On today's hard-hitting debut episode of Tuesday Newsday, we cover some of the highlights from PAX East, like Cult of the Wind, where you run around pretending to be an airplane, or Rain World, where you're a big squishy slug...
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This week, we filmed a wonderful short piece in which Bill and I discussed the lack of video games that let us play as actual animals. Unfortunately, Bill's microphone cut out mid-discussion, and the camera's face-tracking started focusing on an animated GIF of some dogs having sex I had up on my monitor behind me.
Between the Alien: Isolation release date the new Call of Duty: Ghosts DLC that features the Predator, it seems like we have enough of an excuse this week to draw some Alien Vs. Predator fanart. Also, both involved parties are Draculas, because I felt like it. Man, this series is stupid. Hope you enjoy it!
I have to go to the zoo for the rest of the week because my step-sister is getting married (that's not a stupid joke, that's actually where the wedding's being held) so here's some funky-fresh two-day old news for you regarding April Fool's Day 2014, and the amount of harm it caused our collective psyche.
What would you do if you knew you could not fail? Dream as if you'll live forever, live as if you'll die today. That's what the focus of this week's Dumb Idiot Ideas is the power of the cloud, and how it will change all of us as people.
There was a wonderful spread of strange and interesting indie games at GDC, including a special exhibit called Alt.Ctrl, focusing on projects that made use of unusual controllers. Bill Zoeker screwed around with these for a bit before discussing what it's like to play a game with pedals, knobs, dials, cables, sleeping bags, and a receipt printer.
If you want to find out more, I dug up the websites for all of these games:
You guys might've seen the charming, casual, laid-back interview I did with Devolver Digital's Nigel Lowry. Here's the interview I did with Devolver's co-founder Mike Wilson, which took place several shots of tequila later and got slightly weirder. We discuss the company's roots, it's future plans, and where they intend to go beyond game publishing and movie producing. Porn? Sure, why not.
Here's this week's Farts 'N' Crafts! I'm a little burnt-out following GDC, so today's topic involves children attacking a goose with a broom. If you'd like to hang this on your wall, you can buy a print here. If you'd like to make your own picture of kids fighting a geese, go right ahead and drop it in the comments here, or shoot me an email.
GDC has come to a close, and it's certainly been a busy week for news. Sony announced Project Morpheus, their entry into the virtual reality race, as well as some crazy eye-tracking tech. The second Oculus Rift development kit is up for pre-order, Ubisoft announced their Frenchest game yet,Assassin's Creed: Unity, which might be accompanied by another AC title, "Comet." There's a rumor aboutFar Cry 4 involving yetis and elephants, and we got our first look at Borderlands 2 on Vita.
Literally the first thing I did at GDC this year was sit down with Capy Games president Nathan Vella and talk about their upcoming games Super Time Force and Below, as well as his hosting duties at this year's IGF awards.
Also, a woman in the background knocked over a lamp and broke it, which I thought was pretty funny.
Hey gang! Here's a hot and messy GDC edition of Farts 'N' Crafts, brought to you by liquor and cocktail napkins, and also cocktails, made with liquor. Sonic The Hedgehog is covered in bandages and scarves in Sonic Boom, so I drew him barfing up SpaghettiOs. Because cocktails.
The future is here, right now! At least, it will be, once we get the Oculus Rift for realsies, but what kind of games do we want? Ben and I make use of our old virtual reality devices: our imaginations! Also, electrical tape.