The Mighty No. 9 beta has updated with its third and "final" stage, the Power Plant. This morning I decided to give it a go, and here are the results of my second playthrough of it. As usual this is a zero death run, quick and simple through the level.
I would say that this is the easiest stage on offer, and although it has a few cool concepts, some of them are half measures. Comcept will definitely have to step it up if they want to make Mighty No. 9 as memorable as some other recent platformers, but so far it's not bad at all.
If you missed the first and second levels you can check out my other videos linked herein.
Conan O'Brien, the famed late-night talk show host and self-professed clueless gamer, will be reversing roles of sorts for his part in LEGO Batman 3. Instead of being confounded by videogames, he's going to be playing himsel...
In Fyodor Dostoyevsky's weighty novel Crime and Punishment, the central character robs and murders a loan shark and pawn broker but justifies the act in his own mind because he will use the money for good. Doestoyevsky's anti-hero believes that even murder is justified if some benefit can come of it, that even a wicked act can have some merit. Eventually, besieged by guilt, he confesses to his crime and accepts his punishment.
Throughout Sherlock Holmes: Crimes and Punishments, there are frequent loading screens where you'll see the titular detective flick through Dostoyevsky's work and it seems to have had an effect on him. Now Sherlock can decide if a crime truly was justified and how he will punish the guilty. It's a novel approach that unfortunately only partially works out.
Fools. You poor, poor, poor, poor fools. It's almost as if you don't even like winning at life.
I mean, I guess there's nothing wrong with choosing Athena, Claptrap, Nisha, or Wilhelm as your go-to character in Borderlands: T...
Every major videogame these days is accompanied by a seemingly endless barrage of trailers prior to release. That's just how things work now. A lot of it is little more than filler to keep the audience constantly reminded th...
It's been four years since Assassin's Creed became an annual fixture. Every year, like clockwork, Ubisoft releases a brand new, fully developed title in the AC series. But things have changed slightly this year. In a surprising move, Ubisoft decided to ditch the cross-gen development for this year's release of Assassin's Creed, and focus on making two different titles that focused on different directions. With Assassin's Creed: Unity coming to current gen and PC only, many fans will likely miss out. But it seems like people have forgotten that another title in the series is releasing on the same day.
The ever elusive Assassin's Creed: Rogue, which was just announced two months ago, is Ubisoft's attempt to try to offer something for fans who haven't made the jump to current gen, but also aims to improve upon the design and structure set by fan-favorite Assassin's Creed IV: Black Flag. Speaking with Rogue's producer, Karl Luhe, and after spending a good four hours with the tittle at a recent preview event, I see that there's a lot to like with this recent entry in the series.
Borderlands: The Pre-Sequel comes out tomorrow, and you can read a 3,000-word review on what I think about it right here on Destructoid if you would like. However, since a picture is worth a thousand words, this post is basic...
[Disclosure: Anthony Burch, one of the writers for Borderlands: The Pre-Sequel, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.]
"If it ain't broke, don't fix it." I can imagine that mantra circulating the 2K Australia office as the team worked on Borderlands: The Pre-Sequel. Gearbox had a huge hit on its hands with Borderlands 2, and there is not much reason to mess with a winning formula.
To be clear, a lot of what matters is new. The story, playable characters, environments, dialogue, and physics are all new. Despite that, it all feels very familiar. Where a number of core systems were significantly upgraded between the first and second games in the series, The Pre-Sequel's additions are much less pronounced.
One odd aspect of some of the new content that this entry brings to the vault hunting universe is that it feels more like Borderlands than Borderlands 2 in some ways, for better and for worse.
It's really not all that long until Borderlands: The Pre-Sequel comes out, and you've already made a grave mistake. You didn't call dibs on Claptrap. Know how I know that? Because I'm writing this post right now. If you called dibs, I'd be doing something dumb like whatever dumb thing you're doing in your dumb life this very second.
"Behind every great man is a great woman." Screw that, says Nisha. While Handsome Jack is sitting in a climate-controlled bunker, cowering from the awesome might of the Vault Hunters and bandit gangs, Nisha fights her enemies...
Dark Souls II players aren't doing so hot against the Fume Knight from the Crown of the Old Iron King DLC. According to stats released by From Software, 93% of attempts against him haven ended in miserable, abject failure.
GG Chosen Undead.
Back in 2012 I had dibs on Zer0 from Borderlands 2. I didn't regret it! I completed the game several times with him and embarked upon the DLC with a smile on my face.
But Borderlands: The Pre-Sequel doesn't have Zer0, which is a major bummer. Instead, I'll be rocking Wilhelm. One ninja's loss is another epic beard's gain.
Two years ago, Chris, Tara, Conrad, and Andy each called dibs on a Vault Hunter for Borderlands 2 before I ever could, and so I was never able to play it. All I could do was sit there looking at my copy, wishing I had called dibs first. I will not make that same mistake twice.
I have dibs on Athena. Simply put, Athena is the best. Don't worry, there are three other perfectly okay Vault Hunters for you to choose from. You should be all right, I guess. Anyway, here's why Athena is the best and I call dibs on her.
It's really tough to get out there and meet people, whether it's online or in the real world. I remember that feeling as an introvert, always being nervous as to whether or not someone would be silently judging me basically a...
[Disclosure: Nick Chester, who is currently employed at Harmonix, previously worked at Destructoid. As always, no relationships, personal or professional, were factored into the review.]
Although it's been a lot tougher to get people together for a Dance Central party than a Rock Band one, Harmonix's new franchise gave some hope for the Kinect, as it was one of the most accurate games for it.
The series isn't as groundbreaking as it used to be -- especially in the era of Kinect-less Xbox Ones -- but it's still good for a fun dance session every so often. That also goes for Dance Central Spotlight.
Borderlands: The Pre-Sequel comes out next week, and 2K Games has now released the final episode of the four-part series behind the scenes at Gearbox and 2K Australia. Episodes One (To the Moon), Two (From Pandora to th...