If Capcom ever decides that they're done with Mega Man, someone will carry the torch. Whether it's tireless fan creators or the father of the Blue Bomber himself, the Mega Man community is one of the most passionate collectives I've ever seen in the gaming industry.
Not content with rebooting his creation entirely with Mighty No. 9, Inti Creates has crafted a love-letter to Mega Man ZX, and the 8-bit era. If Azure Striker Gunvolt is anything to go by, I hope that passion lives on for quite a while.
Civilization: Beyond Earth isn't just a missed opportunity for transmedia synergy by way of the family Smith's After Earth. It's a game about space. About space colonization, specifically, because the Earth is a goner (wonder how that happened).
Because of this space theme, we were brought out on an elementary school field trip to the Chabot Space & Science Center up in the bourgeois hills of Oakland (you know, where it's not "scary"). We were given a brief tour of the facility and taught some things (I can't make a high grade telescope by stitching together Ikea mirrors), thanks in part to the presence of actual scienceman Dr. Stephen Kane.
Kane was part of the team that discovered Kepler-186f, the 500-light-years-away, possibly-habitable-by-humans exoplanet. He also made a good joke about getting more space research funding by fabricating a new space race with China.
Anyways, after taking pictures of laminate Bill Nye cutouts and a weird little thief man that looks like Andy Dixon (maybe I'll stop tweeting leg pictures long enough to tweet it at him eventually), I played the first 100 turns of Civilization: Beyond Earth.
Destructoid is teaming up with Square Enix Montréal and Unity to throw a Hitman: Sniper PAX Prime 2014 party!
You'll have a chance to play Hitman: Sniper before its release and compete in a high score contest where the grand prize winner will get to have their face and name added into the game as a villain for Agent 47 to eliminate. Yup, you can win a part in an actual videogame!
Other prizes will be given out over the course of the night including gear provided by Razer, rare collectibles, and free drinks. Plus we'll have live music by RAY.VS, our very own Grimecraft, and Sabrepulse.
Come join us at the Cavern Club on the second floor of the Hard Rock Cafe (116 Pike St, Seattle, Washington 98101) in downtown Seattle on Friday, August 29 from 8:00PM to 2:00AM for drinks, music, and a poutine bar! Yes, really.
There have been rumors of a multiplayer component in Dragon Age: Inquisition for quite a while. BioWare has been keeping things under wraps for months after a small hint of its inclusion, and speculation was rampant as to what exactly it might entail.
After a recent visit to BioWare's offices I had a chance to sit down with the multiplayer extensively, and I found myself slowly becoming addicted as the afternoon went on. In fact, I liked it far more than Mass Effect 3's co-op mode -- so I have high hopes for Inquisition.
[Update: Nintendo of America has released more details, mainly that both downloadable content packs will cost $7.99 each, or $11.99 if you buy them together. Pre-orders are now open and they grant immediate access to the new Yoshi and Shy Guy colors.]
Whoa! The official Nintendo UK Store website has a listing for upcoming Mario Kart 8 DLC that will add characters and courses from other Nintendo properties, including The Legend of Zelda's Link, Animal Crossing's Villager, and a kart based on F-Zero's Blue Falcon.
The first pack releases in November and includes Link, Cat Peach, Tanooki Mario, four vehicles, and eight courses. Then, in May, the second add-on introduces Villager, Dry Bowser, Isabelle, four more vehicles, and eight new courses. The DLC packs are priced at £7.00 each.
"As a bonus for purchasing both packs -- as a bundle or separately -- you can get eight different-colored Yoshis and eight different-colored Shy Guys that can be used right away."
It's about time this happened. I'll be dying to boot up Mario Kart 8 again come November.
I really enjoyed watching Clementine's tale unfold over the course of The Walking Dead Season 2. It managed to establish a different tone than the first season, which makes them rather hard to compare bit by bit.
But in terms of delivering a suspenseful, emotional finale, I think Lee's final outing takes the cake. Season 2's No Going Back is the last time we'll see Clementine for a while, but for the most part the episode deals with many of the same themes we've seen in her adventures so far.
Not that it's a bad thing, mind you -- just don't go in expecting it to blow your mind.
It's five months later, and inFamous: Second Son is still one of my favorite games of the year. As a massive improvement in just about every facet of the franchise, I enjoyed seeing how Delsin's story played out, and as I slowly made my way towards a 100% completion rate, I wanted more.
Well, we're getting just that with inFamous: First Light, a standalone DLC story not unlike Festival of Blood, starring Fetch -- the neon heroine from the original.
[Update: It's confirmed. Amazon has officially acquired streaming site Twitch.TV.
"Amazon will acquire all of the outstanding shares of Twitch for approximately $970 million in cash, as adjusted for the assumption of options and other items. Subject to customary closing conditions, the acquisition is expected to close in the second half of 2014."
It was believed that Google was ready to acquire videogame streaming site Twitch for $1 billion but "those talks cooled in recent weeks," reports The Wall Street Journal. Now, it's Amazon who is reportedly stepping up to buy Twitch, according to the WSJ and The Information.
The deal isn't done until it's formally announced, as we saw with the earlier Google rumblings, but sources say an announcement could happen as soon as today.
There's been talk of which acquisition would be better for Twitch users. I'm still undecided.
Anytime you sit in on an early look at a new videogame, the presentation's sort of structured the same. Throughout the introduction to the title, the developers always -- always -- pepper the speech with catchy phrases about the approach that they wanted to take, their influences, and what they want to elicit from the players.
BioWare's showing of its newly announced Shadow Realms at gamescom 2014 fell right in line with these expectations. What makes it noteworthy is the sheer amount that the studio hopes to accomplish. After listening and talking to developers from BioWare at gamescom, it's evident that they have big ambitions for Shadow Realms. It's a title that aspires to do a lot of different things in a lot of different ways, and it's unclear right now how some of it will be executed. But, there appears to be solid framework to build around for now.
Some fine young patriots are planning to save games journalism with a protest at PAX Prime this year. I am disappointed I will not be able to be there in person to chronicle their ground breaking protest, which involves using web 2.0 ("social media," to lay persons) "hash tags" such as, "#gamesjournalism or...whatever other hashtag that spawns as this whole mess goes viral."
I just hope some of you will be there to lend support. Perhaps stock up on milk at local grocer's. These historically oppressed folks, brave as they are in speaking out, will likely see major opposition from the authorities (and other equality/diversity agenda havers). Expect to lather them good in layers of cow product to counter the teargas.
[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]
Remedy Entertainment has made a living by following a tried-and-true formula: take a third-person shooter, support it with a catchy and innovative gameplay mechanic, and wrap it all up with an emphasis on narrative. Max Payne did it with stylish slow-motion dives while slinging bullets with pinpoint precision. Alan Wake used equal parts light and lead to fend off the evil that encapsulated Bright Falls. And, while Quantum Break's Jack Joyce doesn't lend his namesake to a title, he has his own methods to ensure that he'll be a memorable figure.
The difference between those two examples of Remedy's prior works and Quantum Break lies within the fact that the core mechanic of the latter inherently changes the protagonist. In fact, it's sort of what amounts to be a superhero origin story. At Riverport University, a fictional school in the northeastern United States, a time-travel experiment went awry, and as a result, Joyce found himself with the ability to manipulate time. That's all well and good apart from the fact that the failed experiment also tore the fabric of time and the world is coming to an end.
As Joyce tries to find a solution to the impending doomsday, he has two foes to combat -- an evil business enterprise and time itself. Monolith Corporation learned of Joyce's abilities and are looking to capture him to use for its own nefarious purposes. After all, it wouldn't be a videogame mega corporation without some sort of malicious intent. The divide between Joyce's pair of opponents symbolizes the divide that looks to mark the gameplay experience.
CounterSpy's stylized Cold War re-imagining is on point. It looks good, with its spindly spy running, rolling, and leaping like a jumping spider. It sounds good, with its jazzy soundtrack that reminds of James Bond.
The world can be a difficult place. Even if it looks like you have everything going for you on paper, it can feel like everyone is against you in practice. As a young, attractive, Caucasian millionaire once said, "Have you ever been hated and discriminated against? I have." This type of prideful proclamation of being a part of the victim class, and the Batman-style revenge it entitles one to, is the foundation of modern "outrage culture" -- a trend that I've seen balloon in size in "gamer" circles over the past few years.
Outrage can be inspired by anything - game endings, games being too popular, games not being popular enough, games going down, games going up, games having DLC, games not having DLC, games having sexual themes, games having their sexual themes toned down -- it doesn't matter. Anything is on the table for potential group disgust. It's even more common for this outrage to be directed at individuals in the game industry. Developers may wake up one morning to feel attacked from all sides for being a feminist, a hentai enthusiast, because of their tone, because of their sex life, or just because of their personal tastes.
That rage may fan out to studios or publishers, who are inevitably treated as though they are singular entities and not groups made up of multitudes. A game console may not have a feature, or it may have too many features. Outrage at the entire console ensues. A games reporter will take notice that some people are sometimes a certain way. Outrage at the entire website. A game developer says something. Outrage at them and every game they've ever made.
A lot of people have capitalized on this lust for rage, whether they intended to or not. Would the Angry Videogame Nerd have gained millions of fans if he wasn't "angry"? Would all of the other "ranting", "angry", "grump? gaming personalities on YouTube be a hit if aggression and hostility weren't the language that many videogame fans want to speak? And Neil deGrasse Tyson fans. We can't leave them out. Why is it that the internet in general, and gamer culture in particular, have become so infested with outrage?
Despite how you may feel about the polarizing second arc of Sword Art Online, fans generally have nothing but good things to say about the first arc. It managed to nail a lot of aspects of MMO culture, along with marrying the aspect of a virtual game of death into an interesting narrative full of mostly likable characters.
Sword Art Online: Hollow Fragment manages to re-tell the end of the arc in videogame form, and even though it isn't the best RPG on the Vita, it's pretty much a must-have for hardcore fans of the series who always wondered what lurked beyond the 75th floor of SAO.