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3:00 PM on 08.09.2014

Radio Dtoid 043: Live Blogs from the Apocalypse

Radio D is Dtoid's official community-focused podcast! Join Aaron "Mxy" Yost (Forums Admin), ConorElsea.com (US Community Manager), Kyle MacGregor (Contributor), Mr Andy Dixon (when he shows up) and maybe, possibly Beccy Cain...

Mr Andy Dixon



What're you playing? Videogames, maybe?  photo
What're you playing? Videogames, maybe?
by Steven Hansen

You guys might not know this, but some of us here at Destructoid are big fans of videogames. For a change of pace, we'd like to share that interest with you all and fill you in on some of the games we're playing right now. 

Unlike last month's Mario Kart 8 fervor, just about everyone is playing something different, thanks to the merciful summer game "drought." Until our lives are ruined by a month or two of multiple big games a week. Next year looks even scarier. 

Anyways, let us know what you've been playing these days in the comments! 

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The best stuff on Destructoid this week [8/9] photo
The best stuff on Destructoid this week [8/9]
by Steven Hansen

Terror in Resonance has been disappointing, but I keep watching it. Partly because it is very pretty (expensive), partly because every time I make pasta my roommate just puts it on and I groan and think, "Fine, I will watch." The most recent episode finally gets at some things, at least.

Anyways, start pronouncing Los Angeles correctly, please.   

Here's last week's post. Let's begin anew.

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

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Hardline 28: Resident Evil remastered, Assassin's Creed penguins, and gamescom teasers photo
Hardline 28: Resident Evil remastered, Assassin's Creed penguins, and gamescom teasers
by Jordan Devore

Capcom is bringing a remaster of the Resident Evil remake for GameCube to current systems and that's good news for folks like me, Brett, and Bill who missed out on it. But all of these re-releases of games that came out within the last couple years? We're not so sure.

For this week's episode of Hardline, we also talked about the differences between Assassin's Creed Rogue and Unity -- one has penguins, the other doesn't -- and what lies ahead at gamescom next week in Cologne, Germany. That blasted Steven was a no-show.

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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Does Snowpiercer feel like a game because all games are surreal? photo
Does Snowpiercer feel like a game because all games are surreal?
by Steven Hansen

I loved Thirty Flights of Loving, the beautiful fifteen-minute game I sometimes think about when I read press releases that exclaim, too happy with themselves, "hundreds of hours of gameplay!" Among its good qualities was its use of French New Wave-inspired editing, quick jump cuts that played with its temporal explorations, leaving the act of mental closure to stitch together anything from the last two seconds to the last two weeks. 

Yes, I studied film once and watched Breathless. The influence of movies on games is easy to point out without reaching for black-and-white French films with frenetic editing, though. Look at any major releases' cutscenes full of inscrutable, same-y action sequences, and then watch a Michael Bay film (and read this), or the nerd-appeasing superhero flicks we now have to live with because we made the honest mistake of liking Iron Man

On the other hand, videogames' influence on film is harder to spot, as you wade past Gamer or Pixels or Michael Cera fighting other human beings as combo meters tick overhead in the live-action Scott Pilgrim

Bong Joon-ho's Snowpiercer, however, shares structural elements with games (as well as an interest in the dystopic).

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What's Up: Metal Gear Rising is still the best, and Nintendo isn't infallible photo
What's Up: Metal Gear Rising is still the best, and Nintendo isn't infallible
by Bill Zoeker

I'm all by himself because Max went to Asia to pull the teeth out of impoverished children. I don't order old trading cards from the internet, but I did replay Metal Gear Rising, start re-watching my favorite TV show, and I'm bracing myself for angry Nintendo fans.

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3:30 PM on 08.01.2014

Friday Night Fights: Mountain Dew is delicious and refreshing

Have you enjoyed a delicious and refreshing Mountain Dew recently? If not, you should really head on down to the AM/PM and pick yourself up some delicious and refreshing Mountain Dew. It is so delicious and so refreshing.

Mr Andy Dixon



Hardline 27: EA Access, Deep Silver's smooth moves, and decapitations photo
Hardline 27: EA Access, Deep Silver's smooth moves, and decapitations
by Jordan Devore

For this week's episode of Hardline, the major topic of discussion was Electronic Arts' new subscription service for Xbox One that offers full access to select games and discounts on digital DLC and full-game purchases for $4.99 per month, or $29.99 annually. Is it a good value, and if so, for who? Was Sony right to turn down the program?

Steven, Brett, and Bill also chatted with me about Deep Silver picking up Homefront from Crytek and why the lack of period-appropriate decapitations in Assassin's Creed Unity is a bit silly.

We had a technical mishap mid-recording that threw off our audio-video synch, so no video episode this week. Sorry! Just imagine Steven looking stoned and everything will be okay.

Subscribe on iTunes and RSS or download directly.

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 la carte: Love thy characters and love their lovers  photo
la carte: Love thy characters and love their lovers
by Steven Hansen

I joked about the illegitimacy -- not canon! -- of dumb-haired, blonde/blond Robin in Super Smash Bros. recently. I did not ignite a waifu war, but there was talk about the "best," most efficient ways to play Awakening. Shacking up with saltine Chrom to pass on certain favorable traits to different children, namely. 

I played a lot of Fire Emblem: Awakening, but I definitely didn't play it right

In that comment thread, my explanation was loud and capitalized: "BECAUSE CHROM AIN'T WORTH MARRYING, I PLAY FOR LOVE, NOT MIN/MAXING EFFICIENCY." And that's it, right? Kanji Likes Boys hit me back on Twitter a while later: "A uploader on YT is choosing Fire Emblem pairs based on hair colors the kids will have...an we at least agree that this is more ridiculous than pairing for love or stats?"

No! 

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What's Up: Unreal Tournament, AC Unity, X-Men trading cards, DOOM II RPG photo
What's Up: Unreal Tournament, AC Unity, X-Men trading cards, DOOM II RPG
by Max Scoville


Today there are a bunch of new trailers for games like Assassin's Creed Unity, Call of Duty: Advanced Warfare, and The Last of Us Remastered (which is on sale) but Bill and I would rather talk about superhero cartoons from twenty years ago, and guns we can't remember the names of in Unreal Tournament. 

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What's Up: ME4's Mako, Deadpool test footage, Gal Gadot as Xena photo
What's Up: ME4's Mako, Deadpool test footage, Gal Gadot as Xena
by Max Scoville

Monday is the worst day of the week, so Bill and I are coping with it by drinking blueberry smoothies and talking about wonderful things like superhero nonsense from Comic-Con, Mass Effect's exciting new (old) sharkmobile, Trine 2's awful poetry, Destiny's two unoriginal races, and True Detective, which Bill doesn't like, and therefore isn't allowed to have blueberry smoothies anymore.

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5:15 PM on 07.28.2014

Radio Dtoid 042: Nice Hot Mike

Radio D is Dtoid's official community-focused podcast! Join Aaron "Mxy" Yost (Forums Admin), ConorElsea.com (US Community Manager), Kyle MacGregor (Contributor), Mr Andy Dixon (when he shows up) and maybe, possibly Beccy Cain...

Mr Andy Dixon



There are Hawaiian Shirts in Sunset Overdrive! photo
There are Hawaiian Shirts in Sunset Overdrive!
by Max Scoville

As we recently learned, Sunset Overdrive lets players protect their genitals with the head of a green kangaroo, which is a very silly idea. But is that silly enough, in this post-Saints Row world? The answer is "who cares?" because there are also Hawaiian Shirts and Hawaiian Shirts are my jam.

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The best stuff on Destructoid this week [7/26] photo
The best stuff on Destructoid this week [7/26]
by Steven Hansen

Let's get away for the weekend, just you and me. I know this little place on the coast. Nice restaurant, view of the water from the cliff side. We could probably sleep in the car in the parking lot and hang out on the beach all day.

Here's last week's post. Let's begin anew.

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

 

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What's Up? Our panel at PAX Prime 2014, Far Cry 4, Destiny Beta, Vietnam & a ferret photo
What's Up? Our panel at PAX Prime 2014, Far Cry 4, Destiny Beta, Vietnam & a ferret
by Bill Zoeker

Max and I thought it would be a good idea to keep everyone posted on our goings-on. This was spurned by many, many people wondering why we've been filming in Max's actual kitchen. We answer this question, and some y'all haven't even thought of yet.

In the video above, you can find out why Max went to Comic-Con for one day, why Max is going to be out of the country for two weeks, and who will be on our PAX Prime 2014 panel. Oh yeah, by the way, Destructoid is presenting a panel at PAX, hosted by Max, myself, and various personalities from around the internet.

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Hardline 26: Do we even want another Last of Us? photo
Hardline 26: Do we even want another Last of Us?
by Jordan Devore

Electronic Arts has delayed not one but two of its major games originally planned for October 2014 -- Dragon Age: Inquisition is being held back until November, while Battlefield Hardline is now set for early 2015. In this week's episode of Hardline, Steven, Brett, and Bill joined me to discuss that decision, the Destiny beta, and Naughty Dog's comments about how not considering a sequel to The Last of Us "would be a disservice [to the studio and its fans]."

We purposefully went for a shorter run time this week in the hopes that the show would be more easily digestible for those of you watching on YouTube (as opposed to just listening). Actually, we tried to do that last episode too, but it ended up being well over 30 minutes anyway. Whoops.

We did it this time, though. Hope you enjoy!

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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