Go Home Dinosaurs! is a game that will draw immediate comparisons to Plants vs. Zombies. From its cutesy art style, to its carefully constructed tower defense-based gameplay, much of this iPad experience will recall hours playing the beloved PopCap title.
Fortunately, the similarities work in its favor. What comes off initially as a casual experience for younger gamers soon reveals itself to be a challenging and fun affair that will test both your careful planning and your quick reflexes with its active tower defense gameplay style.
I think the first Sanctum game surprised a lot of people. It took the intellectual strategy aspect of tower defense games and combined it with the more action-oriented first-person shooter genre to create a unique, wonderful experience. Sanctum2 aims to retain that experience while simultaneously changing the fundamental mechanics in order to create something familiar, yet different.
You know, it's funny. If this review had released only a week ago, it would have read quite differently. However, a patch was released recently that addressed many of the glaring problems that fans, myself included, had with the game initially. It's quite a significant patch and certainly demonstrates Coffee Station Studios' dedication to their fanbase.
Don’t let the screenshots fool you: This isn’t the game you think it is.
The first Anomaly was an unexpected sleeper hit that found a successful formula on flipping tower defense on its head by putting the player in the role of the invader. It’s not entirely dissimilar to the tower defense genre since Anomaly still revolves around choosing the right units in preparation of foe types to come. The key difference is that in this game the player has a say in the pace and positioning.
Anomaly 2 builds upon the first entry by accentuating the game’s twitch-based elements and introducing story elements that differentiate missions. Anomaly 2 is a more complex and difficult game, but it doesn't fix the faults in the winning formula 11 bit Studios established in 2011.
Outside of some hilarity, a new subtitle, and launch window, the teaser doesn't offer much information on the upcoming sequel to the tower defense hit. Though, you will see some recognizable faces, including Xbox Live's Major Nelson.
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Dillon's Rolling Western and it's sequel, The Last Ranger, feel like cut bonus content from The Legend of Zelda: Majora's Mask. Dillon, the series' titular protagonist, has nearly identical moves as Goron Link. The game's three-day structure and constantly running in-game clock are also heavily reminiscent of Majora's. Dillon's even shares the underlying contrast between cute relaxing times, and feelings of dread invoked by a seemingly never-ending threat.
Your goal in Dillon's is to traverse a large area, fending off invaders as quickly and efficiently as possible before they steal some cow-like beasts. Reminds me a lot of the "UFO hunting" side game in Majora's Mask, albeit with a very different set of tools. Dillon even gets a Zelda-style jingle and animation when he opens up a treasure chest.
Majora's Mask is one of my favorite games ever. That should have made Dillon's and this sequel an easy slam dunk. Sadly, Nintendo and Vanpool came dangerously close to screwing it all up.
Robot Entertainment is running a worthwhile Steam sale on Orcs Must Die! ($2.49) and its follow-up ($3.74) over the next day that marks the third-person action/tower defense games 75 percent off. Rela...
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When the original Sanctum came out, it took the indie world by storm. As a first person tower defense game in 2011 (that kicked ass by the way), it was pretty unique. Coffee Stain Studios looks to repeat that success with a fully featured sequel, and if the playable build I sat down with at PAX East is anything to go by, they're going to surpass their prior efforts.
No joke, everything is better inSanctum 2. There's more playable characters, more options for character development, more robust levels (and more of them), and a much better tutorial system. In the first game, I noticed that quite a few people had trouble acclimating themselves to the way the game worked -- after all, an FPS TD hybrid isn't the easiest thing to pick up and play.
But through a pretty simplistic FPS style action tutorial, it's really easy to get up and go with Sanctum 2. I checked out out the all new campaign, complete with actual story this time around, and a bit of gameplay with the new characters, which all feel pretty different. It feels like a more...complete game this time around, and not just a niche experience like the vibe the original gave off at times.
I had a chance to speak to developer Oscar Jilsen, who said that this tutorial would naturally help players on consoles who aren't used to the genre. Also, since the original Sanctum took quite a while to port to Mac, I wanted to check on the status of a Mac version of Sanctum 2.
Jilsen immediately put this idea to rest though, stating that it was "a great deal of effort to work with Macs on such a small team," and that Sanctum 2 was not in the cards on the Mac platform. It will however, be available on PC, XBLA, and PSN.
Anomaly: Warzone Earth had one of those experimental ideas -- controlling the troops that rush past towers rather than the defensive structures themselves -- that turned out to be really cool in practice. I don't know for certain if the game arose just purely out of experimentation around a single idea, or if perhaps the developers instead saw an opportunity to do something unique in a stagnant market for the genre. In any case, the result was a pretty great game.
I recently got the chance to check out a preview build of the upcoming sequel, Anomaly 2. I remembered spending a lot of time with the first one once I got it on my Android phone and enjoying playing it, so I was eager to jump in and check out what new goodies and updates were in store with the follow-up game.
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