the episode. It isn't especially original or taxing, but along with the crafting it does represent a step in a more gameplay-oriented direction from the recent story-only Telltale series. So far, Minecraft: Story Mode is like a Saturday morning cartoon. Sure, there is conflict, but it doesn't feel dire. Sure, there are funny bits, but the comedy isn't sharp or intelligent. Sure, there is a story, but it doesn't feel like it matters yet. There is some hope for this series to be great in the future, but The Order of the Stone is just okay. The Minecraft-specific gameplay is a nice way to shake up the usual formula. The blank slate of the universe allows the tale to go wherever it wants. The voice cast is full of actors who can do great work. But the writing needs to be more engaging if Story Mode wants to be taken seriously among Telltale canon. [This review is based on a retail build of the game provided by the publisher.]
Minecraft review photo
Exposition mode
Telltale has seen ups and downs with its licensed titles. With Jurassic Park the studio was still figuring out what works and what doesn't. More recently, The Walking Dead and Tales from the Borderlands have shown the strengt...

Metal Slug x Battle Cats photo
Metal Slug x Battle Cats

Metal Slug teams up with The Battle Cats

Remember Metal Slug?
Oct 12
// Jordan Devore
My experience with Metal Slug Defense is watching former Destructoid writer Jim Sterling suffer through its free-to-play trappings for a video. My experience with The Battle Cats, a similar strategy game about overwhelming yo...
Microaggressions by Kanye photo
Microaggressions by Kanye

Kanye West hates microtransactions too

No one game should have all those IAPs
Oct 10
// Jed Whitaker
Turns out that undisputed rap god Kanye West got in his zone and let everyone know how he feels about in-app purchases, specifically in kids games. "Fuck any game company that puts in-app purchases on kids games!!! That makes...
Sonic Dash 2 photo
Sonic Dash 2

Sonic Boom rides again in Sonic Dash 2, out this week

Oct 09
// Chris Carter
Not to be confused with the microtransaction-stuffed Sonic Runners, Sonic Dash was actually a decent little Temple Runner clone released in 2013. Now it's seeing its second release in the form of Sonic Dash 2: Soni...
Fungal Asshole photo
Fungal Asshole

Indie dev's angry rant demonstrates the stress after being Kickstarted

Or is it all satire?
Oct 08
// Jed Whitaker
Having never heard of Elysian Shadows -- a 2D RPG that was Kickstarted for PC, mobile, Ouya, and even Dreamcast -- I stumbled across the above video of one of the developers, Falco Girgis, seemingly going off. Apparentl...
Devolver Digital photo
Devolver Digital

Downwell is going to take over my life

One run at a time
Oct 07
// Jordan Devore
I was on board with Downwell (PC, iOS, Android) as soon as I saw this gif. It's a game about descending a narrow well as a little guy with guns on his boots. Gun boots! Shooting slows your descent and, crucially, destroys ene...
Dust: An Elysian Tail photo
Dust: An Elysian Tail

Dust: An Elysian Tail, a fantastic metroidvania, is coming to iOS

'Very soon'
Oct 07
// Chris Carter
Dust: An Elysian Tail, released originally on XBLA in 2012, is one of my favorite metroidvanias in recent memory. The fact that it was developed by one guy, basically, is still insane to me, given how deep the game is mechani...
Telltale photo

Multiple Telltale games have been temporarily pulled from iOS

No time frame given for return to store
Oct 07
// Laura Kate Dale
The most recent update to iOS devices, iOS 9, has apparently caused a bunch of technical problems with the iOS ports of Telltale games. From unexpected crashes to missing audio files, a lot of Telltale's games have suddenly s...
Ghost Trick photo
Ghost Trick

Ghost Trick's been pulled from iOS completely, even for those who bought it

How do we make 'to P.T.' a verb?
Oct 06
// Joe Parlock
Uh-oh, this is starting to become a trend. First the iOS port of BioShock was removed from the iOS app store and users’ purchase histories, meaning they couldn’t even download the game if they’d paid for it....

Review: PewDiePie: Legend of the Brofist

Sep 29 // Jed Whitaker
PewDiePie: Legend of the Brofist (Android, iOS [reviewed on an iPhone 6S Plus])Developer: Outerminds Inc.Publisher: Outerminds Inc.Released: September 24, 2015MSRP: $4.99 PewDiePie: Legend of the Brofist caught me off guard with its production values and gameplay. At first, I was expecting a half-assed cash-in on PewDiePie and the other co-starring YouTubers' popularity, but instead I found a fully voice-acted platformer reminiscent of such classics as DuckTales and the more recent Shovel Knight. Yeah, I can't believe I just typed those words either. Using the left side of the screen as a virtual joystick that spawns wherever your finger first touches and the right side of the screen as a jump button, you'll help PewDiePie and friends hunt down the evil barrel king that stole all his fans, aka bros. Going from left to right while jumping on enemies to kill them isn't revolutionary, but the ease and precision of the controls are. I've played many touch screen games and this is the first that felt like it nailed translating traditional controls; deaths felt like my own fault and jumping between platforms surrounded by certain death was smooth as butter. Each level adds something new, such as jumping from moving cars and rhinos, to a side-scrolling space shooter, to levels where you must avoid enemies for a set amount of time in a small area until help arrives. Help is provided by other popular YouTubers like Markplier and Jacksepticeye, whom voice themselves.  [embed]312909:60547:0[/embed] These other YouTubers can then be unlocked, and each have their own unlockable abilities as well that can be equipped two at a time -- one attack and one defense. Abilities have a cooldown timer that is replenished by killing enemies or digging through piles of debris found throughout stages. This debris also grants coins and/or health power-ups and sometimes a collectible patch, of which there are many. Attack abilities are mostly useless; I found jumping on enemies' heads to be easier than waiting on them to walk through a pug's fart cloud. Defensive abilities fair a bit better. One of them grants you three hearts of health every so often, which can be useful for boss fights and the more difficult levels. All abilities and characters are unlocked in a store using in-game currency that's earned by killing enemies, found throughout the level, and awarded at the end of levels based on performance and difficulty. Speaking of difficulty, there are four options to choose from, the default being easy mode. I tried a few levels on hard, the second lowest difficulty, and found them to live up to that label, adding more enemies that hit a bit harder. For the purpose of this review, I played most levels on the default easy difficulty, which proved challenging at times.  My only qualms with the game in general are that it seemed like not enough coins could be earned to unlock everything by the end (likely to entice players to go through the harder difficulties), that I had to watch cute pugs die, and that some characters used stereotypical gender signifiers. As you go through the levels as PewDiePie, you're joined by his two adorable pugs who will sacrifice their pugly lives instead of letting their owner take the last hit. Upon this sacrifice, they gib into little puppy chunks, and give a heartbreaking yelp. While this drove me to be more careful, it was disturbing. As for the gender signifiers, there are some barrels that are pink and give birth to smaller barrels upon death, and a rhino wearing lipstick -- a minor complaint but nothing I'll lose sleep over. While I didn't get any of the references or inside jokes like why PewDiePie is being attacked by barrels, or the copious amount of ducks and exploding cows, I could appreciate that it was something zany his fans will surely love. For those wanting a solid mobile platformer, consider dropping the five bucks on PewDiePie: Legend of the Brofist, as it has a kickass chiptune soundtrack, colorful levels, and tight touchscreen platforming. If you're a PewDiePie fan, then making the purchase is a no-brainer. The game took me a just over a couple of hours to complete, though completionists will be able to get a lot more mileage out of it. My time and money were well spent, and it almost made me want to watch a PewDiePie video. Almost. [This review is based on a retail build of the game purchased by the reviewer.]
Review: PewDiePie: LotB photo
*Yelling and farting sounds here*
Anyone who frequents YouTube knows who PewDiePie is, but if you don't, he is an over-the-top let's player that parents don't get and kids love, as well as the most-subscribed person on YouTube. And now he has his own game.&nb...

BioShock photo

BioShock iOS is coming back to the App Store after all, says 2K

Silence finally broken
Sep 25
// Chris Carter
As you may have heard, BioShock's iOS port was removed from the App Store entirely, to the point where you couldn't even re-download it if you owned it. Multiple outlets have reached out to 2K for comment over the past week o...
BiOShock photo

BioShock mysteriously zapped from Apple's App Store

Full refunds are available
Sep 24
// Brett Makedonski
It's said that during the rapture, all who are good simply vanish from earth to continue their existence in the afterlife. Fitting given its eponymous setting that BioShock for iOS devices just kind of disappeared recent...
Pokemon Shuffle Mobile photo
Pokemon Shuffle Mobile

Of course Pokemon Shuffle Mobile's leaderboards are hacked

Because why wouldn't they be?
Sep 21
// Darren Nakamura
There are already a lot of reasons why Pokémon Shuffle Mobile is inferior to the previously released 3DS version, like the increase in item prices, the removal of Jewel rewards for beating Mega evolutions, and the...

More Quick Tips: Pokemon Shuffle Mobile

Sep 17 // Darren Nakamura
First things first: the time-sensitive stuff If you read nothing else of this guide, this is what you should take away. Enter the code 65607110 under Settings > Code for Lucarionite. This code expires on September 30, 2015. Lucarionite will let you Mega evolve Lucario, which is a huge help throughout the game. I'll explain why in detail later. Your first long-term goal should be to capture Groudon. Groudon is currently part of a special event set to expire on September 25, 2015. Opportunities for both of these are likely to show up in the future, but obtaining them now will be a great help for getting through the early, mid, and late game. Matches The game explains the basics of making matches, but leaves a lot of nuance for the player to discover. Moving a Pokémon on the board almost always involves swapping two Pokémon. On a board with few disruptions, you can frequently make matches on both ends of the swap. Taking the above into account, double-ended matches do not occur simultaneously. The Pokémon being dragged into place matches first, while the one swapped back by default matches second. This can come into play if you want to control how surrounding tiles fall. In general, by swapping from the bottom up, you can increase your chance of getting lucky as the dust settles. When matching a single Pokémon both horizontally and vertically, precedence is given to the larger match (for example, a match of four will clear before a match of three). When the horizontal and vertical matches are equal in size, the horizontal match will take precedence. This can be very important when matching certain Mega evolutions. Abilities Short descriptions of abilities are given, but some could use more explicit explanation. With a few exceptions, abilities are usually activated for only the first Pokémon matched in a single combo. Exceptions include powering up a Mega evolution and activating a Mega ability. These will occur no matter how far down a combo the match occurs. Power of 4 (Bulbasaur, Charmander, Squirtle, Kangaskhan, and more) will activate every time a match of four is made for the first match of a combo with the corresponding Pokémon. Most other abilities activate some fraction of the time, with bigger matches (fours and fives) increasing the chance the ability will activate. Before playing a round, take the time to familiarize yourself with your Pokémon's abilities. When making a double-ended match, it's better to take a chance on a random ability like Opportunist than waste a first-match-in-the-combo on Block Smash when there are no blocks around. Types The Pokémon Shuffle type chart follows the X/Y type chart. Here are some important notes. Unlike classic Pokémon, Shuffle has players building teams of four specifically to fight a single type at any given time. Instead of taking a team that covers a wide set of types, you want a whole team of Super Effective (double damage) Pokémon for the task at hand. Fighting-type is the only type Super Effective versus Normal-type. This is partially why obtaining Lucarionite for Mega Lucario is so helpful. Thus far, Lucario is the only Fighting-type that can Mega evolve. Ground-type is the only type Super Effective versus Electric-type. This is partially why capturing Groudon early is so helpful. With Groudon, you can build an all-Ground team after Stage 101. Without Groudon, you can't have an all-Ground team until Stage 136. All other types have at least two types that are Super Effective against it, so it is much easier to build an appropriate team. Some levels feature weak Pokémon as a fixture and are easier to complete if those Pokémon are brought along as part of the team. Togekiss is easier to beat with Togetic along. Milotic is basically impossible without bringing Feebas to the party. Don't forget this is an option; several stages use the trick. Mega evolutions Mega evolutions are a big part of Pokémon Shuffle, but strategy is key. Several of the early Mega evolving Pokémon (Audino, Kangaskhan, Lopunny) are Normal-type. They are not Super Effective versus anything. Due to its higher base attack power, Mega Lucario is preferable to the Normal-type Megas unless fighting Poison-, Flying-, Psychic-, Bug-, or Fairy-types. If you hit the Optimize button repeatedly when building a team, it will cycle through different Mega evolving Pokémon. It is up to you to determine which one is actually most appropriate for a given level. In shorter stages (10 moves or less), it is often advantageous to leave out a Mega evolving Pokémon entirely. Since it takes time to Mega evolve, it is generally better to bring a Super Effective regular Pokémon as opposed to a normal damage Mega. Sometimes it can even be better to switch a Super Effective Mega out for a different Super Effective Pokémon with a greater attack power. Mega abilities are not created equal. Mega Gengar is great for stringing together big combos, but terrible for taking out unbreakable blocks. Mega Aerodactyl is great for taking out blocks, but useless in stages without those disruptions. Don't just take what Optimize gives you. Grinding In general, you won't want to grind, but here are some tips for when you should. Usually, the path to greater power is to capture stronger Pokémon. A single Pokémon's power can increase up to 20 points by leveling up to MAX, but base attack power can range from 30 to 90. Capture Pokémon with a base attack power of 60 or above instead of grinding your 40s and 50s. You can reasonably make it up to Mega Glalie (Stage 120) without grinding or using items. If you haven't already, this is a good time to switch to Expert stages to catch some of the upper tier Pokémon. Moltres, Blaziken, and Entei would specifically help against Mega Glalie. Getting S ranks on Main stages unlocks Expert stages. I can be worthwhile to go back to previously completed stages in order to bump the ranking. Experience is awarded in proportion to the number of moves a level contains. Buneary (Stage 21) is the best stage for grinding experience until Ampharos (Stage 130). Snorlax (Stage 183) technically awards the most experience of any main stage, but it is much more difficult to complete than Ampharos. An uncompleted stage still awards experience, but it's less than if the stage were completed. Meowth (Stage 37) can be played repeatedly to grind for coins. You only keep the coins if you beat him, so you have to be able to balance matching coins and attacking, but not attacking too quickly. Spending You can still play Pokémon Shuffle Mobile without spending a dime, but you'll have to be smart about it. Check in every day for 500 coins. Make sure to play the Special stages during the weekends for Meowth's Coin Mania. When making coin matches, a match of three is worth 100, a match of four is worth 300, and a match of five is worth 500. It is more profitable to get one match of four than two matches of three. Patience is the greatest asset in Pokémon Shuffle. You will be tempted to use a Great Ball often, but it is almost always better to save those coins. Even something as low as a 10% capture rate means (on average) ten tries to get it, or five hours of waiting. A single Great Ball on Mobile costs 3500 coins, or seven days of checking in. One thing I keep in mind when going for captures with low percentages is a comparison to a standard six-sided die. If you have a 17% catch power, that's like rolling a 6 on the die. It's not exactly likely, but if you roll the thing enough times you're bound to hit it eventually. The best time to use a Great Ball is when it triggers Super Catch Power on a particularly difficult battle. If you can't consistently beat a stage and you get Super Catch Power, it's probably worth it. Save your coins for the competitive events. These are often the only ways to get certain Mega Stones, and they are only awarded to a fraction of participants. Attack Power+ is an easy way to make sure you're in that group. When you do spend your coins, spend them wisely. Some stages are only difficult because of disruptions. Use a Disruption Delay on these. Some begin with a huge obstacle but get easy once that is cleared. Use a Mega Start (and an appropriate Mega Pokémon) on these. Determine the main problem of a level and use the tool best suited to tackle that problem. For the Main and Expert stages, you should not need items at all until you start going for S ranks. Be patient with your captures, be smart with your matches, and wait for that one really lucky run. So there you have it. Now that I have this all written out, it might not really be a set of "Quick Tips," but you should now be better prepared to take on the addiction that is Pokémon Shuffle. Good luck!
Pokemon Shuffle tips photo
Let's diglett deeper
Earlier this year, Pokémon Shuffle released on 3DS and Chris Carter handed out some tips for success in the free-to-play match-three puzzler, despite the fact that he didn't care much for it. He's so magnanimous. Pok&e...

Review: Leo's Fortune

Sep 16 // Darren Nakamura
Leo's Fortune (Android, iOS, Mac, PC, PlayStation 4 [reviewed], Windows Phone, Xbox One)Developer: 1337 & SenriPublisher: Tilting PointRelease: April 23, 2014 (mobile), September 8, 2015 (Mac, PC, PS4), September 11, 2015 (Xbox One)MSRP: $4.99 (mobile), $6.99 (non-mobile) Originally released on mobile last year, Leo's Fortune is now playable with a controller elsewhere. It's equal parts precision platformer, speed platformer, and puzzle platformer, alternating between the three to keep the experience fresh throughout. Leopold is a slippery guy, which aids in the speed sections. Certain areas have ramps and curves built in, giving Leo a playground to jump, inflate, and dive toward the exit quickly. Of the three styles of platforming present, this is the most exciting. The other two styles slow Leo down considerably. With his inflate ability, he can not only jump and launch off walls, but he can also slow his descent, giving himself greater control in spiky sections. Here, Leopold's slipperiness can get him into trouble; he will sometimes maintain momentum from a speed section straight into a trap. It can be difficult to make the small adjustments necessary for the precision segments, because pressing in one direction for more than a split second will send him careening in that direction. The puzzles are a welcome change of pace, though they never really tax the brain. For the most part, they are the same kinds of physics-based puzzles we've seen elsewhere. They're certainly not bad, but they're never mindblowing either. [embed]310626:60351:0[/embed] All of this is tied together by an after school special-esque story. Though the specifics of the big twist aren't exactly predictable, it's clear throughout that Leopold is barking up the wrong trees and stands to learn a life lesson. It's almost like one of Aesop's fables; it comes with the moral of appreciating people over possessions, which is a great message to teach children, but feels trite to those who have heard it before. In that way, the story mirrors the puzzle sections. It's totally serviceable, but I'm not particularly impressed by it. Where Leo's Fortune excels is in the presentation. Leopold's fuzz and a lot of the environmental effects are fantastically animated. Leo slides as he moves, meaning he doesn't have any walking or rolling animation, but despite that he exudes personality, particularly through facial expressions. I love the look he gives when he inflates. So what we have in all is a beautiful platformer with ups and downs (literally and figuratively), a mundane narrative with a good message, and some real difficulty toward the end. The whole game probably only takes about an hour or two to finish (with full game speedruns clocking in at about 45 minutes. It's not a must-buy, not even for platformer fans, but it's a cute little game that most people can find some fun with. [This review is based on a retail build of the game provided by the publisher.]
Leo's Fortune review photo
Favors the bold
Coins. Plenty of games have them scattered around to collect, but few explain why they're there in the first place. If they're so valuable, why did somebody just leave them there? Leo's Fortune gives a reason. The titular mus...

Five Nights World photo
Five Nights World

The next Five Nights at Freddy's is an RPG

Recruit the nightmarish machines
Sep 15
// Jordan Devore
Five Nights creator Scott Cawthon claims there "will NOT be a Five Nights at Freddy's 5." That's hard to believe, but one thing is for certain: those horrific animatronics aren't going away. In a post today, Cawthon announced...
Electronic Arts photo
Electronic Arts

EA silently kills a bundle of nice mobile games

Many older titles pulled from app stores
Sep 12
// Kyle MacGregor
Earlier this month, Electronic Arts removed over a dozen of its older mobile titles from the iOS and Android app stores with essentially no notice. The blow came on September 1, when the publisher whispered via its support site that the following games would be disappearing that very same day:

Telltale's Minecraft: Story Mode is an interesting change of pace for the series

Sep 10 // Alessandro Fillari
[embed]310121:60304:0[/embed] Taking place in the world, or worlds, of Minecraft, we take on the role of Jessie, a local resident living in the wilderness along with his friends and pet pig. With the upcoming event known as Endercon approaching, sort of an in-game take on the popular Minecon, Jessie and his friends prepare for the festivities along with the rest of their community. Unfortunately, an ancient evil known as the Ender Dragon is unearthed from the nether, and wreaks havoc across the land. With Jessie and his friends being the only ones to escape, it's up to them to restore the legendary Order of the Stone, a group of powerful adventurers capable of stopping the dragon, and save the rest of the world. While it may seem unusual to try and create a specific story and narrative with predefined characters within Minecraft, which is inherently about the relative and varied user experiences, Telltale's take on Story Mode is surprisingly charming. Sure, many of the jokes focus on Minecraft-related humor and trivia, which may confuse or fall flat for those who aren't too into the adventure game, but it does a pretty admirable job of finding itself within a game world that's so varied and almost infinitely diverse. With a pretty solid voice-cast featuring Patton Oswalt, Corey Feldman, Paul Reubens, Dave Fennoy, Martha Plimpton, Ashley Johnson, and Brian Posehn, this is likely Telltale's most star-studded cast yet. During the short segment I played, we find Jessie searching through the forest for his pet pig. Gameplay will be instantly be familiar to those who've played other Telltale titles, such as The Walking Dead or Fables. You'll explore the environment looking for clues, interact with other characters, and occasionally participate in action sequences that call for well-timed responses. When Jessie was ambushed by zombies, he had to defend himself with a hastily put together wooden sword, which broke during the encounter. Eventually, his friend Petra (voiced by Ashley Johnson) saves the day and they make their way back to town. Of course, this is only the start of their troubles. Essentially, this is a very family friendly take on Telltale's past titles. Easy enough to get into, but deep enough to wonder what choices will be the best in the long run. However, one of the more interesting aspects of Story Mode is that it allows players to customize the central character Jessie. From their aesthetics to even their gender (voiced by Patton Oswalt and Catherine Taber, respectively), players will be able to build their own story and show off their character however they see fit. Given the numbers of choices and turns the story presents, it's refreshing to be able to have more of a choice in how your character looks. I'm curious to see how this title will shape up. With the first episode coming this year, Minecraft: Story Mode has some big shoes to fill. While there are many fans who may turn their nose up at such a departure from what they know from Minecraft, the developers are seeking to make a narrative that not only rewards long-time fans with a long and eventful journey through series lore, but also serves as a great opener for those who haven't taken the plunge into the quirky and incredibly popular adventure title. And it's a promising start from what I played. 
Minecraft: Story Mode photo
The Creepers will remember that
Since its announcement last year, many fans of both Mojang's Minecraft and Telltale Games were caught off guard by this union of adventure developers. With one focusing on open-ended and procedurally generated jaunts thr...

Magic: The Gathering - Puzzle Quest found inspiration in Tinder

Sep 10 // Zack Furniss
I've always been curious about Magic, so I clenched my toes and resolved to understand everything the developer was going to tell me. Like other Puzzle Quest games, this is a match-3 game where you have to rearrange chromatic gems. You play as a Planeswalker of your choice, which the internet tells me is "among the most powerful beings in the Mulitiverse" and is also a cipher for the player. Each Planeswalker specializes in a certain type of mana, which correlates with a certain colored gem. By carefully choosing gems that are better for your P'Walker, you can cast spells, use items, and attack your opponents. As I aimlessly matched Swamp mana gems, developer man told me that while decks begin pre-assembled and tailored to each Planeswalker you can choose from, you can also earn new cards through the game or through buying booster packs. If you decide to buy a booster pack, you'll be shown more cards than you'll actually get and can choose from that pool. D3 Go! told me that they found inspiration by way of popular dating (fucking) app Tinder, in that if you like a card, you can swipe right to have sex with it acquire it, and if you don't you can swipe left to dismiss it. It's almost the same amount of fun, except here you're judging and subsequently throwing a card (instead of a person) in the bin. While there will be a set number of Planeswalkers at launch, more cards and characters will be available as time goes on. D3 Go! wants special events to tie into the physical card-based game when they can, and might even make certain cards easier to attain at these times. They haven't nailed down the pricing and timing of these events yet, but plan to make sure this month's variant of Puzzle Quest has a long span of life. Though my awkward time with Magic: The Gathering - Puzzle Quest wasn't enough to teach me all of the intricacies of the upcoming mobile game, I left curious. I might try it out this fall when it releases for free on iOS and Android devices, if only as an opportunity to symbolically apologize to D3 (kudos for being patient and fun!) for making their job harder for fifteen skin-crawling minutes. Let's see who'll be the first person to accuse me of not knowing anything about Magic in the comments. You have my permission to laugh at them. Or, you can be nice and point to the first paragraph. Your call.
Magic: The Gathering photo
Or, an adventure in ignorance
I'm telling you right now, if you clicked on this article for an expert opinion on all things Magic: The Gathering, you're in the wrong place. I know fuck-all about Magic! My only experience with Puzzle Quest is the five...

Hearthstone photo

Everyone dies in this 15-minute long Hearthstone turn

Dreadsteeds and Knife Jugglers... why
Sep 07
// Joe Parlock
Hearthstone can be at times an absolutely infuriating game, and at other times it can be one of the funniest games around. Every time I see people pull the kinds of play YouTuber The Optimistic Brit has, it usually ends...

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