The Destructoid Show

Today is Canada day. And since "Canada" sounds kind of, sort of like "Kaneda," the hero of Otomo Katsuhiro's groundbreaking cyberpunk manga-turned-anime Akira, that's reason enough for me to put on my favorite red jacket and talk about one of his favorite pieces of media ever... Japanese, Canadian, or otherwise.
In a lovingly overproduced developer diary, a couple of Sledgehammer bros ran down the exciting new gear in Call of Duty: Advanced Warfare, including this year's "game-changer," the exo-skeleton, and hyped some of their other groundbreaking innovations such as... as laser. If nothing else, there was an opening for a Mountain Dew joke.
The King of The Monsters is stomping his big dumb lizard feet all over the Playstation 3 this winter, but only in Japan. Bandai Namco hasn't really given us much else to go on for this game. Will it come out in the west? No idea, but the recent Godzilla movie from Legendary Pictures did pretty well, so who knows.
Sure, you could go watch the whole half-hour demo of Metal Gear Solid V: The Phantom Pain we saw at E3, but then you don't get to look at my pretty face. Also, an animal shows up at the end of this video! Can you guess what it is? 
Of all the games we saw at E3, No Man's Sky is probably the most difficult to describe without sounding like we just came down from a mescaline trip. A procedurally-generated universe filled with millions of planets? Each with new and unique flora and fauna? Spaceships that shoot lasers? This is definitely a high concept game. Hopefully, the final product delivers, because it sounds cool as hell.
Here's some very flaccid news in the wake of E3 -- Destiny's Alpha is over, with a Beta next month. The game'll be a Sony exclusive in Japan. The new dude from Halo 5: Guardians has been named Agent Locke, and he'll be i...
Here on Farts 'N' Crafts, we tackle a lot of hard-hitting issues. And by hard-hitting issues, I specifically mean "bodily fluids," which is almost ironic considering the show's title. We've done dog feces, we've gone hedgeho...
If you missed it last week, Bill and I started an all Dragon Ball let's-play/let's-bullshit-about series called Just Saiyan, since we spend most of our workdays arguing like twelve-year-olds about whether or not Vegeta is co...
Today on Tuesday Newsday, we go over two games that Brett Makedonski previewed, which have both been delayed, The Order: 1886 and The Evil Within. The new Battlefield is Hardline, seemingly a cops and robbers theme rather tha...
There's been a whole bunch of interesting stuff to talk about in the last week! Halo 5: Guardians has been announced for 2015, Far Cry 4 is coming this fall, Duke Nukem: Mass Destruction has been rebranded as Bombshell, Tom ...
It’s been quite a busy week of news, and here’s Max to shout moistly about it. Gamers who are short a hundred bucks got some great news this morning with the announcement of an Xbox One sans Kinect, for a somewh...
This week, I stop mucking around with condiments, pasta, and watercolors and just do a good old-fashioned drawing. The subject? Geralt of Rivia, The White Wolf, star of The Witcher books and games. While drawing, I'm asked stupid questions by Bill Zoeker, who doesn't know anything about Witchers. Also, we eat very sour candies.
Put on your current events helmets, everyone, because Tuesday Newsday is here. Because it’d just be an Ephant Mon in the room if I didn’t address it, the Star Wars Episode VII cast has been revealed, following t...
Today for Farts 'N' Crafts, I got a little artsier than usual, and decided to "dabble" in watercolor to draw a fairly hot topic: a certain Japanese robot of the Gundam variety. Probably not my best, but watercolor, mecha, and talking at the same time are kind of tricky.
If you missed it, Hamza went up to Bungie's offices to play Destiny, and he wrote a bunch of words and stuff about it. I didn't actually feel like reading his articles, so I demanded he describe his time with the game out loud, and I wanted to make him uncomfortable, so I filmed the whole ordeal.
After almost two years of wringing my sweaty little hands and looking at screenshots like a schlub, I finally got to take Watch Dogs for a spin last week. After hacking into steam pipes and blowing up cars for two hours, I took a moment to chat with the game's creative director Jonathan Morin.