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Xbox LIVE Indie Games

Sup, Holmes? photo
Sup, Holmes?

Samurai Gunn to have one-player mode, may come to XBLIG


Watch Sup, Holmes? every Sunday on Dtoid.TV!
Jan 18
// Jonathan Holmes
Samurai Gunn is poised to be the next big local multi-player PC hit, having garnered tons early buzz on the festival circuit. It even scored an IGF nomination for excellence in design. We were lucky enough to have the game's...
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Behold the burger of your destruction!


Oh Noes!!2 charmed the hell out of us on Saturday Morning Hangover
Nov 11
// Conrad Zimmerman
Each week on Saturday Morning Hangover, we perform the public service of playing through the demos of new releases on Xbox Live Indie Games. While it's probably charitable to call the service "hit or miss" in terms of the co...
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You need to play Super Amazing Wagon Adventure


Think Oregon Trail as a shmup roguelike
Sep 06
// Jordan Devore
Many of us can agree that Oregon Trail is pretty great, even if it isn't the most terribly exciting game all these years later. Even still, we have fond memories and independent developers have been able to capture that spiri...
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Indie Games Summer Uprising III starts next week


Community organized promotion on Xbox Live Indie Games marketplace will bring nine titles to service
Sep 05
// Conrad Zimmerman
It's almost time for you all to start paying attention to Xbox Live Indie Games again for a while. There's an Uprising coming next week, with nine games aiming to represent the best the service can offer. Starting on Septemb...
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Grab some Penny Arcade On the Rainslick 3 DLC for free


Jul 31
// Chris Carter
It looks like two free quest DLC packs weren't the only thing Penny Arcade had up its sleeve, as a surprise free skin pack has just landed for Penny Arcade's On the Rain Slick Precipice of Darkness. As of this mo...
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Penny Arcade On The Rain-Slick 3 getting free DLC


Jul 24
// Chris Carter
Penny Arcade sure has been in the spotlight lately. With their recent Kickstarter, their new game, and PAX Prime steadily approaching, don't expect them to fade away anytime soon. In terms of the video game realm, Tycho has s...

21st Games saving Techno Kitten franchise via Kickstarter

Jul 09 // Brett Zeidler
They may be asking for quite a bit for such a seemingly small title, but it's all much-needed cash to make Super Techno Kitten Adventure the best one yet. Super is promising to jump into 3D graphics, have even more amazing licensed music, Create-A-Kitteh, and so much more. Just look at the prototype footage in the video above, it's already shaping up to be amazing. The tiered rewards also look like they'll be some of the best rewards I've ever seen on Kickstarter. I absolutely need that rainbow vinyl. You not only get one, but you get two so you can keep one in its packaging! Simply brilliant. The Kickstarter for Super Techno Kitten Adventure has almost been up for a day, and it's already at $3,000 as of this writing. Let's make sure this one doesn't slip past us before time's up on August 7th, yeah? I absolutely need more Techno Kitten Adventure. Make it a point to watch the video at least, as it's sure to be some of the best four minutes of your life.
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I love Techno Kitten Adventure. I don't just love it, it's one of my favorite things ever and is among the few games I actually paid for on my Windows Phone without even trying out first. Techno Kitten Adventure is one of th...

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Penny Arcade's Rain Slick Precipice 3 arrives July 10th


Jun 01
// Conrad Zimmerman
The third installment in the Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, currently in development by retro-RPG maker Zeboyd Games (Breath of Death VII, Cthulhu Saves the World), now has a firm date with ...
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Escape Goat is double jumping to PC


May 04
// Chris Carter
Retro fans will be pleased to know that Xbox Live Indie hit Escape Goat is heading to PC. Created basically by the one man show Ian Stocker, Escape Goat is a short, incredibly fun puzzle platformer with a rockin' soundtrack. ...
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Boot Hill Heroes is an EarthBound-inspired Old West RPG


Apr 19
// Tony Ponce
We live in a wonderful age where, if a specific game doesn't exist, an inspired individual will just up and say, "It shall be done!" The tools of creation have never been more easily accessible, and it has resulted in both o...
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Check out Axiom Verge, a one-man Metroidvania


Apr 17
// Conrad Zimmerman
This is the first trailer for the upcoming indie game, Axiom Verge, a one-man project from developer Tom Happ and I'm ready to throw down some money now. A 2D, sprite-based "Metroidvania," the trailer depicts a variety of we...
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On first glance, They Bleed Pixels comes off like a cross between classic Castlevania and Super Meat Boy. In reality, the game isn't quite as punishing as either of those two titles, thanks in part its innovative c...

Penny Arcade's Rain-Slick 3 reboots the series

Apr 12 // Darren Nakamura
The most obvious difference in the transition from Hothead to Zeboyd is in the graphical style. Where previous entries in the series attempted to emulate Mike Krahulik's art in a three-dimensional world, Rain-Slick 3 features Zeboyd's signature Final Fantasy VI-esque pixel art. As in their previous efforts, the environments and character art are about what one would expect from a big budget title twenty years ago, and I mean that in a good way. The next big change is in the battle system. In earlier episodes, combat featured a time element where more powerful abilities became available depending on how long a character waited before acting. Rain-Slick 3 is pretty strictly turn-based, although Zeboyd's take on the old formula feels familiar despite existing in an entirely different battle engine than previous episodes. Characters begin battles with zero mana, and accrue one point every turn. Thus, after a few turns of vanilla attacks, characters can use more powerful abilities. One slight bummer for fans of the series is that the protagonist from the previous games, who the developers referred to as "man or woman with the rake," will not appear in the third episode of the series. As an upside, there will be many more playable characters in Rain-Slick 3 than have been in the other episodes, with Anne-Claire appearing as the third party member in the PAX demo.  As for the man (or woman) with the rake, his (or her) absence will be explained through the narrative, for those curious. Speaking of the storytelling, Jerry Holkins's writing is just as present in this entry, if not more so than in the previous two. The dialogue between characters is great, and the tongue-in-cheek enemy design is hilarious. One of the coolest elements of the demo is what Holkins refers to as "world building." Each enemy type has a few lines of flavor text associated with it, which serves to really flesh out what would normally be a relatively standard RPG battle. In one instance, I found myself fighting a barbershop quartet, and each member's unique flavor text imparted a bit of personality to him, despite the fact that they all essentially behaved the same as one another. The demo ended just as it was introducing the class mechanic. It appears to be akin to the job system found in games like Final Fantasy V or Tactics, where each character can equip different classes in order to gain different sets of abilities. Unlike the job system in those games, characters in Rain-Slick 3 can equip multiple classes at one time. Fans of the On the Rain-Slick Precipice of Darkness series have a lot to look forward to in the third episode. Although the manner of exploration and battle is substantially different, it maintains the narrative feel of the series. Zeboyd expects to release Rain-Slick 3 some time this summer, on Xbox Live Indie Games, PC, Mac, iOS, and Android.
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It's difficult to believe that it has been nearly four years since the last game in the Rain-Slick Precipice of Darkness series released. Many were heartbroken to hear that the original plan of four episodes would be cut...

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GDC: Dream.Build.Play 2012 registration opens


Mar 06
// Jordan Devore
Developers hoping to compete in the Dream.Build.Play 2012 Challenge can register now through May 15, 2012. This year, Microsoft is accepting independent games for Windows Phone in addition to Xbox 360. Prizes up for grabs inc...
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Microsoft cares about Xbox Live Indie Games again


Feb 21
// Chris Carter
Xbox Live Indie Games just got a placement upgrade. No longer hidden from plain sight, they are now integrated with the main game marketplace splash page, as shown above. This is no doubt a response to the myriad of complaint...
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Cthulhu Saves the World headed to Mac, Android, iOS


Jan 05
// Jordan Devore
Zeboyd Games intends to bring its old-school role-playing game Cthulhu Saves the World to more platforms. With the help of Tinkerhouse Games, the team's brand of humor will grace iPhone, iPad, Android, and Mac early this year...
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New rules: Xbox Live Indie Games can be bigger, cost less


Jan 04
// Jordan Devore
Understandably, there's still tension between Xbox Live Indie Game developers and Microsoft. New policy updates are being issued that improve conditions somewhat, and while they probably won't lead to a dramatic change, they ...
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They Breathe is deceptively creepy, worth a look


Dec 12
// Jordan Devore
They Breathe is disturbing in all the right ways. For starters, it's got the fear of running out of breath, one gamers have had since the days of Sonic the Hedgehog or before. And then there's the creatures. They look to me ...
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Orbitron: Revolution is worth a look, Defender fans


Dec 06
// Jordan Devore
Last week marked the launch of Orbitron: Revolution, an Xbox Live Indie Game developed by ex-Capcom Vancouver and Electronic Arts employees. To quickly sum it up, the game is a scrolling shooter in the same vein as Defender,...
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Xbox Live Indie Games: meet an unforgettable purple goat


Nov 10
// Jayson Napolitano
Maybe you've never heard of MagicalTimeBean, the studio behind the highly addictive tower defense/adventure titles Soulcaster and Soulcaster II, but if that genre doesn't appeal to you, maybe Escape Goat will.  ...
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Celebrate Super Meat Month with an XBLA update and sale


Oct 24
// Jason Cabral
It is hard to believe that a year has passed since the lovable little red bundle of muscle and sinew jumped on to XBLA. So, to help celebrate this momentous occasion, Team Meat has decided to make November Supe...

Review: Wizorb

Oct 19 // Jordan Devore
[embed]213993:41352[/embed] Wizorb (Xbox Live Indie Games [reviewed], PC)Developer: Tribute GamesPublisher: Tribute GamesReleased: September 28, 2011MSRP: 240 Microsoft Points As I said, the remarkable visuals and animations immediately stand out. They're a great introduction to Wizorb, which comes off feeling like a celebration of the 16-bit generation. Between the art, the attention to detail in the user interface and menus, and even the soundtrack, this is professional-grade quality. You play a Wizard who must earn money to rebuild a devastated town by completing levels. Interestingly, you're able to walk around and interact with citizens of the village in typical RPG fashion. While this part of Wizorb is charming -- and you're rewarded with perks for your generosity, so it's not a total waste of time -- it does ultimately feel unnecessary. Little of your in-game time will be spent messing around here. Instead, the in-level action takes the form of Breakout. Stages are broken up into 12 individual levels where the win condition is clearing all breakable blocks and dispatching enemies. You aren't simply using a paddle and ball, though -- you've got magic, too. There are a handful of spells, such as an upward fireball attack, the ability to manually place the ball on the field, and a gust of wind that can shift movement left or right, to name a few. As helpful as these are, you only have a limited amount of energy and can't always fall back on using them. Collectable potions and a few other methods do replenish your reserves, however. You can also come across bonus rooms, which have extra lives, coins, and other assorted goods floating around in breakable bubbles, in addition to item shops. An extended paddle and having three balls on the playing field at once are two examples of temporary upgrades you can buy. Each of the five stages ends in a boss encounter, which is always fun to see in this genre. They all basically come down to you chipping the enemy's health away while avoiding brushing up against any projectile attacks with your paddle. Straightforward, sure, but these fights are at least visually interesting. The one question that's bound to come up is that of paddle movement. All in all, it feels pretty tight. I like that the d-pad offers a slower, more deliberate speed than the analog stick, though I primarily stuck to using the latter because that's what I'm more comfortable with when it comes to the Xbox 360 gamepad. Wizorb is a joy to play early on, but a little past the halfway mark, levels become increasingly obsessed with either having many unbreakable obstacles or packing the screen full of blocks. In both cases, I often found myself destroying all but a few targets only to run out of lives and have to restart the entire level again. This becomes incredibly frustrating rather quickly, since the levels really aren't compelling enough to retain your interest a second time. Certainly not a third. This carries into another complaint I have, which is that there are perhaps too many levels per group. In order to unlock the next area in Wizorb, you must complete every single level of the stage. I took my sweet time going through the game, and even still, it felt like too much for any one sitting. Despite being overly challenging for my tastes near the end, Wizorb remains largely enjoyable and is worth checking out even if you have no intention of seeing everything on offer. If by chance you ran into a game-killing error at launch, that's since been fixed via update. Put this one on your to-play list.
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Though we don't tend to do full reviews for Xbox Live Indie Games, we attempt to highlight the ones worth playing. The perception is that this hub is primarily filled with bad to mediocre games, and while I think that's still...

Win $100 and meats in this Techno Kitten giveaway

Oct 08 // Hamza CTZ Aziz
Really, anything goes so long as it's safe for work. Some ideas I came up with include dancing with your pet cat to loud techno music or eating meat while raving to loud techno music. The entire concept is open to your interpretation. You get the idea! Three second place winners will get a Plastic Kitteh sculpture, shirt and stickers. Three third place winners  will receive a shirt and stickers. You have until October 9 at 11:59PM CDT to enter and contest is open to anyone with a US based address that the prizes can be shipped to. Good luck!
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[Update: Contest extended!] YES! You read that right! The awesome people behind Techno Kitten Adventure want to give you money and delicious meat products. DELICIOUS! MEAT! PRODUCTS! Don't know what Techno Kitten Adventure is...

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Dev: PSN is a 'failure' and Team Meat are 'crybabies'


Oct 01
// Jim Sterling
You may not have heard the name Guillaume Boucher-Vidal, but you're about to. He has opinions and he wants to share them with the world. The Nine Dots Studio manager has gone on record as saying the PSN is close to a "co...
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Wizorb headed to the Xbox Live Indie channel next week


Sep 23
// Jordan Devore
There may be very few Xbox Live Indie Games worth actively anticipating, but when one does come along, it's on us to beat you over the head until you either get it on your radar or, understandably, run away. My current focus ...
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Wizorb due out this month, creators form Tribute Games


Sep 09
// Jordan Devore
Been a while since we heard about Wizorb, the fantasy-themed brick breaker still due out on the Xbox Live Indie Games channel and PC. I was starting to worry about its existence, or seeming lack thereof, but we've got an upda...
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The Fez interview that may change your life


Aug 30
// Victoria Medina
Despite the fact that Fez's two man development team has been largely silent on the game since it first showed up years ago, it has not become vaporware. The guys at Polytron have finally resurfaced, with a playable dem...
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Meat Pack added to Techno Kitten Adventure for free


Aug 12
// Jordan Devore
The always-fun Techno Kitten Adventure has been given a free content update on Xbox 360. There's a new meat-tastic level, as shown above, and a cat wrapped in delicious bacon. Why has no one thought of this before? What's mor...
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Voxel-based indie Cell: Emergence looks promising


Aug 12
// Jordan Devore
As someone who enjoys watching YouTube videos of DNA replication and the like, the upcoming cellular arcade shooter / simulation Cell: Emergence looks rather neat. It's being developed by New Life Interactive, a studio forme...
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FortressCraft brings in $1 million in sales


Aug 11
// Jordan Devore
FortressCraft is the first Xbox Live Indie Game to break $1 million in sales, and I wouldn't be surprised if it's the last. Unless, of course, FortressCraft Chapter 2 ever comes out. ProjectorGames was able to recognize a nee...

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