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6:00 PM on 01.24.2013

Ex-Sony Liverpool devs form new studio

It was a sad day for many when Sony closed its Sony Liverpool studio in 2012; more than 100 jobs went at one of the UK's oldest developers, chiefly known as the studio behind the Wipeout franchise. Thankfully, some of the for...

Alasdair Duncan


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Remembering studios that closed in 2012 photo
Remembering studios that closed in 2012
by Sterling Aiayla Lyons

This year was great in general for videogames. Beyond the predictable success of games like Halo 4 and Call of Duty: Black Ops II, there were a ton of hits that came out of nowhere, including not just big publisher titles, but indie games as well. Narrative in gaming also started taking a greater stage with games such as Spec Ops: The Line and our very own game of the year, The Walking Dead, making waves with player agency in story and presenting well-developed plots and characters to boot. 

The year wasn't entirely sparkles, double rainbows, and purple fairies though. Along with the good came a hoard of bad for the industry. There were a mass number of studio closures, for starters. Here's a recap of some of the many development studios that didn't make it through the year. Out of respect for the subject matter, this list is not presented in any particular order.

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10:00 AM on 09.18.2012

Online play will continue as fate of WipEout is decided

You've probably heard by now that Studio Liverpool, the lovely developers of the WipEout series, closed up shop last month. Liverpool calls it the "end of an era," and millions of fans across the globe are inclined to agree -...

Chris Carter

2:00 PM on 08.22.2012

WipEout developer SCE Studio Liverpool closed

In a statement released today by Sony, it was announced that SCE Studio Liverpool has been shut down. Founded as Psygnosis, the developer was best known for its work on the WipEout series. "It has been decided that Liverpool ...

Jordan Devore

3:45 PM on 02.17.2012

Sony sweetens the PS Vita cross-play deal with new promo

[Update: I originally wrote this all wrong and suggested games like UMvC3 would be free because I have shit for brains. I've fixed it all up now. Sorry about the original post being basically totally wrong and stupid. At...

Jim Sterling



Review: Wipeout 2048 photo
Review: Wipeout 2048
by Dale North

The Wipeout games have always served as a solid system showcase with their flashy graphics and impressive sense of speed, so Studio Liverpool's latest, Wipeout 2048, makes for a nice launch title for the PlayStation Vita. Nice, but not easy.

As with the other games in the series, this one's lovely looks reel you in. But then you're quickly hit with a lack of road resistance, too-fast movement, and the slight sense of motion sickness from all the swerving. That's not to mention the tight turns, gut-dropping dips, and the heat-seeking missiles on your tail. Suddenly you're sweating, heart pounding, gritting your teeth into turns, and wondering what you signed up for.

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5:45 PM on 01.12.2012

CES: Cross-platform Vita to PS3 Wipeout action tested

The Wipeout franchise will bring about the first cross-platform functionality between Vita and PS3. Sony tells us that many more titles are in the works, but for now it all kicks off in Vita's launch window with Wipeout 2048....

Dale North

8:00 PM on 01.03.2012

(Probably fake) miniature Wipeout track is too cool

The first time you see quantum levitation, it's hard not to be blown away. As Arthur C. Clarke said, "Any sufficiently advanced technology is indistinguishable from magic." The Internet, as it turns out, is quick to remind u...

Jordan Devore



Preview: Wipeout 2048 photo
Preview: Wipeout 2048
by Abel Girmay

Oh happy days! The PlayStation Vita has an official launch date, and with that, a release date for its lineup of launch titles. We recently had the chance to play around with some of these including Wipeout 2048, the latest installment in Sony's hyper-futuristic racer.

With 2048, players get all the same hardcore, precision heavy racing that the series is known for, with added features that make use of the Vita's hardware.

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