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Xbox 360

Witcher 2 photo
Witcher 2

The Witcher 2 is currently free on Xbox Live right now


Grab it
Jan 21
// Chris Carter
Why is The Witcher 2: Assassins of Kings free on Xbox 360 in the US? We don't know (CD Projekt Red hasn't updated its Twitter in nearly two weeks)! But you sure can mosey on to the download link and grab it! I just tested it,...
Prison Architect console photo
Prison Architect console

Prison Architect heading to PS4, Xbox 360, and Xbox One


Time to jailbreak your console
Jan 20
// Darren Nakamura
After a long stint in Early Access, Prison Architect finally saw its full PC release late last year. Wasting little time, developer Double Eleven is now porting it to consoles. It should release in spring on PlayStation 4, Xb...
Microsoft photo
Microsoft

Xbox 360 disc-scratch lawsuit appeal referred to Supreme Court


Just 0.4% of 360 owners had issues
Jan 20
// Vikki Blake
The Supreme Court will decide if Microsoft has a case to answer in regards to a class-action lawsuit that maintains Xbox 360 consoles were scratching discs as the result of a design defect. If this sounds familiar, it is - th...
Life is Strange photo
Life is Strange

Life is Strange Limited Edition is out today


Plus an update for the digital versions
Jan 19
// Jordan Devore
Square Enix released the limited-edition boxed version of Life is Strange ($39.99) today in North America for PC, PlayStation 4, and Xbox One. It's coming to Europe this Friday, January 22. What's included? The full five epis...

Review: Resident Evil 0 HD Remaster

Jan 18 // Chris Carter
Resident Evil Zero HD Remaster (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: CapcomPublisher: CapcomReleased: January 19, 2016MSRP: $19.99 Zero begins with a rather interesting setpiece: a moving train. Rebecca Chambers, a member of S.T.A.R.S., is sent to investigate crimes in the Arklay Mountains -- conveniently located (and thus, linked) near Raccoon City and the original game's mansion. Here she meets Billy Coen, an alleged murderer and ex-Marine, and starts an "unlikely" partnership. You can probably tell from the setup that the tale is a pastiche of cheesy horror not unlike past games, but it's done just as effectively as before. Sure, the story never really makes much sense, even after the final credits roll, but you'll have a good time while you're along for the ride. Rebecca and Billy have a fun dynamic that is extended throughout Zero. The former can combine herbs and story-related chemicals, and the latter can take more of a beating and move heavy objects. It's not an original concept even for the era it was released in, but it works. This is mostly because of the "zap" partner system that allows both characters to be on-screen at the same time. You can opt to have your AI partner attack or stay idle, which is great if you don't want them wasting ammo. Swapping is as easy as pressing a button to start a second-long heartbeat transition to the other character. You can also control the AI with the right analog stick, which comes in handy for moving them out of harm's way. This idea is used in many different ways that chop up the game's pacing for the better. In some zones, Rebecca and Billy are split, working separately to exchange key items with one another through special devices like service elevators. In other areas, they're working in tandem to solve those wonderful box puzzles, where Billy is moving cubes and Rebecca is operating a device of some sort. Given that so many of Resident Evil's puzzles feature solutions born out of just one avatar, I like that Capcom went with something different here. There's another huge difference when it comes to Zero and all of the games before it: item management. In the past, players would mostly store their items in a magical gamey storage box of sorts, where you could access your armory and inventory wherever a box was located. Now, you can place items on the ground and store them anywhere on the map, no questions asked (well, outside of the single room item limit, which is inexplicably still in this remake). For instance, if you want to split a few typewriter ribbons off a stack of 10 and place them in a save room, you can. The same goes for weapons and herbs, or any key items you may pick up. [embed]332496:61804:0[/embed] Items now show up on the map, so there's no guessing as to where you put them. It's a more challenging system, for sure -- you don't have the infinite box to rely on, and sometimes you'll have to run through gauntlets of enemies if you happen to stash a key item and are required to run back for it. Its use does start to grate mid-way through the game, as it can get rather tedious to juggle everything. The mechanic isn't really re-used, but it helps cement Zero's unique identity (for better and worse) along with zapping, and the level designs mostly accommodate it. This is an old-school Resident Evil game at heart, back when "survival" was still a key factor of the series. Zero features limited ammo, save ribbons, and a lot of decision making, mostly in regards to inventory management. This is especially true given the zapping, because at any moment one character may be forced to fight a boss without the help of another, so ensuring that both cast members are fully equipped is key to your success. In terms of the actual "Remaster" moniker, a lot of the technical details are the same as before. The visuals and framerate have been updated, there's a new non-tank modern control method available, and you can swap between 16:9 and 4:3 resolution (even on consoles) -- but the cheesy FMVs remain untouched. Capcom really could bring back every entry pre-Resident Evil 4 just like this and I'd be happy. Thankfully though, it's slightly more than just a straight touch-up due to the addition of Wesker mode. In this special gametype only found in the remake (that's acquired by beating the game once), Billy is shoved to the side in favor of Wesker, who operates as Rebecca's partner throughout the game. This mode is meant to be silly. Wesker can use his superhuman powers he's flaunted since Code Veronica, including the ability to quickly dash across the room, and use a special energy attack to pop zombie's heads off. He can also mix herbs and doesn't have many limitations. They didn't go the full mile -- Billy is still present in cutscenes, as is his voice -- but it's a meaty enough change.  All of the old unlocks are also present, including additional costumes, weapons, and the Mercenaries-like "Leech Hunter." The latter is a mini-game of sorts that tasks players with escaping a modified version of the Research Center, and gets tougher as you play it. It's not as memorable as some of the true Mercenary modes in other games, but it's worth clearing at least once and should adequately test the mettle of series veterans. As a whole, Resident Evil Zero isn't one of my favorite entries, but with the amount of care that went into this remake, like Resident Evil HD Remaster before it, I'm really coming around. In fact, just get both if you don't have them already. [This review is based on a retail build of the game provided by the publisher.]
Resident Evil 0 HD review photo
Welcome, Wesker
For whatever reason, I didn't end up completing Resident Evil Zero back when it was released in 2002 -- in fact, it took me 10 years to truly dive into it. I think it just flew under the radar, but thankfully Capcom has opted...

Avengers photo
Avengers

Lego Avengers has some free DLC for PS3 and PS4 players


20 characters and a level
Jan 13
// Jordan Devore
Lego Marvel's Avengers is coming to a bunch of a platforms on January 26, 2016, but folks who pick up either the PlayStation 3 or PlayStation 4 version will have a head start in terms of characters. And if you're anything lik...
'Play' station photo
'Play' station

Xbox goes soft as PlayStation users reclaim 'most porn watched'


Pornhub data shift in porn console king
Jan 11
// Steven Hansen
Pornhub, which I am told by other people familiar with the webpage is a site for viewing adult, pornographic films, has released its statistical year in review. All sorts of interesting trends popping up, here. "Lesbian" bump...
Guitar Hero photo
Guitar Hero

Guitar Hero Live players love them some Tenacious D


'Tribute' #1 in the UK, #3 globally
Jan 08
// Jordan Devore
FreeStyle Games has come out with a list of the most-played songs in Guitar Hero Live over the holidays and I can't be the only one who finds lists like this somewhat entertaining. Between December 24 and January 3, the most ...
Hardline Getaway DLC photo
Hardline Getaway DLC

Battlefield Hardline gets Getaway DLC, if anyone's playing


Don't ax me no questions
Jan 07
// Steven Hansen
Sure, everyone's busying themselves on Battlefield: Star Wars, who wants to mess with a year-old, Visceral-developed Battlefield Hardline? Some people, maybe, as EA's Night at the Roxbury is still getting support. The Getawa...

Review: Minecraft: Story Mode: A Block and a Hard Place

Jan 05 // Darren Nakamura
Minecraft: Story Mode: A Block and a Hard Place (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: December 22, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit Where the first two episodes in the season induced apathy, this one causes ambivalence. It's a fine distinction: I was struggling to care about Jesse and his friends at first; now I care enough but find myself disappointed with the final result. For every beat Minecraft: Story Mode hits well, it stumbles once or twice. On the one hand, the more deliberate progression of this episode can be a good thing. It opens up the gameplay to include actual (albeit easy) puzzles along with the standard dialogue trees and quick-time events. Also, without lulls in the action, it could be bombastic to the point of grating. If it's always high energy, then it's all the same. On the other hand, the plodding of the first half of this episode is as dull as can be. There's a horse travel montage near the beginning illustrating just how far it is to get to the Farlands, and protagonist Jesse has the option of the classic whine "Are we there yet?" Even with the cuts of the montage, I felt the same. I get it; it's far. Let's move on. [embed]327542:61558:0[/embed] Once the action finally does pick up at the end, it still treads a questionable path. The full story about The Order of the Stone is revealed, and it plays out as foreshadowed. It's always a little awkward when a story treats something like an earth-shattering reveal when most would see it coming from the hints in previous episodes. Perhaps if I had led the life Jesse did, it would have been more impactful. Then, almost as if checking off all the Telltale boxes, we get another character death. This loss feels more important than the one in the third episode, since it's a likable character. Death in children's entertainment is nothing new (see: Bambi, The Land Before Time, Transformers [1986]), but it generally comes with a purpose. While we'll have to wait for the fifth episode, my sneaking suspicion is the only reason this death was written in was a cynical attempt at eliciting emotion. The really strange part of the whole scene is that in the middle of the mourning (when I have a full pout on my face), Story Mode lets loose a visual gag referencing the source material. Admittedly, it's probably the funniest thing in the whole episode -- so few of the jokes are worth even a chuckle -- but it feels wrong to have it punctuate the rest of the sad scene so bluntly. With the Wither Storm properly defeated, Jesse and the gang are proclaimed to be the new Order of the Stone, and A Block and a Hard Place ends with the vague promise of new adventures coming in the next episode. Unless it's tightly written and self-contained, I'm not interested. More likely, the last episode will open up a can of worms that won't get resolved until Season Two. This episode could very well be considered the finale for the first season. It wraps up the Wither Storm saga, it answers the questions about the Order of the Stone, and it delivers a semi-happy, hopeful ending for the crew. If only it did that without an utterly boring first half and the clumsy insertion of mandatory Telltale story elements, it might have also been a good ending. [This review is based on a retail build of the game provided by the publisher.]
Minecraft review photo
Denouement-craft
What a weird episode. After the high energy of The Last Place You Look, this one slows down the action shortly into it, and it doesn't really pick back up until the very end, which feels like the end of a season. But then, th...

Minecraft screenshots photo
Minecraft screenshots

A cartload of Minecraft: Story Mode Episode 4 screenshots


Better late than never
Jan 04
// Darren Nakamura
Vacation travel kept me from being able to get to the latest episode in Telltale's Minecraft: Story Mode right away. I just finished it, and as always, I had my finger on the screenshot button the whole way through. Mayb...
Platinum's TMNT photo
Platinum's TMNT

Further proof confirming Platinum's Teenage Mutant Ninja Turtles game


I give to you the future of ninjutsu
Jan 04
// Brett Makedonski
It's a new year, but we already have a prime candidate for "Worst Kept Secret." No one is willing to admit that Platinum's making a Teenage Mutant Ninja Turtles game, but Platinum's totally making a Teenage Mutant Ninja ...
Tomb Raider photo
Tomb Raider

Steam: Rise of the Tomb Raider hits PC in January


The sooner the better!
Dec 26
// Kyle MacGregor
Rise of the Tomb Raider is coming to PC next month, according to the game's Steam page. While Square Enix hasn't yet made any official commitment to releasing the title (our favorite Xbox One game of the year) in any specific...
Games with Gold photo
Games with Gold

January's Games with Gold are for fighters and other fighters


And racers!
Dec 21
// Brett Makedonski
Xbox has no delusions of ushering in a peaceful new year. Many a punch will thrown by those who subscribe to Xbox Live Gold, it's just inevitable. Well, unless you suit up as Adam Jensen and play the pacifist. January's Games...
Xbox sale photo
Xbox sale

Xbox is gearing up for its 'biggest sale ever'


In terms of quantity, anyway
Dec 18
// Brett Makedonski
Xbox's next sale is kind of like the Amazon River. It's definitely wide, but will it be deep? Bonus Geography Fact For Reading A Video Game Site: The Amazon River is the widest river in the world. That's far from the best le...
Minecraft: Story Mode photo
Minecraft: Story Mode

Minecraft: Story Mode Episode 4 trailer gathers the Order of the Stone


For the 'Wither Storm Finale'
Dec 17
// Darren Nakamura
Minecraft: Story Mode: A Block and a Hard Place is gearing up to release next week, so today we get the requisite launch trailer for it. This episode is promised to be the "Wither Storm Finale," with the last episode in the s...

Review: King's Quest: Rubble Without a Cause

Dec 17 // Chris Carter
King’s Quest: Rubble Without a Cause (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: The Odd GentlemenPublisher: Sierra EntertainmentReleased: December 16, 2015MSRP: $9.99 per episode / $40 for the "Complete Collection" [No major spoilers are mentioned for the current episode, although events of previous episodes will inevitably be discussed.] Rubble picks up some time after the first tale, after Graham has become king. He's still the same lovable old rascal, but right from the get-go you can see the toll that his new responsibility has taken on him. Graham is chipper and the tone is still light starting out, but you can tell that the developers are slowly easing us into a more serious method of storytelling. Without spoiling too much, Graham and a few members of his kingdom have been taken hostage by goblins, who reside in an underground kingdom. Given his height, he's been tasked with a few daily chores, which allows him access to the tunnels, while the others are forced to rot in prison cells. As you can imagine, a few familiar faces return, but you'll get to meet a few new characters as well. What I love about this setup is that it feels connected to the first episode, but also maintains its own identity. You get to see Graham's relationship with other characters grow in a meaningful way -- even with many of his adversaries. While the goblins can't talk, the animations are incredibly expressive (just like Graham) and full of life. For example, upon entering the dungeon, Graham is exhausted, walking around in a hilariously lethargic manner. After gaining his strength back his state will alter, as will the captives over time. The animation team really deserves a shoutout here, as they deserve to have a long career ahead of them. [embed]326509:61517:0[/embed] In a stark contrast to the first episode, Rubble takes a decidedly more old school approach. You're basically given a giant playground to roam around in, which is gated off by Graham's own "strength meter." It's here that the aforementioned kingly choices will come in, as you'll need to juggle the needs of three prisoners in addition to your own. If you eat -- you can explore more of the cave -- but you'll risk having a member of your kingdom starve. It's such a small, almost gamey thing (it even has heart meters), but since I already had an emotional attachment with these characters, it worked. I was legitimately stressed out (in a good way) trying to keep everyone happy, while constantly divining solutions to secrets in my head. You'll need to keep your wits about you too, as a few puzzles even had me writing down a few in-game events on paper. Again, it's far more detailed than any Telltale game, without getting resorting to "pixel-hunting" and overly frustrating cryptic solutions. Also, if you didn't enjoy the action sequences in the last episode, they're basically non-existent here. The art style is still stunning, and that Don Bluth feel is intact. The goblin's caves also feel unique compared to the mostly above-ground setting of the first episode, and the scale is grand without being too overwhelming. Layout-wise, there's basically a few giant wheels with several spokes -- it's enough where it will be helpful to remember rooms off-hand. In terms of quality of life updates, the entire package gained a skip button in this latest update, which is incredibly useful for repeating dialogue or events. I haven't really noticed much carry-over from the previous tale, but choices made in Rubble that will impact future episodes are somewhat evident -- plus, there's a meta-narrative teased at the end. Second parts tend to be troublesome for episodic series, as they often feel like transitional stories that merely set the table for what's to come. But with King's Quest: Rubble Without a Cause, characters are growing right before our eyes with a subtle and effective tonal shift. The Odd Gentlemen also nailed the script, as it feels like a standalone episode that's also connected to the episodic format as a whole. We still have three tales to go, but for now, I'm feeling pretty good about King's Quest. [This review is based on a retail build of the game provided by the publisher.]
King's Quest review photo
I really can wait to be king
The first episode of the newly minted King's Quest series really took me by surprise. While I had been loosely following it for years, I never expected it to be one of my favorite games of the year. The cast, the animati...

Microsoft photo
Microsoft

Microsoft is adding 16 new Xbox 360 games to Xbox One today, including Doritos Crash Course


Hell yea
Dec 17
// Chris Carter
Not bad, Microsoft. After coming out of the gate swinging with backward compatibility for Xbox One, 16 new titles are being added today. Highlights include Deus Ex: Human Revolution, Braid, Halo: Reach, Hydro Thunder, Pe...
Dark Souls photo
Dark Souls

Dark Souls players have found every item, says Miyazaki


Y'all did it
Dec 16
// Jordan Devore
As much as fans have pored over Dark Souls and will continue to do so for years to come, it feels like the series' mysteries may never be fully solved -- that no matter how hard we collectively search, there will always be mo...
Rare chose Kinect photo
Rare chose Kinect

Microsoft didn't push for Kinect development, Rare chose it


Kinect Sports was the largest Rare team
Dec 16
// Steven Hansen
The internet narrative has always been: Microsoft bought Rare (Banjo-Kazooie, GoldenEye) in 2002, then wrecked it, most recently by way of consigning the company to Kinect development. But in a lengthy Eurogamer retrospective...
Games with Gold photo
Games with Gold

Last call to claim your free Xbox games


And a first call for some new ones
Dec 15
// Brett Makedonski
We, the fine people at Destructoid, are here to help. If you call, we will answer. If you fall, we'll pick you up. If you're going to forget to download some Games with Gold, we'll post an article that acts as a pleasant remi...
Guitar Hero Live photo
Guitar Hero Live

One-on-one rival battles have come to Guitar Hero TV


Plus some other minor changes to GHTV
Dec 15
// Joe Parlock
When it comes to Guitar Hero Live, the one song I kick arse at is "Everybody Talks" by Neon Trees. I know it’s not considered “rock enough” for a Guitar Hero game by some people, but they’re obviously ...
Tony Hawk photo
Tony Hawk

The UK has been spared the last-gen port of Pro Skater 5


Not releasing in the UK
Dec 15
// Joe Parlock
[Update: Despite saying it wouldn't be released on Xbox 360, Pro Skater 5 has popped up on the Xbox Live Marketplace, costing £24.99. It isn't available on the PS3, so this might well be a mistake on Activision's part. ...
Bastion photo
Bastion

It's the last day to get Bastion on PS4 and Vita for less than $3


You done good, Kid
Dec 14
// Brett Makedonski
The Kid just rages for a while. He knows it's a fool's errand to try to rage forever. He's smarter than that. The Kid has already seen one Calamity and that's enough for a lifetime. Come December 15, The Kid figured it'd be b...
Destiny photo
Destiny

Destiny with all the DLC is cheaper than just The Taken King add-on today


Savings that will have you over the moon
Dec 14
// Brett Makedonski
As we inch toward the end of the year, retailers keep doing all they can to turn their existing inventory into profit. Destiny is the beneficiary of the holiday sales creep today, as the legendary edition of the game is ...
Tony Hawk 5 photo
Tony Hawk 5

Delayed last-gen Tony Hawk 5 drops this week


But does anyone still want it?
Dec 13
// Kyle MacGregor
Following the launch of Tony Hawk's Pro Skater 5 on PlayStation 4 and Xbox One, Activision delayed the title's launch on last generation platforms. This was done to allow developer Robomodo to fix many of the bugs p...
Minecraft: Story Mode photo
Minecraft: Story Mode

Minecraft: Story Mode Episode 4 will be home for Christmas


Releasing December 22
Dec 11
// Darren Nakamura
It's almost bizarre to think that the first episode of Minecraft: Story Mode was out less than two months ago, and here we are gearing up for the fourth in the series. Episode Four, A Block and a Hard Place releases on PC on ...
Lego Avengers photo
Lego Avengers

I'm warming up to Lego Marvel's Avengers


But I'll still wait for a sale
Dec 09
// Jordan Devore
Now that TT Games has begun showing more locations and characters in Lego Marvel's Avengers, I'm starting to come around. Officially, the open-world locales are Asgard, Barton Farm, Malibu, New York City, "S.H.I.E.L.D. Base E...
Microsoft photo
Microsoft

Microsoft wants to make it possible to buy Xbox 360 games directly on Xbox One


Nice
Dec 09
// Chris Carter
As I've said many times, Microsoft's Xbox 360 backward compatibility feature on Xbox One is pretty awesome. It's been very smooth so far, with one caveat -- you need to purchase Xbox 360 titles online, or on the actual 360 ma...
Resident Evil Zero photo
Resident Evil Zero

Resident Evil Zero will launch on January 19, 360 owners don't get cheerleader outfit


Bummer
Dec 08
// Chris Carter
Resident Evil Zero will arrive on January 19, 2016, Capcom has announced. It will be priced at $19.99, and at launch, will drop on PC, PS3, PS4, Xbox 360, and Xbox One. The package will include Wesker Mode and updated modern ...

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