Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

XCOM

XCOM 2 photo
XCOM 2

If you can't wait four-ish more days, this is XCOM 2's opening cinematic


The four-ish depends on your timezone
Feb 01
// Zack Furniss
I know, I know. I really want to be surprised by XCOM 2 in every way possible, and I've almost achieved a perfect media blackout. And now I'm tempting you away from your impressively monastic willpower by dangling an int...
XCOM 2 photo
XCOM 2

XCOM: Long War mod creators are bringing submachine guns, new enemies, and leader abilities to XCOM 2


Available on launch day
Feb 01
// Zack Furniss
Knowing that the creators of  XCOM: Enemy Unknown's Long War mod have been working on new content for the upcoming XCOM 2 launched my anticipation into space. Eurogamer spoke with Firaxis and Long War Studios o...
Deals photo
Deals

Cheap XCOM 2 & Rise of Tomb Raider in Weekend Deals


XCOM 2 discounts sighted
Jan 30
// Dealzon
Oh, you thought you saved humanity when you beat XCOM: Enemy Unknown? Nope! XCOM 2 says you didn't (or at least that humanity surrendered at some point). Come next week Friday we'll all be forced to reverse the fortunes ...
XCOM 2 mods photo
XCOM 2 mods

The creators of XCOM: Long War are making mods for XCOM 2


They'll be available when the game hits
Jan 21
// Jordan Devore
Folks who wanted an even more challenging experience in XCOM: Enemy Unknown and Enemy Within got exactly that in the acclaimed mod, Long War. Nick recently warmed our hearts with news that the mod's creators had formed their ...
Cheap XCOM photo
Cheap XCOM

$1 XCOM and a whole lot more in Firaxis' Humble Bundle


Get XCOM, Pirates, and Civ for cheap!
Jan 19
// Steven Hansen
Holy shit holy shit holy shit, XCOM 2 is out next month. It's a follow up to the sublime strategy reboot by Firaxis with 2012's XCOM Enemy Unknown, which is one of the highlights of the Firaxis Humble Bundle. You can get it, and prep for saving the world in XCOM 2 for as little as a dollar. $1 or more gets you: XCOM: Enemy UnknownSid Meier's Civilization IIISid Meier's PiratesAce Patrol Bundle

Destructoid's most wanted games of 2016

Jan 07 // Steven Hansen
Last year I wrote about my anticipation for Rob Daviau's next legacy board game SeaFall, but it got pushed back to 2016. It would be easy to just use that one again, because I am still looking forward to it (though I don't seethe with hunger for it since Pandemic Legacy has me sated on that front for now). So instead of that copout, I'm going with an entirely different copout! I'm looking forward to basically my entire friggin' Kickstarter queue of backed projects. Some of these were originally scheduled for 2015, but they aren't out yet. Heck, some of these were supposed to come out in 2014! Good grief. Kickstarter, am I right? The big one for this year is Yooka-Laylee, which I hope lives up to its Rare pedigree. Then there is also the Castlevania-esque Timespinner (originally scheduled for November 2015), beautiful pixel art metroidvania Heart Forth, Alicia (May 2015), cartoony narrative Night in the Woods (January 2015), stealth metroidvania Paradise Lost: First Contact (December 2014), grow/shrink puzzle platformer Scale (December 2014), neon action Hyper Light Drifter (June 2014), and dark hand drawn Metroid-like Ghost Song: A Journey of Hope (May 2014), among others. Yep, maybe a couple of these will release this year. Maybe. I think 2016 will be one of the best calendar years for gaming in the history of the medium; in part because so many of the games seeing release were delayed from 2015. Looking at this year's release calendar it's fucking hard to just pick one. Do I go for The Legend of Zelda NX or 2017's The Last Guardian?  Hell, I could write for days about how excited I am for either of those games, but if I'm being honest with myself I must admit the game I'm most looking forward to is Treasurenauts. Renegade Kid is one of my favorite platformer developers out there and I have been anxiously waiting to get my hands on this title since it was announced two and half goddamn years ago. The run-and-gun platformer is my favorite pick-up and play genre, and if the developer's work on Xeodrifter is any indication, Treasurenauts will be yet another instant classic for my 3DS. Now there is no guarantee this title will come out in 2016, but if the last reports on the game are to be believed, Renegade Kid is hard at work on it in-between sessions of writing blog posts. I've been walking the Kentucky Route Zero beat for a while. You might even say I've been walking it my entire life, if you had a very loose grasp on the concept of time. Over the course of the game's lengthy development cycle, I've made a fuss about Kentucky's rich atmosphere, its fully realized characters, and its re-contextualization of modern adventure game mechanics. There are many adventure games -- most of which have the Telltale name attached -- that allow you to forge a character through immediate choices. If the conclusion to Episode 3 is any indicator, Kentucky Route Zero is more concerned with a shifting past and an immutable future. Here is the part where I attach an asterisk to this prediction; there is nothing to suggest Kentucky Route Zero will release a new episode in 2016. Previously, there was one per year -- but 2015 flitted by with nothing more than a handful of updates from the developers. We may never see Episode 4, let alone the conclusion to the series (which is alright, I think Episode 3's finale works if you've got a melancholy streak), so this entry may be entirely moot. In which case, pretend I said [INSERT WINNER OF DESTRUCTOID GAME OF THE YEAR 2016] instead! I sit here egg on face. My entry for "most anticipated" last year (Persona 5) is coming out this year. My entry from two years ago (Gravity Rush 2) is also coming out this year. I can't do either again, right? Ok. Let's be safe. XCOM 2 is definitely coming out in 2016. What are they going to do, delay it all the way out of February? Ok. XCOM 2. Hell yeah. I have to keep myself from playing XCOM: Enemy Unknown/Within because I know it'll suck up dozens of hours I don't have, but every few months I slip and play a few hours of the campaign. My favorite thing I've written about XCOM has to do with the game's setup, which lets you completely fail to stop the alien invasion, rather than let you brute force through 100 game over screens. Losing is viable narrative, too. And what does XCOM 2 do? It takes the god damn losing route as canon! And, lo and behold, we've got a heck of an interesting thing going on here. There are swords and snake people, damn it. Snake. People. The future is dope as hell. Runners-up: Persona 5, Gravity Rush 2, The Witness, Firewatch, Fire Emblem Fates, Mirror's Edge Catalyst, Dishonored 2, Final Fantasy XV, VVitch It's no secret that I love Monster Hunter. I've made friends, bonded over hunts, and absolutely adore the nostalgic combo system that's both rigid and flexible. Monster Hunter X is the newest release of the long running series that is currently Japan only. Cross introduces more flamboyant and flashy moves to make the normally deliberate looking combat look cooler to watch. With actions like springboard jumps, diving evades, and plenty of explosive looking effects coupled with several brand new monsters and variants, western fans are gnawing at every piece of information they can get as we're left waiting on the edge of our seat for news of a western localization. I'm also a die hard fan of fighting games. I loved my time with games like Marvel 3, Injustice, and Street Fighter IV. With only Smash Bros. 4 to sate my appetite for glory and salt, I'd all but given up hope for something substantially new to come to the Wii U. Then Pokkén Tournament was revealed and it eventually received a 2016 release date. While I've never been much of a Tekken fan, like everything else Nintendo has done in the past few years, I'm absolutely ready to jump into something different thanks to a coat of Nintendo paint. If I could love Hyrule Warriors, which is Zelda themed Dynasty Warriors, I can give Pokkén Tournament a shot. Persona 5 has been my most anticipated game for the past three years, since its release keeps getting pushed back. Hopefully, 2016 will be the year it finally appears, because I cannot wait to dive in! Persona 4 is definitely in my top ten games of all time, and Persona 3 is up there on my list of favorites as well, so I have exceptionally high hopes for the fifth installment. I'll be going in completely blind, having only seen the initial teaser trailer and actively avoiding all other info, so I won't know what to expect. Let's hope it's not a let down, although I can't imagine it will be! I don't know what could top my excitement for Persona 5, unless Shigesato Itoi suddenly takes back his word and announces an official Mother 4 or Capcom suddenly decides to bring back Mega Man Legends 3 (I know neither of those will ever happen), but Nier: Automata comes pretty close! I honestly never expected to see a sequel to Nier, so the announcement was both very surprising and super exciting. If both Persona 5 and Nier: Automata come out this year as planned, it's going to be one hell of a year for me! My pick last year was The Legend of Zelda for the Wii U, and that's still the game I'm anticipating the most at the moment. That text has already been written though, so just for the heck of it, I'll tell you about my second most anticipated game for 2016, even though it's already out in Japan and hasn't been announced for my region at all! Rhythm Tengoku: The Best+ is the latest, and some would say greatest game in the Rhythm Tengoku/Heaven series. It offers up a collection of the best stages from prior Rhythm Heaven/Tengoku games, plus a selection of all new levels. There's even a series of unlockable Wario-themed remixed. Seeing as I still regularly play the previously released games in the series, I have no doubt that Rhythm Tengoku: The Best+ will end up being one of my all time favorite games. I'm giving Nintendo until Dec 31st, 2016 to announce it for territories outside of Japan. If they fail to comply, then I may have to tickle Reggie's feet until he cries for mercy.  And even if they do comply, I still may have to tickle those feet. I bet they're huge... My most-anticipated games of last year got pushed back to this year, so for me, it's Persona 5 and No Man's Sky by default. Barring some kind of disaster - it is an election year -  I'll be able to write about something else this time in 2017. That said, there's plenty to GET HYPE for elsewhere this year, as well. XCOM 2 and Firewatch are due in a few weeks, while playing Gravity Rush Remastered has me excited for what they can do with Gravity Rush 2. And I'm strangely excited about Digimon Story: Cyber Sleuth, despite the fact that I know virtually nothing about Digimon other than that some of the 'mons are too damn lewd. Then you've got other franchise heavy-hitters like Deus Ex: Mankind Divided and Final Fantasy XV, alongside less-known quantities, like What Remains of Edith Finch, Wild, and Boundless, though those latter ones may end up pushed back as well, seeing as they've only recently been announced. And let's not even start whatever Sony, Oculus, and Valve are planning for their respective VR rollouts, all scheduled to pick up steam this year. I just hope they can all agree on some kind of common standard or something because fuck if I'm gonna pay for more than one set of hardware to enjoy that stuff. Also, I really want to play Summer Lesson. It's everything I want. Traditionally, I use this opportunity to talk about how much I'm looking forward to the next Souls game, and 2016 is no different in that regard. In this case I've actually played Dark Souls III by way of a Namco Bandai event, and I know that it's already looking like it will live up to its name, so I don't think I have a whole lot to worry about here. But next year I may have to find a new franchise to move on to as this might be the end of the Souls series as we know it. I'm willing to bet that Sony and Namco Bandai are going to have a say in that decision too, as Bloodborne and Souls have been huge hits for them, but for now, From Software and series director Miyazaki are keen on possibly stopping it. We'll see what happens, but before then, we'll have Dark Souls III to play. And it looks fantastic. Unsurprisingly, Shin Megami Tensei IV Final rests at the top of my list. I'm looking forward to Persona 5, Fire Emblem Fates, Zelda Wii U, Deus Ex: Mankind Divided and the updated version of Odin Sphere as well, but the heart always yearns for post-apocalyptic, crapsack worlds. I'm not sure I buy SMT IV Final's idea of multiple "neutral" paths, though, given one path favors anarchy and another peace. Nocturne pulled a similar stunt with its "Reason" alignments. Chaos and Law weren't really gone, they were just named differently. Just don't let players harm a hair on Nozomi's head. Flynn worked hard to make her queen of the fairies. This is the first time I’ve been able to look at the year ahead for Destructoid, and wow are there some exciting games coming out! The big one I’m looking forward to the most is Mirror’s Edge Catalyst. I love the original game, and have played it to death, but I was unsure of what I played of Catalyst at EGX. At the time, it was due to be released in February, but now that it’s been delayed to May I’m hopeful those extra few months of polish will do the world of good. Taking the original game’s fantastic movement and adding it into an open world with expanded lore is a recipe for greatness, so I really hope they pull it off. I’m also really excited for Mafia 3. Mafia 2 was pretty barebones as an open world game, but everything else about it was fantastic. Exploring a new criminal underworld in New Orleans sounds awesome to me, so I can’t wait to get my hands on it. Other games I’m pumped for are Street Fighter V, Dishonored 2, Horizon Zero Dawn, and Cuphead. There're so many other games coming out this year that I’m sure I’m forgetting a few as well! If there is one thing I want this year, it's closure for D4: Dark Dreams Don't Die. During the game's final moments, there's a big character reveal -- but then it drops a "To be continued..." and raises even more questions in a post-credits sequence. Where's that second season? At this rate, I'd be happy just to get an officially sanctioned plot summary, Carnivàle-style. This year is very special, for me and for you, whether you choose to care or not. More special than awaiting a new console release or a long-anticipated game -- within a few months a brand new paradigm of entertainment finally comes to fruition. Of course, I'm talking about virtual reality. Call me whatever names you want, call me insanely optimistic, but it's undeniable that VR is one of the biggest fundamental changes to how humans consume media and interact with technology in a very long time, perhaps ever. The switch to smartphones or high definition displays wasn't as disruptive as this, and if I'm being completely honest I'm just excited to be around when it happens. Oculus, HTC, and Sony are tasked with bringing VR to the masses in 2016, and even through it might be a bit of a bumpy ride during the early years, it's safe to say that nothing is going to be the same again. That is what I'm looking forward to this year. If I had to name a few video games I'll definitely be purchasing and playing over the coming months, Persona 5 and Street Fighter V are absolutely on that list.  That reminds me, where the hell is Frog Fractions 2? As someone who can't stand to be let down, I often avoid letting myself get hyped over games, but there are still a few I'm looking forward to. As a huge Zelda fan I'm always looking forward to the next iteration(s), which this year will be both Hyrule Warriors Legends and the upcoming title for Wii U. Legends because of the ability to play as Linkle, while not exactly female Link she is probably the closest we will get. I just hope Linkle makes an appearance in the next home console-based title, be it on Wii U or the NX. Outside of Nintendo, I'm looking forward to Plants vs. Zombies: Garden Warfare 2, as the original is easily one of the best and most original shooters in some time, certainly way better than Titanfall, which occupied around a week's worth of time before I went back to PvZ: GW.  Other games that I'm pretty pumped about that is probably flying under most people's radars is Gearbox's hero shooter, Battleborn, and Fable Legends, both of which I may or may not have played. All I can say is I'm looking forward to them because they look hella fun. Last but not least No Man's Sky, the sci-fi game so ambitious that I'm not sure it will be fun at all, but I have some hope. Surely a giant MMO-like space exploration game couldn't possibly fuck everything up could it? If it includes a bunch of dull survival or crafting elements then, in my opinion, yes it could. I've been hopelessly waiting for for XCOM 2 like a prom night date worried she's been stood up since I first heard about all the soldier customization options. As you might know if you've read what I thought about Enemy Unknown and Enemy Within, I take a particular delight in fashioning my squad of alien hunters to resemble my friends, family, and co-workers, and then watching them get massacred by Mutons and Sectopods. In my more reflective moments I worry there might be something really wrong with me. I'm also really looking forward to Street Fighter V. The closest I ever got to being competitive in a fighting game was Super Street Fighter IV with Vega, so I'm pretty excited that by most accounts he is going to be a serious threat in SFV and I plan to get in early and stick with the game this time. Maybe, possibly, if I wish upon a shooting start and practice till my fingers bleed, THIS will finally be the year and the game that I feel confident enough to enter a fighting game tournament.  Also, I may have to buy a Vita, in 2016, thanks to Gundam Vs Extreme Whatever. Sometimes I hate myself. When I was 18, I broke my wrist. Stubborn and still very much not an adult, I refused to go to the hospital. "It's just sprained," I insisted as my ability to use my right arm waned. This went on for eight months when my mother finally convinced me to get it fixed. I now have a two-inch crooked surgery scar to serve as a monument to my idiocy. That is to say, I'm not one to seek medical attention. For three years now, I've skirted Obama and have gone without health insurance. You may think of me as a god-fearing, law-abiding American but I am just the opposite. Steven's a family man; I'm a goddamn rebel. Quick parable: Before working at Destructoid, I was employed at a law firm. One day, I was working on a case with the firm owner when his property manager interrupted. She started talking to him about insurance on some vacation homes he was renting out. I told him verbatim "Insurance is for people who plan to lose." He looked the property manager in the eye and said "Yeah, insurance is for people who plan to lose." She left in a huff and I stifled a laugh about the absurdity of the situation. I bought health insurance this year. I plan to finally lose. That's what I'm anticipating most for 2016: Some sort of physical and emotional trauma, a pain or ailment so great that I can't just ignore it. Good tidings to you and yours, friends. -- New year, new me! What games are you looking forward to getting your slimy, suction-cupped hands on in 2016? This is the first time I’ve been able to look at the year ahead for Destructoid, and wow are there some exciting games coming out! The big one I’m looking forward to the most is Mirror’s Edge Catalyst. I love the original game, and have played it to death, but I was unsure of what I played of Catalyst at EGX. At the time, it was due to be released in February, but now that it’s been delayed to May I’m hopeful those extra few months of polish will do the world of good. Taking the original game’s fantastic movement and adding it into an open world with expanded lore is a recipe for greatness, so I really hope they pull it off. I’m also really excited for Mafia 3. Mafia 2 was pretty barebones as an open world game, but everything else about it was fantastic. Exploring a new criminal underworld in New Orleans sounds awesome to me, so I can’t wait to get my hands on it. Other games I’m pumped for are Street Fighter V, Dishonored 2, Horizon Zero Dawn, and Cuphead. There're so many other games coming out this year that I’m sure I’m forgetting a few as well!
2016 most anticipated photo
What to expect when you're expecting
While 2015 might have been a rathole of a year, a terrible time for all parties involved, it at least had better games than 2014. That year sucked. With the current generation of consoles finally hitting their stride (and a p...

XCOM Long War photo
XCOM Long War

The XCOM: Long War mod team is making its own game


End of a long road
Dec 29
// Nic Rowen
I always love it when the creators of a great mod strike out and make their own thing. That's exactly what the minds behind the excellent XCOM mod, Long War, are doing. The team, now branded under the cheeky name of Long War ...
Deals photo
Deals

25 percent off Dragon's Dogma: Boxing Day PC pre-order deals from GMG


XCOM 2, Street Fighter V also makes list
Dec 26
// Dealzon
Green Man Gaming is running a "Most Anticipated 2016" titles Boxing Day sale (its page makes no reference to Boxing Day but that's what it told us, anyways). The sale page doesn't seem to be public yet, but you can view the l...
XCOM 2 photo
XCOM 2

$20 Season Pass confirmed for XCOM 2


Hmmm
Dec 10
// Chris Carter
Since XCOM 2 is a AAA game that exists, it is getting a Season Pass. This one, though, is a lot easy to swallow than the vast majority of publisher's "Mystery Passes" that I loathe so much. 2K Games is calling it the "Re...
XCOM 2 gallery photo
XCOM 2 gallery

XCOM 2 looks quite nice outdoors


Can't take my eyes off of you
Nov 20
// Jordan Devore
Sometimes, I just want to look at the world of XCOM free of distraction. It's quite pleasant, in fact, when you aren't obsessively worrying about the many ways in which your squad can and likely will perish. Or how your never...
Heck yeah XCOM 2! photo
Heck yeah XCOM 2!

XCOM 2 Dark Events offer 'dramatic gameplay changes'


You better beat 'em
Nov 02
// Steven Hansen
One of my favorite things about XCOM: Enemy Unknown was that it lets you fail, so I kind of love that XCOM 2's canon centers around the Commander having failed in the first go and now needing to oust our alien overloads off o...

Weekend Deals: XCOM 2, GOG mystery box, Origin sale continues

Sep 12 // Dealzon
Top Deals Origin All-out Action Sale<- historic low Inquisition & BF4 Premium Edition GOG Sale: Indie Piñata Sale<- pay money to get a game you already own XCOM 2 (Steam) — $46.20  (list price $60) Metal Gear Solid V: The Phantom Pain (Steam) — $46.20  (list price $60) Rocket League (Steam) — $15.40  (list price $20) Skyshine's BEDLAM (Steam) — $13.09  (list price $20) <- all the right keywords Middle-Earth: Shadow of Mordor GOTY (Steam) — $12.50  <- Steam key at Uplay StarCraft II: Heart of the Swarm — $9.99  (list price $20) <- B.net key Just added: Civilization V: Complete Edition (Steam) — $9.63  (list price $50) Civilization: Beyond Earth (Steam) — $15.40  (list price $40) Wii U 32GB Console + Nintendo Land (Refurbished) — $189.99  (list price $300) Upcoming Releases 09/24: FINAL FANTASY V — $14.39  (list price $16) 09/25: FIFA 16 (Origin) — $46.20  (list price $60) 10/13: The Witcher III: Hearts Of Stone (DRM-Free) — $8.49  (list price $10) PC Game Deals GOG Sale Kerbal Space Program (DRM-Free) — $26.79  (list price $40) Dungeons 2 (DRM-Free) — $19.99  (list price $40) Incredible Adventures of Van Helsing 2 Complete (DRM-Free) — $4.99 Incredible Adventures of Van Helsing Complete (DRM-Free) — $4.99 Origin Sale Battlefield: Hardline (Origin) — $23.99  (list price $60) Dragon Age: Inquisition (Origin) — $23.99  (list price $60) Street Fighter V (Steam) — $46.20  (list price $60) Battlefield 4 Premium (Origin) — $15.99  (list price $40) Mass Effect Trilogy (Origin) — $14.99  (list price $30) FIFA 15 (Origin) — $14.99  (list price $30) Dragon Age: Inquisition - Jaws of Hakkon (Origin) — $10.49  (list price $15) Need for Speed Rivals: Complete Edition (Origin) — $9.99  (list price $20) Battlefield 4 + Premium (Origin) — $19.99  (list price $40) Need for Speed Rivals (Origin) — $4.99  (list price $10) The Rest Cities in Motion 1 & 2 Collection (Steam) — $16.36  (list price $85) SimBundle (Steam) — $15.48  (list price $30) Shelter 2 (Steam) — $7.74  (list price $15) Farm Expert 2016 (Steam) — $7.70  (list price $20) Bridge Constructor Bundle (Steam) — $5.24  (list price $20) Idol Hands (Steam) — $5.16  (list price $10) Keebles (Steam) — $5.16  (list price $10) Top Hat (Steam) — $5.16  (list price $10) Cities in Motion 2 (Steam) — $3.85  (list price $20) <- same price for 1st one Killing Floor (Steam) — $3.85  (list price $20) Helicopter Simulator 2014: Search and Rescue (Steam) — $2.70  (list price $7) Bridge Constructor (Steam) — $2.62  (list price $10) <- Medieval/Playground also on sale Reus (Steam) — $2.62  (list price $10) Sword of the Stars: Ground Pounders (Steam) — $1.95  (list price $13) FortressCraft Evolved! (Steam) — $1.73  (list price $9) Skyward Collapse (Steam) — $0.96  (list price $5) Console Game Deals The Witcher III: Wild Hunt (PS4, Xbox One) — $39.99  (list price $60) NBA 2K15 (PS4, Xbox One, Xbox 360, PS3) — $24.99  (list price $40) Diablo 3: Reaper of Souls Ultimate Evil Edition (PS4, Xbox One) — $24.99  (list price $50) Evolve - Pre-owned (PS4, Xbox One) — $9.99  (list price $40) Xbox One Metro Redux (Xbox One) — $14.99  (list price $20) Far Cry 4 (Xbox One - Pre-owned) — $12.99  (list price $40) Wii U Mario Kart 8 (Wii U) — $41.99  (list price $60) Super Smash Bros. (Wii U) — $41.99  (list price $60) Mario Party 10 (Wii U) — $39.99  (list price $49) Super Smash Bros. (Nintendo 3DS) — $27.99  (list price $40) New Super Mario Bros. 2 (Nintendo 3DS) — $20.99  (list price $30) Mario Kart 7 (Nintendo 3DS) — $20.99  (list price $30) Laptop Deals Asus X75 Core i7-5500U, 8GB RAM, GTX 950M, 1080p — $819.99 Lenovo Y40-80 Core i7-5500U, R9 M275, 8GB RAM — $649 HDTV Deals Vizio M49-C1 49-inch 2160p 4K Ultra HD Smart LED TV — $599.99  (list price $770) Samsung UN48J5200 48-inch 1080p Smart LED HDTV — $449.99  (list price $999) LG 50LF6000 50-inch 1080p 120Hz LED HDTV — $429.99  (list price $700) Hitachi LE55G508 55-inch 1080p LED HDTV (Refurbished) — $349.99  (list price $550) LG 42LF5600 42-inch 1080p LED HDTV — $329.99  (list price $450) Hardware Deals PlayStation 4 Console + Last of Us Remastered — $349.99 Xbox One Madden NFL 16 1TB Bundle +  AC Unity + FF Type-0 HD — $399.99 XFX Double Dissipation Radeon R9 290X 4GB GDDR5 GPU + Dirt Rally — $249.99 Sony PlayStation Now Starter Kit — $59.99  (list price $60) Sony PS4/PS3 Gold Wireless Stereo Headset — $49.99  (list price $100) Samsung 64GB microSD Memory Card + Adapter — $18.74  (list price $60) Game deals from Dealzon. Sales help us buy more piñata filled with joyous candies and treats. (Also supports Destructoid).
Weekend deals photo
Pay $3 & spin the game backlog roulette
If you enjoy paying money for a random shot at getting a game you don't already own, this weekend's deal at GOG is for you. The DRM-free retailer is running an "Indie Piñata" Sales event where you can pay $3 to wack at...

XCOM photo
XCOM

XCOM: Enemy Unknown free to play this weekend on Steam


Buy the full game for 75 percent off
Sep 11
// Vikki Blake
XCOM: Enemy Unknown is free to play on Steam this weekend. The preview is available now and will end at 6pm (BST) on Sunday, September 13, 2015. If you enjoy your trial and fancy jumping into the game for reals...
X-COM photo
X-COM

ESRB rates X-COM: Enemy Unknown Plus for Vita


Zuh
Aug 31
// Chris Carter
An ESRB rating has popped up for X-COM: Enemy Unknown Plus, which is being listed as a Mature game for the PlayStation Vita. It's important to note that the listing is for "Unknown," which is the base game, and not the "Withi...
XCOM 2 photo
XCOM 2

XCOM 2 delayed into 2016


Well, it was just announced...
Aug 28
// Chris Carter
Welp. Just a few months after XCOM 2 was announced as a PC-exclusive bound for a 2015 release, 2K Games has relayed the news of a delay. It is now coming worldwide on February 5, 2016. The reason for the delay? According...
XCOM 2 Muton photo
XCOM 2 Muton

XCOM 2 Muton is borrowing Marcus Fenix's Lancer


Unofficially
Jul 23
// Darren Nakamura
2K Games and Firaxis just released a couple screenshots for the new Mutons in the upcoming XCOM 2, and something jumps out right away. Is that a chainsaw bayonet? Granted, it's not like anybody could "own" the idea of attachi...
XCOM 2 photo
XCOM 2

XCOM 2's mission gameplay looks gooooood


Uh, yes
Jun 25
// Chris Carter
Want to see what XCOM 2's all about? Check out the latest trailer above, which not only details the entire narrative, but also shows an in-game mission, albeit with a more cinematic touch. From what I can see it's XCOM ...
Newstoid #3 photo
Get your tentacles ready!
We are back with another episode of Newstoid, your favorite video game news show. On this episode we discuss all things Fallout 4, dogs, and Splatoon takes over. I might be a bit biased, but I think this is our best episode ...

XCOM 2 photo
Firaxis Games is developing
2K Games has just sent word that XCOM 2 is in development, and will be a sequel to XCOM: Enemy Unknown, the recently beloved reboot of the series. Firaxis Games is once again handling the project, which is great news fo...

Newstoid #2 photo
Newstoid #2

A Taco Bell with Bloodstained windows painted by Splatoon - Newstoid #2


RIP green screen?
May 29
// Jed Whitaker
Newstoid is back, and this time with no green screen! We heard your cries of "your heads look weird" and "get rid of that fucking green screen" and we listened. Is this better? We are thinking of getting a small piece of gre...

The beauty and tragedy of a perfectly planned character

Apr 27 // Nic Rowen
I spent way too much time looking at screens like this. City of Heroes probably holds the dubious distinction of having the most skewed relationship in terms of “time spent planning characters VS time spent playing characters” in my life. I spent entire nights pouring over different power sets, ability combinations, and team synergies for a game that doesn't exist anymore. I devoted hours upon hours to figuring out the perfect stat progression for super villains that I knew in my heart of hearts I'd never take out of the starter area. The only crime they'd ever commit would be loitering. However, City of Heroes wasn't the only game to trigger this kind of obsessive cataloging, not by a long shot. I have a stack of character builds and ideas as thick as the Yellow Pages for Dark Souls PvP set-ups, gimmicky X-Com squads, and Darkest Dungeon dream teams. I have concept characters (complete with embarrassing back stories) sketched out for both of the modern Fallout games. All of their would-be perks, S.P.E.C.I.A.L stats, and fashionable item accessories already plotted out -- all that’s left would be to actually wander out in the wastes and find them, but who could be bothered after so much work? This goes way back, long before I had easy access to the internet where character planners and clever apps make it simple to plot these things out. Go back to the Precambrian era of high school days, dig through the fossil records of my notebooks and I'm sure you could find Diablo 2 skill trees scribbled in the margins of my English homework. The cave wall painting blueprints of a Hammerdin specced holy warrior looming above my predictable observations about MacBeth (probably, hopefully, accompanied by a cool doodle of a flying hammer crushing a zombie's skull).   When I step back and look at the sheer amount of go-nowhere ideas and try to tally up the time I've sunk into them compared to the relatively meager hours I've clocked into some of the games they're for, it dawns on me -- maybe this is kind of messed up. Maybe I've been living all wrong. Looking at it from a distance, it all seems quietly sad. I've spent more time in my head with some of these games (some of my favorite games, I might add) than I have playing them. There's a small critical voice in the back of my mind that is furious with me for squandering those hours, for not doing something more productive with the time -- both in the sense of actually playing the fucking games, and in the broader and more judgmental “what are you doing with your life?!” sense.  I have perfectly good reasons (or maybe I should call them “justifications”) for all the obsessive plotting and scheming. For one thing, there are just too many cool ideas out there and not enough time to see them through. For as much as I beat myself up for the papery death of my stillborn characters, I never really would have had the time to convert those dreams into reality even if I had the work ethic of John Henry. How long does a full play through of Diablo 2 take anyway? How many trips through Hell do you need to make to grind through the necessary experience points? If you're after a certain item set (and you know you are because you're the kind of crazy person who didn't stop reading three paragraphs ago) you'd probably need to go online to trade and wheedle your way into a full set to see it done. It's a hell of a lot more of a time investment than goofing off in English class, that's for sure. Sketching out those ideas for gimmicky Paladins and upstart Mages let me stave off the temptation to roll another character while I took my (unfortunately less imaginative) Barbarian to kick the shit out of the Prince of Lies. In a weird (insincere) way, I could even argue it helped me save time. Besides, an immaculately planned character can be satisfying in its own right. It's always good to get your intellectual hands dirty, to put your fingers into the putty of an idea, to roll it around and shape it. As far as pastimes go, you could do worse. Let's not forget all the situations where actually playing a game would be impractical. You can goof off a little at the office and play around with the Borderlands skill editor without causing much of a scene. But try and boot up your lv 30 Gunzerker at your desk just once and you'll never hear the end of it. Human Resources takes a dim view on bringing akimbo guns blazing justice to the wasteland during company hours, apparently.  Still, I look at the swollen and poorly organized folder where I dump all of my character ideas, filthy with PDF character sheets, webpage saves from online builders, .txt documents imported from PC to PC for games I'm not even sure I own anymore, and I wonder if I have a problem. I can justify all the characters I cooked up sitting in class or during lunch breaks? I know I spent just as many perfectly fine nights sitting in front of the same machine that actually displays and runs the games I was thinking about, tapping away at some poorly conceived concept character while utterly ignoring the game itself. At the same time though, I love those characters, I love those ideas. Yeah, most of them never made it out of the gate, but those characters had character. If videogames are mostly an exercise in mental stimulation, of burning off stressed out braincells and decompressing after a long shitty day, does it really matter if the satisfaction you get from them is through play or by tinkering with the ideas they present? If I could swap those hours around, gut about a quarter of that folder and take the time spent on the fantasizing about those ideas to actually playing out a few of them, would I be more satisfied? Or would it shake out to be about the same? I honestly have no idea. What I do know is that while writing this article, I did have an idea for another Dark Souls 2 character, and it's been all I could do to keep myself from drifting over to a wiki to start putting him together. There may be no hope for me.
Character building photo
I'm the man with the plan (and little else)
I've probably spent more time creating characters, builds, and dreaming up party compositions in my head than I have actually playing games. It seems odd to think of it in that way, but if I could somehow tally it all up I be...

Lots of games are morally bankrupt, we get it

Mar 19 // Anthony Burch
Most games are horrifying celebrations of violence and empowerment that prioritize aggression over compassion, and competition over empathy. And that's completely fine. (So long as the game, and the audience, know that that's what is going on.) We all -- to some extent or another -- are aware that the art and media we engage with can often be full of shit. We often love our art for being full of shit! I love Doctor Who, and it's one of the most full-of-shit television shows of all time! It champions optimism and mercy without ever approaching anything even remotely similar to a real-life dilemma, and -- so long as you know that's what it's doing -- it's a perfectly fine bit of escapism. And so it is with violent videogames. Yes, it's really, really weird that you run around massacring orcs because They're The Bad Guys, and it's even weirder that we were more excited to massacre them in Shadow of Mordor specifically because they felt more human. They felt like people with lives and backstories and that made it way more satisfying to slice their heads off what the fuck. But! It's escapism. It's full of shit, but it's full of shit in a way that is decidedly fun and effective. Should we ask greater questions about why Shadow of Mordor is fun, and consider how its fun-ness might be inexorably linked to racism and classism? Absolutely. Should we stop playing Shadow of Mordor and paint everyone who enjoys it as an enormous pile of human waste? Of course not. Or, to quote Anita Sarkeesian: "It is both possible (and even necessary) to simultaneously enjoy media while also being critical of its more problematic or pernicious aspects." (A quote that, if more people actually listened to, might have resulted in a way goddamn calmer gamer culture over the past few years.) So, it's okay to enjoy sadistic, weird, violent bullshit, so long as all parties involved know that that's exactly what they're doing. The only real problem, to me, is when that bullshit starts pretending to be about something else. Going back to Shadow of Mordor -- which was unquestionably my favorite game of last year -- I loved the over-the-top violence and the multitude of horrific things that you could do to your enemies. I distinctly did not love the story that tried to morally justify those things. The story of Talion's vengeance, and how justified he was in killing all those orcs because they are inherently "vile, savage beasts" (again, you should really read Austin Walker's article), is kind of nonsensical. It gets the player from A to B, sure, but it never stopped feeling weird for the game to paint Talion as a hero with one brush, and then allow you to decapitate an orc who is defined by a very human, relatable fear of fire moments later. But we've heard this argument before, right? Ludonarrative dissonance, blah blah blah. We've heard this argument so much, in fact, that it spawned an entirely new genre of games: the Violent Games That Criticize Violence And People Who Enjoy Violence genre. Anyone who has played Hotline Miami will remember the constant, enigmatic questions posed to the player by its cast of animal-faced murderers. "Knowing oneself means acknowledging one's actions." "You like hurting people, don't you?" "You're not a nice person, are you?" "Do you like hurting other people?" On its surface, these questions -- questions that many games pose to their players -- are deep, interesting queries. Functionally, though, they do nothing but jab an accusatory finger at the player. You fucking caveman, they shout. What's wrong with you? Why do you like this horrible, violent pornography? The answer to these condescending questions is simple: because these games are fun, and you know they're fun, and you spent hours and hours and hours of development time making sure I'd find them fun. These games never broach the actual social or biological reasons we find violence entertaining. Evolutionarily, it's to our advantage to find violence more stimulating and interesting than other aspects of the human experience, because a failure to find violence noteworthy can result in our deaths. Culturally, there are reams and reams of academic papers on violence as a (chiefly male) expression of worth and power that can often poison the aggressor almost as much as their victim. These games don't address that. Far Cry 3 says you like violence because you're a racist, simple-minded tourist (or at least, you have no problem taking on the role of one because, as a player, you're so eager to get to the murdering that your avatar is meaningless). Hotline Miami says you like it because you're kind-of-sort-of-bad-person-I-guess-but-maybe-not-really-I-don't-know. Spec Ops: The Line suggests you've just never given any thought to what the hell you've done as a player of games. These games chastise the player for enjoying consequence-free violence, right before offering them a smorgasbord of beautifully rendered, lovingly visceral consequence-free violence (Spec Ops less so, as it actually gives a shit about the choices you made in the story. Additionally, it forbids the player from being as graphically sadistic toward his or her enemies as FC3 and Hotline Miami). This is kind of weird, right? This is a hypocritical way of having your cake and eating it too -- of pretending you're making a grand statement about violence, without actually saying anything of note beyond -- bizarrely -- blaming the player for buying your game. If a game truly cared about exploring violence and its consequences, wouldn't it bake that into its game systems? XCOM, to me, is a greater treatise on violence and death than any of the other games I've mentioned because its systems force the player to make real, consequential, dynamic choices about the value of life. Should I put my elite assault trooper into the path of a crysalid if it means that he'll be able to save two or three civilians? Is it worthwhile to use my rookie to draw a sectoid's fire, just so my sniper can get a shot off? How much do I care about "winning" versus being a good person? What is the actual, financial cost of a human being? XCOM, while seemingly just a silly game about marines fighting aliens, directly engages with these questions in a way that the Hotline Miamis and Far Crys of the world never do. (And what's more, they do it without relying on gore for spectacle's sake). The answer for that is, perhaps, obvious: because it's hard. Because to do so is expensive, and means you're making a mechanically complex game in a time where it's easier and cheaper and often more profitable to make simple games. But if you're going to make a simple game that casts the player in a simple, hyperviolent role, why pretend to be an exploration of violence when your game mechanics obviously aren't? Why not go the other direction? Why not celebrate the fact that you're, to be brutally cynical, kinda full of shit? That's what Borderlands 2 was about -- from my perspective, at least. (It should probably go without saying, but a TON of people worked on Borderlands 2, and though I wrote about 90% of the dialogue, that dialogue makes up a comparatively small percentage of the overall Borderlands 2 experience. I can only speak for myself, and my own frame of mind when I worked on the game.) Early on, after the player kills a few psycho bandits, I had Claptrap comment on the battle: "Minion! What did you DO?! Those people had LIVES, and FAMILIES, and -- nah, I'm totally kidding. SCREW those guys!" As a joke, this line of dialogue isn't great. It's too long, its punchline is obvious, and it's just plain not all that funny. But nonetheless, this was a line I found myself coming back to as a thematic touchstone for the series as a whole. Yes, you are a murderer. Yes, you only exist to kill people and rob their corpses so you can kill more powerful things and rob more shiny stuff from their corpses. But it's all bullshit, so don't sweat it. Don't forget that you're being kind of a murderous antihero, but have fun with it! It's entertaining to be a murderous antihero. Don't pretend you're something that you're not (a hero), but don't beat yourself up over your antiheroism -- revel in it. There was a bit of internal worry about casting the player as such an amoral mercenary, but by making the bad guy an even bigger asshole, and by surrounding the people with (hopefully) charming, equally amoral good guys, everything basically turned out okay. We didn't, to my recollection, get any letters about how horrific it was to play as an antihero -- if anything, people seemed to enjoy that Borderlands was so jovially honest with its players about what it was and what it asked them to do. Saints Row works for exactly the same reason. The first two Saints Row games can often veer toward the horrifying, as the player upholds "values" like loyalty (which manifests itself in the player brutally murdering Julius, the founder of the Saints who rats on them in an attempt to bring peace back to Stillwater) and justice (which sees the player kidnap an unarmed woman, lock her in the trunk of a destruction derby car, and trick her boyfriend into ramming her to death as a means of avenging one of their fallen comrades). But Saints Row 3 and 4? The games where the franchise fully accepted just how batshit insane its players, characters, and world are? God damn, those are some good fucking videogames. Yes, your only method of interaction with civilians sees you punching or bludgeoning or shooting them. "Fuck it," the game says -- "let's incentivize that kind of behavior by making civilians drop health when you kill them." The moment Saints Row stopped trying to make serious statements about anything was the moment it reached its full potential. It accepted its own ludicrousness, and in so doing became the most honest videogame ever made: you play like a psychopath in these games, so we'll cast you as a mass-murderer and have everyone talk about how hilariously fun it is to be a mass-murderer. Fuck it, we'll make you president because you were so good at being a mass-murderer. Sure, the Saints Row games aren't "deep" (except for the fact that they totally are, thanks to their treatment of sexuality), but they're honest. Their messages, such as they are, match up perfectly with their mechanics. In my dumb, ex-game-dev opinion, XCOM and Saints Row represent the two best ways of actually tackling violence in games. Either build your systems around violence and its consequences -- actually force your players to answer questions of morality and power for themselves --  or just throw up your hands and create a world where the player can have fun being a total piece of shit. Above all, just be honest in what you're doing -- don't pretend your game is about How Bad Violence Is when it's really about How Awesome Pixelated Blood Looks.
Immoral games photo
Now move on, already
With Hotline Miami 2 recently released, I realized I am really, really tired of games that belong in its genre. When I say "genre," I refer not to "action games" or "indie games" or even "violent games," but a subtler, more h...

XCOM stream photo
XCOM stream

Destructoid saves the world! Sorry, Kyle


Filling my squad with Destructoid staff, heh heh heh
Feb 28
// Steven Hansen
Last time on Destructoid Saves the World, I looked around the map, panicked, to find that Kyle MacGregor had died. I didn't even see him go. It was tragic. Brett Makedonski is actually en route to my home at the moment, ...
XCOM stream photo
XCOM stream

Destructoid saves the world: XCOM hasn't killed any of us yet


Filling my XCOM squad with Destructoid staff
Jan 30
// Steven Hansen
Last time on Destructoid Saves the World, I made strained addiction analogies (not the Kanye song) and found a work-related reason to play XCOM. Now if only I can find a work-related reason to do nothing but play Puyo Pu...
Destructoid plays XCOM photo
Destructoid plays XCOM

Destructoid saves the world: Come watch me play XCOM


Filling my XCOM squad with Destructoid staff
Jan 13
// Steven Hansen
I've not played anything more than turn-based strategy games in recent months, years. Massive Chalice. Invisible, Inc. Fire Emblem: Awakening. XCOM: Enemy Unknown. I started an Enemy Within playthrough one evening last y...
Enemy Within photo
Enemy Within

XCOM: Enemy Within on mobile could ruin my life


Save Earth by slacking off at work
Nov 12
// Nic Rowen
Every once and awhile I see something that I desperately want but know I shouldn't get because it would ruin my life. Motorcycles, home-installed espresso machines, that sort of thing. Now I can add XCOM: Enemy Within on mobi...
Firaxicon photo
Firaxicon

Civilization, XCOM dev doing its own fan convention


Firaxicon
Aug 26
// Steven Hansen
Firaxicon sounds like an expensive drug for lumberjacks. Or a bad sci-fi original film. But it's actually a new convention put on by Firaxis, developer of the Civilization games and the recent, real good XCOM reboot...
XCOM: The Board Game photo
XCOM: The Board Game

Fantasy Flight announces XCOM: The Board Game


Four player cooperative strategy
Aug 05
// Darren Nakamura
Fantasy Flight Games has a pretty good reputation for taking hit videogame franchises and translating them to the tabletop space. Previously, the publisher has released board games based on DOOM, StarCraft, Sid Meier's Civili...
Deals photo
Deals

Classic X-COM games join the Humble 2K Bundle


Beat the average price to unlock them
Jul 15
// Jordan Devore
2K said it would add more games to its ongoing Humble Bundle featuring the likes of BioShock, The Darkness II, and Spec Ops: The Line and indeed it has. Folks who pay more than the average (approximately $8) will gain access ...
Deals photo
Deals

BioShock, The Darkness II, and more in this Humble 2K Bundle


Morbid curiosity has me interested in The Bureau
Jul 08
// Jordan Devore
If you want to jump straight to the new 2K Humble Bundle, here's the link. It's a tremendous value. This one is offering pay-what-you-want pricing for The Darkness II, The Bureau: XCOM Declassified, and the original BioShock....

Auto-loading more stories ... un momento, corazón ...