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Tokyo Game Show

TGS '14 photo
TGS '14

Steven and I rode a carousel of loneliness at TGS


Hard-hitting games news
Sep 19
// Brett Makedonski
Steven and I took a few minutes out of our packed schedule of eating curry and playing videogames to ride a carousel at Tokyo Game Show. Don't tell Dale.

Godzilla: Walking in the shoes of the king of monsters

Sep 18 // Elliot Gay
Despite my not-so-great history with Godzilla games, I rushed toward the Bandai Namco booth at TGS to get my hands on the latest title. The demo was about ten minutes long, and I played as Godzilla in what appeared to be some kind of power plant or oil refinery. I was tasked with destroying as much of the area as possible, all while fending off military attacks and annihilating defense structures. After a brief appearance by Super X (of Godzilla 1985 fame), King Ghidorah appears on the island as the final boss of the demo. The whole experience was relatively short, but it gave a good indication of what the various missions might feel like. More than anything else, what stuck out to me the most in my time with Godzilla was the authenticity of every sound effect, piece of music, and monster animation. Much to my surprise, rather than composing original generic themes for the game, Akira Ifukube's legendary music tracks have been utilized. There's something empowering about watching Godzilla stomp around to his own memorable theme. Even the sound effects appear to have been taken straight out of Toho's vault. King Ghidorah's cackle, the sound of his energy beams, and even the maser sound effects are 100% accurate to what fans of the series know and love. The two giant beasts in the demo have been modeled and animated lovingly, with little touches like finger and mouth movement standing out the most. This feels like Godzilla, and that simple fact helped to elevate the whole experience. It's safe to say that they were going for nostalgia, and it works.  Controlling Godzilla wasn't difficult, but it took some getting used to. The left analogue stick on the Dual Shock controls G's primary movement, while the L1 and R1 buttons rotate him left and right. Square button is the basic arm attack, and moving the analogue stick while attacking resulted in a wide-reaching tail swipe. The triangle button fires off Godzilla's signature breath attack, while the circle button is used for grabs and throws. The X button functions as a charge/dash attack. I was impressed by how weighty the monster felt, especially compared to some of the older 3D Godzilla games. You can feel each step, each hit, and each fall; this is no high speed character action game.  It wasn't all sunshine and rainbows though. While the city destruction felt and looked great most of the time, Godzilla has some major slow down problems when too much is happening onscreen. At one point, I used the breath attack to lay waste to a set of buildings, and the game struggled to keep things moving at a decent framerate. Additionally, the textures on some of the environments and buildings weren't too hot. This wasn't immediately noticeable while playing, but during some of the in-game cutscenes it was certainly a bit jarring. The two PS3s running Godzilla froze multiple times while I was waiting in line, so I'm crossing my fingers that that won't be an issue in the final game. I came in with low expectations, but I walked out of my time with Godzilla both hopeful and excited for the final release. The world needs more games about playing as giant monsters, and this looks like it might fit the bill. Hopefully the recent film's success can convince the folks up top to give Godzilla a chance in the west.
Godzilla preview photo
Weighty and janky, just how I like it
Fun fact. When I was a child, my mother sat me down in front of Godzilla films and subsequently burned them into my brain. As a result, I ended up learning Japanese and moving to Japan as an adult. It's not a stretch to say t...

Gallery: The sexiest booth babes of Tokyo Game Show

Sep 18 // Niero Gonzalez
GPS 2014 is so much fun!   I got to fly inside Tokyo City, which is a third country world that videogames were ejected from. The best thing about going to another country's videogame show is to see the latest innovations in thongs and drink badly spelled things from their vending machines. Wacky! Pictured: Koei Booth Actress. What a crazy leather outfit, can she breathe in that? Unlike in Our Great Civilization of West, this show is predominantly staffed by women (take notes, we could learn something!) who are forced to memorize like five pages of game information.  They spend months learning our language, too! Since I've worked in videogames so long and still own my Atari 2600 (it's in my living room!) I always quiz them on the spot to make sure they're not just models. Modeling is really ruining videogames and every time I teach people that on Twitter they follow me around. Pictured: This girl knew her stuff! She's not holding videogames back 100 years I hate to make Stereotypefaces, but in my experience Japanese women do look impressed when I walk right up and say "Moshi Moshi"! Trying to learn a little Japanese is just good manners. Another easy one is "chotto" which means "cut me open." Just don't ask for their phone numbers unless you know your Itchy Nissans. Like the old and best E3s of yesteryear, Tokyo Gamescom gets in trouble every year for inspiring pubic negligence, but who am I to judge? I don't go to that Europino to tell people about the advances in Western dental care. Like my dad always says, "When in Rome, eat the pizza or you're wrong." Pictured: Smoking Squenix Sisters! What sort of emotional scarring do those eyes tell? I could not believe my eyes how not Western this show was! People you live next to would be like, "Well well, nobody at my bank wears that," and that's called Lost in Transgender, which is a great movie that white people like to see before trying to make friends with Koreans. Put your pumpkin spice latte down and get a load of this beauty: Pictured: Some mobile company. Do you think she cries when she sees hamburgers? My friend Dale said she couldn't find a single Nigerian man dressed as Persona 4, but we did meet hundreds of beautiful Orients and took photos of them in their natural habitats. Professional blogger tip: I always asked if I could take their photo, because they sort of threw my black friend into jail for not getting a video waiver. Watch out for that karate chop! That's all for day one of Tonka Games Show 2014. For pointy elbows see this gallery! Note: Some photos may have been slightly Photosharpened for Western Twitter decency standards.
TGS booth babes photo
Super sexy! Click every picture thrice and Myspace it
The moment all you college dudes have been waiting for is here! So make sure your boss isn't looking and get ready to steamboat the weasel, because I need the pageviews and my gallery is the tits!

PRETTY photo
PRETTY

Ori and the Blind Forest looks crazy good


Screenshots out of Tokyo Game Show
Sep 18
// Jordan Devore
I keep forgetting that Moon Studios' platform adventure game Ori and the Blind Forest is coming to PC as well as Xbox One, despite being published by Microsoft Studios. Big thing to forget! My takeaway from Brett's preview o...
Today's WTF photo
Today's WTF

Sonic x Monster Hunter 4 Ultimate is, uh, yeah...


The Taiko Drum Master tie-in, on the other hand, is rad
Sep 18
// Jordan Devore
Admittedly, this collaboration is slightly less horrifying once you realize it's a Felyne (or Palico, if you want to be precise) wearing Sonic the Hedgehog armor. Slightly. Still, I think this tops the sexy/stretchy fan art f...
FFXIII on Steam photo
FFXIII on Steam

The Final Fantasy XIII trilogy is headed to Steam


Starting with XIII on October 9
Sep 18
// Jordan Devore
The official site gave it away, to some extent, but here we go: Final Fantasy XIII is coming to Steam on October 9, priced at $15.99, with XIII-2 and Lightning Returns arriving for PC by spring 2015. XIII already has a listin...

Final Fantasy Explorers feels like Crystal Chronicles meets Monster Hunter

Sep 18 // Elliot Gay
I went into the Tokyo Game Show Final Fantasy Explorers demo prepared to play it the way I play any hunting game: a finger on the dodge roll button and ready to react at any time. That was all well and good until I realized there was no dodge input. There's a dash for running faster, a basic physical attack that uses up zero MP, and buttons for item use. By holding down either shoulder button, you gain access to job specific skills and attacks which suck up MP and need time to recharge after every use.  Jobs can be switched out in the main hub town at any time, meaning that it's very easy to pick a new one to work on beefing up. One button pulls up the menu, and you can select a job from there. It's fast and painless, which is absolutely essential in a game where you want to keep time waste to a minimum. I rolled with the Hunter job on my first play through, and so I was shooting arrows from afar while my AI companions rushed in. Things went a little sour as I hit the boss of the demo, the one and only Ifrit. With both long and close range attacks, it became a game of buffing my stats when given the chance, and letting off special skills that simultaneously did damage while restoring my own HP and MP. I imagine that had I been playing in a group, the experience would have been significantly different, but even playing alone felt satisfying. Much like various other action RPGs and hunting action games, various resources can be picked up throughout the environment, though I never needed a special item to do so. Enemies dropped materials, and defeating Ifrit also led to acquiring some rare drops. There was no way to get a look at the crafting system in the demo, sadly. The various common baddies were taken from Final Fantasy lore, making for a nice trip down memory lane as my hunter killed everything in her path. The strong gameplay base excites me to see the final game, but the Final Fantasy casing it's wrapped in made the experience all the more rad. There was something exhilarating about going up against Ifrit and dodging his fireballs in real time while the whole area is shooting up pillars of lava. I wouldn't say that Explorers is an amazing looking game, but it has a strong, colorful art style, runs great, and feels good. Character and enemy models have plenty of detail on them, and the one dungeon I explored, while short, had plenty of places to explore and veer off the beaten path.  If the rest of the game ends up being as fun as the brief ten minute demo I played was, Square Enix might just have another winner on their hands. There's been no direct word as to whether this is headed west or not, but I can only hope that SE takes their chances on this one.
Final Fantasy Explorers photo
The product of its lineage
It's become exceedingly easy in recent years to point the finger at any four player cooperative game in Japan and call it a Monster Hunter clone. I'm not particularly fond of this way of thinking. Despite my love of ...

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Off-screen Silent Hills trailer from TGS is still scary


Yikes
Sep 18
// Dale North
Earlier today, Frank and I were poking around Konami's Tokyo Game Show booth, taking pictures of statues, candies, and other nonsense. We were stopped by a loud rumbling, which caused us to turn around. We just happened...
Raiden V photo
Raiden V

Raiden V coming to Xbox One next year


Trailer coming soon, we'd bet
Sep 18
// Dale North
If things work out as we expect them to, you'll soon see a trailer for Raiden V popping up on YouTube and our front page. The next in the line of shmups will come to the Xbox One next year in Japan, and most likely beyond.  There's a trailer running at Microsoft's Tokyo Game Show booth today. Stay tuned -- I'm sure we'll have it soon. 
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Check out the slime Dragon Quest Heroes PS4 system


From TGS show floor
Sep 18
// Dale North
We got an up-close look at the recently announced Dragon Quest Heroes PS4 at Tokyo Game Show today. The Square Enix / Koei Tecmo tag team is exciting enough that Sony is bringing out this silver, slimed PS4 in Japan. The meta...
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Watch this new Yakuza Zero footage and daydream about playing it


Never say never
Sep 18
// Dale North
New footage of the recently announced Yakuza 0 (or is it Yakuza Zero?) was revealed today at Tokyo Game Show 2014. I can always count on seeing new Yakuza games at TGS, but I can also count on being disappointed after m...
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We try Metal Gear Solid cardboard box candy at TGS


And it's not good
Sep 18
// Dale North
Yes, they really have Metal Gear Solid The Phantom Pain cardboard box candy at Tokyo Game Show 2014. We were stupid enough to spend 640 yen (about $6) on eight pieces of what looks to be tiny squares of chocolate crisped rice...
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Tokyo Game Show 2014 kicks off today (also, floor gallery)


Back to basics?
Sep 18
// Dale North
Tokyo Game Show 2014 has officially kicked off today, running through September 21. As always, these first two days are for business (yeah, right) and the remaining two add in the public (and the cosplayers; sweat).  Thi...

Final Fantasy Type-0 HD plays as well as ever

Sep 18 // Elliot Gay
The demo pops you into an area outside of a fortress with three characters at the player's disposal: Ace the card wielder, Rem the dagger user, and Seven with her chain whip sword. Like in the original PSP game, you can swap between these characters with a tap of a button, and you'll want to be considering how each character controls completely differently. After I made my way into the fortress, I encountered a giant summon creature, an Eidolon, and was tasked with defeating him within a time limit. Unfortunately I failed, which meant I wasn't able to go deeper into the enemy area through the front door. Instead, I had to flee and take a more roundabout path. The ten minute demo ended before I could clear everything, but I came away from it with a pretty good idea of what to expect from this remaster version of Type-0. First thing is first: the game is pretty. It's not quite PS4-level beautiful, but there's no doubt that they put work into this port. A quick google of the PSP version and a look at the latest trailer should speak volumes. Character models are much nicer, particle effects from all the spells look great, and the frame rate was solid. I was also impressed by the new lighting system in place which does wonders for the more moody locations. My biggest complaint is that some of the texture work and geometry in the levels are very clearly not at the same level as the rest of the assets. As someone who played the living hell out of the original game, this may very well stand out to me much more than a person who hasn't touched Type-0. Be that as it may, this HD remaster is definitely an upgrade. Control-wise, the setup of the PS4 pad really improves the experience, particularly in the form of the right stick. The camera in the PSP version of Type-0 could be a major pain in the ass to deal with due to the lack of buttons on the machine, and while it still has some issues even on the new platforms, it's much less unstable. Type-0 is still a challenging game, though I've been told that director Tabata and his crew have created an easy-mode for folks who don't want to be dancing on the edge of death. I thought Final Fantasy Type-0 was an impressive game when I played it back in 2011, but this HD remaster has really reignited my love for it. I'm super jazzed to see what other changes have been made come its release in March.
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Like the PSP game, only more pretty
I adored Final Fantasy Type-0 when it first released on the PSP in Japan a few years back. It took me a whopping 75 hours to clear the game my first time, and while it undoubtedly had its fair share of problems (weird RTS sec...

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The new Pink/White PS Vita is super cute


Nice!
Sep 17
// Dale North
I'll stick with my teal blue Japanese PS Vita that I brought home from TGS last year. But I'm still digging the new Pink/White model, on display at TGS 2014. It's just like mine with the all-white face, with the back taking all the color.  This new Vita launches in November in Japan, priced at 18,980 yen. How's your boring North American Vita?
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Bravely Second is shaping up quite nicely


Time to go save the world again
Sep 17
// Elliot Gay
Square Enix's latest traditional 3DS JRPG, Bravely Second, was playable on the Tokyo Game Show floor this year, and I had a chance to go hands on with it. This is the first time the game has been released to the public, so I ...
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Final Fantasy XV screenshots from TGS are...uh


Tailgating
Sep 17
// Dale North
You've seen the trailer so now see the screenshots Square Enix handed me this morning at Tokyo Game Show 2014 for Final Fantasy XV. They're having a tailgating party. Car-b-que. It's a nice car, I guess. But the screenshots look nice! That battle one does something for me. The upcoming Xbox One and PS4 title has this new media, but that's the only thing you'll get out of TGS 2014. Hang in there.
Final Fantasy XV photo
Check out that ride!
TGS 2014 is already off to a big start with the release of a brand new trailer for Final Fantasy XV. Much to the disappointment of many, it was absent from this year's E3 and gamescom shows, but the nearly three-minute tra...

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Tokyo Game Show expects to break records with over 700 games, 400 exhibitors


Big show
Sep 04
// Dale North
Tokyo Game Show 2014 is going to be good. CESA sends word that they've planned a record-breaking year this year with 417 exhibitors showing 731 games. This is 75 more exhibitors than last year and more than double the number ...
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gamescom gaining on E3 for PR impact


Whatever the hell that is
Sep 02
// Dale North
We don't attend videogame trade shows for their "PR impact," but it is interesting to hear that gamescom is gaining on E3 as far as that measurement is concerned. Analytics company ICO Partners says that the European event is...
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Alienware Alpha Steam console to debut in Japan at Tokyo Game Show 2014


500 controller-games supported
Aug 25
// Dale North
Alongside all of the crazy Japanese things we expect to see at Tokyo Game Show next month, we're adding one very American thing. Alienware will debut their Steam gaming console, the Alpha, at the September 18-21 event. It was...
Tokyo Game Show photo
Tokyo Game Show

Sony's pre-Tokyo Game Show conference dated


September 1 in Japan
Aug 19
// Jordan Devore
Sony Computer Entertainment Japan Asia is holding a PlayStation press conference in Japan at 3:00pm on September 1 (11:00pm Pacific on August 31) ahead of Tokyo Game Show. Prior announcements to come out of these conferences ...
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Humanoid Fleece, Humanoid Sleeping Bag, Lonely Tent coming to Tokyo Game Show


I don't even...
Aug 18
// Dale North
Get a load of the wares that BE-S Co. Ltd. plans to show at Tokyo Game Show 2014 next month. The novelty gaming accessories company has three products to show and sell at TGS, and I'm sure I want them all. First, the Humanoid...
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Google to keynote Tokyo Game Show 2014


Google Play to be the focus of keynote
Aug 07
// Dale North
Tokyo Game Show has announced its Keynote sessions for this year's event. Google will take the stage for the very first time at TGS on Thursday, September 18 to speak to business attendees about the new gaming world, with a f...
Monster Hunter 4 Ultimate photo
Monster Hunter 4 Ultimate

Play Monster Hunter 4 Ultimate at Tokyo Game Show


...as well as a host of other games
Jul 14
// Brittany Vincent
September's Tokyo Game Show will play host to a playable demo of the upcoming Monster Hunter 4 Ultimate for 3DS. While the game itself will be available this fall as we reported a couple of days ago, 4Gamer (via Gematsu) repo...
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Tokyo Game Show 2014 main visual unveiled


The Transformation of Fun
May 23
// Dale North
TGS always has some weird robo-girl as their main image. They're always kind of cool, but more weird than cool. Artist Ippey Gyoubu, the image illustrator for the show since 2010, created this piece to express the keywords ch...
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Tokyo Game Show 2014: The Transformation of Fun


September 18-24, 2014
Mar 04
// Dale North
The theme for TGS 2014 has been decided: Changing Games: The Transformation of Fun. I have no idea what that means. At all. But I do know that there's a good chance that a bunch of Persona games will be playable at the show t...

Impressive PS4/PS3 action RPG Reborn debuted, Kickstarted

Oct 01 // Dale North
From the early conceptual footage, images, and one short conceptual video we saw, Reborn moves between third- and first-person views in gameplay through use of a dynamic camera. Weapon play, which uses both swords and futuristic weapons, takes place in real time, in 3D, with a combo system and special moves. Think Ninja Gaiden, but with cybernetic body augmentations and a sci-fi setting. There's a stealth element to Reborn, though Tissera did little more than mention its existence. It sounds like it ties into the game's social perception system, which has the game changing based on how you approach it. Careful players might have an easier time in the world, where as your guns-a-blazin' player could have, for example, NPCs reacting in a more hostile manner. They hooked me in with talk of its RPG systems, though we didn't get specific examples. For now we know that aside from standard gear/weapon equipment systems, there's also an elemental boosting system called Wu Xing, and installable body Augmentations. It sounds like there's plenty of room for customization. Reborn takes place in the 22nd century, where it may be that Musashi himself has come back to save the day. But, descendant or not, this Musashi is up against both corrupt corporations as well as the revival of a Tengu demon. He and his band of unlikely heroes will have their work cut out for them. And wow, does the concept work so far look nice. The character and setting concepts shown during this TGS presentation were all stunners -- every last one of them. There is this really distinct mix of old Japan and new...well, future Japan. The art shows a land that was once peaceful and natural, but is now modernized and complex. Temple ruins covered in overgrowth sit in the background of gleaming skyscrapers. Tokyo overrun with neon and holograms, making the current day capital look boring in comparison. So much lovely artwork was shown. If they can make the end product look anywhere as nice as their concepts, we'll have a beautiful game to play. The character art is, again, wonderful, but the work on the character models is equally impressive. We saw super-high quality renders of the main character and enemy in the presentation, and the level of details shown in each looked to be far beyond anything I've ever seen in a RPG.  This game looks like something I can get behind, and that's impressive considering that it was made in Tissera's garage. He says that they have a lot more work to do, though. Only five of their goal of twenty areas are finished. We saw a quick walkthrough of one of them, a dense forest. They have the full range left to do, including cities, temples and more.  What they really need to get Reborn going is to hit their $150,000 Kickstarter goal. If you like what you see here, keep an eye out for that.
Reborn debuted photo
Massive gallery, too
At Tokyo Game Show last month, I got an early peek at Elemental Labs' Reborn, an action RPG with a sci-fi twist that they're aiming to put on both PS3 and PS4 next year. New publisher acttil hosted an event where Elemental La...

MGSV TGS gameplay photo
MGSV TGS gameplay

Metal Gear Solid V TGS side mission is all gameplay


And a lot of shooting and explosions and car chases...
Sep 25
// Steven Hansen
After only seeing a little more Metal Gear Solid V: The Phantom Pain gameplay when Kojima was onstage for Sony's Tokyo Game Show press conference, it's nice to see this lengthy, ten-plus minutes of side mission that seems to...

Tokyo Game Show 2013 highlights (and misses)

Sep 24 // Dale North
Top Showings: Sony's Booth -- If you were to pull Sony's booth out of TGS 2013, this would have been a miserable show for the games press. It's not that Microsoft's booth was bad. It's just that we've seen all of their games before. Sony brought the excitement this year with their varied offerings, from indie titles to the newest stuff for PS4. Take a bow, Sony. Sony's booth was massive and crowded. A few years back they established a ticket system to deal with crowds -- you tell an attendant what game you'd like to play and you get a time ticket and a line to stand in. That worked well to manage all the people busting down the door to see all that Sony had to offer.  Visitors were starry eyed over all of the new Vita models on display behind glass, and soon found that all of the hands-on demos of games were playable on one of the new models. Curious gamers poked and prodded at the Vita TV to see if it was something they'd want in their living rooms. PS4 titles were fully playable at TGS 2013, with games like Deep Down drawing huge lines.  PS Vita TV -- This surprise announcement came from nowhere to be one of the top news items of Tokyo Game Show 2013. Sony's little Vita for TV device will cost less than $100 and will let you play PS One, PSP and (some) PS Vita games on your television, as well as stream and play PS4 titles. Sony came out strong with this one: they had all of the PS Vita TV's features on full display on the TGS show floor this weekend. I argued with attending westerners that didn't get it at TGS. Somehow a second-room PS4 stream box doesn't speak to them. For me, seeing Vita games on the big screen was all it took. It looks so good. The PS One and PSP compatibility are just nice bonuses. I really hope this little box comes to the west. New PS Vita -- The new Vita is slick. Yes, the screen's not OLED, but don't get too hung up on that. I'd take this new casing, new colors, decreased thickness and weight, and improved buttons over an OLED screen. Plus, if you factor in viewing angles and burn-in potential, this LCD probably wins. I want one. Indie Games Area -- Tokyo Game Show added an indie area for the first time this year. It was surprisingly small on the business days, but opened up quite a bit for the public days. Let's hope they put more resources behind this effort starting next year. Fettuccine Gummi -- I don't know which company was handing these packets of yum out, but I'm forever grateful.   Top Announcements: Gravity Rush 2 -- It was just a tease on one of Sony's massive screens, but people are still talking about it days later. We don't know much about the project yet, but we at least know that they're working on it.  Theatrhythm: Curtain Call -- It's a sequel, despite looking like an expansion. Who cares, though. It's more music from more Final Fantasy games, and with more characters to play with. What else could you want? Yakuza Ishin -- One of the biggest announcements of the show, Yakuza Ishin drew massive lines at their video-only floor presentation. It looks freakin' beautiful with its old world setting. Don't worry: it's still Yakuza, so you'll get silly minigames, horny dates, and lots of killing. Phantasy Star Nova -- How old are you? Old old? Single-player Phantasy Star old? Graph paper map old? Well, young or old, you should be excited by Sega's announcement of Phantasy Star Nova, a new offline single-player adventure for Vita.  Metal Gear Solid V --  I was disappointed by the video-only showing, but the excitement for the game was apparent regardless. Hideo Kojima made an appearance to show off what he has so far in a couple of stage presentations.  Monster Hunter Frontier G Vita -- The Vita needed this. Sony was happy to let anyone and everyone know that MonHun has come to their portable. JoJo's Bizarre Adventure: All Star Battle -- This is an existing game, but now it's coming west. Thank you, Namco Bandai. Puyopuyo Tetris -- It's exactly as it sounds -- Puyopuyo and Tetris mixed together. It's so good, especially with competitive play.   Top Games: Deep Down -- People are down in the mouth about Deep Down now that they know it'll be a free-to-play title, but that didn't stop the Japanese public and press from lining up for hours for Capcom's first real showing. It didn't hurt that the game is ridiculously beautiful. Say what you will, but people are curious about this game. D4 -- Swery65's game didn't register on my radar, but after talking with him and seeing it in person, I'm sold. This is the first Xbox One offering that has me thinking I'll use the Kinect for anything beyond dashboard control. Oh, and it's as crazy as you hoped it would be.  Constant C -- It's not a high-profile, AAA game, but word of how neat Constant C was managed to spread quickly regardless. This XBLA title has you playing as a small robot that has to platform like crazy to make it to the exit. The literal twist is that the rooms spin at your command to help you navigate around obstacles and solve puzzles.   Lightning Returns: Final Fantasy XIII -- It's not new, but its showing at TGS won me over. Big, open worlds and good combat speak louder than Lightning's already kooky story and outfits. Now, we'll have to see how open worlds work in a game with a time limit.  Dead Rising 3 -- Talk about a turnaround! It may just be that Capcom felt the heavy air around the E3 showing of their new Xbox One game and spun it a different way, but it worked on me.  Dark Souls II -- Haha. Hahahahah. MuwahahahahahaHAHAHAH!   The Misses of TGS 2013: So many video-only showings -- Top titles like MGS V, The Evil Within, Drag-On Dragoon 3, and Yakuza Ishin were video-only affairs. The list of 'misses' is huge. Some didn't even get video -- Where was Devil's Third? And don't even get me started on The Last Guardian. Where are all the new and next-gen RPGs? -- TGS 2013 was the worst in recent years for RPG fans as far as announcements go. We got Blade Fantasia. For iOS. Hmmph. I'll give nods to Falcom's Sen no Kiseki and Tales of Symphonia Chronicles for strong showings at TGS, but they're not announcements, and they're not next-gen. Square Enix had Bravely Default For the Sequel to pimp alongside tentpoles Lighting Returns: Final Fantasy and Final Fantasy XIV: A Realm Reborn, but had next to nothing on Final Fantasy XV or Kingdom Hearts III. And where the fuck is Persona 5? Tecmo Koei's booth -- It was seriously just a bunch of posters. No playable games at all.
TGS 2013 wrap-up photo
A big year, but not necessarily a big show
Tokyo Game Show 2013 was a great event, though it didn't bring the double new console fanfare we expected it would. Both the Xbox One and PS4 were present, and they both were definitely top attractions at the show, but it see...


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