Quantcast
Destructoid: Videogame News & Community




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android




DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Jonathan Holmes
America's Sweetheart
Jordan Devore
Deputy at Arms
Chris Carter
Reviews Beast
Steven Hansen
Features Chef
Andy Dixon
Community Loveboat

Contributors
Meet the team

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us



I know how to save Call of Duty in a post-Advanced Warfare world photo
I know how to save Call of Duty in a post-Advanced Warfare world
by Nic Rowen

I don't think I can ever go back to the old style of Call of Duty.

I've heard some variation of that sentence at least once per week since the launch of Advanced Warfare, and if I were Treyarch or Infinity Ward, I'd be sweating right now. Not “oh, this room is a little too warm” sweat either. I'm talking a glossy, dripping, full-on flop sweat. Sweat so profuse it could be more accurately described as skin vomit.

Sledgehammer broke the code, solved the Sphinx's riddle, and threaded the impossible needle; the studio found a way to make CoD feel fresh and interesting again without screwing up the the basic formula. The developers took all the best parts of the CoD experience and added a sleek sheen of sci-fi gizmos, meaningfully different weapon types, and late-'90s mobility (basically rebuilding all the FPS tropes CoD played a massive hand in tearing down over the last decade), and it worked.

Even scornful hipsters such as myself, who have made sport of the series for years as an easy target for our snark, are giving Advanced Warfare a second look. A good long “hrmmM?” with a flirty upward inflection. AW coyly wiggling its exo-skeletal frame, like what you see?

People love it, and they aren't about to go back to slogging it on the ground with a crusty AK-47 or accepting the dolphin-dive as the height of combat mobility. So what the hell do you do if you're Infinity Ward or Treyarch? Halfway through production on your own version of the CoD experience, knee-deep in code, QA, voice work, and the million other pieces that eventually assemble a videogame, and you find out that THIS is what the people really wanted all along (even after harping on Titanfall all year)?

You pivot, that's what you do.

view full story + comments




It's getting hot in here! Top 10 fire levels photo
It's getting hot in here! Top 10 fire levels
by Ben Davis

The holidays may be over, but the snow keeps falling and the temperatures are still way too cold for comfort. So what better way to warm up during these cold winter months than taking a stroll through some of your favorite fire levels? These places will heat you right up!

What makes a good fire level? Pools of lava, volcanoes, flames licking at your heels... fire levels are imminently dangerous and tricky to navigate. They're often designated as the final area of a game, or at least near the end of the game, due to how dangerous they can be.

Can you take the heat?

view full story + comments


7:05 PM on 01.13.2015

Destructoid saves the world: Come watch me play XCOM

I've not played anything more than turn-based strategy games in recent months, years. Massive Chalice. Invisible, Inc. Fire Emblem: Awakening. XCOM: Enemy Unknown. I started an Enemy Within playthrough one evening last y...

Steven Hansen

6:00 PM on 01.13.2015

Radio Destructoid got me pregnant

Radio Destructoid is our official community-focused podcast! Join hosts Mr Andy Dixon (Community Manager), Bill Platt (Community Playdate Manager), Conor Elsea (US Community Monster), Kyle MacGregor (Associate Editor), and Oc...

Mr Andy Dixon



Give me games inspired by weirdos and madmen photo
Give me games inspired by weirdos and madmen
by Nic Rowen

Celebrities are making games now, this is a thing we're going to have to live with. Kim Kardashian's done it, RuPaul's done it (and apparently her game is surprisingly fun, as our Jonathan Holmes discovered), and of course, 50 Cent beat them all to the punch years ago with his towering monument to self adulation, 50 Cent: Blood on the Sand. Hell, the Duck freaking Dynasty crew put out a timid Grand Theft Auto clone last year. The nerve.

As an abrasive former class-warrior, I already bristle at the sheer commercial gall of celebrities slapping their name and likeness on a box to try and pump a few dollars out of some gullible fans. But even more than that, I look at the stars who have dipped their toes into the videogame world and I think “what a waste.”

Reality stars? Rednecks? Narcissistic rappers? Why are these boring walking brands making games, and where are the pop icons and eccentric artists that could actually do an interesting job of it? Where are the weirdos and oddballs that populate my playlists and DVR recording schedules? If celebs and other artists are going to be making games, I've got a few suggestions.

view full story + comments




We just shot the first couple episodes of Samus and Sagat photo
We just shot the first couple episodes of Samus and Sagat
by Jonathan Holmes

[Animation and thumbnail by EndShark]

I've done a lot of video series on YouTube over the years -- Teenage Pokemon, Talking to Women about Videogames, Constructoid, Sup Holmes, Art Hawk, and of course, The Dtoid Show. None of them probably would have happened if it weren't for Sundays with Sagat, an admittedly slapdash "rant" show I put together for Destructoid back in 2010. It was my first attempt at an ongoing YouTube series. For better or worse, making the show taught me a lot.

Some say that the first thing you make is always going to be your worst thing. That could very well be true in this case, though in the years that followed Sundays with Sagat, people never stopped asking for me to return as the character. Regardless whether the show itself was any good, folks seemed to like the idea of me playing the part of an out-of-shape, horribly disfigured former final boss. 

If you're one of those people who's been asking for more Sagat, get ready to either be pleasantly surprised or horribly disappointed. I just got back from shooting two episodes of a new show called Samus and Sagat with Paste.com videogame editorialist/critic Maddy Myers. We'll be doing out best to roll out one episode a month, starting next week.

Maddy and I both have mountains of writing assignments glaring at us at all times, and neither of us are professional actors, so it would be best for you to temper your expectations now. One thing is for sure though, if the show is half as fun to watch as it is to make, you'll have a good time with it.

We shot two episodes plus a bonus unboxing video in a little under three hours. I would guess at least two of those three hours were spent giggling and making fun of ourselves. If we're lucky, that feeling of friendship and self-aware idiocy will be something you can share with us. I guess we'll find out soon enough.

view full story + comments








VVVVVV composer is planning a game that changes the way you communicate photo
VVVVVV composer is planning a game that changes the way you communicate
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last weekend on Sup Holmes we welcomed Magnus "SoulEye" Palsson to the program, composer of VVVVVV and many other scores. This man surprised me many times. I had no idea that Magnus was originally going to compose music for Mega Man 2.5, but was asked to step down from the project so that preexisting Mega Man music could be used instead. When you have the composer of one of the most best  original "exciting, death dealing platformer" soundtracks in recent memory, and he's willing to work with you for free, I figure it would be smart to take advantage of that. It's hard to imagine that the game will be better without Magnus's involvement. 

We talked about that and a lot of other subjects, like Magnus's early fascination with using primitive computers to create music, the recent run of fetish posts in the Destructoid Community Blogs, what it's like to know that millions of people have heard your music, and his plan to develop a game about learning to be more emotionally expressive and present in real life. It sounds amazing, like a cross between Super Better, Skype and Let's Quip. It's an ambitious project, certainly not something that will come together overnight, but knowing that Magnus once made an electric typewriter sing makes me confident he'll pull this off too. 

Thanks again to Magnus for being on the show, and be sure to tune in today at 4pm EST when we welcome Tim Rogers (Shadows of the Damned, ZiGGURAT, Videoball) back to the program. Maybe we'll finally find just what the heck is going on at Midnight City....

view full story + comments




Predicting Nintendo's next big crossover photo
Predicting Nintendo's next big crossover
by Kyle MacGregor

Somewhere on the slopes of Mount Nintendo there's an oracle that straddles a chasm wherefrom vapors emerge. She speaks in tongues, relying on an intern to interpret her enigmatic ramblings. The system has its misfires (this is how things get named Wii U, for example), but relying on these portents and premonitions has kept Nintendo in business for over a century.

In recent years, the oracle has spawned a number of bizarre crossover concepts, culminating in the creation of Hyrule Warriors, Pokkén, and Puzzle & Dragons: Super Mario Bros. Edition.

It's a fascinating trend, one I hope continues for a long time to come. Let's assume that it does. Let's make some wildly speculative predictions about what other mashups the future has in store.

view full story + comments




2014's Game of the Year from 2006 because 2014 kind of sucked for games photo
2014's Game of the Year from 2006 because 2014 kind of sucked for games
by Steven Hansen

Yes, it's now 2015--though I'm still writing 2014 on all my checks!!!--but how can anyone do a definitive Game of the Year award until the year is officially over? Until that big dang ball drops down in The Big Apple, the Big City, New York, New York baby! What if Valve decided to stealth release Half-Life 3 on 12/31 like Beyoncé in 2013 or Run the Jewels 2 this year? It would be everyone else with egg on their face and my face wouldn't be covered in egg at all.

I tried to go back and find the tweet wherein I predicted 2014 would be The Worst Year, but all I could find were really good jokes about Pokémon and cellphones and unrequited yoga-friend seeking. Fitting that I started 2014 unable to find someone to do yoga with and end it unable to find someone with whom to hoop.

So I hid the prediction too well. Like any good prediction, it would have been forgotten if it hadn't come true at no cost to my reputation, but if it did come true? Man, I'd be direct linking that piece of soothsaying ad nauseum (by the way, sources tell me that Half-Life 3 is going to be released on April 4, 2015). 

Unfortunately, this prediction did come true and 2014 was the worst year since 2009 and I don't even get to take credit for calling it. But I won't bore you with My Bad Year. Instead, I want to award Clover Studio's God Hand with the Steven Hansen's Destructoid's Game of the Year 2014 Award for Best Game of the Year from 2006 because 2014 kind of sucked.

view full story + comments


12:00 PM on 01.08.2015

My daughter could probably beat you at Mario Kart 8

Last month, my family and I were at our local mall doing some holiday shopping. As we were walking through the mall, we noticed a large gathering of people who were playing video games. Upon closer inspection, it turns out th...

Cold William



The best One Direction songs to describe indescribable gaming feelings photo
The best One Direction songs to describe indescribable gaming feelings
by Brett Makedonski

It's 2015. It's an age of sexiness and carelessness, a time when Snapchat and Tinder are far more popular than table etiquette apps (much to my chagrin). Yet, this blasted Internet webpage is writing about decidedly unsexy topics like Arizona. Is our target audience residents of retirement homes and scorpion-sting medical wards? No. God no.

I think it's time we freshen things up around here. According to Twitter (hey, I'm hip enough to tweet), One Direction is quite the popular topic these days. All the teens are constantly concerned with Liam's, ummm, "endowment," and how all sex is bad unless it's with Harry.

After perusing the band's Wikipedia page for two minutes, I got to wondering. What if 1D (that's what the kids call them) is really singing some well-veiled gaming anthems? Sure, on the surface, the songs may appear to be ballads crooning to the loves of their lives that week, but I'm pretty sure the love of their lives for forever is gaming.

These are the top One Direction songs that describe indescribable gaming moments, and it's definitely not a reach at tricking people on search engines. Definitely not.

view full story + comments


5:00 PM on 01.06.2015

Games that remind me of my Arizona vacation

"My body is ready." That was the first message I sent to our staff-wide chat client this year, and it's true: I'm back from a holiday break, ready to write. For once, I wasn't glued to my email or Twitter while vacationing. I...

Jordan Devore



My name is Brittany and I'm a gaming sadist photo
My name is Brittany and I'm a gaming sadist
by Brittany Vincent

I ventured out to the vet's office a few weeks ago with a Miniature Pinscher in tow. Sam Fisher (the same of Third Echelon fame), my beloved pup, was to see the doctor for a regular checkup and heartworm test. While waiting in the lobby, I overheard other patrons discussing the abuse of a three-month-old Labrador puppy and the damage inflicted upon its tiny limbs. Tears welled up in my eyes nearly instantly. My fists involuntarily clenched themselves up, searching for the victim they would rain down searing pain upon should I ever meet them. 

view full story + comments




What is your most anticipated game of 2015? photo
What is your most anticipated game of 2015?
by Mr Andy Dixon

The dust has barely settled on 2014, but we at Destructoid are already looking to the future! Why? Because the future is awesome. Duh.

The Dtoid staff have shared our personal picks for our most wanted games of 2015, and now it's your turn to share yours! To participate, just vote in the community poll below! It's just that easy. Did we miss your game? What idiots we are! Please do us a favor and write it in the "other" slot and then reply to my comment below so I can add it!

Once you've voted, be sure to tell us your choice in the comments so we can all hnnnnnggg over videogames together. Have fun!

view full story + comments




Destructoid's most wanted games of 2015 photo
Destructoid's most wanted games of 2015
by Steven Hansen

Ugh. Mondays, am I right? They're a day that people don't like because you have to do stuff and things after (maybe) not having to do those things, you know? Lame. Let's turn our frowns upside down and instead talk about something positive: videogames we are real keen on playing this year. 

2015 can't be any worse than 2014, where most of our most anticipated games ended up not coming out at all. Plus, there's Metal Gear and Persona to look forward to. And all those games that got pushed into 2015 like Batman and The Witcher. And cool stuff like Hyper Light Drifter and the full release of Invisible Inc and that waifu bartending game.

Plus The Last Guardian, Half-Life 3, AgentFinal Fantasy XV, Prey 2, God Hand 2, MediEvil 3, Bushido Blade 3. Man, it's going to be a great year!!!

view full story + comments




Destructoid Discusses: Are amiibo worth it?  photo
Destructoid Discusses: Are amiibo worth it?
by Dtoid Staff

According to at least one cursory analysis, Nintendo's amiibo figurines are a pretty big hit, going toe to toe with Disney and Activision's similar line of game-integrated figures. Pretty impressive, considering they barely do anything yet. The Link amiibo unlocks a new weapon in Hyrule Warriors, which undoubtedly helped it to sell well despite being relatively poorly sculpted. Some of the others unlock new outfits in Mario Kart 8, and all of the currently released amiibo can be used to help bring A.I. controlled opponents to life in Super Smash Bros. for Wii U, but other than that they don't do anything.

Yet, news on the latest discontinued or re-continued or re-discontinued amiibo is rarely out of reach. A lot of people reading and writing videogame blogs care about these things. Even dropping a comment that says "Ah, why are their so many posts about amiibo on Dtoid I don't caaaare!" is a way of showing you care. Amiibo have gotten under people's skin, for better or worse. 

We asked a few of Destructoid's staff members to talk about their amiibo experiences thus far. From diehard collectors to reluctant customers, amiibo has had a interesting effect on our staff. Poor Kyle. Out of everyone here, he sounds the most like a guy who was court ordered into rehab.

view full story + comments