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Mega Man photo
Mega Man

Producer shares details for upcoming Mega Man Legacy Collection


'Each game has a save slot'
Jun 10
// Chris Carter
Just a few days ago Capcom announced the Mega Man Legacy Collection for 3DS, PC, PS4, and Xbox One -- it'll hit those platforms digitally later this year for $14.99. We already knew a few tidbits like the fact that it wo...

Horror and secrecy need to be better bedfellows

Jun 08 // Zack Furniss
[embed]293479:58861:0[/embed] Don't Do This In this year's Resident Evil: Revelations 2, Capcom felt the need to release videos that focused on the various beasties players would be facing throughout the episodes. Any surprise or confusion that should have been reserved for a first encounter is squandered by any fan wishing to keep up with a product they are excited for and have most likely already decided to purchase. Though some consumers make the decision to go on media blackouts to prevent this exact situation, it shouldn't be on them to decide not to watch. This effectively renders these marketing efforts useless. Another title that gave away too much before anyone played it is last year's The Evil Within. One of the bosses, an amalgam of limbs and hair, was arguably the most unique creature in the game. It could teleport from corpse to corpse by climbing out of their coagulating puddles of blood and your best bet was to flee. This made for a thrilling moment in a mostly monotonous survival horror, but by the time The Evil Within came out, anyone who had been following it knew exactly what to do to survive. So what do we about this? Publishers want to make money, and the best way to do that is by showing the most exciting, gruesome sections of their newest product. But is that the only way? There are a few successful games from the last couple of years that prove there are other viable methods. So What Can Be Done? This is the part where I talk about P.T. (you knew it was coming). On August 12 of last year, P.T. was released alongside a short teaser at Gamescom. The teaser only showed reaction shots of people afraid of whatever they were playing. I immediately downloaded it out of curiosity and found the best horror game of last year. That it ended up being a teaser for the now-cancelled Silent Hills was icing on the bloody cake (I can already hear DashDarwin fuming in the comments). P.T. diffused through gaming media like a drop of blood in a glass of water; even with (and, let's be honest, because of) its utter destruction by Konami it will be remembered for a long time. I'd be foolish to deny that P.T. being free had no bearing on how often it was downloaded. However, I think if a new game came out of nowhere for only a few dollars it would have a chance of replicating this viral success. It's worth a shot at least.  Next up, we have Bloodborne. Sony spared no expense with providing images and videos of From Software's latest, but players had no idea what was lurking in its back half. BLOODBORNE SPOILERS FOLLOW, SKIP THE NEXT PARAGRAPH AND IMAGE TO KEEP YOURSELF SAFE. Though Bloodborne started off with beast-like enemies and Gothic environments, its latter half brought enough Great Ones, cosmic horror, and tentacles to merit numerous comparisons to the works of H.P. Lovecraft. Most players would likely have been content with fighting lycanthropes in their various forms throughout the dark descent, but this unexpected tonal shift provided an identity that separated it from the studio's previous work with Dark Souls.  Providing media only from the first half (quarter, eighth, whatever) could be a way for publishers to keep the horror skulking about in the shadows and allow room for players to be surprised. An example of the downside to this method would be Metal Gear Solid 2: Sons of Liberty and its Raiden fake out. Though I appreciate that surprise now, Hideo Kojima earned a well of ire for that back in the day. There's definitely a risk here, but Bloodborne is proof that it can pay off beautifully. The last idea I have isn't exactly for releasing new games, but for adding content to them. The wonderful Lone Survivor: Director's Cut added extra endings, a new enemy, and fresh music to the original, yet no one could find them upon release. Creator Jasper Byrne teased this, and mentioned looking forward "to hearing your thoughts about the new edition, and interpretations of the new content… especially the secret endings!" And so began a mad hunt to uncover anything new, and no one could find anything for a few weeks (and if they did, they didn't tell the internet). Byrne created more excitement by doing this than he would have if he had just said "here's how you get the new ending, and here's where you fight the new monster." Though it isn't explicitly a horror game, Batman: Arkham Asylum did something similar. Just around the time the sequel Arkham City was announced, it was discovered that there were hidden blueprints for the Arkham City itself in the original game. How cool is that? Rocksteady Games waited until time had passed to expose this and it made players go back to see it for themselves. I understand that developers want everything they've made to get some time in the sun, but this delayed gratification can be just as, if not more, impressive. I'm not a marketing expert, and I won't claim to be. But in a time where the Internet can be used as a tool to spread information via experimental methods, we may as well try to change things up. P.T. and Bloodborne show that these risks can be well worth taking. Here's hoping some of these ideas are implemented next week at E3. Please don't show us everything!
Horror games photo
We can do better
Horror games, as much as I love them, have a serious problem right now.   In the modern-day media maelstrom, almost every scare, monster, and plot twist is given away or hinted at before a game is released. Of course, us...

Resident Evil Zero HD photo
Resident Evil Zero HD

Here's what Resident Evil 0 HD looks like


Exactly how I remembered it
Jun 08
// Kyle MacGregor
Capcom just unleashed the first trailer and screenshots for its upcoming Resident Evil 0 remaster -- and hot damn does this thing look pretty. However, much like its predecessor, it's difficult to appreciate just how mu...
Mega Man collection photo
Mega Man collection

Capcom announces Mega Man Legacy Collection


Coming to PS4, PC, Xbox One, 3DS in 2015
Jun 08
// Kyle MacGregor
Capcom just announced the Mega Man Legacy Collection, which "includes faithful reproductions of the original six Mega Man games along with a new Challenge Mode and a Museum collection of art assets that will appeal...
Capcom photo
Capcom

Wild speculation commence: Capcom hires new Mega Man producer


Likely just for merchandise
Jun 04
// Chris Carter
According to the folks over at the Mega Man Board Game Kickstarter, Capcom now has a new producer for the Mega Man franchise. This bit of information came to light casually when talking about approved designs, a process that ...
Street Fighter IV patch photo
Street Fighter IV patch

Ultra Street Fighter IV patch now live on PS4


Input lag remains a problem, though
Jun 04
// Kyle MacGregor
Ultra Street Fighter IV has experienced a turbulent launch on PlayStation 4, but Sony has issued a patch fixing many of the issues that players have been experiencing over the past week. The update addresses the menu lag...
Mega Man TV photo
Mega Man TV

Mega Man will celebrate his 30th birthday with a new animated show


27-episode series airing in 2017
Jun 02
// Jordan Devore
More Mega Man stuff that isn't an attempt at making a good, new video game. Okay. Dentsu Entertainment USA has tapped Man of Action Entertainment, the group behind Ben 10 and Marvel's Avengers Assemble, to "create, write, and...
Mega Man Star Force photo
Mega Man Star Force

Mega Man Star Force anime is now streaming online


13 episodes, dubbed
Jun 02
// Chris Carter
Viz Media has just announced that the Mega Man Star Force anime is up for streaming on Hulu and Neon Alley. It's the dubbed version of the show, which only featured 13 episodes -- a misnomer of sorts as it mixed in multi...
Nero photo
Nero

Watch Nero wreck shop in Devil May Cry 4: Special Edition


He's not a fan favorite though
Jun 01
// Chris Carter
Devil May Cry 4: Special Edition is coming to the west on June 23 on the PC, PS4, and Xbox One platforms. While we've gotten a good look at the rest of the new playable cast members, good old Nero and Dante have been le...
Ultra Street Fighter IV photo
Ultra Street Fighter IV

EVO 2015 will use the Xbox 360 version of USFIV


One day Zangief's chest hair will be HD
Jun 01
// Joe Parlock
Ultra Street Fighter IV’s PlayStation 4 launch was, to put it politely, a total fucking mess: netcode problems, massive input delay, lag in single player modes and more. It seems like everyone but Destructoid’s ow...
Dragon's Dogma Online photo
Dragon's Dogma Online

I love everything about this goofy Dragon's Dogma Online image


Sweep the leg
May 29
// Jordan Devore
So, Dragon's Dogma Online isn't ideal for a number of reasons -- it's supported by microtransactions and isn't even planned for release in the West, for starters -- but it is more Dragon's Dogma, and damn if it doesn't at least look cool. Especially the creature designs. After perusing the game's site, I saw this devilish beauty. Zulu, they call him. Zoom in. His expression is priceless.
Capcom UK photo
Capcom UK

Learn all about M. Bison in Capcom UK's World Warriors series


17 straight minutes of Bison
May 29
// Chris Carter
Capcom UK has a series called "The World Warriors," where they discuss the background of a Street Fighter character, and delve into some pretty neat info. You'll find out where M. Bison came from design-wise, and little...
Resident Evil photo
Resident Evil

Resident Evil 0 Remastered revealed, arrives early 2016


Re-enter the survival horror..on a train
May 25
// Alessandro Fillari
Coming off of the super successful Resident Evil Remastered earlier this year, Capcom made plans to invest more in HD remasters of classic titles. And after seeing how well REmake HD sold, it's clear that there was quite an a...
Kidrobot photo
Kidrobot

Remember those cute Kidrobot Mega Man figures? They're coming this summer


$11.99 in blind boxes
May 25
// Chris Carter
Some time ago, Kidrobot announced a line of 3-inch Mega Man toys. They were to be sold in blind boxes for $11.99 each, with a 5-pack for $59.99. Then...we didn't really hear anything for over a year. Now, thanks to Vinyl Puls...
SFV photo
SFV

Street Fighter V will be playable for the first time next month


At CEO
May 25
// Chris Carter
CEO (Community Effort Orlando) is an annual fighting game tournament held in Orlando Florida, and this year, they have quite a bit announcement in store for fans -- Street Fighter V will be playable for the first t...
Ultra Street Fighter photo
Ultra Street Fighter

Ultra Street Fighter IV PS4 supports PS3 fight sticks


1080p, 60fps
May 22
// Steven Hansen
If you thought that the announcement of Street Fighter V meant that, finally, Capcom couldn't squeeze out another Street Fighter IV release, you were wrong. Ultra Street Fighter IV is coming to PS4 May 26 packed in with all t...

Destructoid chats with Archie's Ian Flynn about Mega Man and Sonic's second 'Worlds Unite' crossover

May 22 // Chris Carter
Chris Carter: Why did you ultimately decide to create another Mega Man and Sonic crossover? Was there unfinished business with "Worlds Collide?" Ian Flynn: “Worlds Collide” was one of those once-in-a-lifetime opportunities, so we poured all our love into it. When we got the opportunity to revisit the idea in “Worlds Unite,” it was great to revisit the premise, but it begged the question: how do we top the last go-around? The answer, of course, was to go bigger, bolder, and with even more crossovers! C: Speaking of "Worlds Collide," how would you rate the sales of those issues in comparison to the regular Mega Man line? I: They were huge. People really responded well to “Worlds Collide.” Hopefully folks will be just as enthused for “Worlds Unite.” C: Did the decision to split them up between different comic lines work well? I: It did! It brought some extra attention to Sonic Universe and Mega Man. We made sure to make it very clear and easy to tell which issue readers needed to pick up next as they jumped from title to title. C: As you may know, there's been a polarizing reception to Sonic Boom, particularly when it comes to the games. How would you sell the inclusion of that subfranchise into the "Worlds Unite" universe? I: The games established the characters and world in that media, the comics and cartoons expanded upon that and have been very well received. The Boom characters help balance the franchise representation -- two types of Mega Man, two types of Sonic -- while also bringing some much-needed levity to an otherwise very dramatic adventure. C: As a follow-up, what went into choosing the additional Capcom universes to represent in "Worlds Unite?" There's massive amount of rich universes to pick from, so it must have been difficult. I: It was really hard to choose, because I wanted to play with all the toys! But we narrowed it down to those we thought would best mesh with Sonic and Mega Man. Resident Evil wouldn’t exactly fit the tone of brightly colored animal-people and robots, right? Capcom was very receptive and supportive. C: I'm really jazzed that the Red Arremer is making an appearance. What's your favorite non-Mega Man/Sonic character that will be joining the fray? I: It’s no secret that I’m a huge Skies of Arcadia fanboy, so having Vyse and the crew show up makes me happy. And I’ve always wanted to play around in the Street Fighter universe, and I had a lot of fun with those characters. C: Can you talk a bit about when the Mega Man X storyline will take place in regards to the game series? I: Everything kicks off some time after Mega Man X7. Axl is a member of the Maverick Hunters, and the Next-Generation Reploids have yet to appear. C: Finally, I asked this years back, but I'll ask it again! What are the chances of getting a standalone Mega Man X comic series? I: Unfortunately, a Mega Man X series is just not in the cards right now. C: Thanks for your time! The 12-part "Worlds Unite" storyline will begin on May 27 at comic shops across the country (and digitally), and will span roughly three months across issues of Sonic the Hedgehog, Sonic Boom, Sonic Universe, and Mega Man. Feel free to peruse the gallery above for a ton of amazing artwork, preview pages, and cover art, some of which has never been seen before.
Mega Man and Sonic photo
It starts next week
Back in 2013, Archie Comics released a rather groundbreaking crossover -- "Sonic & Mega Man: Worlds Collide." It was a joint effort between Capcom and Sega properties, and brought the two iconic heroes together to battle ...

Mega Man 8 photo
Mega Man 8

The underrated Mega Man 8 will arrive on the PSN next week


Ohhh yeah
May 22
// Chris Carter
It truly is a "Mega" May. There's a ton of new releases on the Wii U Virtual Console, Tron Bonne has been re-released, and now, Mega Man 8 is coming to the PSN (PS3, PSP, Vita). Amazing! It has flaws, like terrible ...
DMC 4 photo
DMC 4

Check out the femme fatales of Devil May Cry 4: Special Edition


So...many...characters
May 22
// Chris Carter
Trish, playable in the new Devil May Cry 4: Special Edition release next month, is shaping up to be one of the coolest DMC characters to date. Thankfully, Lady doesn't seem like a slouch either, as her gun-based gameplay looks pretty amazing. I was always a fan of the Kalina Ann weapon. Despite the fact that it's digital-only in the west, I'm still excited to give this a test run.
Capcom photo
Capcom

Capcom seemingly doesn't understand memes


This isn't how things go viral
May 21
// Laura Kate Dale
Back in October last year people on the Internet started taking the cast of Final Fantasy XV, all sat in a car together, and photoshopping them into funny locations. Square Enix saw what the Internet had organically done and ...
Mega Man Legends 3 photo
Mega Man Legends 3

Mega Man Legends 3 voice actress allegedly revealed four years after cancellation


Meanwhile, on the moon...
May 20
// Ben Davis
Ready to feel sad about Mega Man Legends 3 again? Skybane of 100k Strong for Mega Man Legends 3 claims that he recently discovered who would have been the English voice actress for Aero, the pink-haired character whose d...
Mega Man  photo
Mega Man

Prepare yourself for another round of Mega Man merchandise


Mega Man 'All-Star'Plushies
May 20
// Chris Carter
This is how I imagine Mega Man's current life at Capcom. The franchise has one subdivision -- merchandise sales. It's one guy, possibly named Rock, as a cruel twist of fate of sorts. Thousands of people all across the globe, ...
HD remakes photo
HD remakes

What is your take on HD remakes this generation?


I'm for them, depending on the situation
May 19
// Chris Carter
Are you ready for some remakes? Capcom is, as are a ton of other publishers. It feels like every other week there's an announcement for a "remastered" or "definitive" edition of a recently released game, and at times, it can get a bit ridiculous. I've seen a lot of talk recently regarding this practice, and I figured it was time for a discussion.
Capcom photo
Capcom

HD remakes from Capcom will now be a 'key business activity'


Please look forward to it
May 19
// Chris Carter
After the success of Resident Evil HD, it makes sense that Capcom would start gearing up for even more HD remakes. As word would have it, that's just what they're going to do. In a recent Q&A regarding their financials, t...
Mega Man photo
Mega Man

Would you listen to Mega Man music on vinyl?


I would!
May 18
// Chris Carter
If vinyl is your thing, you'll soon be able to jam out the rockin' beats of Mega Man. Capcom and SpaceLab 9 are getting together to debut "The Best of Mega Man 1-10," which will be available "exclusively at Hot Topic" (haha) ...

Devil May Cry 4: Special Edition brings the gang back together

May 18 // Alessandro Fillari
Now this isn't the first time that the original DMC series has received the Special Edition treatment. A year following the release of 2005's Devil May Cry 3, Capcom released an enhanced version that made a number additions and tweaks -- most notably the inclusion of a playable Vergil with his own moves and levels to play through. Now with the release Devil May Cry 4: Special Edition coming, nearly eight years after the original, the creative minds at Capcom sought to rekindle the same enthusiasm found in Devil May Cry 3: Special Edition for this supped up re-release. And much like the recent Definitive Edition for DmC, they looked their well-received PC release as the base."There was content in the PC version of the original DMC4 that was not possible for consoles at the time due to hardware limitations. We have always wanted to provide these features to more DMC fans, most notably Legendary Dark Knight Mode," said DMC producer Takashi Fujii. "We wanted to provide a good action game that really gives the player a lot to sink their teeth into. With the features I’ve mentioned previously, and the addition of three new playable characters we’ve designed, I think fans will be very happy with all the content we’re offering in DMC4 Special Edition. With the hardware capabilities introduced in the new console generation, it proved this was the right time to revisit DMC4 and provide all of these features that we had been thinking about."Back when Devil May Cry 4: Special Edition was revealed last year, we all got a nice tease showing that Vergil was going to be making a return. But who would've thought that DMC's leading ladies, Trish and Lady, were going to get in on the action as well? While the ladies were already present in the core DMC4 story, Vergil's campaign in the Special Edition features his own unique story taking place many years before the events of DMC3 and 4. In addition to these new characters are several tweaks and upgrades made to the core game. Such as higher texture and graphical quality, auto-saves, rebalanced orb and proud soul economy, official trophy support across all platforms (take that early generation seven architecture!), and also some tweaks to puzzles -- such as the infamous dice game. It's a pretty meaty package. You might as well call it "Super Devil May Cry 4." The larger cast was a way for Capcom to offer variety in a convincing and fun way that stayed true to its combat heritage."Everyone plays Devil May Cry games a bit differently, and so with Devil May Cry 4 Special Edition in particular, it was important to us to give players more ways to enjoy the gameplay experience," explained the producer. "It was important that these characters each had distinctive combat styles, so fighting a boss you may have fought as Nero, for example, will feel very different from doing so with Lady or Vergil." In the two hours I spent with the game last month, it was quite clear that a lot of work went into the new characters. Though of course they're still going through the same areas and fighting the same bosses from the original game, that didn't really bother me all that much after getting settled with the new characters. Any fan will tell you that the combat is the crux of the series, and the new characters offered a lot depth and complexity that are totally unique to them -- which really set themselves apart from both Dante and Nero. And yes, for those who've gotten really comfortable with Dante and Nero over the last seven and half years, you'll be please to know that they're largely untouched (aside from general gameplay tweaks). "No changes have been made to Nero or Dante," said the producer rather bluntly and with the utmost clarity. So please, use high-level tricks such as guard flying and intertia to your heart's content. And with the sharing functionality on PS4 and Xbox One, showing off your high-flying antics and finger acrobatics will be much easier than before.For those who read my long preview last month, you could tell that I was quite smitten with this title. Devil May Cry is easily my favorite Capcom IP, and seeing it return this year with two really cool titles was a total joy for me. Checking out the new characters in DMC4SE was a complete blast, and I can't wait to dive back in from the beginning. I'm telling you guys, Trish and Lady are not to be messed with. Vergil's got some serious moves, and his concentration mechanic is a total game-changer, but these ladies are total bad-asses. I cannot wait to see some high-level exhibitionist videos later once people get them in their hands.With the release next month just after E3, you'll have the opportunity to get some quality time with the gang again. We all remember that tease at the end of DMC4 with Dante, Lady, and Trish teaming up to battle more demons, so it's definitely exciting to see that it's finally coming to fruition. So don't let this slip past you. If you've been screaming for a chance to return to these wonderfully goofy characters in this over the top world, you finally got it.And by the way, be sure to check out Capcom's weekly twitch livestream on Wednesdays for sessions with DMC4: Special Edition  by Capcom staff.
Devil May Cry photo
Capcom Producer talks revitalizing DMC4
In case you missed it, Devil May Cry 4: Special Edition is now a thing. Following up on their release of the excellent DmC Devil May Cry: Definitive Edition (seriously, it's great), Capcom are readying their second hit o...

Mega Man X photo
Mega Man X

If I had a million dollars, I'd do Mega Man X and X2 at the same time


Double the pleasure!
May 13
// Tony Ponce
Some people know how to multitask. I mean, really multitask. I am not one of them. I get flustered if I have to cook pasta during my washer's rinse cycle because who knows if the damn thing won't just explode and flood the e...
DMC 4 photo
DMC 4

Devil May Cry 4: Special Edition will arrive on June 23 outside of Japan, still digital-only


$24.99
May 12
// Chris Carter
Capcom has finally shared the details of Devil May Cry 4: Special Edition's release in North America and Europe. It's priced at $24.99, and will be available on the PC, PS4, and Xbox One platforms on June 23. Note that it is...

This post explains the entire Mega Man Legends copyright situation

May 11 // Chris Carter
Oronamin C is a real beverage over in Japan, and is sold in the vending machines in the first Legends game. In addition, there are a few other copyrighted references. Now, here is the problem -- Sony apparently does not allow the modification of source code for a PSN classic. In other words, it needs to be the exact same release. So unless these issues can be solved by Capcom's legal team (or Sony drops the policy), a full-on PSOne Classic release for Legends 1 is not going to happen. Nintendo however, does allow the modification of code. If it was deemed a worth endeavor by both Capcom and Nintendo Mega Man 64 could feasibly be ported. In fact, the original code for 64 already has a few of these changes already. Other options suggested by Protodude include the release of the PSP version (untranslated), a PC port by Capcom, or a full remake -- all of which have a low chance of happening in my book. Whatever the case, I'd love to see it happen. There's plenty of hope for Legends 2, but maybe Capcom wants to deal with everything and release them both at the same time. For now, we wait. Regarding Mega Man Legends and Property Infringement [Rockman Corner] [Art from Walls4Joy] [embed]291931:58501:0[/embed]
Mega Man Legends photo
Wow, it's complicated
For years now people have been clamoring for the release of Mega Man Legends 1 and 2 on the PSN (or the Nintendo 64 version on the eShop, for that matter), but Capcom hasn't budged. We're one step closer with The Mi...

Devil May Cry 4 photo
Devil May Cry 4

I am so down to play as Trish in Devil May Cry 4: Special Edition


Watch
May 11
// Chris Carter
Devil May Cry 4: Special Edition has its hooks in me. Despite the fact that the game was a letdown in many ways (the backtracking, ugh!), the sheer amount of content being added has me excited. Thanks to the latest video fro...

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