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VIDEO photo
VIDEO

Batman: Arkham Knight gameplay live at E3


Video
Jun 18
// Steven Hansen
Batman: Arkham Knight is out next week, but in case you were interested in seeing it in a live, non-trailer setting, here you go. So colorful!
Lego Jurassic World photo
Lego Jurassic World

Lego Jurassic World has some classic scenes and music for you


Playing with bricks
Jun 12
// Brett Makedonski
The Cleveland Cavaliers jumped the gun a bit last night when they unleashed an avalanche of bricks, because Lego Jurassic Park didn't actually release until today. Bad basketball aside, Traveller's Tales' latest game lo...
LEGO Avengers photo
LEGO Avengers

Hulk takes a selfie in this LEGO Avengers trailer


Okay, that was great
Jun 09
// Jordan Devore
With LEGO Jurassic World on my mind, I had forgotten that TT Games also has LEGO Marvel's Avengers lined up for this year. It's not releasing until winter, but here's a trailer ahead of E3. Save for a split-second shot of Ul...
Batman: Arkham Knight photo
Batman: Arkham Knight

Nvidia gives Batman: Arkham Knight the Gameworks treatment


Look at all the settings you won't use!
Jun 07
// Zack Furniss
Like the previous games in the Batman: Arkham series, Arkham Knight's PC release will feature extra bells and whistles courtesy of Nvidia. If you don't have an Nvidia card, you'll always have this trailer to imagine wha...
Infinite Crisis closing photo
Infinite Crisis closing

DC Comics-themed MOBA Infinite Crisis closing in August


Steam users can request a refund
Jun 02
// Jordan Devore
Hope you didn't invest much money in Infinite Crisis. After failing to make a big enough name for itself in the MOBA market, the game is giving up. Turbine ended development efforts today and plants to shut down service on Au...
Arkham Knight photo
Arkham Knight

Harley Quinn has a new Arkham Knight trailer, and she is quite pissed off


Swingin' that bat like Sammy Sosa
Jun 02
// Brett Makedonski
Harley Quinn continues her crusade against authority, and she does it in style in this new Arkham Knight trailer. Cops fall one by one via Louisville Sluggers to the dome, explosive children's toys, and swift (non-Taylo...
Batman Arkham Knight photo
Batman Arkham Knight

Batman: Arkham Knight: No loading, trophies leaked, New Game+


69, nice!
Jun 01
// Steven Hansen
Batman: Arkham Knight director Sefton Hill explained in this developer diary that the new Arkham will have "No loading screens as you play through the whole game." "You can play from the start of the game to the end of the ...
Mortal Kombat X photo
Mortal Kombat X

Tanya in Mortal Kombat X has my favorite Fatality yet


And there's a lot of competition
Jun 01
// Brett Makedonski
When Tanya joins the Mortal Kombat X cast tomorrow, I think she'll bring with her my favorite Fatality I've seen so far. It's simple, elegant in a way. You know, as elegant as you can be while creating a person-sized ca...
LEGO Worlds photo
LEGO Worlds

LEGO's answer to Minecraft is here


(On, ugh, Steam Early Access)
Jun 01
// Jordan Devore
Warner Bros. and TT Games have launched LEGO Worlds -- an open-ended building game with procedurally-generated worlds, rideable creatures, and vehicles -- on Steam Early Access today for $14.99. It's expected to remain there ...
Lego Jurassic World photo
Lego Jurassic World

Lego Jurassic World isn't as 'completely safe' as they'd like you to think


Damnit, Newman
May 29
// Brett Makedonski
Look, Jurassic Park people. Just because you have this wrapped up in a Lego veneer doesn't mean the outcome's going to be any different. We've all seen the movies. Why should we expect vicious dinosaurs won't attack this time? Fool me once, shame on you. Fool me twice, shame on me. Fool me a third time, and I never should've watched Jurassic Park III.
Arkham Knight photo
Arkham Knight

Latest Arkham Knight video proves Batman always gets his way


Nature too
May 28
// Brett Makedonski
As a direct follow-up to the "Officer Down" video, WB's posted another seven-minute long Arkham Knight gameplay video detailing what Batman does best. There's some information gained via duress, a smooth 55x combat comb...
Mad Max game photo
Mad Max game

Mad Max trailer is seriously missing some Furiosa


Warboy pale in comparison
May 26
// Steven Hansen
Oh, man. Look, I trust in Avalanche's (Just Cause) ability to make crazy, fun, open action games, even if I'm leery about the studio putting out two in one year (Mad Max and Just Cause 3).  But! And this is a honking 'o...
Batman: Arkham Knight photo
Batman: Arkham Knight

Did you really think Batman: Arkham Knight wouldn't have pre-order costumes?


Of course it does
May 26
// Chris Carter
Because WB has to monetize every single facet of their games (hello pay-for-fatalities on top of a Season Pass and lots of paid costume DLC), Batman: Arkham Knight will also feature more pre-order bonuses beyond its $40 ...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X just got two hotfixes, another is on the way


Ermac, Kenshi, and Cassie Cage fixed
May 21
// Chris Carter
Netherealms is chugging along at 200 miles an hour, bullet train style, with both DLC and hotfixes for all three current versions of Mortal Kombat X. After scrambling to fix the PC edition of the game, they're also moving on ...
Scummy Warner Bros. photo
Scummy Warner Bros.

The false advertising of Mortal Kombat's Kombat Pack


Leave it to the kings of DLC
May 20
// Jed Whitaker
Warner Bros. is notorious for its preorder, DLC, and season pass bullshit, and Mortal Kombat X's Kombat Pack is no exception. Nicolas Jones sent us a tip about how he asked WB Games Support why the Kombat Pack didn't include all the DLC for the current season, as there have been various costume packs released that aren't included. WB's response:
Arkham Knight photo
Arkham Knight

Watch how Arkham Knight's 'Dual Play' mechanic works


Batman & Robin
May 15
// Chris Carter
It's been known for a while that Batman: Arkham Knight would feature a teamfighting mechanic of some sort called "Dual Play," but thanks to this official video we have a little more insight into how it works. Basically,...
LEGO photo
LEGO

LEGO Jurassic World releases alongside the new movie on June 12


Walk the dinosaur
May 14
// Jordan Devore
Jurassic World opens on Friday, June 12. I'm skeptical, but I'll probably wind up seeing it anyway for the trained raptors. TT Games' LEGO Jurassic World, which spans the four films, releases the same day for all major conso...
Jason photo
Jason

Jason's Mortal Kombat X Fatality is such classic Jason


Call him Mr. Brightside
May 08
// Brett Makedonski
Through decades of cinema, Jason Voorhees has been painted as a relentless killing machine. This Mortal Kombat X video which shows off the famed slasher's moveset accomplishes the exact same. The likes of Goro and Scorp...
Batman cast photo
Batman cast

Batman: Arkham Knight's cast includes Jonathan Banks and John Noble


Hey Mike Ehrmantraut and Denethor
May 07
// Chris Carter
Warner Bros. has just revealed most of the cast of Batman: Arkham Knight -- which is incidentally more information than it has spilled on its upcoming $40 Season Pass. It'll feature Jonathan Banks as James Gordon, John ...
Shadow of Mordor photo
Shadow of Mordor

Shadow of Mordor's Game of the Year Edition trailer proves it lives up to its namesake


Horn tootin' at its finest
May 05
// Brett Makedonski
Less than one week after it was revealed, the Middle-earth: Shadow of Mordor Game of the Year Edition is on store shelves. It contains all released add-ons for the game, as is customary for these re-releases. Really, it...
MK X PC improvements photo
MK X PC improvements

NetherRealm promises 'huge improvements' for the PC port of Mortal Kombat X


About bloody time
May 05
// Nic Rowen
Mortal Kombat X on PC has been like an extremely tasty looking bowl of soup that is way too hot to eat. Every time I try and take a sip, I get a mouthful of scalding molten pain (laggy, unplayable matches being the metaphoric...
BatDLC photo
BatDLC

Arkham Knight's batty $40 season pass includes Batgirl campaign


Skins, missions, challenge maps
May 03
// Steven Hansen
Remember when low-key-horrible publisher WB announced a $40 Batman: Arkham Knight season pass last week without even saying what is in it? Fun times, like the $50 doctor bill I just got in the mail after being assured everyth...
Shadow of Mordor GOTY photo
Shadow of Mordor GOTY

Shadow of Mordor gets a Game of the Year Edition, because Warner Bros.


Orange you glad you waited?
Apr 29
// Chris Carter
Like clockwork, a Warner Bros. Interactive game has another Game of the Year Edition  --Middle-earth: Shadow of Mordor. This one comes seven months after the release of the base game, which had a $24.99 Season Pass....
Season Pass photo
Season Pass

This 'Mystery Season Pass' nonsense is getting old


If you're going to charge us for it now, tell us what you're planning now
Apr 28
// Chris Carter
Season Passes are not inherently a bad thing. Take a look at how Nintendo is handling it. When it announced the pass for Mario Kart 8, it debuted at $12, provided a costume incentive bonus at launch, and Nintendo actuall...
Arkham Knight photo
Arkham Knight

Batman: Arkham Knight is a Warner Bros. game, so of course it will have a $40 Season Pass


WB gon' WB
Apr 28
// Chris Carter
Warner Bros. Interactive has just announced a Season Pass for Batman: Arkham Knight. Of course it has. It will run you a whopping $40 (haha, wow), but you can also shell out $100 for the Premium Edition, which also inclu...
Arkham Knight photo
Arkham Knight

Spoiler-filled Arkham Knight trailer leaps from the shadows


So many cool looking things, my eyes can't take it
Apr 27
// Laura Kate Dale
So, the new Arkham Knight trailer has managed to climb out of the shadows and has left us unconscious face down in a pool of water. Man, there's a lot of cool spoiler type stuff to see here. Nightwing, Red Hood, Catwoman, Co...
Mad max photo
Mad max

Mad Max looks at home in the Thunderdome


Two men enter, one man leaves
Apr 23
// Brett Makedonski
The post-apocalyptic wasteland is no place to mess around. Whoever isn't trying to kill you is probably trying to get you to kill someone else. Even then, there's a fair chance they just might end up trying to kill you. Thos...
Arkham Knight photo
Arkham Knight

Batman: Arkham Knight PC specs revealed


Can you handle it
Apr 23
// Chris Carter
As I've said in the past, I'm glad Batman: Arkham Knight is only focusing on current-gen platforms. Maybe then it can reach its full potential as an expansive open-world game. On PC it's looking increasingly likely that ...
Dying Light photo
Dying Light

Dying Light shambles toward top of Japanese sales charts


Only one game could fight off the zombies
Apr 22
// Brett Makedonski
Dying Light doesn't seem to have any intention of dying anytime soon. Three months after its initial release, it's maintained popularity through support of modders, new game modes, and wacky gags. Despite being widely av...

PC Port Report: Mortal Kombat X

Apr 20 // Nic Rowen
Mortal Kombat X (PC)Developer: NetherRealm Studios, High Voltage Software (PC)Publisher: Warner Bros. Interactive EntertainmentMSRP: $59.99Release Date: April 14, 2015Rig: Intel i7-920 2.70 GHz, 12GB of RAM, GeForce GTX 770 GPU When I first installed Mortal Kombat X it was unplayable. I don't mean in some sort of prissy, PC elitist "anything less than 60 FPS burns my eyes" kind of way (although you could make a strong argument that if any genre of game has the right to demand a consistent and high frame rate, it's competitive fighting games). I mean in the "this game doesn't work" way. Things went south as soon as I hit the character select screen and the fighters started drawing themselves in one painful frame at a time. Actual fighting was impossible, with the action portrayed like a garish, bloody View-Master reel. I have a fairly decent gaming PC. My processor is admittedly old, but I have plenty of RAM and a muscular GTX 770 to help it power through. I run plenty of modern multi-platform games with nary a hitch. There is no reason for Mortal Kombat X to perform this badly. My situation is far from uncommon, with mobs of flustered would-be-warriors with top-end gaming rigs complaining they were in the same bind in the Steam discussion pages. After some rooting about in support forums, I altered my settings, manually installed some drivers, and fussed about until I got the game in working -- but far from ideal -- order.  I managed to get the game running smooth enough to fart around in the practice mode and work on some combos. Even still, certain stages caused noticeable stuttering and after a few minutes the game would start to hitch and falter no matter where I fought. Oddly, when the performance dipped like this I found that performing an X-Ray move (which automatically locks the action to 30 FPS) seemed to jar the game out of it, restoring a smooth 60 FPS after the move finished (for a short while anyway). I'm about as far from a programmer as you can get, but to me this suggests the problem is less to do with system specs and more with how the game is coded. Something just isn't working right. While being able to unclog the frame rate with an X-Ray was handy during my protracted training sessions, it's also vaguely frustrating to know that a functional game is trapped somewhere inside of this rickety port job, but only accessible by jumping through hoops. Of course, the reason I spent so much time in the training mode this weekend is related to the second major problem with the PC port. The entire online component of the game was up on cinder blocks for most of the time I've played.  Online Kombat was down for the majority of weekend. Either the game would entirely refuse to access the online component, saying it couldn't retrieve my stat card (and therefore refused me entry), or it would simply leave me perpetually waiting to "find a match." Even during the periods where I was able to find regular ranked and player matches (still with large five minute plus waiting times between opponents) other features wouldn't work. The room lobby system, useful for finding similarly skilled or geographically local opponents, was up and down all weekend. Mostly down. The Faction War nonsense has been offline since I installed. Not that I thought that aspect of the game was particularly meaningful, but it's still annoying to have to wait through one more loading screen as the game fails to find the faction server and informs you of such. More annoying still, trying to view the progress of the on-going war effort locked me in an inescapable loading screen. Fun times. Of the online matches I got to play, lag seemed to be a total crapshoot. Some fights were buttery smooth like me and my opponent were shoulder to shoulder in the arcade. Others started fine but eventually de-synced and broke down. Still others were like wading through molasses from start to finish, becoming a game of chicken to see who would blink first and have the dreaded black mark of a Quitality branded upon their house. When the room feature was active, I managed to find a neighboring Toronto player and stuck through a series of humiliating, but silky, matches against a terrifying Liu Kang who outclassed me in every possible way. I worried I wouldn't find another decent online match that night and would rather face his burning fists than chance it, a fear that came to pass when he left the room (no doubt in disgust of my pathetic Kotal Kahn). A succession of smaller quibbles nip at the heels of those catastrophes. Trying to re-configure a control pad or joystick crashes the game (to turn off negative edge I had to pull every USB device out of my computer and go into the menu with the keyboard). Timed features in the Krypt are reportedly not working right. I was mildly irked to notice that the post-character-select animations (Jax slamming his fists together, Cassie snapping her gum and flipping the bird, and so on) are absent in the PC version. I suppose you could say they thought the faster loading times on the PC version would make them obsolete, but the game still drops you to a loading screen before the fight. Why not chew up those few seconds with something to look at? (I realize this is the smallest complaint of all time but this port ripped my heart out of my chest so bear with me.) Maybe this shouldn't come as a surprise. Both Mortal Kombat 9 and Injustice had troubled ports with similar problems. Distressingly, many of those issues never got sorted out. With a simultaneous day and date PC release for Mortal Kombat X though, you would have hopped they would be ready to go this time. Motal Kombat X deserves better than this slipshod port. I want to believe that NetherRealm and High Voltage Software will do right by its fans and iron these problems out, that this rough first week is an unfortunate debacle. Given its track record though, part of me fears the worst. I'll be keeping an eye on this port and will post an update in a few weeks or so to see if the situation improves. As it stands now, I can't put it any plainer: do not buy this broken port of a great game. [This review is based on a retail code purchased by the reviewer, a PC review copy was not made available by the developer.]
PC Port Report: MK X photo
Never-ending Brutality
I have never played a game that I've wanted to love so badly that seems so set and determined to antagonize me than the PC port of Mortal Kombat X. In the abstract, Mortal Kombat X is a great game. The single player content i...


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