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Review: Conception II: Children of the Seven Stars photo
Review: Conception II: Children of the Seven Stars
by Dale North

Serina is objectively the Best Girl.

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Review: Steins;Gate photo
Review: Steins;Gate
by Brittany Vincent

Time travel is infinitely more interesting once you leave the trappings of the TARDIS or any one of those familiar (some would say hackneyed) science fiction mainstays behind. Steins;Gate, the visual novel that inspired a 24-episode anime series, film, and several other spinoffs, has woven a masterful tale that explores the trope in a manner not unlike the popular deconstruction of magical girl series, Puella Magi Madoka Magica.

We're all familiar with the philosophy that altering even the smallest detail from a past event could alter the future drastically, but how much damage could a text message do? Could it destroy the hopes and dreams of everyone you love? How far could you go to make things right again?

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Music-making game Cosmic DJ has a corgi in it! photo
Music-making game Cosmic DJ has a corgi in it!
by Dale North

This past weekend, I found myself running through the crowds of the PAX East show floor, pushing people out of the way to get to the Indie Megabooth, where Cosmic DJ was waiting for me. As a musician and a fan of music games I would have sought it out anyway. But I found out via Twitter that the game features a corgi, so I took off running.

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Tuesday Newsday: PAX East, Titanfall, Evolve, Below & a Sexy Werewolf photo
Tuesday Newsday: PAX East, Titanfall, Evolve, Below & a Sexy Werewolf
by Max Scoville



On today's hard-hitting debut episode of Tuesday Newsday, we cover some of the highlights from PAX East, like Cult of the Wind, where you run around pretending to be an airplane, or Rain World, where you're a big squishy slug-cat. Meanwhile Firaxis has announced Civilization: Beyond Earth, Titanfall reveals details on new DLC, and Evolve has a skill tree for its monster. Brett got to play Capy Games' Below, which sounds incredible, and The Behemoth is teasing their next game. Oh, and this wolfman is gettin' all randy.

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Review: Half-Minute Hero: The Second Coming photo
Review: Half-Minute Hero: The Second Coming
by Kyle MacGregor

The original Half-Minute Hero was a very special and intriguing game. It boiled down an entire genre to its barest essentials, reducing the interminably long JRPG to just thirty seconds of gameplay.

Both a heartfelt tribute and pointed critique, the bite-sized adventure brimmed with self-referential humor. It trot out just about every trope in the book, firing on all cylinders with a lengthy series of inside jokes and clever witticisms. Smart, familiar, and charming; it appealed to both fans of the genre and detractors alike in a way that so few games do.

Humor often has diminishing returns though. Even the funniest quip can lose some of its luster the second time around. And in that regard, Half-Minute Hero: The Second Coming isn't quite as remarkable as its predecessor. Luckily, the deconstructionist RPG has upped its game in other arenas.

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Dumb Idiot Ideas: The Difficult Kinect Challenge photo
Dumb Idiot Ideas: The Difficult Kinect Challenge
by Max Scoville



This week, we filmed a wonderful short piece in which Bill and I discussed the lack of video games that let us play as actual animals. Unfortunately, Bill's microphone cut out mid-discussion, and the camera's face-tracking started focusing on an animated GIF of some dogs having sex I had up on my monitor behind me. 

So, here's what we did instead. 

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Chop up and equip your enemy's body parts in Severed photo
Chop up and equip your enemy's body parts in Severed
by Hamza CTZ Aziz

Severed is the next game from DrinkBox Studios, the creators of Mutant Blobs Attack and Guacamelee! Severed follows a distraught warrior trying to piece together a mystery, such as how she wakes up missing part of her arm. You'll be exploring an open world, taking on enemies through gesture-based controls in first-person, and along your quest you'll gain new powers by severing and attaching your enemies' body parts to yourself.

The nonlinear aspect in this dungeon-crawler adventure will give you control over the upgrade paths, allowing you to take on a variety of enemies with different strengths and weaknesses. As the developers explained it to me, think Severed as a cross between Mega Man, Infinity Blade, and Mike Tyson's Punch-Out

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The best stuff on Destructoid this week [4/12] photo
The best stuff on Destructoid this week [4/12]
by Steven Hansen

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

It's my birthday today. What did you get me?

Here's last week's recap. Let's begin anew.

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The joy of MMOs photo
The joy of MMOs
by Chris Carter

Read this list and let me know if it sounds like a good time.

Crunching numbers in the wee hours of the night to maximize damage output. Grinding out levels and letting auto-attack handle things for a few seconds while you play the air drums to Phil Collins' "In the Air Tonight." Watching 10 different damage meters and battlelogs to see if everyone is running an efficient rotation.

Do these things sound like hell to you? To me, it's by and large why MMOs bring me joy that many other genres can't.

Allow me to explain why.

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Below is a hardcore game that you'll want to take your time with photo
Below is a hardcore game that you'll want to take your time with
by Brett Makedonski

Ever since Below was teased at Microsoft's E3 press briefing last year, it's been one of the titles that I've been most intrigued by. The art style and the fact that Capy Games was the developer were the two main reasons for my interest. Okay, those were the only reasons, because pretty much nothing else about Below has been revealed.

Capy's finally showing Below off at PAX East, and it is nothing like I expected it to be. That aside, my excitement remains completely intact.

When I see an artistic indie title, I subconsciously assume that it's an inviting game. It might not necessarily be easy, but something that anyone can eventually get the hang of. Below doesn't look to be like that, as it's a procedurally-generated rogue-like that's meant to appeal to the hardcore demographic.

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The Evil Within isn't looking very evil so far photo
The Evil Within isn't looking very evil so far
by Dale North

A behind-closed-doors play session for upcoming survival horror game The Evil Within wasn't as evil as I hoped it would be. I still have high hopes for the next game from Resident Evil vet Shinji Mikami and his new studio, Tango Gameworks, but the two gameplay sessions I saw today at PAX East seemed to draw a bit too much on his past works, and not enough on the freaky stuff.

Some of the imagery from the new trailer had my hopes up, but we didn't see much of that in our demo today.

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Live Show: We've got the full PAX build of Hyper Light Drifter photo
Live Show: We've got the full PAX build of Hyper Light Drifter
by Spencer Hayes

If you haven't heard of Hyper Light Drifter then you better pay attention because you're in for a treat. If you have heard of the gorgeous Kickstarter success story you also better sit down -- we're about to blow your mind.

Attendees at PAX East will be treated to one of the first ever public showings of the game, but I'm not going to PAX East. What does that mean to you, Destructoid faithful? Well it means that we've worked a little magic and we're going to be streaming the entirety of the public build. This is the longest that the game has ever been shown on Twitch.tv and that's kind of blowing my mind.

Don't get up yet, because I'm not done yet: We're also having the developers on the show to answer any and all questions you may have. It'll be just like going to PAX but a little lonlier and probably a little more sober. It all goes down today at 2:00PM PDT on Dtoid.tv. This is going to be a show to remember. 

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The Behemoth is working on an undisclosed Xbox One game photo
The Behemoth is working on an undisclosed Xbox One game
by Chris Carter

[Update: We've acquired a weird piece of art for the game that Behemoth is calling "Game 4."]

The Behemoth is apparently working on an undisclosed project for the Xbox One, Destructoid has learned while attending PAX East. No details were given, but it will be playable this year, and there will be more info doled out at major cons like SDCC and Pax Prime.

Expect more information as we get it, but since this is Behemoth we're talking about -- it may be a long time before we get to play the final build.

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A head in the poles: Project Totem is platforming fun photo
A head in the poles: Project Totem is platforming fun
by Steven Hansen

Press Play proved it can make a platformer with Max and the Curse of Brotherhood, but it wasn't meant to test your muscle memory and invite speed running. It was a colorful adventure with some charm and plenty of stopping for to draw with the magic marker.

With it's newest project, Press Play is dialing up the pure platforming with a minimalist design and some nasty platforming hazards. Nasty meaning cool. The point is I got into a heck of a comfortable groove with Project Totem and maybe you should too when it comes out.

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DTOID News: The Super Smashed of Us, Pokémonopoly & Borderlands photo
DTOID News: The Super Smashed of Us, Pokémonopoly & Borderlands
by Max Scoville

Hey gang! Here I am again, shouting about the dang news. Super Smash Bros. and Borderlands are making big piles of headlines, and The Last of Us is getting an HD re-release, so I guess we haven't seen the last of it just quite yet. Pokémon and Zelda are getting Monopolized, and The Evil Within is spooky.

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Impressions: Killer Instinct: Fulgore photo
Impressions: Killer Instinct: Fulgore
by Chris Carter

Double Helix's first season of Killer Instinct is over, and here to close it all out is Fulgore, which makes eight total characters in the mix. While only two more fighters have come post-launch, they make a huge difference in terms of the meta-game, and help change things up considerably.

Spinal was a nice addition for sure, but Fulgore ups the stakes considerably.

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