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Viva Pinata

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Jimquisition: The best looking game this generation


May 28
// Jim Sterling
The Jimquisition takes a break from discussing consumer shenanigans to focus a little on the games themselves. What exactly is the best looking game this generation, and why does it look better than the games you're all thin...
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Five games we could really Kinect with


Jan 16
// Conrad Zimmerman
Kinect, as it stands right now, is a "pretty cool" thing. As a supplement to the general operation of an Xbox 360, it's hard for me to imagine living without it now that it's in my home. As an accessory designed for the purpo...
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Hey Ash, Whatcha Playin: Viva Pinata


Sep 04
// Topher Cantler
Behold, 'tis the "exclusive, between-seasons" episode of HAWP that was shown at today's PAX panel. Not so exclusive NOW, is it? Ha. Hahaha. Muahahah-alright, that's enough.This paragraph is usually the part that wou...
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Viva Pinata does Dr. Who


Dec 17
// Jim Sterling
Rare may have created these for NeoGAF, but they wanted to let the Destructoid community also know of these rather natty Viva Piñata wallpapers which show the candy-stuffed abominations playing dress-up with a variety ...

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Rare keeps Killer Instinct rumors going with new Viva Pinata cards


Oct 16
// Jim Sterling
Not a studio to fan the flames of gossip or anything, the guys at Rare have taken it upon themselves to create a selection of "Viva Piñata vs. Killer Instinct" Vision Cards for use with Viva Piñata: Tr...
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Rare's 'to-do' list for Viva Pinata: Trouble in Paradise


Sep 08
// Jim Sterling
I pretty much hate MTV Multiplayer because they sometimes have really good ideas that I want to steal, and if they were a smaller blog I could probably do it and bully them into submission -- like all good writers. However, t...
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Viva Pinata 2 treasure hunt shenanigans and Web site launch


Sep 02
// Jim Sterling
To promote the worldwide release of Viva Piñata 2: Trouble in Paradise, Rare is doing a few things for the community this week which should interest all those obsessed with brightly colored, candy-filled sentient horse...
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Rare isn't immediately interested in Viva Pinata 3, new title in the works


Aug 30
// Brad Nicholson
The lead designer of Viva Piñata Trouble in Paradise, Justin Cook, recently disclosed that Rare is not immediately interested in another sequel to the family franchise. Cook said “As far as the team is concerned ...
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Viva Pinata gets simultaneous release on DS and 360


Aug 15
// Conrad Zimmerman
When I started hearing details on Viva Pinata: Trouble in Paradise, I grew very afraid. Last time there was a Viva Pinata game in my house, I didn't get to play the 360 for weeks as my woman dominated the system and re-formed...
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Believa Pinata followup: New video, plus exclusive behind-the-scenes with Rare


Aug 15
// Jim Sterling
 Remember the Believa Piñata video we posted a few weeks ago? Well, Rare is back again with a follow up piece that further spoofs 2007's Halo 3 advertising campaign. Just watch and come back.  Back? Good...
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Four player co-op revealed in Viva Pinata 2 achievements


Aug 10
// Jim Sterling
Thirty of Viva Piñata 2's achievements have recently been made public, and while I normally have no interest in posting achievement/trophy lists, this one is actually interesting. It reveals that the multicolored Rare ...
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First Viva Pinata Vision Card goes online


Aug 07
// Jim Sterling
Viva Piñata: Trouble in Paradise is a matter of weeks away, and to pave the way for the colorful Xbox 360 sequel, Rare has revealed the first of its Viva Piñata Vision Cards. If you don't quite remember what the...
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Believa Pinata: Epic video parodies Halo 3 advert


Aug 01
// Jim Sterling
 The above is a rather amusing spoof of Halo 3's "Believe" ad campaign, using Viva Piñata figurines in place of humanity's last stand. As someone with a fondness for Rare's candy-stuffed animal shenanigans, this certainly raised a smirk from me. Rare really should adopt this as the Trouble In Paradise commercial. It worked for Halo 3.   [Thanks, Power Glove]
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Viva Pinata is in your paradise, troubling it (on September 5)


Jul 03
// Jim Sterling
If you're an overgrown man-child like me, you'll no doubt be looking forward to the rather gorgeous Viva Piñata: Trouble in Paradise. Microsoft has kindly dated the Rare sequel for us, and fans of candy-stuffed incestu...
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New Viva Pinata: Trouble in Paradise screens give you crabs


Jun 24
// Jim Sterling
NeoGAF has four large screens from Viva Piñata: Trouble in Paradise for you to check out, and if you couldn't tell from the above shot, there's a new animal for your viewing pleasure. Crabs are awesome, and I'm glad to...

Pew! Pew! Preview!: Viva Pinata: Pocket Paradise

Jun 11 // Jim Sterling
The main bulk of Pocket Paradise varies little from its bigger Xbox 360 brother. The aim of the game is simply to cultivate and maintain your very own garden and attract different types of living piñata who might want to make your humble plot of land their home. Different piñata have different requirements and if you want the most exotic creatures, you'll be expected to fulfill a selection of objectives before they agree to live with you.Rare has worked hard to cram the DS cart with as much of the original game as possible, and the work has paid off. Pocket Paradise is as deceptively deep as its predecessor, and is really suited to the handheld format. Using the more spacious 128 MB cartridge, the game has a selection of FMVs, all-new training episodes and several save slots to maintain more than one garden at once.Pocket Paradise makes good use of the DS' two screens, with an uncluttered touch screen that displays your garden and allows for hands-on control, and a top screen that hits you with real-time statistics and pertinent information. Being able to see how much of your garden is made up of water at a mere glance becomes incredibly handy, especially when trying to make certain piñata come to visit. You can also swap the screens around to quickly access more information if needed. The layout is very well designed and makes garden maintenance more efficient than it was on home consoles.As far as touch screen controls go, it's a mixed bag. The game is played primarily with the stylus, which you use for all the tools in the game, and generally, the setup works very well. You can select your shovel, for instance, and just poke anywhere on the screen for it to tap something, smash an object, or dig up a hole to fill with water. Planting grass and other mundane chores has also become far more enjoyable, as simple as drawing the stylus across the screen and watching your garden get greener. However, I found that the stylus controls weren't always as helpful as they could have been. For instance, selecting certain tools or confirmations can be incredibly difficult at times, as the stylus detection seems a little off. It took me a ridiculous number of attempts to select the "dig a pond" tool despite very clearly hitting the option with my stylus. Similarly, I sometimes canceled a decision rather than confirmed it because only a very small portion of the confirmation box seems to recognize the stylus, while the part of the touch screen that recognizes a cancellation seems to encroach onto the confirmation box. Once you get used to the quirky detection, you can live with it.It's a shame you have to "live with" anything, however, because otherwise, Pocket Paradise is a lot of fun. Everything to love about the original game is present, and one gets a genuine sense of joy out of finally winning over that hard-to-please piñata. As ever, the demanding maintenance of the garden may turn off those looking for a more laid-back experience, but OCD sufferers will be satiated for hours and the title seems more addictive than ever on Nintendo's portable platform. Everything from romancing your piñata (sans annoying minigames this time) to building homes and enjoying upgrades is present, and very little has been compromised to fit onto the small screens. The downscaled graphics do little to curb the appealing art style that VP brings, and this is a lovely-looking DS game that only suffers from direct comparison to the gorgeous 360 original. Kudos goes to the sound department, though, not so much for what is IN the game but what is OUT -- no annoying in-game voiceovers! Not having to hear the characters' insane gibberish whenever you visit a store or having that patronizing Scottish tart talk nonsense at you is a Godsend. The only time you have to suffer from voice acting is during FMV scenes inspired by the awful cartoon show. They are mercifully infrequent. It's the little things that make Pocket Paradise fun, however, such as feeding Tafflies different colored berries to make them "produce" new types of fertilizer, or getting Cluckolds to sit on eggs so they hatch faster. There is a rudimentary achievement system in the form of awards that you can earn for fulfilling certain objectives. For those who don't like pressure, there is also a new "playground" option that lets you play in a free open space without having to worry about leveling up and meeting goals. It's just you and some piñata, hanging out and having fun. The American dream. The time I spent with Pocket Paradise was all-too-brief. Although I met with frustration at times, by the time they forced me to put the DS down, I was desperately trying to make a Taffly turn pink at the last second. Once the game gets its hooks in, they are very hard to shake off, and Pocket Paradise is looking like it will be a most worthy addition to the Nintendo DS library. Gamers searching for their next portable drug might want to keep a close, bloodshot eye on this one.
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Last week, Rare Studios very kindly invited me to their secret headquarters in the rain-soaked Midlands to try my hand at the Nintendo DS version of the critically acclaimed Viva Piñata. Viva Piñata: Pocket Para...

Xbox 360 Spring Showcase: Hands-on with Viva Piñata: Trouble in Paradise

May 15 // Hamza CTZ Aziz
Probably the coolest aspect of the game is the LIVE Vision camera integration. On hand with the demo were a set of Viva Piñata cards. All the cards here had different Piñatas on the cover of the card with a bar code on the side of the card. You can take a card and then hold it in front of the Vision camera, which will then transfer whatever is on the card straight into the game. Besides Piñatas, there will also be environmental cards that change the time of day, the weather and more. Now before you go yelling "ZOMG POKEMONS RIP OFF", it's not. Rare is not going to force players to buy cards here. You can actually point your Vision camera at your PC monitor at a picture of a Viva Piñata card and the game will read that. Print it out on a piece of paper, put your Zune/iPod in front of the camera, whatever. So long as the bar code is readable. The point here is that it's supposed to be a just a little bonus feature. The game looks to be trying to reach out to a bigger audience with some of the new tweaks and additions. Obviously, I wasn't able to spend as much time as I would have liked in order to form a proper opinion, but there's a good chance of a demo coming out, so you can at least give it a try before you buy it. 
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I'm not going to lie. I was so lost when trying to play Viva Piñata: Trouble in Paradise. It's not my type of game at all, and I felt like a fish out of water trying to play it in the time allowed. So instead of a norm...

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THQ announces Viva Piñata: Pocket Paradise for Nintendo DS


May 13
// Colette Bennett
A new Viva Piñata? Yes, the word has been floating around, but THQ nailed it for us today with an official announcement: the game will be called Viva Piñata: Pocket Paradise and will come to the Nintendo DS this...
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Viva Pinata: Party Animals Achievements revealed, nostalgic, awesome


Oct 11
// Earnest Cavalli
(Editor's Note: Look up. See that? Now that is efficient use of limited headline space! -- Nex)A thread popped up moments ago on NeoGAF -- yes, I F5 the hell out of that place -- revealing the Achievements for the upcoming Xb...
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Viva Piñata: Party Animals demo is out on XBL and doesn't suck ... wait, what?


Sep 20
// Jordan Devore
Fire up your Xbox 360 and get on Live Marketplace, because a demo for Viva Piñata: Party Animals is now available for download. Most of you probably ignored coverage of the game after hearing that Rare would not be ...
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Chewy, chocolate-coated gummy proposal: Viva Pinata love


Sep 13
// Leigh Alexander
So we know that wedding proposals take place in MMOs all the time, sweet touching moments of deep connection that occur when real people start to forget that Azeroth is not a real place, as their concept of reality becomes ev...
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PAX 2007: Viva Piñata: Party Animals hands-on


Aug 26
// Earnest Cavalli
I don't know if it's the combination of sleep deprivation and replacing my daily meals with cigarettes and posing like a metrosexual Spaniard, but I've finally snapped. After spending some time with the psuedo-followup to V...

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