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Guitar Hero Live photo
Guitar Hero Live

I don't recognize most of the new songs revealed for Guitar Hero Live


But that's probably my fault
May 26
// Darren Nakamura
The tracklist so far for Guitar Hero Live has been a bit puzzling for some. Personally, I can suspend disbelief long enough to pretend to play a Skrillex song on guitar. I mean, I'm pretending to play guitar using an electron...

Review: Destiny: House of Wolves

May 22 // Chris Carter
Destiny: House of Wolves (PS3, PS4 [reviewed], Xbox 360, Xbox One)Developer: BungiePublisher: Activision Released: May 19, 2015MSRP: $19.99 (Season Pass $34.99) As I previously discussed, House of Wolves has been a mixed bag so far. Let's start with the good. Bungie has listened to fans when it comes to smaller quality of life changes. There have been incremental improvements overall like the ability to toggle the volume of the sound and music (thank goodness), fixes like the patch for the heavy ammo bug, and communication has been better since the debacle that came up before the launch of the last DLC. The loot system in House of Wolves is arguably the best part. It allows players, by way of items called Etheric Light, to upgrade their guns and armor all the way up to the new maximum statline. This includes all of your favorite vanilla Destiny guns like the Fatebringer, and any kind of Legendary armor, including that raid set you kept from Vault of Glass. It's no glamour system (Etheric Light is hard to get, thus implementing a grind of a sort), but it's far better than the previous loot mechanics, which forced you to re-level Exotics after having a chance to upgrade them once a week.Right now, I'm sitting on three max level 34s three days after launch, which, depending on your point of view, is either a good or bad thing -- and would be nigh impossible to do with vanilla Destiny or The Dark Below in week one. The problem with this new expansion isn't mechanics, it's content, and this "House" is practically vacant. [embed]292545:58616:0[/embed] The story might technically have a few more missions tacked onto it compared to the last add-on, but they're just as short and painfully recreated from previous assets. There's lots of bravado with the narrative, and the tie-in with the Queen is pretty cool, but half the missions are direct retreads disguised as DLC. One mission is literally just a Patrol quest. Like, the same exact Patrols on Venus you've done a million times, you just need to kill some Vandals for a few minutes. Another is almost a direct slap in the face -- as it's the exact same level as the first mission, just in reverse. As for the Strike, you can't just put a new hat on the Archon Priest and charge money for it. Another problem is that all of the old content is more than stale at this point. Most Destiny players have been playing the same old Nightfalls, using the same "cheese spots" for months on end. Where is the variation? Maybe as part of the newest House of Wolves patch we could get remixed bosses for existing Nightfalls to spice things up a bit? I'm not even asking for completely redone levels, just new boss tactics that offer something different instead of bullet sponges. Is it so much to ask that maybe Sepiks Prime glows blue or red instead of purple, and has a new power? The rewards have been remixed, but the actual encounters remain the same. I'm not going to run the same Nightfall for a chance at an Etheric Light. The worst part is that I'm already drained when it comes to the Prison of Elders, the "endgame" activity that Bungie dressed up and provided in lieu of a raid. I'm sorry guys, this just doesn't fly. Crota's End had it's fair share of hate, and some of it for good reason, but I remember very clearly how awesome it felt to drop into the unknown of that abyss on day one. Running through that totem relay with five other friends, racing into the light with Thralls at my heels, figuring out how to beat the bridge encounter -- all of it gave me a sense of wonder, just like the Vault of Glass raid did before it. Prison of Elders has none of that magic. It's soulless. As of today, I've completed the Prison eleven times in total across all three of my characters. It felt the exact same every time. The setup is as follows: you'll start off in an airlock, walk into a room (it's the same four rooms, literally the exact same ones over and over), and either kill enemies, or dismantle mines for three waves -- then move onto the next room. The red room will always feature the Kabal, the green room will always feature the Hive, and the two same-looking outdoor purple environments will host the Fallen and Vex. Sure, you may have to blow up a mine or stand in a circle to destroy it every two to three rounds or so, but ultimately, it's the same room with the same enemies over and over. All of the bosses so far are even reskins, adding insult to injury. At this point, it's clear that the name of the game is to clone assets and charge money for it. There's content, but it feels like a series of checkboxes rather than something meaty. Take the final boss of the static level 35 Prison of Elders challenge, the highest-level encounter available in the game right now. He's a reskin of the boss from the story (he is the exact same boss from the story), but now he kills you in approximately one hit because of Solar burn. The arena is a reskin of the same Fallen room that you've probably seen 10 times over at this point in the first week. There's around 50 adds in the room all shooting at you at once. Does this sound familiar? That's because it's pretty much every other boss fight in the game. There are a few nuances like mines (reskinned from the Prison challenges), and a poison debuff that needs to be passed around the party (or cheesed with a Warlock res), but it ultimately ends up being nothing more than "shoot the bullet sponge with the Gjallarhorn because that's the gun that works in every circumstance." I've completed the level 35 Prison twice (one with the above method and another normally),  and simply put, the two previous raids had far more depth to them. I've seen hundreds of variations when it comes to strategies for the Gorgon room, the Crota encounter, and the Templar. For 99% of the Prison of Elders, your best tactic is "stand in a corner and shoot." It's like the Nightfalls you've played 50 times over, but in most cases, even easier, and with less interesting locales and enemies. Trials of Osiris isn't much better. Because it's PVP-oriented though and thus inherently less predictable, it's not nearly as tiring as playing the same four rooms ad nauseam. It requires a premade group of three, at which point you'll battle through a gauntlet with no resurrection capabilities (outside of the Warlock) once the entire team is dead. Each "match" is won by the team who wins five rounds first. If you win a specific amount of matches (five is the minimum for anything good, so far I've earned up to six wins) without losing three matches, you can earn gear. If you do lose thrice, you'll have to re-enter the tourney and start all over. It's cool in theory, but the rewards are fairly shallow and the event only runs from Friday until the reset Tuesday morning each week. The loot table is basically a direct counterpart to Prison -- one gun per week, one armor piece per week, some cosmetic items, and a random mystery box. There's no real charm to it, you just grind out wins, and you get the gear that the NPC shows you in the Reef. Again, it's only available to play at certain times, which just feels like an incredibly odd choice. After all, why limit one of your only real pieces of new content to just a few days at a time? Surely Prison of Elders isn't supposed to last us until the weekend. It's also important to note that Trials is only running on one map per week. After the fifth round in the same arena, it started to get boring. It's a very cool idea that heralds in the first real competitive PVP mode to Destiny, but it needs work. I used to play Destiny every week with my large group of friends, who would often hang out in PS4 party chat as we ran through the two six-person raids, cycling people in and out. Not only has Bungie made the once massive scope of the game smaller with the two new three-person maximum events, but they've also lost the interest of many of my once-fervent comrades. Heck, to add insult to injury, Xur came today and only had old items for sale outside of helmet engrams -- I bought 20 of those and didn't get anything new. Destiny feels just as smooth as ever as a shooter, but at this point you should wait until after "Year One," as they are calling it now, to see if Bungie is going to come up with something new. I really hope the rumored "2.0" version of the game has completely new areas and enemies. But at this rate, we may even get a Destiny 2 announcement at E3, which will all but confirm the "beta test" status of the original game. Bungie took a rooster, slicked its hair back, and dressed it up as a human. House of Wolves is the Chicken Boo of video game DLC. [This review is based on a retail build of the game provided by the publisher.]
Destiny DLC review photo
Den of puppies
I am convinced that somewhere, all of the new assets for the Destiny: House of Wolves expansion were lost, forcing Bungie to restart the entire process all over again. Why else would almost the entire $20 premium DLC be a reskin?

Destiny DLC review photo
Destiny DLC review

Review in Progress: Destiny: House of Wolves


Den of puppies
May 19
// Chris Carter
Destiny was one of the weirdest releases in recent memory. It was so unbelievably ambitious, but when it dropped, it was basically a fraction of what Activision advertised. As time went on many tweaks were made to the ga...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live adds 10 more songs I don't know


Hot acts like Marilyn Manson
May 19
// Steven Hansen
I have willfully ignored Guitar Hero Live until now. I will go back to that after I finish informing you of the 10 songs newly confirmed for the game (?), none of which I recognize by name, but a few of which I have assuredly...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live adds tracks from Alt-J, Judas Priest, and more


Ctrl-Q
May 12
// Mike Cosimano
The first 24 tracks in the Guitar Hero Live soundtrack have been announced, and we must face a dark truth: the latest entry in Activision's venerable rockstar simulation franchise sure does have a lot of tracks without h...
Tony Hawk 5 photo
Tony Hawk 5

Here are the first official screens for Tony Hawk's Pro Skater 5


PS4 and Xbox One later this year
May 07
// Chris Carter
Tony Hawk's Pro Skater 5 is officially happening, and will be arriving on the PS4 and Xbox One later this year. Activision has sent over some new screens for us to look at, and confirmed details like online play, with dr...
Tony Hawk photo
Tony Hawk

Tony Hawk Pro Skater 5 is official and it sounds terrible


So when is Skate coming back?
May 05
// Robert Summa
After years in hibernation, the next full iteration in the Tony Hawk Pro Skater series is finally upon us and unfortunately it's not sounding (or looking) good. After months of rumors and hints, Tony Hawk Pro Skater 5 will fi...
Destiny photo
Destiny

Destiny details new Trials of Osiris PVP mode, pre-mades only, no matchmaking


Strictly 3v3
Apr 29
// Chris Carter
Destiny is eschewing the typical raid format this time around with House of Wolves. A lot of people are excited that raids aren't the main focus of endgame this time around, but personally, I just see it as a way for them to ...
CoD photo
CoD

Dtoid Q&A: Treyarch and Call of Duty: Black Ops III


The developers speak out
Apr 26
// Robert Summa
As part of my recent visit with Treyarch covering the upcoming release of Call of Duty: Black Ops III, I had the opportunity to sit down with three of the key figures behind this year's entry into the Call of Duty franchise. ...
CoD photo
CoD

Hands on with Call of Duty: Black Ops III multiplayer


Complexity and simplicity collide
Apr 26
// Robert Summa
During my recent visit with Treyarch, I was lucky enough to get my hands on the multiplayer for Call of Duty: Black Ops III. After sitting through a presentation that seemed dizzying at times with the amount of changes and la...

What we know about Call of Duty: Black Ops III

Apr 26 // Robert Summa
Single player is no longer for singles As Call of Duty continues to march into the modern era of gaming, Black Ops III will introduce the option of online co-op in its single player campaign. The main campaign will now support up to four players working together. Jason Blundell, campaign director and senior executive producer, said it will redefine how Call of Duty is played. Set in the near-future, Black Ops III is all about bio augmentation and robotics. Something that will not only affect your single-player experience, but also multiplayer (but we'll get more into that later). Giving players the choice between male and female characters, the campaign will put you in the role of an enhanced cybernetic Black Ops soldier.  The intensity and theme of the game were on full display as Treyarch showed us one of the levels of the campaign, called Cairo. At first, it seemed like one of your standard Call of Duty experiences. But as the level progressed, the world awoke and the retooled battlefield was on full display. [embed]290987:58342:0[/embed] With the main fighting occurring in an open space, the ambition of Black Ops III was immediately apparent. There was an amazing scope to the level and the action within it. The world felt very alive and tangible with action happening in just about every space within the player's view. Planes flying overhead, bullets whizzing by, robots. It was hectic. New devastating weapons, such as a spike launcher, were unveiled. Rolling balls of spikes looking to impale unsuspecting victims littered the battlefield. The reliance and added value of your co-op partners certainly played a part in a level where a new emergent AI was able to make intelligent decisions based on what your team was doing. According to Treyarch, the AI was a focus during development. The team added a new animation set and claim that the goal-oriented AI can now communicate and organize itself -- which is key with the variety of options that the campaign now offers with the availability of co-op. Blundell stressed some key points Treyarch is trying to drive home with Black Ops III's campaign. Buzzwords such as cinematic intensity, epic action, a gritty narrative, and replayability are what the single-player experience is trying to be. Customization is key Allowing players to express themselves in a unique way has been a staple of the franchise for a number of years now. Treyarch is looking to build upon this by allowing players not only more set-up options, but a player experience system within the single-player that will allow extensive upgrades not only to your character and his or her abilities, but also to the weapons themselves. Cyber Cores and Cyber Rigs are cybernetic modifications that will allow added layers of player customization. Cyber Cores will let players do things from remote hacking to controlling drones to chaining melee strikes, while Cyber Rigs are passive upgrades that allow advanced movement and defensive capabilities. With the addition of the Safe House, customization and socialization options will be available. This is the area players will go between levels. The Safe House will have your own customizable bunk and provide access to a wiki with information related to the game. There will be collectibles and opportunities to purchase tokens, which can be used in your upgrades. PC will not be ignored Treyarch studio head and president Mark Lamia said a greater emphasis was placed on the PC version of Black Ops III. While not getting into a great amount of detail (such as anything server-related), Lamia said Treyarch worked closely with hardware companies to bring a high-end experience for those who have upper-tier machines and have adopted 4K.  While catering to the high-end crowd, Lamia also said the team put a great deal of effort into optimization. The current recommended specs are as follows (but they are subject to change): Operating System: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit Processor: Intel® Core™ i3-530 @ 2.93 GHz / AMD Phenom™ II X4 810 @ 2.60 GHz Memory: 6 GB RAM Graphics: NVIDIA® GeForce® GTX 470 @ 1GB / ATI® Radeon™ HD 6970 @ 1GB DirectX: Version 11 Network: Broadband Internet connection Sound Card: DirectX Compatible But what about Zombies? Treyarch remained silent on what exactly Black Ops III will offer for its fan-favorite zombie mode. What we were told, however, is that it will have its own player progression system, distinct storyline, more depth and will include all kinds of "mind-fuckery," as Lamia put it. As with the main game and multiplayer, the social aspects of Black Ops III are set to play a key role in zombies as well. Who cares about single player, tell me about multiplayer Even with the inclusion of online four-player co-op, there still will be a faction of Call of Duty fans who only care about one thing: multiplayer. I got my hands on multiplayer, which is covered in-depth in a separate article, but I want to tell you what you should expect. As mentioned, Black Ops III has its focus on risk versus reward. Nowhere is this more apparent than with multiplayer and the complete reworking of not only gun-play, but movement as well. To do this, the team changed some of the rules. For instance, players will now be able to shoot while doing all movements in the game -- this includes everything from jumping to wall running (yes, wall running) to climbing over ledges and, for the first time, swimming. While still remaining true to three-lane map design philosophy with no buildings above two stories, the team has also added new movement abilities such as thrust jumping and power sliding, and as mentioned, wall running and swimming. Oh, and did I mention you can sprint for as long as you want? Treyarch said it wants to allow players to have full combat control with no pause in the action.  While players won't be limited with their sprint, there will be limitations to the power slide and wall run. They aren't significant limitations, but they are present. These changes are immediately noticeable with the varied results that thrust jump, wall running, and the power slide provide. There is a fluidity now to the action. While it seems overwhelming at first glance, the general simplicity and ease of use associated with Call of Duty is still in place. Dan Bunting, game director, said the philosophy is guns up, not down. They want omni-directional movement options in what he says will, "feel like a BLOPS II evolution." In all, it's about endless momentum and making the gameplay faster and more engaging. This is my rifle Through the Gunsmith menu, players will be presented with what is being billed as a whole new level of weapon customization. Here, players will be able to name their weapons, preview attachments on actual in-game models and of course, access a paint job option that will allow for near-limitless personalization. You will be able to equip up to five attachments and an optic. The emblem creator is back in a new way, this time called Paintshop. Not only will the images that players create be more visible on their weapon of choice, but they will now have access to 64 layers for three paintable sides. There are also material options such as carbon fiber and the ability to design gun camo. Looking for someone special Another significant shift within Black Ops III's multiplayer is the usage of what are being called Specialists. There will be nine total, but we were only shown four.  Each Specialist is essentially an archetype the player will choose from and develop over time. They have their own unique abilities and power weapons to choose from -- and of course their own look, personality and voice. The goal, Treyarch said, is to give every player the opportunity to become powerful within the game.  If you were one of those people who have come to despise Call of Duty because of excessive and overpowered killstreaks or scorestreaks, Treyarch is attempting to balance the playing field with the inclusion of Specialists and their unique weapons and abilities. While the best players will still have advantages, the goal is to now let everyone get involved, not just the top tier. The first Specialist we were shown goes by the name Ruin (real name Donnie Walsh). This is a rusher/bruiser character that uses Gravity Spikes as his power weapon. He's pretty much the Titan from Destiny. Once the Gravity Spikes are used, an area-of-effect blast deals damage and eliminates all enemies within the vicinity. It's devastating, but must be timed and used smartly for best results. Players will have to choose between Specialists' unique power weapon or ability. Ruin's ability, Overdrive, provides a burst of speed, making for a character that will thrive in Capture the Flag. The second specialist presented was Seraph (real name Zhen Zhen). She sports a hand cannon called the Annihilator that deals a single shot capable of taking out multiple enemies if lined up perfectly. Her ability, Combat Focus, will trigger a bonus multiplier to your score that will go toward your scorestreak for a short period of time. The third specialist, and probably my favorite so far, is Outrider (real name Alessandra Castillo). She comes with the Sparrow, a compound bow that will explode enemies after sticking to them. But this isn't why I liked her. I always suck with bows in games, so the real draw of Outrider for me was her ability, Vision Pulse. The ability will ping the surrounding area and tag the location of all enemies within range. With it, you will essentially be able to see enemies through walls for a short amount of time. Perfect for campers, such as myself. The fourth, Reaper (real name Experimental War Robot), is a combat robot with an arm that can transform into a minigun, called the Scythe. While it does take time to spin up, the results of it in action can be devastating. Reaper's ability is called Glitch. With it, Reaper can relocate about three seconds into the past to a previous position. The Specialist power weapons and abilities are only available after a certain time or score threshold has been met. Charging over time, the refill rate is directly affected by your participation within the game. However, even if you sit and do nothing, you still will have at least one opportunity to use either option.  As with everything else in Black Ops III, the power weapon and ability are a choice. You can't have both. Depending on your play style, you will quickly find which is more effective for you. Just like your load outs, all of these options will be available pre-match. To wrap it all up The goal for Treyarch is to make the "deepest and richest Call of Duty ever," Lamia said.  He said the intention is to make it easier for players to find each other, not just in multiplayer, but single player and zombies as well. While he wasn't willing to go into specifics, he said he wants players to be aware of what others are playing and allow them to do whatever they want to do at any time. Lamia asserted that the social aspect of Black Ops III is what will distinguish it from others. Near the end of the presentation, Lamia revealed a couple of special opportunities for players to get their hands on the game and see for themselves how it plays. At this year's E3, Lamia said fans will have the chance to actually play multiplayer. But even if you aren't able to attend E3, those who pre-order the game will have access to the game's beta. Black Ops III will be available on PlayStation 4, Xbox One, and PC. Overall, the promise for Black Ops III is there. This is a series that has extremely high expectations. It's obviously too early to say whether or not Black Ops III will come close to meeting those, but the foundation is there. The blueprint and makings of a great and varied experience that breaks the mold is evident.  For now, all we can do is wait. 
Black Ops III photo
Multiplayer campaign and more
Whatever you think you know about the Call of Duty franchise is about to change. As a series that is often criticized for offering more of the same, Black Ops developer Treyarch has made every attempt to alter that mindset wi...

Call of Duty photo
Call of Duty

Scientists play God in Black Ops III's latest teaser


So little shooting
Apr 23
// Brett Makedonski
Activision's officially unveiling Call of Duty: Black Ops III on April 26, but it's not being secretive about the title. The latest teaser trailer outright states the game's name. That's not where the mystery lies. What...
Destiny photo
Destiny

We finally have actual info for Destiny: House of Wolves


No mo' FOMO
Apr 22
// Chris Carter
The time for teasing is over, as Bungie has revealed its plans for the next Destiny expansion, House of Wolves. A new NPC will be introduced called Petra Venj, who will deliver a bunch of Queen-based quests for the new s...
Guitar Hero photo
Guitar Hero

Activision exec promises Guitar Hero isn't getting annualized again


'No Guitar Hero in 2016'
Apr 21
// Chris Carter
Hey, remember when Activision released a Guitar Hero game every year, and in some cases, multiple times annually? Until Warriors of Rock killed off the franchise, of course. Well now the series is back later this year with Gu...
Heroes of the Storm photo
Heroes of the Storm

Blizzard's Heroes of the Storm MOBA will officially launch on June 2


Open beta on May 19
Apr 20
// Chris Carter
Heroes of the Storm, the newest major MOBA on the block, will launch June 2, Blizzard has confirmed. The launch will precede an open beta phase that will start on May 19, which precedes its lengthy alpha and closed beta phas...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live wants to give players stage fright


If you suck, don't go for the stage dive
Apr 17
// Darren Nakamura
Just a few days after the trailer reveal, this video showed up going further into what makes Guitar Hero Live new. It's a long one, so if you're not able to sit through 34 minutes of video, Destructoid has you covered. The p...
Rock Band 4 photo
Rock Band 4

Harmonix says 'don't throw away your old Guitar Hero controllers'


Rock Band 4 dev hopes to support ALL your old - and new - peripherals
Apr 17
// Vikki Blake
Where are all your old Guitar Hero and/or Rock Band guitars now, eh? Stuffed under the couch? Collecting dusting the basement?  If you haven't thrown them away -- and I really, really hope you haven't thrown them away --...
Destiny photo
Destiny

Destiny data miners uncover new quests, missions and social spaces


More places for you to dance with strangers
Apr 15
// Vikki Blake
Destiny fans have already uncovered new secrets sitting in the game's recent 1.1.2 content update. While we already knew that there would be a new social space in The Reef, Reddit user ShdwFlm's backstage snooping has confirm...
Guitar Hero Live photo
Guitar Hero Live

Skrillex is on the list of Guitar Hero Live artists


Wubbing in first position
Apr 14
// Brett Makedonski
Following this morning's official reveal of the long-leaked Guitar Hero Live, Activision's talking a bit about the core of any music game: the music. Of the 13 announced artists, one sticks out like a sore thumb: Skrillex. Th...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live confirmed, will debut this fall


PS3, PS4, Xbox 360, Xbox One, and Wii U
Apr 14
// Laura Kate Dale
[Update: A trailer is up, and it looks like a live-action take on Guitar Hero. FMV games are back! The game seems to retail for $99 and will debut on PS3, PS4, Xbox 360, Xbox One, and even Wii U. More info can be found here....
Destiny photo
Destiny

Destiny's House of Wolves expansion dated for May 19


It can't come soon enough since there's nothing to do
Apr 13
// Chris Carter
[Update: The trailer is live.] Destiny has been lagging quite a bit lately. With no new content for the past few months, players in my group (myself included) have been quitting left and right. Thankfully we're about to get a...
Activision photo
Activision

Activision likely teasing a new Guitar Hero with this video


Um, it looks like Guitar Hero
Apr 13
// Chris Carter
Activision has been all about the teasers lately. First we found out about Black Ops III by way of a Snapchat promotion, and now we have this completely obvious teaser this morning that seems to be hinting at a new Guitar He...
Next CoD photo
Next CoD

Next Call of Duty looks to be another Black Ops, and has a reveal date


#BackInBlack
Apr 09
// Brett Makedonski
The hype train powering the next Call of Duty reveal has been rolling along at full speed ever since Snapchat QR codes started showing up in the multiplayer levels of Black Ops II. It looks like that will all come to a ...
Next Call of Duty photo
Next Call of Duty

The next Call of Duty reveal starts with a Snapchat account


Probably
Apr 07
// Brett Makedonski
This has been a weird week for social media-related game reveals and teases. First, Square Enix set off to announce a game by streaming a man lying unconscious in a cell. Now, Call of Duty has updated one of its old titl...
Advanced Warfare photo
Advanced Warfare

Advanced Warfare players murdered 2.5 billion zombies


Also boosted 14K times around the earth
Apr 06
// Laura Kate Dale
Thanks to Activision this morning we now know a whole bunch of number based facts about Call of Duty: Advanced Warfare. Curious how many times players have boosted around the world? Over 14,000. How many grenades have been th...

Review: Call of Duty: Advanced Warfare: Ascendance

Mar 31 // Chris Carter
Call of Duty: Advanced Warfare: Ascendance DLC (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: Sledgehammer Games (Current-gen) / High Moon Studios (Last-gen)Publisher: ActivisionReleased: March 31, 2015MSRP: $14.99 ($50 Season Pass for four packs) Site 244 is Call of Duty's take on Mount Rushmore, with a tad more destruction and radioactive waste to boot. Set to the theme of a ruined test site, the map looks cooler than it actually plays. The constant attention to detail is something you'll notice immediately, and the actual mountain itself isn't immediately apparent unless you look up in the distance. Unfortunately, the cheap crag-like layout feels limiting in a game that's supposed to be about freedom of movement. The layout is handicapped by "paths," which are basically just giant crags that block you from experimentation and herd you into various chokepoints. Because of its aesthetic value I don't necessarily vote to skip it during the loadout screen, but I'm not thrilled with it either. Another map in the bunch, Climate, follows the same style-over-functionality principle with a gorgeous design and a boring layout. It reminds me of Zoo on paper, one of my favorite maps of all time, but the layout itself is similar to Site 244 in that it feels far too restrictive. It's very flat outside of one particular quadrant, and you'll spend a lot of time shooting across long stretches and hallways, which feels counter-productive with an outdoor map. Filling the area with acid is a nice touch that occurs later in a match, but it's not enough to really make this one stand out. One arena shines above all others in the pack -- Perplex. It takes place in a five story apartment complex in the heart of Sydney, Australia, and it's just as amazing as it looks. Both the background (with the Sydney Opera House and active sailboats) and the interiors of Perplex look painstakingly crafted, and you can even see the details like the weather channel on TV, which at this point, is actually visible on-screen sans blur. It doesn't end there though as the design is genius, providing a five-story meta-game that has players constantly moving up and down to get a proper vantage point. It's also neat to see new modular apartments being flown in by drones, which end up being part of the level. As a welcome surprise, Perplex is now one of my all-time favorite new Call of Duty maps. With the new grapple playlist (more on that in a second), it's even more enjoyable.  While Site 244 and Climate felt different enough to justify the identity of the DLC, Chop Shop just feels like a decent map that should have been included in the base game. It feels like a mix of Horizon and Ascend from pretty much every angle, which you already paid for. Every time I geared up for Chop Shop it didn't feel premium in any way, but it's a decent map for objective-based games if that's your thing. To add a little oomph to Ascendence, you'll also net the OHM-Werewolf gun, as well as the aforementioned grapple playlist. The weapon itself is an SMG-shotgun hybrid that shoots blue energy bullets, able to switch between both modes of fire with a quick d-pad tap. It feels new without being overpowered, as you're inherently limited by your lack of range no matter what toolkit you use. The grapple playlist ended up being a joy to play, as everyone's Exo powers are eliminated and replace with a grappling hook, which can be used mid-jump or to scale pretty much anything. With a low cooldown meter you can pretty much grapple at all times, and it's just as fun as it sounds. Of course, the main attraction for many is the Exo Zombies mode, which also comes with a new map called Infection. It takes place in a decidedly less industrial setting, with a burger joint and an interconnected sewer system. Long time fans will remember Burger Town, which has been a "Pizza Planet"-like Easter Egg since Modern Warfare 2. The more I play Exo Zombies the more I really start to see the effort that was put into it, as zombies don't just aimlessly shamble along through windows like they did in the past -- they slip through cracks and dynamically approach you throughout the level, even if their spawn points are scripted. It's also nice to see Activision commit to an interesting cast (Bill Paxton, John Malkovich, Rose McGowan, and Jon Bernthal) rather than have them as a one-off like past DLCs. The Exosuit (once you locate it) continues to add an extra layer to the classic co-op formula, as double-jumping and air-dashing is still just as exciting when you're running from zombies. And you'll need to run, as there's plenty of formidable foes that can infect you or shut down your Exosuit temporarily. Call of Duty: Advanced Warfare doesn't really have a killer Season Pass so far, but if you're still into zombies, it's worth the investment -- mostly because you can't even access the mode without buying some form of DLC. There are a few flashes of brilliance in the maps delivered in Havoc and Ascendance, but I'm hoping that John Malkovich and the crew won't have to carry so heavy a load for the next two add-ons. [This review is based on a retail build of the game provided by the publisher.]
COD DLC review photo
A new meaning for Cyrus 'The Virus'
I've come to really enjoy Call of Duty: Advanced Warfare's multiplayer months down the line. It's withstood the test of time, and although I was skeptical of Sledgehammer Games' first Duty outing, it has done a decent jo...

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Destiny is getting more bank space soon, but the previous generation is already having memory issues


It's small, but telling
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Call of Duty

I'm glad that Call of Duty: Advanced Warfare isn't afraid to embrace the strange


The Ascendance map pack looks fun
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Call of Duty: Advanced Warfare got some flak for the whole "Press X to pay respects" debacle, but after the controversy quickly died down, it had plenty of time to shine with an active online community. Although th...
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Geometry Wars 3 is evolving with 40 new stages and Hardcore Mode


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This is unexpected. Geometry Wars 3: Dimensions is rolling out a free update across all platforms (PS3, PS4, Xbox 360, Xbox One, PC) on March 31, 2015 that's large enough to warrant a name change. Going forward, the game wil...






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