hot  /  reviews  /  videos  /  cblogs  /  qposts

Windows phone

Dead End photo
Dead End

Crush zombies in endurance racer Dead End

Now released for mobile devices
Apr 02
// Conrad Zimmerman
Released today for iOS, Android and Windows Phones, Dead End is an endurance racing game in which players strike zombies to earn cash while avoiding road hazards. Earned money can then be spent on upgrades to the car, a...
Tentacles photo

There's a game called Tentacles: Enter the Mind

In development at Press Play for Windows 8 and RT devices
Apr 02
// Jordan Devore
"Tentacles: Enter the Mind is a completely new take on the Tentacles universe and mechanic from the award winning Tentacles: Enter the Dolphin." Never before have I felt so utterly out of the loop. Who came up with that nam...
Windows 8.1 Phone  photo
Windows 8.1 Phone

Meet Cortana, Windows 8.1 Phone's personal assistant

She probably won't fall in love with you, so that's a plus
Apr 02
// Brittany Vincent
Today's Build Developer Conference saw Microsoft showing off Windows Phone 8.1, complete with its own personal assistant, the aptly-named Cortana. It's official! Signs of rampancy are likely still dormant, so at least that's...
Angry Birds Epic photo
Angry Birds Epic

See Angry Birds get their Final Fantasy on in this new trailer

Angry Birds Epic
Mar 17
// Chris Carter
Angry Birds Epic is coming, and it's going to be a turn-based RPG. Wait what? It has crafting, turn-based battles, magic, and of course, microtransactions. It also stands to reason that given the mass appeal of Angry Birds, ...
Angry Birds Epic photo
Angry Birds Epic

Angry Bards: The next Angry Birds is a turn-based RPG

Angry Birds Epic
Mar 12
// Steven Hansen
If Angry Birds Stella was Rovio playing it safe (make the same game but the bird is pink, that way girls will know it's for them even though girls and everyone else already play Angry Birds), the newly announced Angry Birds E...
Xbox Live Xpansion photo
Xbox Live Xpansion

Microsoft wants Xbox Live to live on Android/iOS

Do you need achievements in your Android games?
Mar 04
// Steven Hansen
Microsoft is building a platform that would bring Xbox Live to iOS and Android, The Verge reports. This was hinted at with a job posting for engineers to help build it, which read, "We will create a modern framework that is o...
Windows Phone photo
Windows Phone

Cortana is Microsoft's answer to Apple's Siri

I wonder if she's as sassy
Mar 03
// Steven Hansen
Windows phones are getting a personal assistant in the Windows Phone 8.1 update that will replace the built-in Bing search. Cortana is a little blue ring, not a full 3D blue woman, and it is Microsoft's answer to Apple's Siri...

Seadelphica has a dolphin with machine guns, uses Tumblr

Peace to everybody.
Feb 24
// Dale North
A black dolphin lives in every one of us. The dolphin represents our soul as a comic creature, and Seadelphica explores how closely our souls and high technology are connected. It also looks like a mindf*ck. Seriously -- you ...
Halo photo

Halo: Spartan Assault storms to Xbox 360 today

Why not? It's already everywhere else
Jan 31
// Brett Makedonski
One thing that can be said for Halo: Spartan Assault is that it's certainly the most accessible of the Halo games. Hell, it's landed on about every Microsoft platform in recent memory. Today, Xbox 360 gets added to ...
GTA:SA mobile photo
GTA:SA mobile

You can have Grand Theft Auto: San Andreas in your pocket

Now on iOS; coming to Windows Phone and Android next week
Dec 13
// Steven Hansen
A gussied up, remastered version of Grand Theft Auto: San Andreas hit the Apple Store yesterday. It's playable on the following devices: iPhone 4s, iPhone 5, iPhone 5s, iPhone 5c, iPod Touch 5th gen, iPad 2, 3rd and 4th gen,...
Microsoft's Threshold photo
Microsoft's Threshold

Rumor: 'Threshold' update will unify Xbox One and Windows

All the worst parts combined
Dec 03
// Joshua Derocher
ZDNet claims that Microsoft is working on an update to unify the Xbox One, Windows 8, and Windows Phone. This update, code-named Threshold, could be coming out in Spring 2015, and it will offer a common app store for all thre...

Xbox One SmartGlass app now out on iOS, Android

Windows phones too
Nov 20
// Hamza CTZ Aziz
Microsoft's SmartGlass companion app for the Xbox One is now out for iOS and Android devices. SmartGlass will let you navigate through your Xbox One, watch clips, interact with friends, and more. Plus, the app will be a second screen device for various games such as Dead Rising 3. You can get SmartGlass for iPhone and iPad, Android, and of course Windows phones as well.
Star Wars photo
Star Wars

Star Wars: Tiny Death Star is out now for mobile

I love how Emperor Palpatine looks like a pufferfish
Nov 07
// Jordan Devore
Seeing familiar Star Wars characters in this cutesy pixelated style from NimbleBit is enough to cut down any cynicism I might've had going into Star Wars: Tiny Death Star. We've enjoyed the studio's sim games for a while now...
Microsoft photo

Microsoft reportedly testing its own cloud streaming

Halo on your PC?
Sep 27
// Jordan Devore
From the sound of it, there will soon be no escape streaming games. Sony will use Gaikai to stream PlayStation 3 games to PS4, there's also the PS Vita TV, and similar functionality is planned for Steam users who purchase or ...

Review: Angry Birds Star Wars II

Sep 20 // Chris Carter
Angry Birds Star Wars II (Android, iOS [reviewed on an iPhone 5], Windows Phone)Developer: Rovio EntertainmentPublisher: Rovio EntertainmentReleased: September 18, 2013MSRP: $0.99 Whereas the first Angry Birds Star Wars dealt with A New Hope through Return of the Jedi, Angry Birds Star Wars II takes place in the prequel timeline, from The Phantom Menace through Revenge of the Sith. Unfortunately, that means starting with the tandem of Qui-Gon Jinn and a young Obi-Wan Kenobi trekking their way across Naboo, which isn't one of the more particularly engaging settings in the franchise. Thankfully, the following chapter of Tatooine is a bit more fun, even if it feels like a minor re-tread of the first game. In addition to Naboo and Tatooine, you'll also have access to special "reward chapters," which are basically a few challenges involving specific characters. Other than that, the rest of the content is "coming soon," and at this time you're basically still stuck in Phantom Menace. What you're doing is essentially purchasing the promise of more updates and levels, which thankfully Rovio consistently provides (they're still updating the original Angry Birds four years later). This time around, you can play as the "Pork Side" [Dark Side], which puts you in control of the pigs. When this feature was first announced, I was pretty excited at the prospect of maybe setting up bases to defend myself against the birds. Lo and behold, the Pork Side is simply more levels with different characters, flung exactly like birds. It's not like these levels are inherently worse, since you're playing as characters like Jango Fett and Darth Sidious, it's just that it's more of the same -- Angry Birds in a nutshell, really. Gameplay-wise things are relatively the same, drawing from the classic Angry Birds flying formula, and even a bit of space physics from Angry Birds Space. That said, it's still fun, and the sheer amount of characters (Light, Dark, and Star Wars Episode 4-6) and the diversity of their powers helps to move things along rather nicely, and cut down on the boredom factor. In-app purchases are available (of course), but they're thankfully just tools to allow you to use certain characters on every level. So for instance, when a stage may stick you with a crew of Yoda birds, you would be able to sub in other birds if you use your in-game currency of coins earned through achievements, or buy more coins with real money. It's fairly inoffensive (surprisingly), because every level can be completed legitimately without buying anything, and if future updates are like they were in the first Angry Birds Star Wars, you'll be able to unlock DLC areas by three-starring every level when they arrive for free. Another new feature is the ability to place physical toys on your device and scan them in using a camera. Like Pokemon Rumble U, they're completely optional additions that don't really break the game in any way. Similar to purchasing birds and pigs with the in-game currency system mentioned above, all the toys allow you to do is once again use special characters in place of another. You should know where you stand on Angry Birds. If you absolutely hate the IP, the concept, and the sound of them yelling as they fly through the air, this won't do much to change your mind, even if the Star Wars factor will help ease in Jedi junkies a bit. But if you don't mind spending a few minutes a day just having some silly fun, Angry Birds Star Wars II delivers once again. And yes, it is totally possible to enjoy Angry Birds and other things at the same time.
Angry Birds Star Wars II photo
Join the Pork Side, Anakin
I don't get the widespread outrage over so called "casual," simple-minded games. I can spend an afternoon plugging away at the most time-consuming and complex RPG imaginable, and if Angry Birds is thrown in every now and then, so be it. Yes, I'm reviewing an Angry Birds game. Deal with it.

Disney photo

Disney Infinity: Action! is an AR toy for mobile devices

See a couple of your favorite Disney characters IRL!
Aug 14
// Casey Baker
  During a recent press event with Disney Interactive, I got a chance to look at how Disney Infinity will translate to mobile devices. The publisher is planning to release two separate apps, one for iOS devices and lat...

Review: Halo: Spartan Assault

Jul 26 // Chris Carter
Halo: Spartan Assault (Microsoft Surface, Windows Phone 8, Windows 8 PC [reviewed])Developer: 343 Industries / Vanguard GamesPublisher: Microsoft StudiosReleased: July 18, 2013MSRP: $6.99 Before I get started, I should mention for the purposes of this review I tested the PC version of the game as I didn't have access to the mobile touch version on phones and tablets. With that out of the way, Spartan Assault takes place in-between Halo 3 and 4, with the fate of Master Chief currently a mystery. You play the role of Commander Sarah Palmer (voiced by the always stellar Jennifer Hale) alongside of Spartan Davis, as you engage on smaller missions battling the Covenant. To be blunt, this is a gaiden (side story), as the general plot isn't really that poignant in terms of the impact it has on the Halo universe. If you're a Halo junkie you may enjoy the injection of extra lore here and there, but for the most part, casual fans won't find any "must see TV" on offer. As someone who has played every major Halo game but doesn't engage in the extended universe material, I didn't find it essential in any way. [embed]255015:48935:0[/embed] Spartan Assault, like many twin-stick shooters, features a very simple mission structure. Amidst a collection of cutscenes, you'll be dumped into a series of levels with varying objectives, like escorts, kill quests, and so on. To mix things up, you can jump into turrets and vehicles on occasion, just like the core series, but levels are generally linear in nature with a clear-cut goal in mind. Everything is designed in such a way where you won't die repeatedly, and objectives are pretty clear. Vanguard Games, the developer of the underrated Gatling Gears, seem to have handled most of the twin-stick mechanics, and they work great. It's still the same classic Halo two-gun, grenade, and melee system, but it works naturally here in Spartan Assault. You'll move your character around with WASD movement, and you'll use the mouse to aim and fire, with the option to use armor abilities like stealth and sprinting. Other than the occasional clunky vehicle excursion, the controls mostly work, but I found myself longing for controller support, with the ability to lounge and play the game on my TV. Wait, no controller support? You mean, this "twin-stick" shooter doesn't make use of a controller with two actual sticks? Yep, Microsoft decided to ship the game without support for an Xbox 360 controller, which I would have appreciated in lieu of a mouse and keyboard setup given the lack of looting and other advanced mechanics. A patch is supposedly coming at some point to add said control option, but for now, you're stuck with a mouse and keyboard. After you're done with the five act, 25 mission campaign, that's about it as far as content goes. There's sadly no real multiplayer to speak of yet, but the game does have Achievements, weekly challenges, and there's leaderboard support. In true Halo campaign fashion "Skulls" (handicaps) can be turned on to alter the experience, and in turn, earn more XP. Microtransactions are kind of just there. You can earn most of the game's armory offerings through straight XP and progression, but some can only be bought with real money. While it's a bit off-putting, thankfully the game can be easily completed without spending any real money, and as a result, real money transactions are mostly just a minor distraction. Spartan Assault is a fairly weird release in general. Not only does it feel like it could have been a completely new IP, but I'm not sure who the audience is, given the strong console allegiance of the Halo franchise. But despite its lack of any remarkable or "must have" features, it still manages to be a fairly decent top-down shooter. It's by no means Windows 8's killer app, but provided you have access to a Windows 8 device, you could do much worse than Spartan Assault.
Halo review photo
Twin-stick Halo Wars
In an odd twist of fate, Microsoft decided to release a twin-stick shooter modeled after the Halo universe exclusively for Windows 8 devices. Not only will this be the first Halo game without a console counterpart, but it's a...


Halo: Spartan Assault now available for Windows 8 devices

Tens of people are so excited now
Jul 18
// Hamza CTZ Aziz
Halo: Spartan Assault, the top down twin-stick shooter, is now available for Windows 8 based phones, tablets, and PCs. In the U.S., Halo: Spartan Assault is available for Windows 8 phones only to customers on Verizon Wireles...
Unity photo

Unity announces support for all Microsoft platforms

Pledges ongoing support for Kinect, SmartGlass, and the cloud
Jun 27
// Jordan Devore
Announced today at the Build Conference in San Francisco, Microsoft and Unity are partnering to bring the Unity game engine to all Microsoft platforms, including Xbox 360 and Xbox One. Unity Pro 4-licensed developers can save...

The next Halo is a twin stick shooter for Windows 8

Jun 04 // Hamza CTZ Aziz
Halo Spartan Assault (Windows 8)Developer: 343 Industries, Vanguard GamesPublisher: Microsoft StudiosRelease: 343 IndustriesMSRP: $6.99 The premise of Spartan Assault sees you playing as either Commander Sarah Palmer or Spartan Davis as they relive historical battles against the Covenant aboard the UNSC Infinity. The game is set between the events of Halo 3 and Halo 4, and also shows Palmer's transition from an ODST to Spartan. Sound familiar? Yeah, the Halo: Initiation mini-series from Dark Horse is tied into this whole adventure. Gameplay-wise, imagine a game like Robotron, set within the same sandbox world you're accustomed to in a Halo game. You're free to take on battles however you like, pick up weapons from fallen foes, and drive any vehicle you can get. The controls are pretty damn smooth via touch screens. You have a large space for where you can place your thumbs in order to move, aim, and fire. It's really easy to pick up and play as you move and shoot at whatever comes at you. You can select different loadouts before jumping into one of the 25 missions -- everything from choosing your weapons, armor abilities, boosters, and even Skull modifiers. Plus, there will be new weapons and abilities featured here, and some returning old favorites like dual-wieldable SMGs. While running and shooting are pretty fluid, the game does suffer a little bit from the limitations of the touch screen interface. Using grenades, swapping or picking up weapons, using armor abilities, firing your vehicle's weapon and so on can be activated by pressing specific locations on the screen. It might become second nature over time, but starting off you'll have to look away from the action to press the corresponding buttons. Not a deal breaker, just something you should be aware of. This isn't a problem with the mouse and keyboard controls, of course. Visually the game is stunning for mobile, and there was a ton of detail presented as I went through the demo level. The game even has cinematics and full-on voice acting, plus a musical score all done by Skywalker Sound to boot. You can expect a bunch of tie-ins to Halo 4 and "other Halo projects" in the future too. There are rewards, experience points, and unlockables that can be all fed into your Spartan in Halo 4's multiplayer. There's also 40 in-game Achievements, leaderboards, plus daily and weekly challenges. Lastly, there's going to be cross-save features across the different platforms similar to Skulls of the Shogun, and microtransactions of some sort as well.  So yeah, I liked what I played. I especially loved how we're given things we'd never get in the standard Halo experience. A drivable Scorpion featuring two barrels and a rocket launcher that can send out up to six missiles at once? Hell yeah! But I'm far from the point of ditching my iPhone or "upgrading" to Windows 8 just for Spartan Assault. Those of you who do own Windows 8 devices will have some fun with this one for sure. For the rest of you, well, I wouldn't be surprised if this eventually gets released on Xbox Live Arcade down the line.
Halo: Spartan Assault photo
For Windows 8 phones, tablet, and PCs
Halo: Spartan Assault is the next project from 343 Industries, a top-down twin stick shooter for Windows 8 powered phones, tablets, and PCs including the Surface. It's an exclusive to Windows 8 devices designed for touch con...

Ms. Splosion Man photo
Ms. Splosion Man

Ms. Splosion Man jumps to Steam, Game for Windows, WP7

Windows overload
Apr 03
// Jordan Devore
Accompanying the just-released iOS version of Ms. Splosion Man, the lighthearted platformer is also now available for Steam (Windows only), Games for Windows, and Windows Phone 7. The pricing on those first two ports is $9.9...
Skulls of the Shogun photo
Skulls of the Shogun

Skulls of the Shogun gets a price drop on all platforms

Xbox 360, Windows 8, and Surface prices all dropped
Mar 01
// Hamza CTZ Aziz
Have you played Skulls of the Shogun yet? Why the hell not!? It's pretty awesome, and a blast to play. Well for those of you who have yet to pull the trigger, good news! Skulls of the Shogun just received a price drop. The Xbox Live Arcade version is going for 800 Microsoft Points ($9.99), and the Windows 8 and Surface versions are $6.99 now. The Windows Phone version will remain at $4.99.
Rayman Jungle Run photo
Rayman Jungle Run

Rayman Jungle Run is probably jumping to Windows Phones

Rumors abound
Feb 08
// Chris Carter
Ubisoft has apparently shed some light on the existence of a version of Rayman Jungle Run for Windows Phones, according to Pocket Gamer. In Ubisoft's sales report, Rayman Jungle Run, Monster Burner, and Rabbids Go Phone Agai...
XNA is dead photo
XNA is dead

Microsoft abandoning XNA Game Studio

XNA to be retired next year
Feb 03
// Kyle MacGregor
Those in the know have seen this day approaching for quite some time, but Microsoft has made it official. XNA Game Studio is effectively done. A leaked internal email revealed the company is prepared to retire the development...
Skulls of the Shogun photo
Skulls of the Shogun

Celebrate Skulls of the Shogun's release with MURDER

Children make the perfect undead warriors
Jan 30
// Hamza CTZ Aziz
Skulls of the Shogun is now out for Xbox Live Arcade, Windows Phone, and Windows 8! With the release comes a launch trailer, and I'm going to just go ahead and say that this is the first best trailer of 2013. Check out our o...

Review: Skulls of the Shogun

Jan 30 // Chris Carter
Skulls of the Shogun (Windows 8, Windows Phone, Xbox Live Arcade [reviewed])Developer: 17-BitPublisher: Microsoft StudiosReleased: January 30, 2013MSRP: $14.99 (1200 MSP) Windows 8, Xbox Live Arcade/$6.99 Windows Phone Skulls of the Shogun starts with an interesting and simple premise: you play the role of a recently deceased feudal-era Japanese General. In life, you were highly respected. In death, you're kind of a mess. Your rambunctious avatar is not only without an army, but he's also in denial and refuses to stay dead. Almost immediately following the start of the story, you start amassing your army in the underworld, and plan your glorious return to honor -- the only person who's standing in the way is the guy who killed you. While the premise is fairly interesting in itself, Skulls augments it with funny dialogue, and a healthy dose of "l33t" speak, among some clever pop culture references. The campaign consists of roughly 20 stages, as you rough and tough your way through the undead countryside in search of glory. The story isn't really a heavy hitter in terms of a deep rewarding narrative, but it's funny enough that it'll keep you going throughout, as you explore different zones based around seasons like Winter and Spring. As you go about your business in the story, you'll slowly learn more about the game, and how it tries to change up the status quo a bit. Firstly, while units have a limited movement area (shown by a circular overlay when selecting units), they can go freely within that area, and attack or utilize the environment at will. Some advanced strategies are present, and this is where the game shines tactically. The major is the soul wall technique, which allows you to bunch up your units to avoid counter-attacks, knock backs, and prevent damage. This simple addition (which is usually only an offensive bonus in other games) makes you think before you place any unit, and adds quite a bit of depth to the proceedings. Eating skulls is also a big part of gameplay, as chomping on enemy remains will allow you to heal your units, and power them up into a super unit if they eat three in one map. The strategy involved with skulls is that you cannot eat your own fallen units, and eating a skull takes up an action -- leading you to think before you erroneously waste a turn healing. Then you have the game's other major component -- rice paddy fields -- which function as the game's currency. In order to gain rice, you have to "haunt" a special square, which takes both an action and a turn. In subsequent turns, you'll gain a resource for each haunted paddy, which allows you to buy more units in each map. Again, like skulls, this adds another element of depth as you decide which units will stay back and gain resources, which will defend and form a soul wall, and which will go on the offensive. New units will also come into play, like the cavalry unit that has more movement than most, archers, fox spirits with a heal spell, and of course, your General, which gains the ability to meditate before making his first movement (to increase his maximum health), and engage in two actions on the same turn. While Skulls of the Shogun does a great job of offering a decent amount of units, there's no inherent "wow" factor when it comes to gameplay. Although the traditional grid is tossed in favor of a circular movement shadow, it still feels about the same as the genre always has, minus the game's visual and vocal charm. Most units don't really have "spells" in the traditional sense that carry from map to map. There's no real RPG progression system or anything to work for. You're kind of just moving from map to map starting over from square one, even if your units had amazing success or mostly all died in the previous level. While there are a few "challenges" (like losing less units for instance) to work through in each map, they don't really do anything to make you want to complete them. Additionally, while you can "fast forward" enemy turns using LB, I feel like it doesn't actually speed things that much, and often times I'm finding myself fairly bored while I wait for units to do menial tasks. After playing games that have options to skip enemy turns entirely, it feels a bit jarring. Thankfully, there's more than just a single-player component to the game, should you become complacent with the formula. Multiplayer wise, Skulls of the Shogun is extremely impressive in that it basically offers every option under the sun for up to four people. There's full couch-coop, four player online play, and cross platform asynchronous play between Xbox Live, Windows 8 PC, and Windows Phones. I wasn't able to test out the cross-platform play function, but it operates the same as other modes -- you just pick up where you left off. These games play out in the same manner as the main story, just with up to three other human armies involved. There's creeps (enemy AI) on the map to dispose of, rice patties to fight over, and units to claim. In terms of the options, think Swords and Soldiers, in that it offers a very limited amount of maps and tweaks that all feel around the same. If someone drops out at any time during these modes, an AI opponent will take over -- so you don't have to worry about getting heavily invested in a match only to have it completely fall apart within seconds. I wasn't enamored by Skulls of the Shogun, but I enjoyed my time with it. If you can find local friends that enjoy a good asynchronous strategy game (think local Advance Wars), you might get a bit more mileage out of this one.
Skulls of the Shogun photo
Chop 'til you drop dead
The Xbox Live Arcade, after nine long years, still doesn't have a whole lot of classic style strategy RPGs. Discounting tower defense, there's Band of Bugs, Greed Gorp, and a scant few others. Enter Skulls of the Shogun: a ne...


Skulls of the Shogun releasing on January 30

For XBLA, Windows 8, Surface, and Windows Phone
Jan 10
// Hamza CTZ Aziz
Freaking finally. We've been looking forward to Skulls of the Shogun for literally years. Well the wait is finally almost over as developer 17-Bit has announced the game will be launching on January 30, 2013. It'll be availa...

Gunstringer: Dead Man Running gets a trailer

The Gunstringer returns ... to Windows Phone 8
Nov 28
// Jim Sterling
I have a Windows Phone now, so it's my duty to post about Windows Phone games on Destructoid until I'm "over" it and go back to looking at stuff on Steam. Until that time, you can enjoy trailers such as the one above. It's f...

Gameloft announces 12 titles for Windows Phone 8

All optimized for Xbox features
Oct 30
// Dale North
Gameloft comes out swinging with 12 titles for Windows Phone 8. Modern Combat 4: Zero Hour is one of the headlining games of the bunch. The franchise has sold over 6.3 million copies so far. Here's the full lineup: Ice ...

Angry Birds Star Wars sounds like what you would expect

Oct 08
// Jordan Devore
In retrospect, Rovio Entertainment collaborating with Lucasfilm seems spot on. Not so much thematically, but in terms of how both Star Wars and Angry Birds have made obscene amounts of money through merchandising. Now, t...

Auto-loading more stories ... un momento, corazón ...