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Parents in 1991 got mad about having to buy the SNES


Aug 10
// Jim Sterling
These days, the march of new technology is inevitable. Early adopters of the 3DS know that a 3DS Lite is going to be launched one day. We buy Xbox 360s and PS3s knowing that, in a matter of years, hotter, more powerful ones ...
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Grandia Creator Takeshi Miyaji dies aged 45


Aug 01
// Jim Sterling
Takeshi Miyaji, creator of legendary PSOne/Saturn RPG Grandia, has died at the age of 45. The announcement comes by way of G-Mode, the studio he founded and ran as CEO.  Miyaji worked on Grandia, Silpheed and Gungri...
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The Jimquisition: Linearity versus Replayability


Jul 11
// Jim Sterling
As online multiplayer and extra, post-game content as become the norm, people seem to have forgotten exactly what makes a game worth coming back to again and again. A "linear" game, without extra modes, is considered bargain bin fodder now and I think that is wrong.  The Jimquisition, of course, shall set things right. It literally saves lives, remember.
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Cliffy B wants dynamic difficulty for returning gamers


May 25
// Jim Sterling
We spotted Epic's Cliff Bleszinski proposing a new method of scaling difficulty for returning gamers last night. The basic idea is that a game lowers the challenge if someone hasn't played a title in a while, allowing them to...
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David Jaffe criticizes media praise for 'art' games


Mar 14
// Jim Sterling
David Jaffe, ever a man after my own heart, has slammed the praise that people pour on "art" games. He claims that most art games aren't as compelling as people pretend, and focusing on them only serves to devalue the medium....
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GTA veteran Navid Khonsari talks about '1979 Iran' game


Feb 16
// Maurice Tan
Iranian-born Navid Khonsari -- voice actor, co-director and writer for PS2-era GTAs -- is working on a new game centered around the 1979 Iranian Revolution. Specifically, the happenings surrounding the U.S. embassy hostage c...
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High Voltage: Preposterous to demand games sell a million


Feb 08
// Jim Sterling
Conduit and The Grinder developer High Voltage has criticized the prevailing attitude that videogames need to sell over a million in order to be considered a success, calling such a believe "preposterous" and declaring that t...
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Awakened is a game that may very well be brilliant


Jan 29
// Jim Sterling
There once was a game called Hero, a Midway project about customizable superheroes that looked incredibly promising, but was sunk when the publisher collapsed. Many of the game's developers have banded together under the nam...
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Arc sees no East/West divide, only 'gamers'


Jan 13
// Jim Sterling
With so much talk of Western vs. Eastern games and Japanese developers trying to "appeal" to the West, Blazblue creator Arc System Works prefers to see the world as one big ball, and we gamers as a single mass rather than two...
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Nobody told me about Jeklynn Heights, now I'm telling you


Dec 18
// Jim Sterling
I hadn't heard about Jeklynn Heights until I saw this post on Rock, Paper, Shotgun this morning. We've never posted about this indie PC game on Destructoid, and I take that as a shameful failure, because i...
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Survey: 64% of gamers prefer physical media


Jul 01
// Jim Sterling
While publishers strives to push us into an all-digital market where it can control every aspect of the consumer experience, a new study from Ipsos MediaCT claims that 64% of consumers still prefer physical copies over downlo...
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It's become a common joke that the new Xbox 360 Slim prevents Red Rings of Death simply because Microsoft took the red lights out. However, it's been revealed that there is a real preventative measure built into the Slim, as ...

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Mikami: Japanese RPGs were never really popular'


Jun 10
// Jim Sterling
Many pundits like to wax philosophical about the decline of the Japanese game market, especially noting how JRPGs just aren't as popular as they used to be. Resident Evil creator Shinji Mikami, however, offers a more radical ...
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Shadow Hearts publisher getting back into videogames


Apr 05
// Jim Sterling
Shadow Hearts is one of my favorite RPG series, but unfortunately the general public didn't quite agree. At least, not enough of the public to stop developer Nautilus from falling apart and publisher Aruze from pulling out of...
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Sony patents controller that works with Wii/Xbox 360


Feb 19
// Jim Sterling
How curious. A patent has been dug up by Internet sleuths that suggests Sony may be working on a universal controller that would work with the PlayStation 3, Xbox 360 and Wii. According to the patent, this controller would be...
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Saudis use videogames to reintegrate terrorists


Feb 07
// Matthew Razak
Here's an interesting little fact that doesn't have that much to do with videogames, but just enough to be posted. Saudi Arabia uses videogames as part of its program to reintegrate terrorists in to society. It seems the exac...
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Writer demands more realistic violence in videogames


Dec 28
// Jim Sterling
While mainstream media outlets rally the braindead public against so-called "realistic" videogame violence, one comic book writer has gone in the opposite direction -- criticizing videogames for not being realistic enough wit...
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Why do we use review scores?


Dec 09
// Jim Sterling
[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or ho...
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Heavy Rain's David Cage wants game industry to grow up


Nov 05
// Jim Sterling
With its complex narrative and serial killer storyline, there's no denying that PS3-exclusive Heavy Rain will be a thoroughly adult affair. Developer Quantic Dream has no intention of marketing this game to kids, and boss Dav...
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Ex-Dtoid editor has the touch, makes me want Epic Mickey


Oct 30
// Jonathan Holmes
David Houghton is one of my favorite videomgame journalists; he's got an great analytical eye, and he knows how to express his excitement without coming off as insincere. It figures that he would be the one to make me interes...
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Visceral Games bummed about Dead Space Extraction sales


Oct 20
// Jonathan Holmes
According to a NeoGAF post from a Visceral Games employee- "It is a shame that no one bought this (Dead Space Extraction). As much as everyone made fun of Frank Gibeau's 'experiment', it will actually influence the SKU p...
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Buddhist monk recommends games for treating aggression


Sep 21
// Jim Sterling
Videogames often get criticized by out-of-touch old cranks for causing violence and encouraging aggressive behavior, so it's very interesting indeed to see that one man, who could rightly be regarded as an expert on serenity ...
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Gay publication asks if games are getting gayer


Aug 27
// Jim Sterling
Following on from the Shadow Complex debate, the question is being raised as to whether or not games are becoming more accepting of homosexuality and gay issues. Gay publication The Advocate asks if games are getting gayer an...
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Rhianna Pratchett: Cutscenes are still important


Aug 09
// Jim Sterling
It's become very en vogue to rail against cutscenes, claiming they break the flow of gameplay and do the interactive medium a disservice, but at least one writer believes otherwise. Rhianna Pratchett, whose last writing credi...
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Valve's learning sign language for Half-Life 2: Episode 3


Aug 07
// Jim Sterling
Valve's Gabe Newell has been moving his hands around in very fast, repetitive motions in a room full of people. By that, I of course mean that he's been practicing sign language, and is looking at how to implement it in video...
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Ex-Midway Newcastle artist spills on studio's last weeks


Aug 04
// Joseph Leray
In an attempt to stave off impending closure, Midway Newcastle spent its last month working on and, more importantly, pitching Necessary Force to potential buyers. Unfortunately, they were unsuccessful, and the company was cl...
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Obsidian: Not having sex in RPGs does genre 'an injustice'


Aug 04
// Jim Sterling
We've been speaking with Chris Avellone, lead creative designer on the intriguing spy-themed RPG, Alpha Protocol. We've all heard by now that Alpha Protocol will be following in BioWare's footsteps by providing us with some &...
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Obsidian: Story is important, but not that important


Aug 04
// Jim Sterling
The subject of story in videogames is becoming more and more of an interest to me, so when I had a chance to speak with Chris Avellone, lead creative designer of Obsidian's upcoming spy RPG Alpha Protocol, I had to ask what a...
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Valve: Games don't have 'moral choices'


Jul 30
// Jim Sterling
"Moral choice" is one of the hottest buzzterms used by game developers these days, with titles such as BioShock and inFAMOUS proudly boasting that their storylines feature complex narratives where actions have conse...
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Obama in brief videogame reference SHOCKER!


Jul 27
// Jim Sterling
You know, I'm all for criticizing those who attack videogames. Anti-game lobbyists are one of the core subjects I write about here at Destructoid. However, that doesn't mean that every single person who briefly mentions gamin...

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